Kai Stavginski
KaiStavginski
About Me
Kai Stavginski has been a Senior Technical Director for SideFX Software since 2014. In that time, he's mostly been busy in the areas of shading and fur tools. He started in the industry as a generalist in 2004, spent some time as a rigger for an animated feature and then created VFX for major Hollyw... more
Kai Stavginski has been a Senior Technical Director for SideFX Software since 2014. In that time, he's mostly been busy in the areas of shading and fur tools. He started in the industry as a generalist in 2004, spent some time as a rigger for an animated feature and then created VFX for major Hollywood blockbusters for several years. He used Houdini to get the job done and now uses his extensive industry experience in his development work on the software itself. less
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Recent Forum Posts
[RFE] APEX Guide deform March 7, 2024, 8:35 a.m.
Yeah out of the box there's not much you can do to use it directly in APEX right now. You can look forward to some developments in this area though.
Feather procedural deform example? Feb. 8, 2024, 3:23 a.m.
Hi, we've gotten this question a few times now, here's a very basic example with deformation.
Most likely cause if you can't get it to work: You're missing a Feather Deform SOP in Capture mode on the SOP side. This is needed to bake capture information into the rest groom, which the procedural uses to look up locations on the deforming surfaces.
Most likely cause if you can't get it to work: You're missing a Feather Deform SOP in Capture mode on the SOP side. This is needed to bake capture information into the rest groom, which the procedural uses to look up locations on the deforming surfaces.
Problem with Feathers, how can i export them to c4d? Feb. 8, 2024, 2:56 a.m.
joQan
Hi,
Is it possible to preserve clump gap/holes when converting feather to surface? feather surface do not seems to provide group for that.
Not currently, but it is something I have planned for the future.