Hello,
I have been playing with Daniel Gallardo's Earth Mesh HDA: https://github.com/xjorma/EarthMeshHoudini [github.com]
It generates a mesh with three prim attributes: "material_name", "material_override", and "shop_materialpath". The material texture renders in the viewport but I do not understand the process of translating this to Karma or other renderer.
There are over 2000 separate materials
Is there a tutorial or relevant documentation that explains this?
See attached screenshots
Any advice is much appreciated.
Thank you