moenen

moenen

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

OSX LION Aug. 12, 2011, 2:32 p.m.

I have the HD non commercial edition and I have just discovered the daily build release for Lion. At the moment I can launch the app without any problem, but I can't open the help at launch. I receive this message:


Could not initialize the help server:

Traceback (most recent call last):
File “<stdin>”, line 1, in <module>
File “/Library/Frameworks/Houdini.framework/Versions/11.0.833/Resources/houdini/python2.6libs/houdinihelp/__init__.py”, line 38, in <module>
from houdinihelp.wiki import WIKI, page_to_html, string_to_html, string_to_xml
File “/Library/Frameworks/Houdini.framework/Versions/11.0.833/Resources/houdini/python2.6libs/houdinihelp/wiki.py”, line 10, in <module>
from wikiparser.filters.trees import (block_attribute_elements, color_syntax, group_by_type,
File “/Library/Frameworks/Houdini.framework/Versions/11.0.833/Resources/houdini/python2.6libs/wikiparser/filters/trees.py”, line 20, in <module>
from pygments.lexers import get_lexer_by_name
File “/Library/Frameworks/Houdini.framework/Versions/11.0.833/Resources/python/lib/python2.6/site-packages/pygments/lexers/__init__.py”, line 21, in <module>
from pygments.plugin import find_plugin_lexers
File “/Library/Frameworks/Houdini.framework/Versions/11.0.833/Resources/python/lib/python2.6/site-packages/pygments/plugin.py”, line 39, in <module>
import pkg_resources
File “/Library/Frameworks/Houdini.framework/Versions/11.0.833/Resources/python/lib/python2.6/site-packages/pkg_resources.py”, line 657, in <module>
class Environment(object):
File “/Library/Frameworks/Houdini.framework/Versions/11.0.833/Resources/python/lib/python2.6/site-packages/pkg_resources.py”, line 660, in Environment
def __init__(self, search_path=None, platform=get_supported_platform(), python=PY_MAJOR):
File “/Library/Frameworks/Houdini.framework/Versions/11.0.833/Resources/python/lib/python2.6/site-packages/pkg_resources.py”, line 55, in get_supported_platform
plat = get_build_platform(); m = macosVersionString.match(plat)
File “/Library/Frameworks/Houdini.framework/Versions/11.0.833/Resources/python/lib/python2.6/site-packages/pkg_resources.py”, line 187, in get_build_platform
plat = get_platform()
File “/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/distutils/util.py”, line 98, in get_platform
File “/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/distutils/sysconfig.py”, line 537, in get_config_vars
File “/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/distutils/sysconfig.py”, line 405, in _init_posix
DistutilsPlatformError: invalid Python installation: unable to open /usr/include/python2.6/pyconfig.h (No such file or directory)

OSX LION Aug. 12, 2011, 1:14 p.m.

I have the last release of Xcode and Lion. Houdini crashes almost immediately at the launch. :cry:

How can I break a brick wall in a realistic way? Sept. 7, 2010, 3:48 a.m.

I'm a beginner and so my wall is only a single box object. My wall is not made by single bricks… and maybe it's one of my mistakes. I have noticed a tool called “rbd glue objects” , but I'm not using it, at the moment.

I suppose that a part of my problems is caused by the “make breakable” tool. Maybe it's not the best tool for this kind of dynamic effect.

I think it would be the best choice for breaking an object on the floor ( a glass bottle), but it's not the best for the scene I have in mind.

Maybe I should try these tools:

model>break
rbd fractured objects
rbd glue objects