2 #define __glcorearb_h_ 1
47 #define GL_APIENTRY __stdcall
55 #define APIENTRYP GL_APIENTRY *
85 #ifndef GL_VERSION_1_0
86 #define GL_VERSION_1_0 1
158 GLAPI void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const void *
pixels);
197 #ifndef GL_VERSION_1_1
198 #define GL_VERSION_1_1 1
201 #define GL_DEPTH_BUFFER_BIT 0x00000100
202 #define GL_STENCIL_BUFFER_BIT 0x00000400
203 #define GL_COLOR_BUFFER_BIT 0x00004000
206 #define GL_POINTS 0x0000
207 #define GL_LINES 0x0001
208 #define GL_LINE_LOOP 0x0002
209 #define GL_LINE_STRIP 0x0003
210 #define GL_TRIANGLES 0x0004
211 #define GL_TRIANGLE_STRIP 0x0005
212 #define GL_TRIANGLE_FAN 0x0006
213 #define GL_QUADS 0x0007
214 #define GL_NEVER 0x0200
215 #define GL_LESS 0x0201
216 #define GL_EQUAL 0x0202
217 #define GL_LEQUAL 0x0203
218 #define GL_GREATER 0x0204
219 #define GL_NOTEQUAL 0x0205
220 #define GL_GEQUAL 0x0206
221 #define GL_ALWAYS 0x0207
224 #define GL_SRC_COLOR 0x0300
225 #define GL_ONE_MINUS_SRC_COLOR 0x0301
226 #define GL_SRC_ALPHA 0x0302
227 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
228 #define GL_DST_ALPHA 0x0304
229 #define GL_ONE_MINUS_DST_ALPHA 0x0305
230 #define GL_DST_COLOR 0x0306
231 #define GL_ONE_MINUS_DST_COLOR 0x0307
232 #define GL_SRC_ALPHA_SATURATE 0x0308
234 #define GL_FRONT_LEFT 0x0400
235 #define GL_FRONT_RIGHT 0x0401
236 #define GL_BACK_LEFT 0x0402
237 #define GL_BACK_RIGHT 0x0403
238 #define GL_FRONT 0x0404
239 #define GL_BACK 0x0405
240 #define GL_LEFT 0x0406
241 #define GL_RIGHT 0x0407
242 #define GL_FRONT_AND_BACK 0x0408
243 #define GL_NO_ERROR 0
244 #define GL_INVALID_ENUM 0x0500
245 #define GL_INVALID_VALUE 0x0501
246 #define GL_INVALID_OPERATION 0x0502
247 #define GL_OUT_OF_MEMORY 0x0505
249 #define GL_CCW 0x0901
250 #define GL_POINT_SIZE 0x0B11
251 #define GL_POINT_SIZE_RANGE 0x0B12
252 #define GL_POINT_SIZE_GRANULARITY 0x0B13
253 #define GL_LINE_SMOOTH 0x0B20
254 #define GL_LINE_WIDTH 0x0B21
255 #define GL_LINE_WIDTH_RANGE 0x0B22
256 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
257 #define GL_POLYGON_MODE 0x0B40
258 #define GL_POLYGON_SMOOTH 0x0B41
259 #define GL_CULL_FACE 0x0B44
260 #define GL_CULL_FACE_MODE 0x0B45
261 #define GL_FRONT_FACE 0x0B46
262 #define GL_DEPTH_RANGE 0x0B70
263 #define GL_DEPTH_TEST 0x0B71
264 #define GL_DEPTH_WRITEMASK 0x0B72
265 #define GL_DEPTH_CLEAR_VALUE 0x0B73
266 #define GL_DEPTH_FUNC 0x0B74
267 #define GL_STENCIL_TEST 0x0B90
268 #define GL_STENCIL_CLEAR_VALUE 0x0B91
269 #define GL_STENCIL_FUNC 0x0B92
270 #define GL_STENCIL_VALUE_MASK 0x0B93
271 #define GL_STENCIL_FAIL 0x0B94
272 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
273 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
274 #define GL_STENCIL_REF 0x0B97
275 #define GL_STENCIL_WRITEMASK 0x0B98
276 #define GL_VIEWPORT 0x0BA2
277 #define GL_DITHER 0x0BD0
278 #define GL_BLEND_DST 0x0BE0
279 #define GL_BLEND_SRC 0x0BE1
280 #define GL_BLEND 0x0BE2
281 #define GL_LOGIC_OP_MODE 0x0BF0
282 #define GL_COLOR_LOGIC_OP 0x0BF2
283 #define GL_DRAW_BUFFER 0x0C01
284 #define GL_READ_BUFFER 0x0C02
285 #define GL_SCISSOR_BOX 0x0C10
286 #define GL_SCISSOR_TEST 0x0C11
287 #define GL_COLOR_CLEAR_VALUE 0x0C22
288 #define GL_COLOR_WRITEMASK 0x0C23
289 #define GL_DOUBLEBUFFER 0x0C32
290 #define GL_STEREO 0x0C33
291 #define GL_LINE_SMOOTH_HINT 0x0C52
292 #define GL_POLYGON_SMOOTH_HINT 0x0C53
293 #define GL_UNPACK_SWAP_BYTES 0x0CF0
294 #define GL_UNPACK_LSB_FIRST 0x0CF1
295 #define GL_UNPACK_ROW_LENGTH 0x0CF2
296 #define GL_UNPACK_SKIP_ROWS 0x0CF3
297 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
298 #define GL_UNPACK_ALIGNMENT 0x0CF5
299 #define GL_PACK_SWAP_BYTES 0x0D00
300 #define GL_PACK_LSB_FIRST 0x0D01
301 #define GL_PACK_ROW_LENGTH 0x0D02
302 #define GL_PACK_SKIP_ROWS 0x0D03
303 #define GL_PACK_SKIP_PIXELS 0x0D04
304 #define GL_PACK_ALIGNMENT 0x0D05
305 #define GL_MAX_TEXTURE_SIZE 0x0D33
306 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
307 #define GL_SUBPIXEL_BITS 0x0D50
308 #define GL_TEXTURE_1D 0x0DE0
309 #define GL_TEXTURE_2D 0x0DE1
310 #define GL_POLYGON_OFFSET_UNITS 0x2A00
311 #define GL_POLYGON_OFFSET_POINT 0x2A01
312 #define GL_POLYGON_OFFSET_LINE 0x2A02
313 #define GL_POLYGON_OFFSET_FILL 0x8037
314 #define GL_POLYGON_OFFSET_FACTOR 0x8038
315 #define GL_TEXTURE_BINDING_1D 0x8068
316 #define GL_TEXTURE_BINDING_2D 0x8069
317 #define GL_TEXTURE_WIDTH 0x1000
318 #define GL_TEXTURE_HEIGHT 0x1001
319 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
320 #define GL_TEXTURE_BORDER_COLOR 0x1004
321 #define GL_TEXTURE_RED_SIZE 0x805C
322 #define GL_TEXTURE_GREEN_SIZE 0x805D
323 #define GL_TEXTURE_BLUE_SIZE 0x805E
324 #define GL_TEXTURE_ALPHA_SIZE 0x805F
325 #define GL_DONT_CARE 0x1100
326 #define GL_FASTEST 0x1101
327 #define GL_NICEST 0x1102
328 #define GL_BYTE 0x1400
329 #define GL_UNSIGNED_BYTE 0x1401
330 #define GL_SHORT 0x1402
331 #define GL_UNSIGNED_SHORT 0x1403
332 #define GL_INT 0x1404
333 #define GL_UNSIGNED_INT 0x1405
334 #define GL_FLOAT 0x1406
335 #define GL_DOUBLE 0x140A
336 #define GL_STACK_OVERFLOW 0x0503
337 #define GL_STACK_UNDERFLOW 0x0504
338 #define GL_CLEAR 0x1500
339 #define GL_AND 0x1501
340 #define GL_AND_REVERSE 0x1502
341 #define GL_COPY 0x1503
342 #define GL_AND_INVERTED 0x1504
343 #define GL_NOOP 0x1505
344 #define GL_XOR 0x1506
346 #define GL_NOR 0x1508
347 #define GL_EQUIV 0x1509
348 #define GL_INVERT 0x150A
349 #define GL_OR_REVERSE 0x150B
350 #define GL_COPY_INVERTED 0x150C
351 #define GL_OR_INVERTED 0x150D
352 #define GL_NAND 0x150E
353 #define GL_SET 0x150F
354 #define GL_TEXTURE 0x1702
355 #define GL_COLOR 0x1800
356 #define GL_DEPTH 0x1801
357 #define GL_STENCIL 0x1802
358 #define GL_STENCIL_INDEX 0x1901
359 #define GL_DEPTH_COMPONENT 0x1902
360 #define GL_RED 0x1903
361 #define GL_GREEN 0x1904
362 #define GL_BLUE 0x1905
363 #define GL_ALPHA 0x1906
364 #define GL_RGB 0x1907
365 #define GL_RGBA 0x1908
366 #define GL_POINT 0x1B00
367 #define GL_LINE 0x1B01
368 #define GL_FILL 0x1B02
369 #define GL_KEEP 0x1E00
370 #define GL_REPLACE 0x1E01
371 #define GL_INCR 0x1E02
372 #define GL_DECR 0x1E03
373 #define GL_VENDOR 0x1F00
374 #define GL_RENDERER 0x1F01
375 #define GL_VERSION 0x1F02
376 #define GL_EXTENSIONS 0x1F03
377 #define GL_NEAREST 0x2600
378 #define GL_LINEAR 0x2601
379 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
380 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
381 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
382 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
383 #define GL_TEXTURE_MAG_FILTER 0x2800
384 #define GL_TEXTURE_MIN_FILTER 0x2801
385 #define GL_TEXTURE_WRAP_S 0x2802
386 #define GL_TEXTURE_WRAP_T 0x2803
387 #define GL_PROXY_TEXTURE_1D 0x8063
388 #define GL_PROXY_TEXTURE_2D 0x8064
389 #define GL_REPEAT 0x2901
390 #define GL_R3_G3_B2 0x2A10
391 #define GL_RGB4 0x804F
392 #define GL_RGB5 0x8050
393 #define GL_RGB8 0x8051
394 #define GL_RGB10 0x8052
395 #define GL_RGB12 0x8053
396 #define GL_RGB16 0x8054
397 #define GL_RGBA2 0x8055
398 #define GL_RGBA4 0x8056
399 #define GL_RGB5_A1 0x8057
400 #define GL_RGBA8 0x8058
401 #define GL_RGB10_A2 0x8059
402 #define GL_RGBA12 0x805A
403 #define GL_RGBA16 0x805B
404 #define GL_VERTEX_ARRAY 0x8074
437 #ifndef GL_VERSION_1_2
438 #define GL_VERSION_1_2 1
439 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
440 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
441 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
442 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
443 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
444 #define GL_TEXTURE_BINDING_3D 0x806A
445 #define GL_PACK_SKIP_IMAGES 0x806B
446 #define GL_PACK_IMAGE_HEIGHT 0x806C
447 #define GL_UNPACK_SKIP_IMAGES 0x806D
448 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
449 #define GL_TEXTURE_3D 0x806F
450 #define GL_PROXY_TEXTURE_3D 0x8070
451 #define GL_TEXTURE_DEPTH 0x8071
452 #define GL_TEXTURE_WRAP_R 0x8072
453 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
454 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
455 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
456 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
457 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
458 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
459 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
460 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
461 #define GL_BGR 0x80E0
462 #define GL_BGRA 0x80E1
463 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
464 #define GL_MAX_ELEMENTS_INDICES 0x80E9
465 #define GL_CLAMP_TO_EDGE 0x812F
466 #define GL_TEXTURE_MIN_LOD 0x813A
467 #define GL_TEXTURE_MAX_LOD 0x813B
468 #define GL_TEXTURE_BASE_LEVEL 0x813C
469 #define GL_TEXTURE_MAX_LEVEL 0x813D
470 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
471 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
472 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
473 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
474 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
477 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const void *
pixels);
479 #ifdef GL_GLEXT_PROTOTYPES
481 GLAPI void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const void *
pixels);
482 GLAPI void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const void *
pixels);
487 #ifndef GL_VERSION_1_3
488 #define GL_VERSION_1_3 1
489 #define GL_TEXTURE0 0x84C0
490 #define GL_TEXTURE1 0x84C1
491 #define GL_TEXTURE2 0x84C2
492 #define GL_TEXTURE3 0x84C3
493 #define GL_TEXTURE4 0x84C4
494 #define GL_TEXTURE5 0x84C5
495 #define GL_TEXTURE6 0x84C6
496 #define GL_TEXTURE7 0x84C7
497 #define GL_TEXTURE8 0x84C8
498 #define GL_TEXTURE9 0x84C9
499 #define GL_TEXTURE10 0x84CA
500 #define GL_TEXTURE11 0x84CB
501 #define GL_TEXTURE12 0x84CC
502 #define GL_TEXTURE13 0x84CD
503 #define GL_TEXTURE14 0x84CE
504 #define GL_TEXTURE15 0x84CF
505 #define GL_TEXTURE16 0x84D0
506 #define GL_TEXTURE17 0x84D1
507 #define GL_TEXTURE18 0x84D2
508 #define GL_TEXTURE19 0x84D3
509 #define GL_TEXTURE20 0x84D4
510 #define GL_TEXTURE21 0x84D5
511 #define GL_TEXTURE22 0x84D6
512 #define GL_TEXTURE23 0x84D7
513 #define GL_TEXTURE24 0x84D8
514 #define GL_TEXTURE25 0x84D9
515 #define GL_TEXTURE26 0x84DA
516 #define GL_TEXTURE27 0x84DB
517 #define GL_TEXTURE28 0x84DC
518 #define GL_TEXTURE29 0x84DD
519 #define GL_TEXTURE30 0x84DE
520 #define GL_TEXTURE31 0x84DF
521 #define GL_ACTIVE_TEXTURE 0x84E0
522 #define GL_MULTISAMPLE 0x809D
523 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
524 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
525 #define GL_SAMPLE_COVERAGE 0x80A0
526 #define GL_SAMPLE_BUFFERS 0x80A8
527 #define GL_SAMPLES 0x80A9
528 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
529 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
530 #define GL_TEXTURE_CUBE_MAP 0x8513
531 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
532 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
533 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
534 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
535 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
536 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
537 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
538 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
539 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
540 #define GL_COMPRESSED_RGB 0x84ED
541 #define GL_COMPRESSED_RGBA 0x84EE
542 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
543 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
544 #define GL_TEXTURE_COMPRESSED 0x86A1
545 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
546 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
547 #define GL_CLAMP_TO_BORDER 0x812D
553 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const void *
data);
557 #ifdef GL_GLEXT_PROTOTYPES
563 GLAPI void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const void *
data);
570 #ifndef GL_VERSION_1_4
571 #define GL_VERSION_1_4 1
572 #define GL_BLEND_DST_RGB 0x80C8
573 #define GL_BLEND_SRC_RGB 0x80C9
574 #define GL_BLEND_DST_ALPHA 0x80CA
575 #define GL_BLEND_SRC_ALPHA 0x80CB
576 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
577 #define GL_DEPTH_COMPONENT16 0x81A5
578 #define GL_DEPTH_COMPONENT24 0x81A6
579 #define GL_DEPTH_COMPONENT32 0x81A7
580 #define GL_MIRRORED_REPEAT 0x8370
581 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
582 #define GL_TEXTURE_LOD_BIAS 0x8501
583 #define GL_INCR_WRAP 0x8507
584 #define GL_DECR_WRAP 0x8508
