HDK
|
#include <tokens.h>
Public Member Functions | |
USDRENDER_API | UsdRenderTokensType () |
UsdRenderTokens provides static, efficient TfTokens for use in all public USD API.
These tokens are auto-generated from the module's schema, representing property names, for when you need to fetch an attribute or relationship directly by name, e.g. UsdPrim::GetAttribute(), in the most efficient manner, and allow the compiler to verify that you spelled the name correctly.
UsdRenderTokens also contains all of the allowedTokens values declared for schema builtin attributes of 'token' scene description type. Use UsdRenderTokens like so:
USDRENDER_API UsdRenderTokensType::UsdRenderTokensType | ( | ) |
"adjustApertureHeight"
Possible value for UsdRenderSettingsBase::GetAspectRatioConformPolicyAttr()
"adjustApertureWidth"
Possible value for UsdRenderSettingsBase::GetAspectRatioConformPolicyAttr()
"adjustPixelAspectRatio"
Possible value for UsdRenderSettingsBase::GetAspectRatioConformPolicyAttr()
"color3f"
Fallback value for UsdRenderVar::GetDataTypeAttr()
"cropAperture"
Possible value for UsdRenderSettingsBase::GetAspectRatioConformPolicyAttr()
"expandAperture"
Fallback value for UsdRenderSettingsBase::GetAspectRatioConformPolicyAttr()
"full"
Possible value for UsdRenderSettings::GetMaterialBindingPurposesAttr()
"intrinsic"
Possible value for UsdRenderVar::GetSourceTypeAttr()
"preview"
Possible value for UsdRenderSettings::GetMaterialBindingPurposesAttr()
"primvar"
Possible value for UsdRenderVar::GetSourceTypeAttr()
"raster"
Fallback value for UsdRenderProduct::GetProductTypeAttr(), RenderProduct productType value that indicates a 2D raster image of pixels.
"RenderDenoisePass"
Schema identifer and family for UsdRenderDenoisePass
"RenderProduct"
Schema identifer and family for UsdRenderProduct
"RenderSettings"
Schema identifer and family for UsdRenderSettings
"RenderSettingsBase"
Schema identifer and family for UsdRenderSettingsBase
"renderVisibility"
This token represents the collection name to use with UsdCollectionAPI to represent renderVisibility of a RenderPass prim.