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DOP_API bool | DOPfindDataFromPath (const char *path, DOP_FullPathData &fulldata, fpreal time, OP_Node *relativetonode=0, bool dopparentisenough=false) |
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DOP_API bool | DOPfindDataFromPath (const char *path, DOP_FullPathData &fulldata, const SIM_Engine &engine, const SIM_Time &sim_time, bool interpolate_data) |
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DOP_API bool | DOPfindAllDataFromPath (const char *path, DOP_FullPathDataArray &fulldata, fpreal time, OP_Node *relativetonode=0, bool dopparentisenough=false) |
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DOP_API bool | DOPfindAllDataFromPath (const char *path, DOP_FullPathDataArray &fulldata, const SIM_Engine &engine, const SIM_Time &sim_time, bool interpolate_data) |
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DOP_API void | DOPglobPathAndFindAllData (const char *path, DOP_FullPathDataArray &fulldata, OP_NodeList &nodatadopnets, fpreal time, OP_Node *relativetonode=0, OP_GlobContext *context=0, OP_Node *errorsink=0) |
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DOP_API SIM_Time | DOPsetBestTime (DOP_Parent *dopparent, SIM_Time time) |
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DOP_API OP_Node * | DOPgetNodeFromDataPath (const char *path, fpreal time, OP_Node *relativetonode=0, bool dopparentisenough=false) |
| Thread-safe method to find the owner node of a DOP data path. More...
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DOP_API bool | DOPgetWorldTransformFromDataPath (UT_DMatrix4 &xform, GU_ConstDetailHandle *gdh, bool &timedep, const char *path, OP_Context &context, OP_Node *relativetonode=0, bool dopparentisenough=false, OP_Node *interested_node=0) |
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DOP_API OP_Node* DOPgetNodeFromDataPath |
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const char * |
path, |
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fpreal |
time, |
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OP_Node * |
relativetonode = 0 , |
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bool |
dopparentisenough = false |
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Thread-safe method to find the owner node of a DOP data path.
The following functions are the only ones which are thread-safe for accessing DOP data
Thread-safe method to world transform of the a DOP data path, optionally returning the geometry if there is any (and gdh is non-NULL). If given an interested_node, then we will add an extra input on it to the path.
If the dopparent is currently simulating it is not possible to reset its time. Similarly, if the desired time is within the last timestep, we can't interpolate since the actual 'current' value of the object is stored at the end time. Returned from this is the new time to use for accesses. In case of unsimulated networks, it is the same as dopparent->setDOPTime(time); return time;