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Naming.h
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35 
36 //
37 // Object and property names in Alembic can be any valid string, but
38 // to support the largest number of packages, names can be run through
39 // these functions before export.
40 //
41 
42 #ifndef Alembic_Util_Naming_h
43 #define Alembic_Util_Naming_h
44 
45 #include <string>
46 #include <Alembic/Util/Export.h>
48 
49 namespace Alembic {
50 namespace Util {
51 namespace ALEMBIC_VERSION_NS {
52 
53 ALEMBIC_EXPORT bool
55 ALEMBIC_EXPORT void
56 makeStandardName( std::string& name, const char fixChar = '_' );
57 
58 } // End namespace ALEMBIC_VERSION_NS
59 
60 using namespace ALEMBIC_VERSION_NS;
61 
62 } // End namespace Util
63 } // End namespace Alembic
64 
65 #endif
GLsizei const GLchar *const * string
Definition: glcorearb.h:814
#define ALEMBIC_EXPORT
Definition: Export.h:51
ALEMBIC_EXPORT void makeStandardName(std::string &name, const char fixChar= '_')
GLuint const GLchar * name
Definition: glcorearb.h:786
ALEMBIC_EXPORT bool isStandardName(const std::string &name)
#define ALEMBIC_VERSION_NS
Definition: Foundation.h:88