Nodes ¶
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Computes the absolute value.
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Defines an abstract control in a rig.
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Computes the inverse cosine.
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Calculates the sum of the input values.
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Check if two values are almost equal.
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Performs a logical AND operation.
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Computes the inverse sine.
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Computes the inverse tangent.
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Computes the inverse tangent of y/x.
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Computes the average of the input values.
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Clamp a value between min and max.
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Converts an input of type SrcT to an output of type DesT.
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Copy the input argument.
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Computes the cosine of an angle.
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Compute the cross product of two vectors.
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Convert an angle in degrees to radians.
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Returns the euclidean distance between two vectors.
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Calculates the quotient of the input values.
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Computes the dot product of two vectors.
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Intersects a ray with a plane.
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Returns if two values are equal.
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Raise a value to an exponent.
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Build a Vector2 from Floats.
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Build a Vector3 from Floats.
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Build a Vector4 from Floats.
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Defines the start of a for loop.
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Defines the start of a for-each loop.
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Define the end of a for each loop.
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Defines the end of a for loop.
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Extracts a single component of a vector or matrix type.
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Greater than comparison operator.
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Less than or equal comparison operation.
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Defines the start of an If block for conditional execution.
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Defines the end of an If block for conditional execution.
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Inverts the matrix.
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Computes the length of a vector.
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Performs linear interpolation between the input values.
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Less than comparison operation.
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Less than or equal comparison operation.
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Extracts the row vectors from the matrix m.
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Extracts the row vectors from the matrix m.
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Applies the modulo operation to the two input values.
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Calculates the product of the input values.
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Normalized lerp.
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Produces Perlin-style non-periodic noise.
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Normalizes a vector.
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Inverts the logical value.
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Utility node for passing through unmodified values
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Performs a logical OR operation.
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Convert an angle in radians to degrees.
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Executes a vex snippet.
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Sets a single component of a vector or matrix type.
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Computes the sine of an angle.
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Calculates the difference of the input values.
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Switches between multiple input values based on an index.
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Switches between multiple input values based on the name of the input port.
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Computes the tangent of an angle.
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An object to represent and build a hierarchy of transformations in a rig.
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Switches between two inputs based on a Bool value
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Holds a copy of an input value.
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Extracts all the components of a vector.
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Extracts all the components of a vector.
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Constructs a matrix from the input row vectors.
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Extracts all the components of a vector.
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Constructs a matrix from the input row vectors.
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Performs a logical XOR operation.
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Adds two arrays element-wise.
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Appends a value to an array.
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Builds an array with the provided values.
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Clears an array.
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Divides two arrays element-wise.
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Extends an array with another array.
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Finds the index of an array element with a specific value.
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Gets an element in an array.
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Inserts an element at a specific array index.
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Returns the length of an array.
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Performs linear interpolation between two arrays element-wise.
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Finds the maximum element in an array.
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Finds the minimum element in an array.
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Multiplies two arrays element-wise.
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Removes an element from an array.
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Reverses the order of elements in an array.
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Scales all elements of an array by a scalar.
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Sets an element in an array.
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Sorts an array in ascending order.
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Subtracts two arrays element-wise.
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Finds the sum of the array elements.
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Adds a key to a channel.
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Adds keys to channels in a collection.
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ch::ChannelCollectionFromPrims
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Adds a channel to a geometry as a curve or collection of points.
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Adds a channel primitive to a geometry.
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Adds additional cycles of a channel.
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Evaluates a collection of channels and updates a dictionary with the results.
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ch::PrimsFromChannelCollection
Adds channels from a channel collection to a geometry.
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Scales the key values of a channel about a pivot.
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Shifts all the keys of a channel by a constant time.
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Copies a dictionary and adds new entries.
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Creates a dictionary with the data IDs of the entries of an input dictionary.
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Extracts multiple values from a dictionary.
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Gets a value from a dictionary.
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Adds new entries to a dictionary.
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Gets an array of the keys of a dictionary.
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Removes from a dictionary all entries with keys matching a pattern.
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Renames the keys of a dictionary.
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Sets a value into a dictionary.
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Copies entries from one dictionary to another, using a third dictionary to define the key mapping.
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Updates the entries of a dictionary with the entries of other dictionaries.
