This is an introduction to Material Based Destruction in Houdini 18.  


Houdini 18 has introduced many exciting new tools to make destruction workflow faster and more efficient.  This tutorial covers:

  • Using the RBD Material Fracture Node
  • Using multiple constraint types
  • Creating constraints procedurally
  • Fracturing glass efficiently
  • Managing your network for efficiency
  • Inspecting and visualizing attributes 
  • Debugging issues

The tutorial is available here.  

NOTE:  You will need the support materials available here.

CREATED BY

SEAN LEWKIW

Sean has over 25 years of VFX production experience as a VFX Supervisor, DFX Supervisor, CG Supervisor and Houdini FX artist. His credits include Lord of the Rings, Superman Returns, Golden Compass, Watchmen, Mazerunner, and many many more, and stints at Weta, DNEG, Method, Framestore and others. See his IMDB profile at https://www.imdb.com/name/nm0507909/ Sean has extensive teaching experience as Lead FX Instructor for four years. He focusses on the fundamentals so that you understand what you are doing and why you are doing it, so that you can take what you learned and actually use it to create new content. Sean has also worked with Sidefx Software creating documentation for Houdini itself. He has also been using Houdini since its inception!

More from Sean Lewkiw

COMMENTS

  • Jorge Diaz 4 years, 11 months ago  | 

    I see the lost boys logo, I click, I akm a simple man

    • Glenn Butler 4 years, 11 months ago  | 

      Click on the orange "here" in "The tutorial is available here", if that is what you are asking. ;)

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