This tutorial is part of the series "Houdini FX for Motion Graphics." In this lessons, 3D- & VFX-Trainer Helge Maus (pixeltrain.de) demonstrates, how the procedural approach of Houdini FX can help the artist to be more effective in the fields of Motion Graphics, Creation and Commercials. Step by step he builds a tool for rasterizing surfaces, adds UVs and groups, talks about texturing with the Principled Shader and prepares the scene for Rendering with Mantra. Also, topics like AOVs and custom passes for object ids are bespoken.

CREATED BY

HELGE MAUS

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

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COMMENTS

  • Ignacio38 6 years, 6 months ago  | 

    Great Tutorial! Thank You!

  • ThomasSpaceflower 6 years, 5 months ago  | 

    Hey, great Tutorial. Easy to follow and well explained.
    I'm only little confused about the fuse node. It dosen't delete 2/3 of the points (as I think it should). I tried it with 4 Primitives each 3 Points. After the fuse node I ended up with 8 Points instead of 4.
    Anyways, big thanks for the Tutorial!

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