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dynamicpath::EvaluateInSourceTime
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dynamicpath::EvaluateMultiInSourceTime
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dynamicpath::LoadFromGraphChannels
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dynamicpath::ProjectileLifeFromPlane
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dynamicpath::ProjectilePathEvaluatePeak
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dynamicpath::ProjectilePathFromLife
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dynamicpath::ProjectilePathFromPlane
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dynamicpath::ProjectilePathFromSpeed
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Gets the transform of a bone on a FBIK skeleton by name.
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Creates a PhysIKSolver from a FBIK skeleton.
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Sets the center of mass target on an FBIK solver.
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Sets the skeleton on an FBIK solver.
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Set a target on an FBIK solver with a bone name.
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Sets multiple targets on an FBIK solver.
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Sets targets on an FBIK solver from a Dict.
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Gets a FBIK skeleton stored in geometry.
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Update geometry according to an FBIK skeleton.
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Solves an FBIK skeleton using using a solver.
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Creates a FBIK skeleton target.
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Create a new packed primitive that uses the given embedded geometry.
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Return the attribute value for a particular array attribute.
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Return the detail attribute value for a particular attribute.
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Returns the geometry embedded in a packed primitive.
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Look up all points in a geometry that have a particular attribute value.
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Look up all primitives in a geometry that have a particular attribute value.
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Look up all vertices in a geometry that have a particular attribute value.
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Define the start of a for each point loop.
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Define the end of a for each point loop.
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Define the start of a for each primitive loop.
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Define the end of a for each primitive loop.
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Specify a geometry file to read in from disk.
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Return an array of points corresponding to a pattern of point numbers.
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Return an array of primitives corresponding to a pattern of primitive numbers.
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Compute an intersection cache for a geometry.
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Determines the intersection point of a ray with an intersection cache.
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Merge the points and primitives from other geometry object into this one.
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Pack each input and merge all of them together into a single geometry.
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Return the number of points in a geometry.
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Return the number of primitives in a geometry.
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Return the point attribute value for a particular attribute.
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Returns all primitives containing a point.
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Return the primitive attribute value for a particular attribute.
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Returns all points on a primitive.
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Replace the contents of a geometry object with another’s.
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Overrides the transforms of an agent primitive.
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Set a detail attribute value.
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Set a point attribute value.
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For a particular attribute, set the attribute values for all points.
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geo::SetPointAttribValuesByName
For a particular attribute, look up points on the geometry by name and set their attribute values.
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Set a primitive attribute value.
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For a particular attribute, set the attribute values for all primitives.
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geo::SetPrimAttribValuesByName
For a particular attribute, look up primitives on the geometry by name and set their attribute values.
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Set a vertex attribute value.
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For a particular attribute, set the attribute values for all vertices.
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geo::SetVertexAttribValuesByName
For a particular attribute, look up vertices on the geometry by name and set their attribute values.
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Transforms (e.g. rotates, scales, translates, etc.) the geometry by a transformation matrix
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Embeds the provided geometry into a packed primitive, replacing its contents.
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Return the vertex attribute value for a particular attribute.
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Adds an APEX node with a specific name and node type to the provided APEX Graph.
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Adds an APEX subnet node to a given APEX graph and add sets the contents of a given APEX graph as its content.
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Connects two APEX node ports together by adding a wire.
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Deletes a given node from the APEX graph.
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Connects two APEX node with specified port names together with a wire. The ports must be from two different nodes.
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Finds an APEX node id in a given APEX graph based on a node path.
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Finds an APEX port id for a given output port defined by a name on a specified APEX node.
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Finds an APEX port id for a given input port defined by a name on a specified APEX node.
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Finds an array of APEX node ids in a given APEX graph based on a node pattern.
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Finds or add an APEX node with a specific name and node type to the provided APEX Graph.
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Finds or adds an APEX port or subport of an APEX node based on a port name.
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Finds an APEX port of an APEX node based on a port name
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Finds an array of APEX port ids in a given APEX graph based on a port pattern.
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Finds all APEX nodes that are have a direct wire connection to a given APEX port.
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Finds all APEX port that are have a direct wire connection to a given APEX port.
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Finds the promted APEX graph input or output port that is connected with a given APEX port
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Finds or adds an APEX subport to a given APEX port based on a subport port name.
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Finds all top level parm input ports of a given APEX graph.