585 #define GL_TEXTURE_DEPTH_SIZE 0x884A
586 #define GL_TEXTURE_COMPARE_MODE 0x884C
587 #define GL_TEXTURE_COMPARE_FUNC 0x884D
588 #define GL_FUNC_ADD 0x8006
589 #define GL_FUNC_SUBTRACT 0x800A
590 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
591 #define GL_MIN 0x8007
592 #define GL_MAX 0x8008
593 #define GL_CONSTANT_COLOR 0x8001
594 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
595 #define GL_CONSTANT_ALPHA 0x8003
596 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
606 #ifdef GL_GLEXT_PROTOTYPES
619 #ifndef GL_VERSION_1_5
620 #define GL_VERSION_1_5 1
624 #define GL_BUFFER_SIZE 0x8764
625 #define GL_BUFFER_USAGE 0x8765
626 #define GL_QUERY_COUNTER_BITS 0x8864
627 #define GL_CURRENT_QUERY 0x8865
628 #define GL_QUERY_RESULT 0x8866
629 #define GL_QUERY_RESULT_AVAILABLE 0x8867
630 #define GL_ARRAY_BUFFER 0x8892
631 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
632 #define GL_ARRAY_BUFFER_BINDING 0x8894
633 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
634 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
635 #define GL_READ_ONLY 0x88B8
636 #define GL_WRITE_ONLY 0x88B9
637 #define GL_READ_WRITE 0x88BA
638 #define GL_BUFFER_ACCESS 0x88BB
639 #define GL_BUFFER_MAPPED 0x88BC
640 #define GL_BUFFER_MAP_POINTER 0x88BD
641 #define GL_STREAM_DRAW 0x88E0
642 #define GL_STREAM_READ 0x88E1
643 #define GL_STREAM_COPY 0x88E2
644 #define GL_STATIC_DRAW 0x88E4
645 #define GL_STATIC_READ 0x88E5
646 #define GL_STATIC_COPY 0x88E6
647 #define GL_DYNAMIC_DRAW 0x88E8
648 #define GL_DYNAMIC_READ 0x88E9
649 #define GL_DYNAMIC_COPY 0x88EA
650 #define GL_SAMPLES_PASSED 0x8914
651 #define GL_SRC1_ALPHA 0x8589
671 #ifdef GL_GLEXT_PROTOTYPES
694 #ifndef GL_VERSION_2_0
695 #define GL_VERSION_2_0 1
700 #define GL_BLEND_EQUATION_RGB 0x8009
701 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
702 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
703 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
704 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
705 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
706 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
707 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
708 #define GL_STENCIL_BACK_FUNC 0x8800
709 #define GL_STENCIL_BACK_FAIL 0x8801
710 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
711 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
712 #define GL_MAX_DRAW_BUFFERS 0x8824
713 #define GL_DRAW_BUFFER0 0x8825
714 #define GL_DRAW_BUFFER1 0x8826
715 #define GL_DRAW_BUFFER2 0x8827
716 #define GL_DRAW_BUFFER3 0x8828
717 #define GL_DRAW_BUFFER4 0x8829
718 #define GL_DRAW_BUFFER5 0x882A
719 #define GL_DRAW_BUFFER6 0x882B
720 #define GL_DRAW_BUFFER7 0x882C
721 #define GL_DRAW_BUFFER8 0x882D
722 #define GL_DRAW_BUFFER9 0x882E
723 #define GL_DRAW_BUFFER10 0x882F
724 #define GL_DRAW_BUFFER11 0x8830
725 #define GL_DRAW_BUFFER12 0x8831
726 #define GL_DRAW_BUFFER13 0x8832
727 #define GL_DRAW_BUFFER14 0x8833
728 #define GL_DRAW_BUFFER15 0x8834
729 #define GL_BLEND_EQUATION_ALPHA 0x883D
730 #define GL_MAX_VERTEX_ATTRIBS 0x8869
731 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
732 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
733 #define GL_FRAGMENT_SHADER 0x8B30
734 #define GL_VERTEX_SHADER 0x8B31
735 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
736 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
737 #define GL_MAX_VARYING_FLOATS 0x8B4B
738 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
739 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
740 #define GL_SHADER_TYPE 0x8B4F
741 #define GL_FLOAT_VEC2 0x8B50
742 #define GL_FLOAT_VEC3 0x8B51
743 #define GL_FLOAT_VEC4 0x8B52
744 #define GL_INT_VEC2 0x8B53
745 #define GL_INT_VEC3 0x8B54
746 #define GL_INT_VEC4 0x8B55
747 #define GL_BOOL 0x8B56
748 #define GL_BOOL_VEC2 0x8B57
749 #define GL_BOOL_VEC3 0x8B58
750 #define GL_BOOL_VEC4 0x8B59
751 #define GL_FLOAT_MAT2 0x8B5A
752 #define GL_FLOAT_MAT3 0x8B5B
753 #define GL_FLOAT_MAT4 0x8B5C
754 #define GL_SAMPLER_1D 0x8B5D
755 #define GL_SAMPLER_2D 0x8B5E
756 #define GL_SAMPLER_3D 0x8B5F
757 #define GL_SAMPLER_CUBE 0x8B60
758 #define GL_SAMPLER_1D_SHADOW 0x8B61
759 #define GL_SAMPLER_2D_SHADOW 0x8B62
760 #define GL_DELETE_STATUS 0x8B80
761 #define GL_COMPILE_STATUS 0x8B81
762 #define GL_LINK_STATUS 0x8B82
763 #define GL_VALIDATE_STATUS 0x8B83
764 #define GL_INFO_LOG_LENGTH 0x8B84
765 #define GL_ATTACHED_SHADERS 0x8B85
766 #define GL_ACTIVE_UNIFORMS 0x8B86
767 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
768 #define GL_SHADER_SOURCE_LENGTH 0x8B88
769 #define GL_ACTIVE_ATTRIBUTES 0x8B89
770 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
771 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
772 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
773 #define GL_CURRENT_PROGRAM 0x8B8D
774 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
775 #define GL_LOWER_LEFT 0x8CA1
776 #define GL_UPPER_LEFT 0x8CA2
777 #define GL_STENCIL_BACK_REF 0x8CA3
778 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
779 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
873 #ifdef GL_GLEXT_PROTOTYPES
970 #ifndef GL_VERSION_2_1
971 #define GL_VERSION_2_1 1
972 #define GL_PIXEL_PACK_BUFFER 0x88EB
973 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
974 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
975 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
976 #define GL_FLOAT_MAT2x3 0x8B65
977 #define GL_FLOAT_MAT2x4 0x8B66
978 #define GL_FLOAT_MAT3x2 0x8B67
979 #define GL_FLOAT_MAT3x4 0x8B68
980 #define GL_FLOAT_MAT4x2 0x8B69
981 #define GL_FLOAT_MAT4x3 0x8B6A
982 #define GL_SRGB 0x8C40
983 #define GL_SRGB8 0x8C41
984 #define GL_SRGB_ALPHA 0x8C42
985 #define GL_SRGB8_ALPHA8 0x8C43
986 #define GL_COMPRESSED_SRGB 0x8C48
987 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
994 #ifdef GL_GLEXT_PROTOTYPES
1004 #ifndef GL_VERSION_3_0
1005 #define GL_VERSION_3_0 1
1007 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
1008 #define GL_CLIP_DISTANCE0 0x3000
1009 #define GL_CLIP_DISTANCE1 0x3001
1010 #define GL_CLIP_DISTANCE2 0x3002
1011 #define GL_CLIP_DISTANCE3 0x3003
1012 #define GL_CLIP_DISTANCE4 0x3004
1013 #define GL_CLIP_DISTANCE5 0x3005
1014 #define GL_CLIP_DISTANCE6 0x3006
1015 #define GL_CLIP_DISTANCE7 0x3007
1016 #define GL_MAX_CLIP_DISTANCES 0x0D32
1017 #define GL_MAJOR_VERSION 0x821B
1018 #define GL_MINOR_VERSION 0x821C
1019 #define GL_NUM_EXTENSIONS 0x821D
1020 #define GL_CONTEXT_FLAGS 0x821E
1021 #define GL_COMPRESSED_RED 0x8225
1022 #define GL_COMPRESSED_RG 0x8226
1023 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
1024 #define GL_RGBA32F 0x8814
1025 #define GL_RGB32F 0x8815
1026 #define GL_RGBA16F 0x881A
1027 #define GL_RGB16F 0x881B
1028 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
1029 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
1030 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
1031 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
1032 #define GL_CLAMP_READ_COLOR 0x891C
1033 #define GL_FIXED_ONLY 0x891D
1034 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
1035 #define GL_TEXTURE_1D_ARRAY 0x8C18
1036 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
1037 #define GL_TEXTURE_2D_ARRAY 0x8C1A
1038 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
1039 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
1040 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
1041 #define GL_R11F_G11F_B10F 0x8C3A
1042 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
1043 #define GL_RGB9_E5 0x8C3D
1044 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
1045 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
1046 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
1047 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
1048 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
1049 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
1050 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
1051 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
1052 #define GL_PRIMITIVES_GENERATED 0x8C87
1053 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
1054 #define GL_RASTERIZER_DISCARD 0x8C89
1055 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
1056 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
1057 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
1058 #define GL_SEPARATE_ATTRIBS 0x8C8D
1059 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
1060 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
1061 #define GL_RGBA32UI 0x8D70
1062 #define GL_RGB32UI 0x8D71
1063 #define GL_RGBA16UI 0x8D76
1064 #define GL_RGB16UI 0x8D77
1065 #define GL_RGBA8UI 0x8D7C
1066 #define GL_RGB8UI 0x8D7D
1067 #define GL_RGBA32I 0x8D82
1068 #define GL_RGB32I 0x8D83
1069 #define GL_RGBA16I 0x8D88
1070 #define GL_RGB16I 0x8D89
1071 #define GL_RGBA8I 0x8D8E
1072 #define GL_RGB8I 0x8D8F
1073 #define GL_RED_INTEGER 0x8D94
1074 #define GL_GREEN_INTEGER 0x8D95
1075 #define GL_BLUE_INTEGER 0x8D96
1076 #define GL_RGB_INTEGER 0x8D98
1077 #define GL_RGBA_INTEGER 0x8D99
1078 #define GL_BGR_INTEGER 0x8D9A
1079 #define GL_BGRA_INTEGER 0x8D9B
1080 #define GL_SAMPLER_1D_ARRAY 0x8DC0
1081 #define GL_SAMPLER_2D_ARRAY 0x8DC1
1082 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
1083 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
1084 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
1085 #define GL_UNSIGNED_INT_VEC2 0x8DC6
1086 #define GL_UNSIGNED_INT_VEC3 0x8DC7
1087 #define GL_UNSIGNED_INT_VEC4 0x8DC8
1088 #define GL_INT_SAMPLER_1D 0x8DC9
1089 #define GL_INT_SAMPLER_2D 0x8DCA
1090 #define GL_INT_SAMPLER_3D 0x8DCB
1091 #define GL_INT_SAMPLER_CUBE 0x8DCC
1092 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
1093 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
1094 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
1095 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
1096 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
1097 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
1098 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
1099 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
1100 #define GL_QUERY_WAIT 0x8E13
1101 #define GL_QUERY_NO_WAIT 0x8E14
1102 #define GL_QUERY_BY_REGION_WAIT 0x8E15
1103 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
1104 #define GL_BUFFER_ACCESS_FLAGS 0x911F
1105 #define GL_BUFFER_MAP_LENGTH 0x9120
1106 #define GL_BUFFER_MAP_OFFSET 0x9121
1107 #define GL_DEPTH_COMPONENT32F 0x8CAC
1108 #define GL_DEPTH32F_STENCIL8 0x8CAD
1109 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1110 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1111 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1112 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1113 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1114 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1115 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1116 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1117 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1118 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1119 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1120 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1121 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1122 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1123 #define GL_DEPTH_STENCIL 0x84F9
1124 #define GL_UNSIGNED_INT_24_8 0x84FA
1125 #define GL_DEPTH24_STENCIL8 0x88F0
1126 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1127 #define GL_TEXTURE_RED_TYPE 0x8C10
1128 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1129 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1130 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1131 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1132 #define GL_UNSIGNED_NORMALIZED 0x8C17
1133 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1134 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
1135 #define GL_RENDERBUFFER_BINDING 0x8CA7
1136 #define GL_READ_FRAMEBUFFER 0x8CA8
1137 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1138 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1139 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1140 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1141 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1142 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1143 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1144 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1145 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1146 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1147 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1148 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1149 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1150 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1151 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1152 #define GL_COLOR_ATTACHMENT0 0x8CE0
