SIDEFX LABS | POST ANIMATION DEFORM
An overview of the new post animation deform tool. This SideFX Labs tool is useful for adjusting and cleaning up existing deforming geometry (eg muscle/character deformations, cloth sims. etc)
An overview of the new post animation deform tool. This SideFX Labs tool is useful for adjusting and cleaning up existing deforming geometry (eg muscle/character deformations, cloth sims. etc)
COMMENTS
Sirvoxelot 2 years, 10 months ago |
oo very cool for ABC anim polish! what's a good way to remove degenerate polygons or clean the cache to make sure it's safe for this node?
lucap1 2 years, 10 months ago |
you can use a facet sop to delete degenerate polygons.
tarincamarena 2 years, 10 months ago |
awesome! Now just need a built in push and pull brush in the edit/sculpt sop, since those are usually the type of corrections you would make in a real world situation.
lucap1 2 years, 10 months ago |
the edit sop has a tab called sculpt that does exactly what you describe. RMB to pull, MMB to push. There is also the sculpt sop which works in the same way.
tarincamarena 2 years, 10 months ago |
I meant something that acts more like a soft deform but in a brush, rather than just being able to push and pull in the direction of the normals.
cushwa 2 years, 8 months ago |
I agree, This a great tool for adding corrective shapes to animation. Relying on the Edit node to do the corrective adjustments on a human form (for instance) is WEAK. Just pushing and pull along the normal is NOT enough. As SideFX develops KineFX it is becoming clear that they need a more robust sculpting solution to go with it.
tarincamarena 2 years, 2 months ago |
Is there a version of this tool that works for Houdini 19.5? It seems to be broken
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