Simone De Marzo
gfxmobile
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OIDN version Oct. 25, 2024, 1:28 p.m.
ronald_a
ok, so according to the dll supplied with houdini it is 2.2.1. What I tried now was to get the latest compiled version (for windows) and just copied it over the existing dll in houdini. Not only does that work and also seem to yield better results, now the gpu acceleration works, too!!! I think this is due to the fact the OIDN version supplied with houdini misses OpenImageDenoise_device_cuda.dll.
This fixed the ai denoiser node that, by default, does not work and does not show the optix denoiser. Thx!
I've been badly cheated. Houdini is a programmer's world. Jan. 10, 2024, 5:48 a.m.
Sound like the DCC you would like to use it's Softimage Xsi.
It has the hi-level modelling tool easy yo use, and a stack for non destructive tools and operation (at least untill a certain level).
It's a pity it's a dead program now
It has the hi-level modelling tool easy yo use, and a stack for non destructive tools and operation (at least untill a certain level).
It's a pity it's a dead program now
Rendering Pyro with Karma XPU Nov. 22, 2021, 10:57 p.m.
sarrett
I'm reading this and I'm a little confused. I am trying to render a spreading fire in Karma XBU and it shows up in the Karama Viewer but *not* in the render. I did find the simple pyro shelf and tried the spreading fire...I can see it in the viewport...I went through the instructions in the recent hive video...I could see it in the regular karma but not the gpu based version
First thing to do, click on convert to vdb must be on in the pyro solver. You’ll start to see a grey volumes
Then you have to change material to the new xpu pyro shader, you’ll loose connection to viewport and pyro shading parameter but you can quickly resemble the original one.
It’s not very well explained nowhere in the docs, I found it in a video from side fx on you tube.