1153 #define GL_COLOR_ATTACHMENT1 0x8CE1
1154 #define GL_COLOR_ATTACHMENT2 0x8CE2
1155 #define GL_COLOR_ATTACHMENT3 0x8CE3
1156 #define GL_COLOR_ATTACHMENT4 0x8CE4
1157 #define GL_COLOR_ATTACHMENT5 0x8CE5
1158 #define GL_COLOR_ATTACHMENT6 0x8CE6
1159 #define GL_COLOR_ATTACHMENT7 0x8CE7
1160 #define GL_COLOR_ATTACHMENT8 0x8CE8
1161 #define GL_COLOR_ATTACHMENT9 0x8CE9
1162 #define GL_COLOR_ATTACHMENT10 0x8CEA
1163 #define GL_COLOR_ATTACHMENT11 0x8CEB
1164 #define GL_COLOR_ATTACHMENT12 0x8CEC
1165 #define GL_COLOR_ATTACHMENT13 0x8CED
1166 #define GL_COLOR_ATTACHMENT14 0x8CEE
1167 #define GL_COLOR_ATTACHMENT15 0x8CEF
1168 #define GL_DEPTH_ATTACHMENT 0x8D00
1169 #define GL_STENCIL_ATTACHMENT 0x8D20
1170 #define GL_FRAMEBUFFER 0x8D40
1171 #define GL_RENDERBUFFER 0x8D41
1172 #define GL_RENDERBUFFER_WIDTH 0x8D42
1173 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1174 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1175 #define GL_STENCIL_INDEX1 0x8D46
1176 #define GL_STENCIL_INDEX4 0x8D47
1177 #define GL_STENCIL_INDEX8 0x8D48
1178 #define GL_STENCIL_INDEX16 0x8D49
1179 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1180 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1181 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1182 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1183 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1184 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1185 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1186 #define GL_MAX_SAMPLES 0x8D57
1187 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1188 #define GL_HALF_FLOAT 0x140B
1189 #define GL_MAP_READ_BIT 0x0001
1190 #define GL_MAP_WRITE_BIT 0x0002
1191 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1192 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1193 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1194 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1195 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1196 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1197 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1198 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1199 #define GL_RG 0x8227
1200 #define GL_RG_INTEGER 0x8228
1201 #define GL_R8 0x8229
1202 #define GL_R16 0x822A
1203 #define GL_RG8 0x822B
1204 #define GL_RG16 0x822C
1205 #define GL_R16F 0x822D
1206 #define GL_R32F 0x822E
1207 #define GL_RG16F 0x822F
1208 #define GL_RG32F 0x8230
1209 #define GL_R8I 0x8231
1210 #define GL_R8UI 0x8232
1211 #define GL_R16I 0x8233
1212 #define GL_R16UI 0x8234
1213 #define GL_R32I 0x8235
1214 #define GL_R32UI 0x8236
1215 #define GL_RG8I 0x8237
1216 #define GL_RG8UI 0x8238
1217 #define GL_RG16I 0x8239
1218 #define GL_RG16UI 0x823A
1219 #define GL_RG32I 0x823B
1220 #define GL_RG32UI 0x823C
1221 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1306 #ifdef GL_GLEXT_PROTOTYPES
1394 #ifndef GL_VERSION_3_1
1395 #define GL_VERSION_3_1 1
1396 #define GL_SAMPLER_2D_RECT 0x8B63
1397 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
1398 #define GL_SAMPLER_BUFFER 0x8DC2
1399 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
1400 #define GL_INT_SAMPLER_BUFFER 0x8DD0
1401 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
1402 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
1403 #define GL_TEXTURE_BUFFER 0x8C2A
1404 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
1405 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
1406 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
1407 #define GL_TEXTURE_RECTANGLE 0x84F5
1408 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
1409 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
1410 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
1411 #define GL_R8_SNORM 0x8F94
1412 #define GL_RG8_SNORM 0x8F95
1413 #define GL_RGB8_SNORM 0x8F96
1414 #define GL_RGBA8_SNORM 0x8F97
1415 #define GL_R16_SNORM 0x8F98
1416 #define GL_RG16_SNORM 0x8F99
1417 #define GL_RGB16_SNORM 0x8F9A
1418 #define GL_RGBA16_SNORM 0x8F9B
1419 #define GL_SIGNED_NORMALIZED 0x8F9C
1420 #define GL_PRIMITIVE_RESTART 0x8F9D
1421 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
1422 #define GL_COPY_READ_BUFFER 0x8F36
1423 #define GL_COPY_WRITE_BUFFER 0x8F37
1424 #define GL_UNIFORM_BUFFER 0x8A11
1425 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1426 #define GL_UNIFORM_BUFFER_START 0x8A29
1427 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1428 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1429 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1430 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1431 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1432 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1433 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1434 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1435 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1436 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1437 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1438 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1439 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1440 #define GL_UNIFORM_TYPE 0x8A37
1441 #define GL_UNIFORM_SIZE 0x8A38
1442 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1443 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1444 #define GL_UNIFORM_OFFSET 0x8A3B
1445 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1446 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1447 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1448 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1449 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1450 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1451 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1452 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1453 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1454 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1455 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1456 #define GL_INVALID_INDEX 0xFFFFFFFFu
1469 #ifdef GL_GLEXT_PROTOTYPES
1485 #ifndef GL_VERSION_3_2
1486 #define GL_VERSION_3_2 1
1488 #ifndef GLEXT_64_TYPES_DEFINED
1490 #define GLEXT_64_TYPES_DEFINED
1493 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
1495 #elif defined(__sun__) || defined(__digital__)
1497 #if defined(__STDC__)
1498 #if defined(__arch64__) || defined(_LP64)
1499 typedef long int int64_t;
1500 typedef unsigned long int uint64_t;
1502 typedef long long int int64_t;
1503 typedef unsigned long long int uint64_t;
1506 #elif defined( __VMS ) || defined(__sgi)
1508 #elif defined(__SCO__) || defined(__USLC__)
1510 #elif defined(__UNIXOS2__) || defined(__SOL64__)
1511 typedef long int int32_t;
1512 typedef long long int int64_t;
1513 typedef unsigned long long int uint64_t;
1514 #elif defined(_WIN32) && defined(__GNUC__)
1516 #elif defined(_WIN32)
1517 typedef __int32 int32_t;
1518 typedef __int64 int64_t;
1519 typedef unsigned __int64 uint64_t;
1527 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
1528 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
1529 #define GL_LINES_ADJACENCY 0x000A
1530 #define GL_LINE_STRIP_ADJACENCY 0x000B
1531 #define GL_TRIANGLES_ADJACENCY 0x000C
1532 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
1533 #define GL_PROGRAM_POINT_SIZE 0x8642
1534 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
1535 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
1536 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
1537 #define GL_GEOMETRY_SHADER 0x8DD9
1538 #define GL_GEOMETRY_VERTICES_OUT 0x8916
1539 #define GL_GEOMETRY_INPUT_TYPE 0x8917
1540 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
1541 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
1542 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
1543 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
1544 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
1545 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
1546 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
1547 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
1548 #define GL_CONTEXT_PROFILE_MASK 0x9126
1549 #define GL_DEPTH_CLAMP 0x864F
1550 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1551 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1552 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1553 #define GL_PROVOKING_VERTEX 0x8E4F
1554 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1555 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1556 #define GL_OBJECT_TYPE 0x9112
1557 #define GL_SYNC_CONDITION 0x9113
1558 #define GL_SYNC_STATUS 0x9114
1559 #define GL_SYNC_FLAGS 0x9115
1560 #define GL_SYNC_FENCE 0x9116
1561 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1562 #define GL_UNSIGNALED 0x9118
1563 #define GL_SIGNALED 0x9119
1564 #define GL_ALREADY_SIGNALED 0x911A
1565 #define GL_TIMEOUT_EXPIRED 0x911B
1566 #define GL_CONDITION_SATISFIED 0x911C
1567 #define GL_WAIT_FAILED 0x911D
1568 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1569 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1570 #define GL_SAMPLE_POSITION 0x8E50
1571 #define GL_SAMPLE_MASK 0x8E51
1572 #define GL_SAMPLE_MASK_VALUE 0x8E52
1573 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1574 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1575 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1576 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1577 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1578 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1579 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1580 #define GL_TEXTURE_SAMPLES 0x9106
1581 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1582 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1583 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1584 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1585 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1586 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1587 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1588 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1589 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1590 #define GL_MAX_INTEGER_SAMPLES 0x9110
1610 #ifdef GL_GLEXT_PROTOTYPES
1633 #ifndef GL_VERSION_3_3
1634 #define GL_VERSION_3_3 1
1635 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
1636 #define GL_SRC1_COLOR 0x88F9
1637 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1638 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1639 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1640 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1641 #define GL_SAMPLER_BINDING 0x8919
1642 #define GL_RGB10_A2UI 0x906F
1643 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1644 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1645 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1646 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1647 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1648 #define GL_TIME_ELAPSED 0x88BF
1649 #define GL_TIMESTAMP 0x8E28
1650 #define GL_INT_2_10_10_10_REV 0x8D9F
1679 #ifdef GL_GLEXT_PROTOTYPES
1711 #ifndef GL_VERSION_4_0
1712 #define GL_VERSION_4_0 1
1713 #define GL_SAMPLE_SHADING 0x8C36
1714 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
1715 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1716 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1717 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1718 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1719 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1720 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1721 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1722 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1723 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1724 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1725 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1726 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
