Simple mechanical KineFX rig: "Missing boneCapt attribute"

   1981   2   1
User Avatar
Member
192 posts
Joined: April 2015
Offline
Hi,

I have watched this tutorial, and tried it on something of my own.
But I got the error: "Missing boneCapt attribute" in the bone deform. I don't remember him setting up this attribute.
How can I fix it? (hip file is attached)

Thank you,


https://www.youtube.com/watch?v=tb_TQJ5FNJI [www.youtube.com]

Attachments:
sop_kineFX_ctrls3.hiplc (195.9 KB)

User Avatar
Member
1748 posts
Joined: May 2006
Online
name goes on the prims, not the points.

put an attribute promote before the first input of the capturepackedgeo, promote name from point to primitive.
http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
User Avatar
Member
1748 posts
Joined: May 2006
Online
heh, didn't even look at the top half of your network.

easier fix, move your existing attribute promote to after the dot node, on the rightmost wire, so it only goes into the add sop.
http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
  • Quick Links