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BlurNodeGlsl.h
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1 //
2 // Copyright Contributors to the MaterialX Project
3 // SPDX-License-Identifier: Apache-2.0
4 //
5 
6 #ifndef MATERIALX_BLURNODEGLSL_H
7 #define MATERIALX_BLURNODEGLSL_H
8 
10 
12 
14 
15 /// Blur node implementation for GLSL
17 {
18  public:
19  static ShaderNodeImplPtr create();
20  void emitSamplingFunctionDefinition(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
21 };
22 
24 
25 #endif
virtual void emitSamplingFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const =0
Emit function definitions for sampling functions used by this node.
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
Blur node implementation for GLSL.
Definition: BlurNodeGlsl.h:16
#define MATERIALX_NAMESPACE_BEGIN
Definition: Generated.h:25
Blur node implementation.
Definition: BlurNode.h:14
#define MATERIALX_NAMESPACE_END
Definition: Generated.h:26
#define MX_GENGLSL_API
Definition: Export.h:18