Acommon technique in computer graphics is the use of a kernel for image processing. We discuss what makes it so useful when for example we would like to detect edges in an incoming image. We’ll be implementing this technique in the next part of this series, where we’re gonna build a setup that automatically scatters points along edges in our input image.

CREATED BY

MORITZ SCHWIND

Still thinks “Space: 1999” is the coolest thing that ever happened on german TV. Be it pixels, hardware, code or cameras – if it’s interesting, Moritz is gonna take it apart. And sometimes even reassemble it. In his spare time he likes to dabble with code and create generative artwork. He claims his early exposure to QBasic is no help at all when working in Houdini, Cinema 4D, Processing or Arduino. But it might have been what started his fascination for the boundaries of code and art. When not wreaking havoc to any intriguing devices around him, he works as a freelance Art Director / Technical Director.

More from Moritz Schwind

COMMENTS

  • There are currently no comments

Please log in to leave a comment.