gihan kanishka
gihan
About Me
INDUSTRY
Gamedev
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LOCATION
Sri Lanka
WEBSITE
Houdini Skills
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Not Specified
Recent Forum Posts
root bone is having 100 scale in unreal engine March 2, 2023, 10:11 a.m.
fellow named will on the Think Procedural discord server helped me
there is not a single word about this mentioned in anywhere, so sad feel bad
fix "add a rigpose, set it to world transform and scaled everything to .01 before export"
there is not a single word about this mentioned in anywhere, so sad feel bad
fix "add a rigpose, set it to world transform and scaled everything to .01 before export"
root bone is having 100 scale in unreal engine March 1, 2023, 2:36 p.m.
i been struggling to get this fix for over a week now
i import unreal 4 mannequinn then animate it and send to unreal all works
BUT why this new bone named SK_Mannequnne created automatically in houdini just for the round trip
i tried this for couple of times - no matter what i do when i send my custom skeleton (made in kinefx exported via rop character node) to unreal my ROOT BONE SCALE is 99.9999
i tried many different solutions but nothing works, and i saw some ask about this in many places but i dont see a solution
many place mention to use houdini engine unreal plugin but i dont wanna use it its too much stuff
please , a few words about houdini kinefx skeleton to unreal at least?
i import unreal 4 mannequinn then animate it and send to unreal all works
BUT why this new bone named SK_Mannequnne created automatically in houdini just for the round trip
i tried this for couple of times - no matter what i do when i send my custom skeleton (made in kinefx exported via rop character node) to unreal my ROOT BONE SCALE is 99.9999
i tried many different solutions but nothing works, and i saw some ask about this in many places but i dont see a solution
many place mention to use houdini engine unreal plugin but i dont wanna use it its too much stuff
please , a few words about houdini kinefx skeleton to unreal at least?