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Functions to clip a grid against a bounding box, a camera frustum, or another grid's active voxel topology. More...
#include <openvdb/Grid.h>
#include <openvdb/math/Math.h>
#include <openvdb/math/Maps.h>
#include <openvdb/tree/LeafManager.h>
#include <openvdb/points/PointDataGrid.h>
#include "GridTransformer.h"
#include "Prune.h"
#include <tbb/blocked_range.h>
#include <tbb/parallel_reduce.h>
#include <type_traits>
#include <vector>
Go to the source code of this file.
Namespaces | |
openvdb | |
openvdb::OPENVDB_VERSION_NAME | |
openvdb::OPENVDB_VERSION_NAME::tools | |
Functions | |
template<typename GridType > | |
GridType::Ptr | openvdb::OPENVDB_VERSION_NAME::tools::clip (const GridType &grid, const BBoxd &bbox, bool keepInterior=true) |
Clip the given grid against a world-space bounding box and return a new grid containing the result. More... | |
template<typename GridType > | |
GridType::Ptr | openvdb::OPENVDB_VERSION_NAME::tools::clip (const GridType &grid, const math::NonlinearFrustumMap &frustum, bool keepInterior=true) |
Clip the given grid against a frustum and return a new grid containing the result. More... | |
template<typename GridType , typename MaskTreeType > | |
GridType::Ptr | openvdb::OPENVDB_VERSION_NAME::tools::clip (const GridType &grid, const Grid< MaskTreeType > &mask, bool keepInterior=true) |
Clip a grid against the active voxels of another grid and return a new grid containing the result. More... | |
Functions to clip a grid against a bounding box, a camera frustum, or another grid's active voxel topology.
Definition in file Clip.h.