Game development pipelines are a critical part of any game studio. Whether you're a one-man show or a company of hundreds of employees, you'll need an efficient and stable way to create your game artifacts, and update them seamlessly with minimum effort or interruption to the total development process. In this course, Houdini to Unity: Advanced Production Pipeline, you'll learn the steps to create an efficient pipeline using Houdini and Unity3D – two of the most prominent game development tools. First, you'll explore how to setup your Unity project, so that artifacts created in Houdini will be imported automatically complete with animation controllers, animation states, and prefab construction. Next, you'll discover how to use Houdini to maximize your production when creating game artifacts to be imported into Unity. Finally, you'll cover how to use your new pipeline to update game assets quickly and seamlessly within Unity. By the end of this course, you'll be able to get your game to market faster than ever. Software required: Houdini and Unity.

About the Author

Caesar Hernandez took an interest in computers at the age of 14 and is a self-taught programmer who started with BASIC, then moved to assembler, C, C++, and finally to C#. He currently works at a Fortune 100 company as a business workflow developer. In his off-time, Caesar enjoys working with Houdini and developing Unity3d applications on contract. He also composes music in his home studio when he has the time.

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