Jens Martensson

jens_martensson

About Me

EXPERTISE
VFX Artist
INDUSTRY
Film/TV

Connect

LOCATION
New Zealand
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Retarget animation onto a character Oct. 1, 2024, 2:43 a.m.

Hi
I am trying to get this to work with the Electra character
https://www.sidefx.com/docs/houdini/character/kinefx/animationworkflow.html#retarget-animation-onto-a-character [www.sidefx.com]
So I want to retarget animation onto Electra using APEX Control Extract geometry node, but when I recreate the setup in the docs the APEX Control Extract geometry node is not returning any geometry. So wondering if someone has a quick setup for this?
Thanks

Apex Graphs docs Nov. 16, 2023, 3:28 p.m.

Thanks for the file, but I am confused why the docs shows something that is not working, so what you are saying is that the docs are not correct, so I should ignore them or it should work as demonstrated, as the scene you sent has removed the Apex Edit Graph SOP which was in the docs, and I think I followed it precisely?
I think again example files for us to test that is a clone of what the docs is showing would be great, if its not working then it should be removed

And I learned that there is strict naming convention, which would be good to document for us who needs to understand the lower level of this, just like VEX, python etc.
E.g naming inputs to get an attribute from the skeleton, how dose that work, Base vs base, why is that a convention, for people who developed it it make sense, for someone just reading the docs, its not clear at all what the naming conventions are.

Cheers

Apex Graphs docs Nov. 16, 2023, 2:19 a.m.

Hi Again
I am stuck at the APEX geometry deformation part in the docs, doesn't seam to get my transforms from my skeleton.

Also in the docs its says
the skeleton joint names are set to joint_0, joint_1, and joint_2 in the Skeleton SOP
I tried, I get point_0, point_1 etc


Image Not Found