POLYGONAL REMBRANDT PART V: EDGE DETECTION - IMPLEMENTATION
Lastly – we’re putting the final touches on our setup and implement a simple automatic edge detection (based on a similar Kernel we’ve discussed in Part IV). This allows us to drive point scattering to be along any edges in our input image. Makes for a rather nice point (and triangle) distribution. This is the last part in the Poly Rembrandt series of tutorials – may you build many funny setups with it!
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