This tutorial looks at how to create a map of the wetness left by a particle fluid, so that you can correctly render surfaces with a wet look. 

COMMENTS

  • masterlvl999 5 years, 3 months ago  | 

    Instead of using $NGRP on "Impulse Count", I used npointsgroup("../../wet_points", wet_points) to get number of group points. It finely reads the count but I got trouble here.
    This Popnet doesn't make any particles or points, so I cannot transfer new attribute to scatter. Any help?

    • masterlvl999 5 years, 3 months ago  | 

      Oh I find why it is by myself. Emission Type was wrong, must be my click was missed and didn't realize it.

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