POPnet not birthing particles from source

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Hi,

I'm trying to create particles that are birthed from points from debris source which are being created from my RBD sim, however the extra particles aren't showing. The particles would then be ran in a smoke sim. Can't progress due to this problem.

However the weird thing is that it works on one machine but not on my personal computer. I have the project set on my external drive with nodes being file cached throughout.

I'm new to Houdini, so any help would be appreciated. If HIP/images are needed let me know

Attachments:
Screenshot 2024-05-16 064319.png (1.3 MB)
Screenshot 2024-05-16 064447.png (31.0 KB)
Screenshot 2024-05-16 064546.png (30.4 KB)

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Try switching your emission type to All Points. Then revisit your Birth setting to reduce the Impulse Count. Turn it down to 1. You probably don't want 10,000 copies of all your input points generated per-frame.
Edited by Enivob - May 16, 2024 11:08:07
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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