1727 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1728 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1729 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1730 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1731 #define GL_MAX_VERTEX_STREAMS 0x8E71
1732 #define GL_DOUBLE_VEC2 0x8FFC
1733 #define GL_DOUBLE_VEC3 0x8FFD
1734 #define GL_DOUBLE_VEC4 0x8FFE
1735 #define GL_DOUBLE_MAT2 0x8F46
1736 #define GL_DOUBLE_MAT3 0x8F47
1737 #define GL_DOUBLE_MAT4 0x8F48
1738 #define GL_DOUBLE_MAT2x3 0x8F49
1739 #define GL_DOUBLE_MAT2x4 0x8F4A
1740 #define GL_DOUBLE_MAT3x2 0x8F4B
1741 #define GL_DOUBLE_MAT3x4 0x8F4C
1742 #define GL_DOUBLE_MAT4x2 0x8F4D
1743 #define GL_DOUBLE_MAT4x3 0x8F4E
1744 #define GL_ACTIVE_SUBROUTINES 0x8DE5
1745 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1746 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1747 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1748 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1749 #define GL_MAX_SUBROUTINES 0x8DE7
1750 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1751 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1752 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1753 #define GL_PATCHES 0x000E
1754 #define GL_PATCH_VERTICES 0x8E72
1755 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1756 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1757 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1758 #define GL_TESS_GEN_MODE 0x8E76
1759 #define GL_TESS_GEN_SPACING 0x8E77
1760 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1761 #define GL_TESS_GEN_POINT_MODE 0x8E79
1762 #define GL_ISOLINES 0x8E7A
1763 #define GL_FRACTIONAL_ODD 0x8E7B
1764 #define GL_FRACTIONAL_EVEN 0x8E7C
1765 #define GL_MAX_PATCH_VERTICES 0x8E7D
1766 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
1767 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1768 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1769 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1770 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1771 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1772 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
1773 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1774 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1775 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1776 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
1777 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
1778 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
1779 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
1780 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
1781 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
1782 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
1783 #define GL_TESS_EVALUATION_SHADER 0x8E87
1784 #define GL_TESS_CONTROL_SHADER 0x8E88
1785 #define GL_TRANSFORM_FEEDBACK 0x8E22
1786 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
1787 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
1788 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
1789 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
1836 #ifdef GL_GLEXT_PROTOTYPES
1886 #ifndef GL_VERSION_4_1
1887 #define GL_VERSION_4_1 1
1888 #define GL_FIXED 0x140C
1889 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
1890 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
1891 #define GL_LOW_FLOAT 0x8DF0
1892 #define GL_MEDIUM_FLOAT 0x8DF1
1893 #define GL_HIGH_FLOAT 0x8DF2
1894 #define GL_LOW_INT 0x8DF3
1895 #define GL_MEDIUM_INT 0x8DF4
1896 #define GL_HIGH_INT 0x8DF5
1897 #define GL_SHADER_COMPILER 0x8DFA
1898 #define GL_SHADER_BINARY_FORMATS 0x8DF8
1899 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
1900 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
1901 #define GL_MAX_VARYING_VECTORS 0x8DFC
1902 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
1903 #define GL_RGB565 0x8D62
1904 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1905 #define GL_PROGRAM_BINARY_LENGTH 0x8741
1906 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
1907 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
1908 #define GL_VERTEX_SHADER_BIT 0x00000001
1909 #define GL_FRAGMENT_SHADER_BIT 0x00000002
1910 #define GL_GEOMETRY_SHADER_BIT 0x00000004
1911 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
1912 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
1913 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
1914 #define GL_PROGRAM_SEPARABLE 0x8258
1915 #define GL_ACTIVE_PROGRAM 0x8259
1916 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
1917 #define GL_MAX_VIEWPORTS 0x825B
1918 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
1919 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
1920 #define GL_LAYER_PROVOKING_VERTEX 0x825E
1921 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
1922 #define GL_UNDEFINED_VERTEX 0x8260
2011 #ifdef GL_GLEXT_PROTOTYPES
2103 #ifndef GL_VERSION_4_2
2104 #define GL_VERSION_4_2 1
2105 #define GL_COPY_READ_BUFFER_BINDING 0x8F36
2106 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
2107 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
2108 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
2109 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
2110 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
2111 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
2112 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
2113 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
2114 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
2115 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
2116 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
2117 #define GL_NUM_SAMPLE_COUNTS 0x9380
2118 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
2119 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
2120 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
2121 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
2122 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
2123 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
2124 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
2125 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
2126 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
2127 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
2128 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
2129 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
2130 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
2131 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
2132 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
2133 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
2134 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
2135 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
2136 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
2137 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
2138 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
2139 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
2140 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
2141 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
2142 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
2143 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
2144 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
2145 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
2146 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
2147 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
2148 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
2149 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
2150 #define GL_UNIFORM_BARRIER_BIT 0x00000004
2151 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
2152 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
2153 #define GL_COMMAND_BARRIER_BIT 0x00000040
2154 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
2155 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
2156 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
2157 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
2158 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
2159 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
2160 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
2161 #define GL_MAX_IMAGE_UNITS 0x8F38
2162 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
2163 #define GL_IMAGE_BINDING_NAME 0x8F3A
2164 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
2165 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
2166 #define GL_IMAGE_BINDING_LAYER 0x8F3D
2167 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
2168 #define GL_IMAGE_1D 0x904C
2169 #define GL_IMAGE_2D 0x904D
2170 #define GL_IMAGE_3D 0x904E
2171 #define GL_IMAGE_2D_RECT 0x904F
2172 #define GL_IMAGE_CUBE 0x9050
2173 #define GL_IMAGE_BUFFER 0x9051
2174 #define GL_IMAGE_1D_ARRAY 0x9052
2175 #define GL_IMAGE_2D_ARRAY 0x9053
2176 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
2177 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
2178 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
2179 #define GL_INT_IMAGE_1D 0x9057
2180 #define GL_INT_IMAGE_2D 0x9058
2181 #define GL_INT_IMAGE_3D 0x9059
2182 #define GL_INT_IMAGE_2D_RECT 0x905A
2183 #define GL_INT_IMAGE_CUBE 0x905B
2184 #define GL_INT_IMAGE_BUFFER 0x905C
2185 #define GL_INT_IMAGE_1D_ARRAY 0x905D
2186 #define GL_INT_IMAGE_2D_ARRAY 0x905E
2187 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
2188 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
2189 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
2190 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
2191 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
2192 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
2193 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
2194 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
2195 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
2196 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
2197 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
2198 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
2199 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
2200 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
2201 #define GL_MAX_IMAGE_SAMPLES 0x906D
2202 #define GL_IMAGE_BINDING_FORMAT 0x906E
2203 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
2204 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
2205 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
2206 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
2207 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
2208 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
2209 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
2210 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
2211 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
2212 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
2213 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
2214 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
2215 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
2216 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
2229 #ifdef GL_GLEXT_PROTOTYPES
2245 #ifndef GL_VERSION_4_3
2246 #define GL_VERSION_4_3 1
2248 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
2249 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
2250 #define GL_COMPRESSED_RGB8_ETC2 0x9274
2251 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
2252 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
2253 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
2254 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
2255 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
2256 #define GL_COMPRESSED_R11_EAC 0x9270
2257 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
2258 #define GL_COMPRESSED_RG11_EAC 0x9272
2259 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
2260 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
2261 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
2262 #define GL_MAX_ELEMENT_INDEX 0x8D6B
2263 #define GL_COMPUTE_SHADER 0x91B9
2264 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
2265 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
2266 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
2267 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
2268 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
2269 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
2270 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
2271 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
2272 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
2273 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
