Looking at For..Each & Compiled Blocks

Section 1 - The traditional approach using a Copy Stamp

  1. Setting up the Geometry for the particle emitter
  2. Using a POPNet to start the animation
  3. Using a Copy Stamp
  4. A simple VOPSOP to create the character set
  5. Using the Font Surface Operator to place the characters

Section 2 - Copy to Points, For..Each, and Compile Blocks

  1. Setting up the For...Each 
  2. Modifying attributes for the Copy to Points
  3. Using the HScript function points()
  4. Compiled Blocks



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