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ClosureAddNode.h
Go to the documentation of this file.
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//
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// Copyright Contributors to the MaterialX Project
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// SPDX-License-Identifier: Apache-2.0
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//
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#ifndef MATERIALX_CLOSUREADDNODE_H
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#define MATERIALX_CLOSUREADDNODE_H
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#include <
MaterialXGenShader/ShaderNodeImpl.h
>
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MATERIALX_NAMESPACE_BEGIN
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/// Closure add node implementation.
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class
MX_GENSHADER_API
ClosureAddNode
:
public
ShaderNodeImpl
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{
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public
:
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static
ShaderNodeImplPtr
create();
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void
emitFunctionCall
(
const
ShaderNode
& node,
GenContext
& context,
ShaderStage
& stage)
const override
;
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/// String constants
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static
const
string
IN1
;
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static
const
string
IN2
;
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};
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MATERIALX_NAMESPACE_END
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#endif
ClosureAddNode
Closure add node implementation.
Definition:
ClosureAddNode.h:14
ShaderNodeImplPtr
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition:
Library.h:40
MATERIALX_NAMESPACE_BEGIN
#define MATERIALX_NAMESPACE_BEGIN
Definition:
Generated.h:25
MX_GENSHADER_API
#define MX_GENSHADER_API
Definition:
Export.h:18
ShaderNodeImpl
Definition:
ShaderNodeImpl.h:30
ShaderNodeImpl.h
ShaderNode
Definition:
ShaderNode.h:325
ClosureAddNode::IN1
static const string IN1
String constants.
Definition:
ClosureAddNode.h:22
GenContext
Definition:
GenContext.h:30
ShaderStage
Definition:
ShaderStage.h:138
MATERIALX_NAMESPACE_END
#define MATERIALX_NAMESPACE_END
Definition:
Generated.h:26
ShaderNodeImpl::emitFunctionCall
virtual void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const
Emit the function call or inline source code for given node instance in the given context...
ClosureAddNode::IN2
static const string IN2
Definition:
ClosureAddNode.h:23
MaterialXGenShader
Nodes
ClosureAddNode.h
Generated on Sun Nov 17 2024 03:01:26 for HDK by
1.8.6