Oleg Zvyagintsev
olegzv
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Simple robot arm rig question Oct. 4, 2022, 7:16 a.m.
Thank you very much, Matt! Works perfectly.
Simple robot arm rig question Oct. 4, 2022, 5:52 a.m.
Hi, I'm trying to make robot arm follow exact location of a null object.
It follows loosely, which unacceptable for current task. If I change solver to FABRICK it follows correctly, but does not respect limitations of rig points.
Here's a short demo:
https://youtu.be/L6zRtT4HPdM [youtu.be]
Hipfile:
https://www.dropbox.com/s/5ybinoaihsxf6r8/robot.hiplc?dl=0 [www.dropbox.com]
Does anyone knows how to make this simple setup work?
Thanks.
It follows loosely, which unacceptable for current task. If I change solver to FABRICK it follows correctly, but does not respect limitations of rig points.
Here's a short demo:
https://youtu.be/L6zRtT4HPdM [youtu.be]
Hipfile:
https://www.dropbox.com/s/5ybinoaihsxf6r8/robot.hiplc?dl=0 [www.dropbox.com]
Does anyone knows how to make this simple setup work?
Thanks.
Configure Layer LOP not working? Feb. 16, 2022, 9:03 a.m.
I spotted in Omniverse Create that it is creating attributes on the layer, and after that in the Scene Graph Layers tab in Houdini too. Expected them binded to default prim (maybe that's what happens though).
I think there's no clear question now. Just confusion. Sometimes Scene Graph Details shows the result of a node (rendersettings e.g.), sometimes you'll find it in metadata sub-tab.
I think there's no clear question now. Just confusion. Sometimes Scene Graph Details shows the result of a node (rendersettings e.g.), sometimes you'll find it in metadata sub-tab.