Oliver Wildt


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Recent Forum Posts

Curve-Snapping Question Sept. 4, 2017, 9:44 a.m.


i know that there is a curve-snapping function (via primitive snapping) but could someone let me know if it is possible to curve snap similar to how it is done in maya.

In maya you could hold down the c-key and and middle mouse click and drag on a curve.

This way you could move an object along the curve easily be cause it was locked onto whatever curve you select.

I dont seem to be able to do that in Houdini. Am i missing something or is that really not possible?

It would be a huge time safer i think, because now you have to go back a forth. I hope it is clear what i meant. The snapping works but is there a way to have it lock on the curve?

All the best!

"Roadmap" for the GameDevelopmentToolset Aug. 5, 2017, 12:28 p.m.


in case anyone was wondering about this and has not seen the talk from Luiz and Michael:

They have provided a little roadmap at the end of the video - yay!

- Photogrammetry
- Animation Decomposition
- Pivot Painter
- Imposter Tools
- Destruction/Fracturing Workflows

Very curious about all of those! Here is the video:

https://vimeo.com/228233111 [vimeo.com]

The UV Tools look really great! I wanted to ask if you have an idea when the AutoUpdate “function” could be made available.. because honestly, Github really confuses me and i dont even know if i have everything correctly downloaded etc.^^

Anyway great work!

Point selection does not work in UVedit SOP Aug. 4, 2017, 12:08 p.m.

We will see - i think Luiz and Mikes presentation will involve some sort of new UV editing workflows. So there might be some improvements in general. But that one was not uploaded yet.

But yes - i agree it is extremely tedious - and as mentioned by a poster (actually i think that was you^^) before it should work with points, since it is stated in the docs.


Actually we seem to be getting some new UV tools - check the end of the presentation!

https://vimeo.com/228233111 [vimeo.com]