#include <SYS/SYS_Types.h>
#include "IMG_API.h"
#include "IMG_TextureFilter.h"
#include <limits>
Go to the source code of this file.
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float | IMG_GammaTable::toFloat< uint8 > (uint8 d) |
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float | IMG_GammaTable::toFloat< fpreal16 > (fpreal16 d) |
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float | IMG_GammaTable::toFloat< fpreal32 > (fpreal32 d) |
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float | IMG_GammaTable::toFloat< fpreal64 > (fpreal64 d) |
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SYS_FORCE_INLINE void | IMG_GammaTable::sRGBToFloat< uint8 > (float *dst, const uint8 *src, int nchan) |
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SYS_FORCE_INLINE void | IMG_GammaTable::rec709ToFloat< uint8 > (float *dst, const uint8 *src, int nchan) |
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SYS_FORCE_INLINE void | IMG_GammaTable::gamma22ToFloat< uint8 > (float *dst, const uint8 *src, int nchan) |
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void | IMG_GammaTable::builtinConvert< uint8 > (float *result, const uint8 *src, int n, IMG_ColorSpace cs) |
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void | IMG_GammaTable::convert< uint8 > (float *result, const uint8 *src, int n, IMG_ColorSpace cs) |
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