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Implementation of topological activation/deactivation. More...
#include <openvdb/Types.h>
#include <openvdb/Grid.h>
#include <openvdb/math/Math.h>
#include <openvdb/tree/NodeManager.h>
#include <openvdb/openvdb.h>
#include <openvdb/points/PointDataGrid.h>
Go to the source code of this file.
Namespaces | |
openvdb | |
openvdb::OPENVDB_VERSION_NAME | |
openvdb::OPENVDB_VERSION_NAME::tools | |
Functions | |
template<typename GridOrTree > | |
void | openvdb::OPENVDB_VERSION_NAME::tools::activate (GridOrTree &, const typename GridOrTree::ValueType &value, const typename GridOrTree::ValueType &tolerance=zeroVal< typename GridOrTree::ValueType >(), const bool threaded=true) |
Mark as active any inactive tiles or voxels in the given grid or tree whose values are equal to value (optionally to within the given tolerance). More... | |
template<typename GridOrTree > | |
void | openvdb::OPENVDB_VERSION_NAME::tools::deactivate (GridOrTree &, const typename GridOrTree::ValueType &value, const typename GridOrTree::ValueType &tolerance=zeroVal< typename GridOrTree::ValueType >(), const bool threaded=true) |
Mark as inactive any active tiles or voxels in the given grid or tree whose values are equal to value (optionally to within the given tolerance). More... | |
Implementation of topological activation/deactivation.
Definition in file Activate.h.