2274 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
2275 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
2276 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
2277 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
2278 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
2279 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
2280 #define GL_COMPUTE_SHADER_BIT 0x00000020
2281 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
2282 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
2283 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
2284 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
2285 #define GL_DEBUG_SOURCE_API 0x8246
2286 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
2287 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
2288 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
2289 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
2290 #define GL_DEBUG_SOURCE_OTHER 0x824B
2291 #define GL_DEBUG_TYPE_ERROR 0x824C
2292 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
2293 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
2294 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
2295 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
2296 #define GL_DEBUG_TYPE_OTHER 0x8251
2297 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
2298 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
2299 #define GL_DEBUG_LOGGED_MESSAGES 0x9145
2300 #define GL_DEBUG_SEVERITY_HIGH 0x9146
2301 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
2302 #define GL_DEBUG_SEVERITY_LOW 0x9148
2303 #define GL_DEBUG_TYPE_MARKER 0x8268
2304 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
2305 #define GL_DEBUG_TYPE_POP_GROUP 0x826A
2306 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
2307 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
2308 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
2309 #define GL_BUFFER 0x82E0
2310 #define GL_SHADER 0x82E1
2311 #define GL_PROGRAM 0x82E2
2312 #define GL_QUERY 0x82E3
2313 #define GL_PROGRAM_PIPELINE 0x82E4
2314 #define GL_SAMPLER 0x82E6
2315 #define GL_MAX_LABEL_LENGTH 0x82E8
2316 #define GL_DEBUG_OUTPUT 0x92E0
2317 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
2318 #define GL_MAX_UNIFORM_LOCATIONS 0x826E
2319 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
2320 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
2321 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
2322 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
2323 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
2324 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
2325 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
2326 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
2327 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
2328 #define GL_INTERNALFORMAT_SUPPORTED 0x826F
2329 #define GL_INTERNALFORMAT_PREFERRED 0x8270
2330 #define GL_INTERNALFORMAT_RED_SIZE 0x8271
2331 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
2332 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
2333 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
2334 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
2335 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
2336 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
2337 #define GL_INTERNALFORMAT_RED_TYPE 0x8278
2338 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
2339 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
2340 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
2341 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
2342 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
2343 #define GL_MAX_WIDTH 0x827E
2344 #define GL_MAX_HEIGHT 0x827F
2345 #define GL_MAX_DEPTH 0x8280
2346 #define GL_MAX_LAYERS 0x8281
2347 #define GL_MAX_COMBINED_DIMENSIONS 0x8282
2348 #define GL_COLOR_COMPONENTS 0x8283
2349 #define GL_DEPTH_COMPONENTS 0x8284
2350 #define GL_STENCIL_COMPONENTS 0x8285
2351 #define GL_COLOR_RENDERABLE 0x8286
2352 #define GL_DEPTH_RENDERABLE 0x8287
2353 #define GL_STENCIL_RENDERABLE 0x8288
2354 #define GL_FRAMEBUFFER_RENDERABLE 0x8289
2355 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
2356 #define GL_FRAMEBUFFER_BLEND 0x828B
2357 #define GL_READ_PIXELS 0x828C
2358 #define GL_READ_PIXELS_FORMAT 0x828D
2359 #define GL_READ_PIXELS_TYPE 0x828E
2360 #define GL_TEXTURE_IMAGE_FORMAT 0x828F
2361 #define GL_TEXTURE_IMAGE_TYPE 0x8290
2362 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
2363 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
2364 #define GL_MIPMAP 0x8293
2365 #define GL_MANUAL_GENERATE_MIPMAP 0x8294
2366 #define GL_AUTO_GENERATE_MIPMAP 0x8295
2367 #define GL_COLOR_ENCODING 0x8296
2368 #define GL_SRGB_READ 0x8297
2369 #define GL_SRGB_WRITE 0x8298
2370 #define GL_FILTER 0x829A
2371 #define GL_VERTEX_TEXTURE 0x829B
2372 #define GL_TESS_CONTROL_TEXTURE 0x829C
2373 #define GL_TESS_EVALUATION_TEXTURE 0x829D
2374 #define GL_GEOMETRY_TEXTURE 0x829E
2375 #define GL_FRAGMENT_TEXTURE 0x829F
2376 #define GL_COMPUTE_TEXTURE 0x82A0
2377 #define GL_TEXTURE_SHADOW 0x82A1
2378 #define GL_TEXTURE_GATHER 0x82A2
2379 #define GL_TEXTURE_GATHER_SHADOW 0x82A3
2380 #define GL_SHADER_IMAGE_LOAD 0x82A4
2381 #define GL_SHADER_IMAGE_STORE 0x82A5
2382 #define GL_SHADER_IMAGE_ATOMIC 0x82A6
2383 #define GL_IMAGE_TEXEL_SIZE 0x82A7
2384 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
2385 #define GL_IMAGE_PIXEL_FORMAT 0x82A9
2386 #define GL_IMAGE_PIXEL_TYPE 0x82AA
2387 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
2388 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
2389 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
2390 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
2391 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
2392 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
2393 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
2394 #define GL_CLEAR_BUFFER 0x82B4
2395 #define GL_TEXTURE_VIEW 0x82B5
2396 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
2397 #define GL_FULL_SUPPORT 0x82B7
2398 #define GL_CAVEAT_SUPPORT 0x82B8
2399 #define GL_IMAGE_CLASS_4_X_32 0x82B9
2400 #define GL_IMAGE_CLASS_2_X_32 0x82BA
2401 #define GL_IMAGE_CLASS_1_X_32 0x82BB
2402 #define GL_IMAGE_CLASS_4_X_16 0x82BC
2403 #define GL_IMAGE_CLASS_2_X_16 0x82BD
2404 #define GL_IMAGE_CLASS_1_X_16 0x82BE
2405 #define GL_IMAGE_CLASS_4_X_8 0x82BF
2406 #define GL_IMAGE_CLASS_2_X_8 0x82C0
2407 #define GL_IMAGE_CLASS_1_X_8 0x82C1
2408 #define GL_IMAGE_CLASS_11_11_10 0x82C2
2409 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3
2410 #define GL_VIEW_CLASS_128_BITS 0x82C4
2411 #define GL_VIEW_CLASS_96_BITS 0x82C5
2412 #define GL_VIEW_CLASS_64_BITS 0x82C6
2413 #define GL_VIEW_CLASS_48_BITS 0x82C7
2414 #define GL_VIEW_CLASS_32_BITS 0x82C8
2415 #define GL_VIEW_CLASS_24_BITS 0x82C9
2416 #define GL_VIEW_CLASS_16_BITS 0x82CA
2417 #define GL_VIEW_CLASS_8_BITS 0x82CB
2418 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
2419 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
2420 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
2421 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
2422 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0
2423 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1
2424 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
2425 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
2426 #define GL_UNIFORM 0x92E1
2427 #define GL_UNIFORM_BLOCK 0x92E2
2428 #define GL_PROGRAM_INPUT 0x92E3
2429 #define GL_PROGRAM_OUTPUT 0x92E4
2430 #define GL_BUFFER_VARIABLE 0x92E5
2431 #define GL_SHADER_STORAGE_BLOCK 0x92E6
2432 #define GL_VERTEX_SUBROUTINE 0x92E8
2433 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9
2434 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
2435 #define GL_GEOMETRY_SUBROUTINE 0x92EB
2436 #define GL_FRAGMENT_SUBROUTINE 0x92EC
2437 #define GL_COMPUTE_SUBROUTINE 0x92ED
2438 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
2439 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
2440 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
2441 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
2442 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
2443 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
2444 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
2445 #define GL_ACTIVE_RESOURCES 0x92F5
2446 #define GL_MAX_NAME_LENGTH 0x92F6
2447 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
2448 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
2449 #define GL_NAME_LENGTH 0x92F9
2450 #define GL_TYPE 0x92FA
2451 #define GL_ARRAY_SIZE 0x92FB
2452 #define GL_OFFSET 0x92FC
2453 #define GL_BLOCK_INDEX 0x92FD
2454 #define GL_ARRAY_STRIDE 0x92FE
2455 #define GL_MATRIX_STRIDE 0x92FF
2456 #define GL_IS_ROW_MAJOR 0x9300
2457 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
2458 #define GL_BUFFER_BINDING 0x9302
2459 #define GL_BUFFER_DATA_SIZE 0x9303
2460 #define GL_NUM_ACTIVE_VARIABLES 0x9304
2461 #define GL_ACTIVE_VARIABLES 0x9305
2462 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
2463 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
2464 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
2465 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
2466 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
2467 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
2468 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
2469 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
2470 #define GL_LOCATION 0x930E
2471 #define GL_LOCATION_INDEX 0x930F
2472 #define GL_IS_PER_PATCH 0x92E7
2473 #define GL_SHADER_STORAGE_BUFFER 0x90D2
2474 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
2475 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
2476 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
2477 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
2478 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
2479 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
2480 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
2481 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
2482 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
2483 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
2484 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
2485 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
2486 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
2487 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
2488 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
2489 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
2490 #define GL_TEXTURE_BUFFER_OFFSET 0x919D
2491 #define GL_TEXTURE_BUFFER_SIZE 0x919E
2492 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
2493 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
2494 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
2495 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
2496 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
2497 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
2498 #define GL_VERTEX_ATTRIB_BINDING 0x82D4
2499 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
2500 #define GL_VERTEX_BINDING_DIVISOR 0x82D6
2501 #define GL_VERTEX_BINDING_OFFSET 0x82D7
2502 #define GL_VERTEX_BINDING_STRIDE 0x82D8
2503 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
2504 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
2505 #define GL_VERTEX_BINDING_BUFFER 0x8F4F
2510 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum
srcTarget, GLint
srcLevel, GLint
srcX, GLint
srcY, GLint
srcZ, GLuint
dstName, GLenum
dstTarget, GLint
dstLevel, GLint
dstX, GLint
dstY, GLint
dstZ, GLsizei
srcWidth, GLsizei
srcHeight, GLsizei
srcDepth);
2549 #ifdef GL_GLEXT_PROTOTYPES
2554 GLAPI void GL_APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei
srcDepth);
2596 #ifndef GL_VERSION_4_4
2597 #define GL_VERSION_4_4 1
2598 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
2599 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
2600 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A
2601 #define GL_MAP_PERSISTENT_BIT 0x0040
2602 #define GL_MAP_COHERENT_BIT 0x0080
2603 #define GL_DYNAMIC_STORAGE_BIT 0x0100
2604 #define GL_CLIENT_STORAGE_BIT 0x0200
2605 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
2606 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
2607 #define GL_BUFFER_STORAGE_FLAGS 0x8220
2608 #define GL_CLEAR_TEXTURE 0x9365
2609 #define GL_LOCATION_COMPONENT 0x934A
