First Steps - Light, Shade & Render Series Lesson 8
Whether you render particles with the default instance spheres or choose to use the "Render as Points" option on the object, you are calling two different Mantra Render Procedurals internally: Point Instancing or Point Rendering. This lesson will go over Mantra Procedurals: Delayed Load, Fur Procedural, Point Instance, Point Rendering, and VEX Volume.
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