First Steps - Light, Shade & Render Series Lesson 11

This module looks at the camera object in Houdini. We will discuss DOF and bokeh, Motion Blur and it's various incarnations: Camera, Object, geometry based motion blur options. Then we will explore shutter time and offset, resolution options, background images in the Viewport, masking and cropping. Finally we will look at Camera blending, Rivet object, camera parenting and camera constraints.

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SIDEFX

For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

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