2610 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
2611 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
2612 #define GL_QUERY_BUFFER 0x9192
2613 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
2614 #define GL_QUERY_BUFFER_BINDING 0x9193
2615 #define GL_QUERY_RESULT_NO_WAIT 0x9194
2616 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743
2619 typedef void (
APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint
texture, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const void *
data);
2626 #ifdef GL_GLEXT_PROTOTYPES
2629 GLAPI void GL_APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const void *data);
2639 #ifndef GL_VERSION_4_5
2640 #define GL_VERSION_4_5 1
2641 #define GL_CONTEXT_LOST 0x0507
2642 #define GL_NEGATIVE_ONE_TO_ONE 0x935E
2643 #define GL_ZERO_TO_ONE 0x935F
2644 #define GL_CLIP_ORIGIN 0x935C
2645 #define GL_CLIP_DEPTH_MODE 0x935D
2646 #define GL_QUERY_WAIT_INVERTED 0x8E17
2647 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18
2648 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
2649 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
2650 #define GL_MAX_CULL_DISTANCES 0x82F9
2651 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
2652 #define GL_TEXTURE_TARGET 0x1006
2653 #define GL_QUERY_TARGET 0x82EA
2654 #define GL_GUILTY_CONTEXT_RESET 0x8253
2655 #define GL_INNOCENT_CONTEXT_RESET 0x8254
2656 #define GL_UNKNOWN_CONTEXT_RESET 0x8255
2657 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256
2658 #define GL_LOSE_CONTEXT_ON_RESET 0x8252
2659 #define GL_NO_RESET_NOTIFICATION 0x8261
2660 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
2661 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
2662 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
2699 typedef void (
APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint
drawFramebuffer, GLint
srcX0, GLint
srcY0, GLint
srcX1, GLint
srcY1, GLint
dstX0, GLint
dstY0, GLint
dstX1, GLint
dstY1, GLbitfield
mask, GLenum
filter);
2717 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint
texture, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const void *
pixels);
2720 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint
texture, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const void *
data);
2762 typedef void (
APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint
texture, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type, GLsizei
bufSize,
void *
pixels);
2773 #ifdef GL_GLEXT_PROTOTYPES
2810 GLAPI void GL_APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum
filter);
2828 GLAPI void GL_APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const void *
pixels);
2831 GLAPI void GL_APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const void *data);
2873 GLAPI void GL_APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize,
void *
pixels);
2882 GLAPI void GL_APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize,
void *data);
2887 #ifndef GL_ARB_ES2_compatibility
2888 #define GL_ARB_ES2_compatibility 1
2891 #ifndef GL_ARB_ES3_1_compatibility
2892 #define GL_ARB_ES3_1_compatibility 1
2895 #ifndef GL_ARB_ES3_compatibility
2896 #define GL_ARB_ES3_compatibility 1
2899 #ifndef GL_ARB_arrays_of_arrays
2900 #define GL_ARB_arrays_of_arrays 1
2903 #ifndef GL_ARB_base_instance
2904 #define GL_ARB_base_instance 1
2907 #ifndef GL_ARB_bindless_texture
2908 #define GL_ARB_bindless_texture 1
2910 #define GL_UNSIGNED_INT64_ARB 0x140F
2927 #ifdef GL_GLEXT_PROTOTYPES
2947 #ifndef GL_ARB_blend_func_extended
2948 #define GL_ARB_blend_func_extended 1
2951 #ifndef GL_ARB_buffer_storage
2952 #define GL_ARB_buffer_storage 1
2955 #ifndef GL_ARB_cl_event
2956 #define GL_ARB_cl_event 1
2959 #define GL_SYNC_CL_EVENT_ARB 0x8240
2960 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2962 #ifdef GL_GLEXT_PROTOTYPES
2967 #ifndef GL_ARB_clear_buffer_object
2968 #define GL_ARB_clear_buffer_object 1
2971 #ifndef GL_ARB_clear_texture
2972 #define GL_ARB_clear_texture 1
2975 #ifndef GL_ARB_clip_control
2976 #define GL_ARB_clip_control 1
2979 #ifndef GL_ARB_compressed_texture_pixel_storage
2980 #define GL_ARB_compressed_texture_pixel_storage 1
2983 #ifndef GL_ARB_compute_shader
2984 #define GL_ARB_compute_shader 1
2987 #ifndef GL_ARB_compute_variable_group_size
2988 #define GL_ARB_compute_variable_group_size 1
2989 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
2990 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
2991 #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
2992 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
2994 #ifdef GL_GLEXT_PROTOTYPES
2999 #ifndef GL_ARB_conditional_render_inverted
3000 #define GL_ARB_conditional_render_inverted 1
3003 #ifndef GL_ARB_conservative_depth
3004 #define GL_ARB_conservative_depth 1
3007 #ifndef GL_ARB_copy_buffer
3008 #define GL_ARB_copy_buffer 1
3011 #ifndef GL_ARB_copy_image
3012 #define GL_ARB_copy_image 1
3015 #ifndef GL_ARB_cull_distance
3016 #define GL_ARB_cull_distance 1
3019 #ifndef GL_ARB_debug_output
3020 #define GL_ARB_debug_output 1
3022 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
3023 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
3024 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
3025 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
3026 #define GL_DEBUG_SOURCE_API_ARB 0x8246
3027 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
3028 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
3029 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
3030 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
3031 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
3032 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
3033 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
3034 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
3035 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
3036 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
3037 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
3038 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
3039 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
3040 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
3041 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
3042 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
3043 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
3048 #ifdef GL_GLEXT_PROTOTYPES
3056 #ifndef GL_ARB_depth_buffer_float
3057 #define GL_ARB_depth_buffer_float 1
3060 #ifndef GL_ARB_depth_clamp
3061 #define GL_ARB_depth_clamp 1
3064 #ifndef GL_ARB_derivative_control
3065 #define GL_ARB_derivative_control 1
3068 #ifndef GL_ARB_direct_state_access
3069 #define GL_ARB_direct_state_access 1
3072 #ifndef GL_ARB_draw_buffers_blend
3073 #define GL_ARB_draw_buffers_blend 1
3078 #ifdef GL_GLEXT_PROTOTYPES
3086 #ifndef GL_ARB_draw_elements_base_vertex
3087 #define GL_ARB_draw_elements_base_vertex 1
3090 #ifndef GL_ARB_draw_indirect
3091 #define GL_ARB_draw_indirect 1
3094 #ifndef GL_ARB_enhanced_layouts
3095 #define GL_ARB_enhanced_layouts 1
3098 #ifndef GL_ARB_explicit_attrib_location
3099 #define GL_ARB_explicit_attrib_location 1
3102 #ifndef GL_ARB_explicit_uniform_location
3103 #define GL_ARB_explicit_uniform_location 1
3106 #ifndef GL_ARB_fragment_coord_conventions
3107 #define GL_ARB_fragment_coord_conventions 1
3110 #ifndef GL_ARB_fragment_layer_viewport
3111 #define GL_ARB_fragment_layer_viewport 1
3114 #ifndef GL_ARB_framebuffer_no_attachments
3115 #define GL_ARB_framebuffer_no_attachments 1
3118 #ifndef GL_ARB_framebuffer_object
3119 #define GL_ARB_framebuffer_object 1
3122 #ifndef GL_ARB_framebuffer_sRGB
3123 #define GL_ARB_framebuffer_sRGB 1
3126 #ifndef GL_ARB_get_program_binary
3127 #define GL_ARB_get_program_binary 1
3130 #ifndef GL_ARB_get_texture_sub_image
3131 #define GL_ARB_get_texture_sub_image 1
3134 #ifndef GL_ARB_gpu_shader5
3135 #define GL_ARB_gpu_shader5 1
3138 #ifndef GL_ARB_gpu_shader_fp64
3139 #define GL_ARB_gpu_shader_fp64 1
3142 #ifndef GL_ARB_half_float_vertex
3143 #define GL_ARB_half_float_vertex 1
3146 #ifndef GL_ARB_imaging
3147 #define GL_ARB_imaging 1
3148 #define GL_BLEND_COLOR 0x8005
3149 #define GL_BLEND_EQUATION 0x8009
3152 #ifndef GL_ARB_indirect_parameters
3153 #define GL_ARB_indirect_parameters 1
3154 #define GL_PARAMETER_BUFFER_ARB 0x80EE
3155 #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
3158 #ifdef GL_GLEXT_PROTOTYPES
3164 #ifndef GL_ARB_internalformat_query
3165 #define GL_ARB_internalformat_query 1
3168 #ifndef GL_ARB_internalformat_query2
3169 #define GL_ARB_internalformat_query2 1
3170 #define GL_SRGB_DECODE_ARB 0x8299
3173 #ifndef GL_ARB_invalidate_subdata
3174 #define GL_ARB_invalidate_subdata 1
3177 #ifndef GL_ARB_map_buffer_alignment
3178 #define GL_ARB_map_buffer_alignment 1
3181 #ifndef GL_ARB_map_buffer_range
3182 #define GL_ARB_map_buffer_range 1
3185 #ifndef GL_ARB_multi_bind
3186 #define GL_ARB_multi_bind 1
3189 #ifndef GL_ARB_multi_draw_indirect
3190 #define GL_ARB_multi_draw_indirect 1
3193 #ifndef GL_ARB_occlusion_query2
3194 #define GL_ARB_occlusion_query2 1
3197 #ifndef GL_ARB_pipeline_statistics_query
3198 #define GL_ARB_pipeline_statistics_query 1
3199 #define GL_VERTICES_SUBMITTED_ARB 0x82EE
3200 #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
3201 #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
3202 #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
3203 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
3204 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
3205 #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
3206 #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
3207 #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
3208 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
3211 #ifndef GL_ARB_program_interface_query
3212 #define GL_ARB_program_interface_query 1
3215 #ifndef GL_ARB_provoking_vertex
3216 #define GL_ARB_provoking_vertex 1
3219 #ifndef GL_ARB_query_buffer_object
3220 #define GL_ARB_query_buffer_object 1
3223 #ifndef GL_ARB_robust_buffer_access_behavior
3224 #define GL_ARB_robust_buffer_access_behavior 1
3227 #ifndef GL_ARB_robustness
3228 #define GL_ARB_robustness 1
3229 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
3230 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
3231 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
3232 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
3233 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
3234 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
3235 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
3244 #ifdef GL_GLEXT_PROTOTYPES
3256 #ifndef GL_ARB_robustness_isolation
3257 #define GL_ARB_robustness_isolation 1
3260 #ifndef GL_ARB_sample_shading
3261 #define GL_ARB_sample_shading 1
3262 #define GL_SAMPLE_SHADING_ARB 0x8C36
3263 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
3265 #ifdef GL_GLEXT_PROTOTYPES
3270 #ifndef GL_ARB_sampler_objects
3271 #define GL_ARB_sampler_objects 1
3274 #ifndef GL_ARB_seamless_cube_map
3275 #define GL_ARB_seamless_cube_map 1
3278 #ifndef GL_ARB_seamless_cubemap_per_texture
3279 #define GL_ARB_seamless_cubemap_per_texture 1
3282 #ifndef GL_ARB_separate_shader_objects
3283 #define GL_ARB_separate_shader_objects 1
3286 #ifndef GL_ARB_shader_atomic_counters
3287 #define GL_ARB_shader_atomic_counters 1
3290 #ifndef GL_ARB_shader_bit_encoding
3291 #define GL_ARB_shader_bit_encoding 1
3294 #ifndef GL_ARB_shader_draw_parameters
3295 #define GL_ARB_shader_draw_parameters 1
3298 #ifndef GL_ARB_shader_group_vote
3299 #define GL_ARB_shader_group_vote 1
3302 #ifndef GL_ARB_shader_image_load_store
3303 #define GL_ARB_shader_image_load_store 1
3306 #ifndef GL_ARB_shader_image_size
3307 #define GL_ARB_shader_image_size 1
3310 #ifndef GL_ARB_shader_precision
3311 #define GL_ARB_shader_precision 1
3314 #ifndef GL_ARB_shader_stencil_export
3315 #define GL_ARB_shader_stencil_export 1
3318 #ifndef GL_ARB_shader_storage_buffer_object
3319 #define GL_ARB_shader_storage_buffer_object 1
3322 #ifndef GL_ARB_shader_subroutine
3323 #define GL_ARB_shader_subroutine 1
3326 #ifndef GL_ARB_shader_texture_image_samples
3327 #define GL_ARB_shader_texture_image_samples 1
3330 #ifndef GL_ARB_shading_language_420pack
3331 #define GL_ARB_shading_language_420pack 1
3334 #ifndef GL_ARB_shading_language_include
3335 #define GL_ARB_shading_language_include 1
3336 #define GL_SHADER_INCLUDE_ARB 0x8DAE
3337 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
3338 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
