João Pereia
derjcmp
About Me
EXPERTISE
Student
INDUSTRY
Film/TV
Connect
LOCATION
Portugal
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Pixelization Desintegration Effect April 8, 2017, 6:23 a.m.
Thank you for the incredible head start! Will dig through it this afternoon!
Pixelization Desintegration Effect April 7, 2017, 7:35 a.m.
Hello world!
http://vfxfusion.blogspot.pt/2014/02/hdm11-tool-tron-derezzed-looking.html [vfxfusion.blogspot.pt]
I've been trying to get this effect done. I'm managed to transfer atributes from a source points into my geometry and emmiting RBD cubes from that. However nothing similar to this effect.
I couldnt find anything similar on the forum so I decided to ask whats the best way to do this…
Take care
João
http://vfxfusion.blogspot.pt/2014/02/hdm11-tool-tron-derezzed-looking.html [vfxfusion.blogspot.pt]
I've been trying to get this effect done. I'm managed to transfer atributes from a source points into my geometry and emmiting RBD cubes from that. However nothing similar to this effect.
I couldnt find anything similar on the forum so I decided to ask whats the best way to do this…
Take care
João
Grain Solver - SandMan Aug. 21, 2016, 8:55 a.m.
So I'm relatively new to houdini, and I'm trying to create a sandman like effect, but as soon as I add the off the shelf tool to my animated body it just starts on frame one and falls down.
I've tried adding all the tools from shelf but nothing works, I even tried adding the grain constraint but nothing seems to work.
I also tried using the standard source particles however, it just doesnt stick to the object.
Any help is welcome. Have a good one
I've tried adding all the tools from shelf but nothing works, I even tried adding the grain constraint but nothing seems to work.
I also tried using the standard source particles however, it just doesnt stick to the object.
Any help is welcome. Have a good one