Hello, I divided this tutorial into two main parts to keep it as short as possible, It has complete explanations for each stage of creation so hopefully it is very easy to understand and follow. As we are using with Houdini so the way we look at creating a rig should also be a little different to other packages to be the able get advantages of its node base procedural abilities. In part 1 we will create a complete node-based construction from scratch to create and rig the spring and add squashy stretchy features to it.In part 2 https://youtu.be/fqxxGM6R734 we will continue making digital asset and make it ready to send to animation phase.

If you faced any issue regarding these tutorials please drop me a line on the channel I will do my best to collaborate,

See you guys.