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RE_RenderContext.h
Go to the documentation of this file.
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/*
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* PROPRIETARY INFORMATION. This software is proprietary to
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* Side Effects Software Inc., and is not to be reproduced,
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* transmitted, or disclosed in any way without written permission.
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*
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* NAME: RE_RenderContext.h ( RV Library, C++)
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*
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* COMMENTS:
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* Temporary container for either a RV_Render or an RE_Render (not both)
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*/
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#ifndef RE_RenderContext_h
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#define RE_RenderContext_h
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class
GR_Uniforms;
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class
RE_Render
;
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class
RV_Render
;
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#include <
UT/UT_Assert.h
>
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/// Temporary container for either a RV_Render and an RE_Render
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class
RE_RenderContext
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{
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public
:
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// GL only - No Vulkan
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RE_RenderContext
(
RE_Render
*
r
)
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: myGLRender(r),
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myVkRender(nullptr),
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myUniforms(nullptr)
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{ }
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// Both; eventually GL will be phased out and it'll only be vulkan.
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RE_RenderContext
(
RE_Render
*gl,
RV_Render
*vk, GR_Uniforms* u)
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: myGLRender(gl),
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myVkRender(vk),
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myUniforms(u)
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{ }
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void
operator=
(
RE_Render
*
r
) { myGLRender =
r
; myVkRender=
nullptr
; }
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void
operator=
(
RV_Render
*
r
) { myVkRender =
r
; myGLRender=
nullptr
; }
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operator
RE_Render
*() {
UT_ASSERT
(myGLRender);
return
myGLRender; }
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operator
RV_Render
*() {
UT_ASSERT
(myVkRender);
return
myVkRender; }
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operator
const
RE_Render
*()
const
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{
UT_ASSERT
(myGLRender);
return
myGLRender; }
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RE_Render
*
operator*
() {
return
myGLRender; }
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RE_Render
*
operator->
() {
UT_ASSERT
(myGLRender);
return
myGLRender; }
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RV_Render
*
vkRender
() {
return
myVkRender; }
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GR_Uniforms *
uniforms
() {
return
myUniforms; }
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bool
isGL
()
const
{
return
myGLRender!=
nullptr
; }
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bool
isVulkan
()
const
{
return
myVkRender!=
nullptr
; }
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private
:
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RE_Render
*myGLRender;
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RV_Render
*myVkRender;
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GR_Uniforms *myUniforms;
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};
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#endif
RE_RenderContext::operator=
void operator=(RE_Render *r)
Definition:
RE_RenderContext.h:37
RE_RenderContext::vkRender
RV_Render * vkRender()
Definition:
RE_RenderContext.h:48
RE_RenderContext::operator=
void operator=(RV_Render *r)
Definition:
RE_RenderContext.h:38
RV_Render
Definition:
RV_Render.h:63
RE_RenderContext::RE_RenderContext
RE_RenderContext(RE_Render *gl, RV_Render *vk, GR_Uniforms *u)
Definition:
RE_RenderContext.h:31
RE_RenderContext::isGL
bool isGL() const
Definition:
RE_RenderContext.h:51
UT_Assert.h
RE_RenderContext
Temporary container for either a RV_Render and an RE_Render.
Definition:
RE_RenderContext.h:21
RE_RenderContext::operator*
RE_Render * operator*()
Definition:
RE_RenderContext.h:45
RE_RenderContext::operator->
RE_Render * operator->()
Definition:
RE_RenderContext.h:46
RE_RenderContext::RE_RenderContext
RE_RenderContext(RE_Render *r)
Definition:
RE_RenderContext.h:25
RE_Render
Definition:
RE_Render.h:29
RE_RenderContext::uniforms
GR_Uniforms * uniforms()
Definition:
RE_RenderContext.h:49
UT_ASSERT
#define UT_ASSERT(ZZ)
Definition:
UT_Assert.h:156
r
GLboolean r
Definition:
glcorearb.h:1222
RE_RenderContext::isVulkan
bool isVulkan() const
Definition:
RE_RenderContext.h:52
RE
RE_RenderContext.h
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