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Finds all top level output APEX ports of a given APEX graph.
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Returns if a given parm input port is connected when the given APEX graph is being used as a subgraph.
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Creates a default positional layout of all of a given selection of APEX nodes.
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Load an APEX graph from geometry.
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Merges the contents of a APEX graphs into an existing APEX graph.
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Finds all the available input port ids for a given APEX node.
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Finds all the available output port ids for a given APEX node.
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Packs a given array of APEX nodes of a given APEX graph into a subnet, keeping all existing connections.
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Link a port to an APEX graph input.
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Link a port to an APEX graph output.
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Rewire output ports on an APEX node in an APEX graph.
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Sort an APEX graph.
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Unpack a subnet in an APEX graph.
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Update an APEX node in an APEX graph.
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Update parms on an APEX node in an APEX graph.
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Update properties on an APEX node in an APEX graph.
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Update tags on an APEX node in an APEX graph.
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Write an APEX graph to geometry.
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Finds distance between two quaternions.
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Creates a Vector4 representing a unit quaternion from an angle and an axis.
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Creates a Vector4 representing a quaternion from euler angles.
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Converts a rotation matrix into a unit quaternion.
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Inverts a quaternion.
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Multiplies two quaternions and returns the result.
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Rotates a vector by a given quaternion.
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quaternion::SwingTwistDecompose
Decomposes a quaternion into a twist along an axis and a swing.
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quaternion::SwingTwistInterpolate
Interpolates between two quaternions while interpolating the the swing and twist components separately.
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Converts a quaternion represented by a vector4 into an axis vector and an angle.
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Creates an euler angle representing a quaternion.
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Converts a quaternion to a rotation or transformation matrix.
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Combines an input transform matrix and a set of translation, rotation and scale parameters into a new transform.
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Create a spline of the given order using the given list of CVs.
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Create a spline of the given order using the given array of CVs.
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Outputs a transform matrix derived from a location on a curve primitive.
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Extracts a local transform given a child and parent transform, taking scale inheritance rules into account.
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Computes a transform from a weighted mix of points on a Geometry.
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Sample transforms from a spline.
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rig::SampleSplineTransformsToArray
Sample transforms from a spline.
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rig::SplineInterpolateTransforms
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rig::SplineInterpolateTransformsArray
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Adds a new dynamics object to a simulation.
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Adds a new dynamics relationship to a simulation.
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Attaches data to a simulation object or relationship.
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Loads a simulation state from a file.
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Removes an object from a simulation.
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Removes a relationship from a simulation.
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Modifies geometry subdata for a simulation object or relationship.
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Create a new KineFX point on the geometry.
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Delete a KineFX point from the geometry.
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Delete a group of KineFX points from the geometry.
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Evaluate a single pose from multiple MotionClips.
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Find a KineFX point by its name attribute.
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Find all KineFX points that do not have a parent.
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Find all ancestors of a specific KineFX point.
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Find all children of a specific KineFX point.
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Find all descendants of a specific KineFX point.
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Find the parent of a specific KineFX point.
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Return the local transform attribute value of a KineFX point.
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Return the world transform of a KineFX point.
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Return the world transforms from multiple KineFX points.
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Set a new parent for a KineFX point.
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Set new parents for multiple KineFX points.
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Set the world transforms of multiple KineFX points.
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skel::SetPointTransformsFromAgent
Set the world transforms of multiple KineFX points from an agent.
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Sort the KineFX points in the geometry based on their hierarchy.
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Traverse the whole KineFX hierarchy and write out the result.
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Update the attribute values of a KineFX point.
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Convert an integer to string
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Converts a ramp to a string.
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Compute the length of a string
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Splits a string into multiple tokens
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Converts a string to a ramp.
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Blends between two matrices.
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Rotates a 4×4 matrix so its -Z axis points at a target.
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Blend multiple matrices or quaternions based on multiple weights.
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transform::MultiBlendFromArray
Blend an array of matrices or quaternions based on a weights array.
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Applies a prerotation to the given matrix.
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Prescales the given matrix in three directions simultaneously by the components of a vector.
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Pretranslates a matrix by a vector.
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Applies a rotation to the given matrix.
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Scales the given matrix in three directions simultaneously by the components of a vector.
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Performs spherical linear interpolation.
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Translates a matrix by a vector.