Danny Barnhart

dannyfx

About Me

EXPERTISE
VFX Artist
INDUSTRY
Film/TV

Connect

LOCATION
United States

Houdini Skills

Availability

Not Specified

Recent Forum Posts

FBX to UE4 no animation data June 12, 2019, 10:05 p.m.

Hello! I am trying to import a cached rbd sim to UE4 as an animated fbx, but when I import it to UE4 it says the fbx “has no animation data”. When importing to unreal, it does detect the start and end frames correctly (and auto selects skeleton mesh as it should) and create an animation asset but it does not play the animation, only the first frame. I am using Houdini 17.5 and Unreal 4.22

I have attached a simple example file, I am using the gamedev tool rbd to fbx in the out context to write out the fbx

Not entirely sure if the issue is on the Houdini side or the Unreal side, any help would be appreciated!

White dots in render March 3, 2018, 6:33 p.m.

Hey everyone! I'm having a weird issue when rendering where, on specific frames, there is consistently solid white dots on the render (in mantra). It isn't like noise, and it only happens on specific frames. It happens on frames 472 and 362 regardless of the camera I use. I've attached images of what I'm experiencing. I tried looking around online and the only thing I found was to try lowering the color limit value, but the issue persisted and clamping that value too much made my renders ugly haha. Any help would be appreciated!​​​​​​​

Hard Constraints/Connect Adjacent Pieces Dec. 12, 2017, 7:39 p.m.

Can anyone offer advice with hard constraints? I am trying to create hard constraints along voronoi fracture edges (that will break after certain parameters are met) and I'm having trouble defining the connections for the constraints. What I am currently trying is scattering points and using connect adjacent points (as seen in this video: http://bit.ly/2BgVfwQ [bit.ly] ) I feel like I'm missing something since there is a version difference. I want to create constraints between points within a search radius, and not have the points outside the radius still showing. I also cannot seem to get the connections from using adjacent points to work as a hard constraint (but when I use pieces from points it works as a constraint). Is there any advice for this? Thank you.