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HUSD_ConfigureLayer.h
Go to the documentation of this file.
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/*
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* Copyright 2019 Side Effects Software Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef __HUSD_ConfigureLayer_h__
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#define __HUSD_ConfigureLayer_h__
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#include "
HUSD_API.h
"
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#include "
HUSD_DataHandle.h
"
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#include <
UT/UT_StringHolder.h
>
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class
HUSD_API
HUSD_ConfigureLayer
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{
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public
:
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HUSD_ConfigureLayer
(
HUSD_AutoWriteLock
&lock);
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~
HUSD_ConfigureLayer
();
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// This flag controls whether all future calls to this object should
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// just affect the active layer, or should also be applied to the stage
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// root layer.
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void
setModifyRootLayer(
bool
modifyrootlayer);
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// Sets Houdini-specific custom data to control the save location and
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// save behavior for this layer.
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bool
setSavePath(
const
UT_StringRef
&save_path,
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bool
save_path_is_time_dependent)
const
;
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bool
setSaveControl(
const
UT_StringRef
&save_control)
const
;
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// Sets standard layer metadata items.
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bool
setStartTime(
fpreal64
start_time)
const
;
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bool
setEndTime(
fpreal64
end_time)
const
;
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bool
setTimeCodesPerSecond(
fpreal64
time_per_second)
const
;
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bool
setFramesPerSecond(
fpreal64
frames_per_second)
const
;
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bool
setDefaultPrim(
const
UT_StringRef
&primpath)
const
;
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bool
setComment(
const
UT_StringRef
&comment)
const
;
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// Stage level metrics.
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bool
setUpAxis(
const
UT_StringRef
&upaxis)
const
;
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bool
setMetersPerUnit(
fpreal
metersperunit)
const
;
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// Render settings metadata
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bool
setRenderSettings(
const
UT_StringRef
&primpath)
const
;
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// This function sets a stage variable on the layer.
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// Supported UT_ValueTypes can be found in HUSD_CustomData.h.
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// Make sure to explicitly cast to one of these data types, even if
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// implicit conversions exist.
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template
<
typename
UtValueType>
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bool
setStageVariable(
const
UT_StringRef
&key,
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const
UtValueType &
value
)
const
;
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private
:
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HUSD_AutoWriteLock
&myWriteLock;
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bool
myModifyRootLayer;
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};
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#endif
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HUSD_API
#define HUSD_API
Definition:
HUSD_API.h:32
UT_StringRef
Definition:
UT_StringHolder.h:188
HUSD_AutoWriteLock
Definition:
HUSD_DataHandle.h:261
fpreal64
double fpreal64
Definition:
SYS_Types.h:201
HUSD_ConfigureLayer
Definition:
HUSD_ConfigureLayer.h:25
HUSD_API.h
UT_StringHolder.h
fpreal
fpreal64 fpreal
Definition:
SYS_Types.h:277
value
Definition:
core.h:1131
HUSD_DataHandle.h
HUSD
HUSD_ConfigureLayer.h
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