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BV_Callback.h
Go to the documentation of this file.
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/*
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* PROPRIETARY INFORMATION. This software is proprietary to
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* Side Effects Software Inc., and is not to be reproduced,
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* transmitted, or disclosed in any way without written permission.
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*
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* NAME: BV_Callback.h
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*/
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#ifndef __BV_Callback_h__
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#define __BV_Callback_h__
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#include "
BV_API.h
"
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class
BV_Node;
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class
BV_NodeLeaf;
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/// Callback for bounding volume hierarchy intersection operation.
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class
BV_API
BV_Callback
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{
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public
:
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BV_Callback
();
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virtual
~
BV_Callback
();
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enum
Action
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{
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/// Continue intersection process
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BV_CONTINUE
,
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/// Stop intersection process
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BV_STOP
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};
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virtual
Action
callback(
int
primIdA,
int
primIdB) = 0;
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private
:
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/// Disallowed.
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/// @{
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BV_Callback
(
const
BV_Callback
&);
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BV_Callback
&
operator=
(
const
BV_Callback
&);
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/// @}
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};
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#endif
BV_API.h
SOP_VisibilityEnums::Action
Action
Definition:
SOP_Visibility.proto.h:25
BV_Callback
Callback for bounding volume hierarchy intersection operation.
Definition:
BV_Callback.h:17
BV_Callback::Action
Action
Definition:
BV_Callback.h:23
BV_API
#define BV_API
Definition:
BV_API.h:10
nanovdb::operator=
LeafData & operator=(const LeafData &)=delete
BV_Callback::BV_CONTINUE
Continue intersection process.
Definition:
BV_Callback.h:26
BV
BV_Callback.h
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