3345 #ifdef GL_GLEXT_PROTOTYPES
3355 #ifndef GL_ARB_shading_language_packing
3356 #define GL_ARB_shading_language_packing 1
3359 #ifndef GL_ARB_sparse_buffer
3360 #define GL_ARB_sparse_buffer 1
3361 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400
3362 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
3366 #ifdef GL_GLEXT_PROTOTYPES
3373 #ifndef GL_ARB_sparse_texture
3374 #define GL_ARB_sparse_texture 1
3375 #define GL_TEXTURE_SPARSE_ARB 0x91A6
3376 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
3377 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
3378 #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
3379 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
3380 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
3381 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
3382 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
3383 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
3384 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
3385 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
3387 #ifdef GL_GLEXT_PROTOTYPES
3392 #ifndef GL_ARB_stencil_texturing
3393 #define GL_ARB_stencil_texturing 1
3397 #define GL_ARB_sync 1
3400 #ifndef GL_ARB_tessellation_shader
3401 #define GL_ARB_tessellation_shader 1
3404 #ifndef GL_ARB_texture_barrier
3405 #define GL_ARB_texture_barrier 1
3408 #ifndef GL_ARB_texture_buffer_object_rgb32
3409 #define GL_ARB_texture_buffer_object_rgb32 1
3412 #ifndef GL_ARB_texture_buffer_range
3413 #define GL_ARB_texture_buffer_range 1
3416 #ifndef GL_ARB_texture_compression_bptc
3417 #define GL_ARB_texture_compression_bptc 1
3418 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
3419 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
3420 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
3421 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
3424 #ifndef GL_ARB_texture_compression_rgtc
3425 #define GL_ARB_texture_compression_rgtc 1
3428 #ifndef GL_ARB_texture_cube_map_array
3429 #define GL_ARB_texture_cube_map_array 1
3430 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
3431 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
3432 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
3433 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
3434 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
3435 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
3436 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
3439 #ifndef GL_ARB_texture_gather
3440 #define GL_ARB_texture_gather 1
3441 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
3442 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
3443 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
3446 #ifndef GL_ARB_texture_mirror_clamp_to_edge
3447 #define GL_ARB_texture_mirror_clamp_to_edge 1
3450 #ifndef GL_ARB_texture_multisample
3451 #define GL_ARB_texture_multisample 1
3454 #ifndef GL_ARB_texture_query_levels
3455 #define GL_ARB_texture_query_levels 1
3458 #ifndef GL_ARB_texture_query_lod
3459 #define GL_ARB_texture_query_lod 1
3462 #ifndef GL_ARB_texture_rg
3463 #define GL_ARB_texture_rg 1
3466 #ifndef GL_ARB_texture_rgb10_a2ui
3467 #define GL_ARB_texture_rgb10_a2ui 1
3470 #ifndef GL_ARB_texture_stencil8
3471 #define GL_ARB_texture_stencil8 1
3474 #ifndef GL_ARB_texture_storage
3475 #define GL_ARB_texture_storage 1
3478 #ifndef GL_ARB_texture_storage_multisample
3479 #define GL_ARB_texture_storage_multisample 1
3482 #ifndef GL_ARB_texture_swizzle
3483 #define GL_ARB_texture_swizzle 1
3486 #ifndef GL_ARB_texture_view
3487 #define GL_ARB_texture_view 1
3490 #ifndef GL_ARB_timer_query
3491 #define GL_ARB_timer_query 1
3494 #ifndef GL_ARB_transform_feedback2
3495 #define GL_ARB_transform_feedback2 1
3498 #ifndef GL_ARB_transform_feedback3
3499 #define GL_ARB_transform_feedback3 1
3502 #ifndef GL_ARB_transform_feedback_instanced
3503 #define GL_ARB_transform_feedback_instanced 1
3506 #ifndef GL_ARB_transform_feedback_overflow_query
3507 #define GL_ARB_transform_feedback_overflow_query 1
3508 #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
3509 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
3512 #ifndef GL_ARB_uniform_buffer_object
3513 #define GL_ARB_uniform_buffer_object 1
3516 #ifndef GL_ARB_vertex_array_bgra
3517 #define GL_ARB_vertex_array_bgra 1
3520 #ifndef GL_ARB_vertex_array_object
3521 #define GL_ARB_vertex_array_object 1
3524 #ifndef GL_ARB_vertex_attrib_64bit
3525 #define GL_ARB_vertex_attrib_64bit 1
3528 #ifndef GL_ARB_vertex_attrib_binding
3529 #define GL_ARB_vertex_attrib_binding 1
3532 #ifndef GL_ARB_vertex_type_10f_11f_11f_rev
3533 #define GL_ARB_vertex_type_10f_11f_11f_rev 1
3536 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
3537 #define GL_ARB_vertex_type_2_10_10_10_rev 1
3540 #ifndef GL_ARB_viewport_array
3541 #define GL_ARB_viewport_array 1
3544 #ifndef GL_KHR_context_flush_control
3545 #define GL_KHR_context_flush_control 1
3548 #ifndef GL_KHR_debug
3549 #define GL_KHR_debug 1
3552 #ifndef GL_KHR_robust_buffer_access_behavior
3553 #define GL_KHR_robust_buffer_access_behavior 1
3556 #ifndef GL_KHR_robustness
3557 #define GL_KHR_robustness 1
3558 #define GL_CONTEXT_ROBUST_ACCESS 0x90F3
3561 #ifndef GL_KHR_texture_compression_astc_hdr
3562 #define GL_KHR_texture_compression_astc_hdr 1
3563 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
3564 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
3565 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
3566 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
3567 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
3568 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
3569 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
3570 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
3571 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
3572 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
3573 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
3574 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
3575 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
3576 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
3577 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
3578 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
3579 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
3580 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
3581 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
3582 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
3583 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
3584 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
3585 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
3586 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
3587 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
3588 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
3589 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
3590 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
3593 #ifndef GL_KHR_texture_compression_astc_ldr
3594 #define GL_KHR_texture_compression_astc_ldr 1
GLuint GLuint storageBlockBinding
void(* PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
void(* PFNGLPAUSETRANSFORMFEEDBACKPROC)()
void(* PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param)
GARCH_API PFNGLVERTEXATTRIBL1UI64ARBPROC glVertexAttribL1ui64ARB
void(* PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
#define glSamplerParameterIuiv
GLboolean(* PFNGLISQUERYPROC)(GLuint id)
#define glTexImage2DMultisample
void(* PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures)
void(* PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
#define glTexStorage2DMultisample
void(* PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
#define glClearNamedFramebufferfv
void(* PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params)
void(* PFNGLCULLFACEPROC)(GLenum mode)
void(* PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params)
void(* PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params)
GLuint GLsizei const GLuint const GLintptr const GLsizeiptr * sizes
#define glGetProgramResourceiv
void *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
void(* PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
#define glNamedFramebufferReadBuffer
void(* PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask)
#define glUniformMatrix3x4dv
void(* PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(* PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z)
GLboolean(* PFNGLUNMAPBUFFERPROC)(GLenum target)
void(* PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v)
void(* PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v)
void(* PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
#define glGetAttribLocation
void(* PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
GLAPI void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLuint GLsizei const GLchar * message
GLenum(* PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target)
#define glGetTransformFeedbackVarying
GARCH_API PFNGLGETNAMEDSTRINGIVARBPROC glGetNamedStringivARB
void(* PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index)
#define glGetNamedBufferPointerv
void(* PFNGLCLEARDEPTHPROC)(GLdouble depth)
#define glTextureParameteri
#define glProgramUniform2dv
void(* PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
GLsizei GLenum GLenum GLuint GLenum * severities
void(* PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
void(* PFNGLFINISHPROC)()
void(* PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
GARCH_API PFNGLGETVERTEXATTRIBLUI64VARBPROC glGetVertexAttribLui64vARB
void(* PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img)
GLenum(* PFNGLGETERRORPROC)()
void(* PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value)
#define glMultiDrawArraysIndirect
GLenum GLuint GLenum GLsizei const GLchar * buf
void(* PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
GARCH_API PFNGLGETTEXTUREHANDLEARBPROC glGetTextureHandleARB
GLint GLint GLint yoffset
#define glProgramUniform2ui
void(* PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
#define glGetNamedFramebufferParameteriv
void(* PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture)
GARCH_API PFNGLGETNTEXIMAGEARBPROC glGetnTexImageARB
#define glTextureParameterIuiv
void(* PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length)
#define glSamplerParameterfv
#define glBeginQueryIndexed
GLint(* PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name)
void(* PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GARCH_API PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glGetnCompressedTexImageARB
void(* PFNGLVALIDATEPROGRAMPROC)(GLuint program)
#define glFramebufferRenderbuffer
#define glVertexArrayAttribBinding
GARCH_API PFNGLGETNAMEDSTRINGARBPROC glGetNamedStringARB
void(* PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit)
#define glProgramUniform1iv
void(* PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids)
void(* PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(* PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
void(* PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
#define glBindBuffersBase
GLenum GLuint GLsizei bufsize
void(* PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
#define glBindImageTexture
#define glCheckNamedFramebufferStatus
GLsizei GLenum const void * indices
void(* PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
void(* PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
GLAPI void GL_APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
GARCH_API PFNGLBUFFERPAGECOMMITMENTARBPROC glBufferPageCommitmentARB
#define glGetTextureParameterfv
void(* PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask)
GLuint GLsizei const GLchar * label
void(* PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w)
void(* PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0)
void(* PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x)
void(* PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params)
void(* PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
#define glUniformMatrix4x3fv
void(* PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
#define glBlendFuncSeparatei
void(* PFNGLLINEWIDTHPROC)(GLfloat width)
#define glUnmapNamedBuffer
void(* PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v)
GLAPI void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
void(* PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data)
GARCH_API PFNGLGETNUNIFORMFVARBPROC glGetnUniformfvARB
