Houdini 20.0 Nodes Geometry nodes

APEX Scene Add Animation geometry node

Adds animation to a scene.

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Since 20.0
This feature is still under development. The current functionality is unfinished and subject to change, and may have thin or no documentation. Please bear this in mind when using it.

This node adds animation in the form of channel primitives to the animation scene. The animation scene is in a packed folder structure. See the animation workflow for examples of how to use this node.

Parameters

Clip Name

The name to give the animation in the Channel Primitives input.

Rig Path

The path to the rig to apply the animation to, for example, /character.char/Base.rig.

Inputs

Scene

The animation scene to add the animation to.

Channel Primitives

The animation to add to the scene.

Outputs

Scene

The animation scene with the added animation.

See also

Geometry nodes