void(* PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
void(* PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
void(* PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params)
#define glUniformMatrix2x4fv
void(* PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target)
#define glInvalidateBufferData
void(* PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value)
void(* PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param)
void(* PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(* PFNGLDEPTHFUNCPROC)(GLenum func)
void(* PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
GARCH_API PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glDispatchComputeGroupSizeARB
GARCH_API PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glProgramUniformHandleui64vARB
GLboolean(* PFNGLISTEXTUREPROC)(GLuint texture)
void(* PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
#define glVertexAttribI4sv
#define glTexParameterIiv
#define glDrawElementsInstancedBaseInstance
void(* PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0)
void(* PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
#define glVertexAttrib2fv
GLAPI void GL_APIENTRY glPolygonMode(GLenum face, GLenum mode)
void(* PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data)
void(* PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v)
#define glVertexArrayAttribLFormat
#define glTextureParameterfv
void(* PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params)
void(* PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
#define glUniformMatrix4x2fv
GARCH_API PFNGLGETGRAPHICSRESETSTATUSARBPROC glGetGraphicsResetStatusARB
void(* PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params)
#define glVertexAttrib4Nsv
#define glGetDebugMessageLog
void(* PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
void(* PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
void(* PFNGLENDCONDITIONALRENDERPROC)()
#define glFramebufferTexture3D
#define glGetTexParameterIiv
#define glVertexAttribI4usv
#define glUniformMatrix4dv
#define glIsTransformFeedback
#define glGetVertexAttribiv
#define glProgramUniformMatrix3x4dv
void(* PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
void(* PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor)
#define glCompressedTexImage1D
#define glProgramUniformMatrix2x4dv
#define glCreateRenderbuffers
void(* PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x)
GLsizei const GLchar *const * uniformNames
void(* PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v)
void(* PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v)
#define glGetTextureParameterIuiv
#define glProgramUniform4i
GLAPI GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
#define glGetQueryBufferObjectui64v
void(* PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
GLAPI void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
void(* PFNGLGETPOINTERVPROC)(GLenum pname, void **params)
void(* PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v)
#define glCompressedTextureSubImage1D
void(* PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf)
GLint GLint GLint GLint dstX0
void(* PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam)
void(* PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
void(* PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v)
#define glDebugMessageInsert
void(* PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect)
void(* PFNGLDELETEPROGRAMPROC)(GLuint program)
void(* PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
#define glUniformMatrix2fv
void(* PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
void(* PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v)
GLenum GLuint GLsizei propCount
void(* PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices)
GLAPI void GL_APIENTRY glLineWidth(GLfloat width)
#define glClearNamedFramebufferfi
#define glProgramUniformMatrix2fv
#define glProgramUniform2iv
#define glCopyBufferSubData
void(* PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT *v)
void(* PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glDrawRangeElements
#define glCopyTextureSubImage2D
void(* PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
#define glBindVertexArray
#define glGetGraphicsResetStatus
#define glGenFramebuffers
#define glMinSampleShading
#define glBeginConditionalRender
GLenum GLuint GLenum GLuint minlevel
void(* PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params)
#define glVertexAttribI3iv
#define glBlendEquationSeparate
void(* PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect)
void(* PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
GLsizei const GLchar *const * string
void(* PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value)
GLsizei const GLfloat * value
#define glVertexAttrib4Niv
void(* PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
void(* PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
void(* PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
#define glNamedRenderbufferStorageMultisample
void(* PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
#define glTextureStorage1D
void(* PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v)
typedef void(APIENTRYP PFNGLCULLFACEPROC)(GLenum mode)
#define glGetSubroutineIndex
void(* PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params)
const GLuint GLenum const void * binary
void(* PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
void(* PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0)
void(* PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data)
GLAPI void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GARCH_API PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glMakeImageHandleResidentARB
void(* PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1)
GLsizei const GLchar *const * path
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
void(* PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays)
GLAPI void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
#define glGetProgramPipelineInfoLog
void(* PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha)
void(* PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2)
void(* PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(* PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id)
#define glProgramUniform2i
#define glInvalidateSubFramebuffer
#define glVertexAttrib3dv
GLdouble GLdouble GLdouble z
void(* PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params)
void(* PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
#define glGetCompressedTexImage
#define glVertexAttribI1uiv
#define glUniformSubroutinesuiv
void(* PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar *name, GLenum pname, GLint *params)
GARCH_API PFNGLGETNUNIFORMUIVARBPROC glGetnUniformuivARB
#define glVertexAttrib4Nuiv
GLAPI void GL_APIENTRY glFinish(void)
void(* PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
#define glFramebufferParameteri
void(* PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
void(* PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
void(* PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param)
#define glUniformMatrix3x2fv
GARCH_API PFNGLGETNUNIFORMDVARBPROC glGetnUniformdvARB
#define glTextureStorage2D
void(* PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLsync(* PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags)
void(* PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data)
void(* PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v)
#define glNamedRenderbufferStorage
#define glFramebufferTexture2D
#define glGetShaderSource
#define glGetVertexAttribLdv
GLboolean(* PFNGLISENABLEDPROC)(GLenum cap)
#define glVertexAttrib4Nubv
#define glCopyTexSubImage3D
void(* PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data)
#define glTextureParameteriv
void(* PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params)
#define glUniformMatrix2dv
GARCH_API PFNGLUNIFORMHANDLEUI64VARBPROC glUniformHandleui64vARB
void(* PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v)
GLAPI void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
void(* PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer)
GLAPI void GL_APIENTRY glClearDepth(GLdouble depth)
void(* PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
#define glGetTextureLevelParameterfv
#define glCreateProgramPipelines
void(* PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value)
GLboolean GLboolean GLboolean GLboolean a
void(* PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v)
void(* PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)
GLAPI void GL_APIENTRY glDisable(GLenum cap)
GLAPI void GL_APIENTRY glClear(GLbitfield mask)
#define glGetTransformFeedbacki_v
void(* PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures)
GLuint GLsizei GLsizei * length
#define glDrawElementsBaseVertex
GLuint GLuint GLuint GLuint GLuint group_size_z
#define glFramebufferTextureLayer
#define glGetSamplerParameterIuiv
void(* PFNGLENDQUERYPROC)(GLenum target)
void(* PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
void(* PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param)
void(* PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)
void(* PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp)
#define glCompressedTexImage3D
#define glGenProgramPipelines
void(* PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v)
void(* PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1)
void(* PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
void(* PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v)
GLint(* PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name)
#define glTextureSubImage2D
void(* PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
#define glCreateFramebuffers
void(* PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v)
void(* PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI void GL_APIENTRY glLogicOp(GLenum opcode)
GARCH_API PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glMakeTextureHandleNonResidentARB
void(* PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
#define glBlitFramebuffer
#define glProgramUniformMatrix2dv
GLboolean(* PFNGLISPROGRAMPROC)(GLuint program)
#define glGetTexParameterIuiv
#define glUniformMatrix3x4fv
void(* PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params)
GLint GLint GLsizei GLint GLenum GLenum const void * pixels
GARCH_API PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB
void(* PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v)
void(* PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(* PFNGLENDTRANSFORMFEEDBACKPROC)()
void(* PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
void(* PFNGLSTENCILMASKPROC)(GLuint mask)
#define glUniformMatrix3dv
#define glDeleteTransformFeedbacks
GLsizei GLenum const void GLint basevertex
void(* PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z)
#define glVertexAttribP3ui
GLenum GLenum GLsizei const GLuint GLboolean enabled
#define glUniformMatrix2x3fv
void(* PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers)
void(* PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
#define glProgramUniformMatrix4x3fv
void(* PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLCLEARDEPTHFPROC)(GLfloat d)
#define glDeleteVertexArrays
#define glVertexAttrib3fv
void(* PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
#define glDepthRangeArrayv
void(* PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param)
void(* PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
GLenum GLintptr GLintptr writeOffset
void(* PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
void(* PFNGLENABLEPROC)(GLenum cap)
GLboolean(* PFNGLISSYNCPROC)(GLsync sync)
void(* PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data)
GLint GLint internalformat
void(* PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit)
void(* PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(* PFNGLLINKPROGRAMPROC)(GLuint program)
void(* PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
void(* PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
#define glProgramUniform4iv
GLfloat GLfloat GLfloat v2
void(* PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
void(* PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param)
#define glDebugMessageCallback
void(* PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
#define glVertexAttribP2uiv
#define glGetBufferPointerv
void(* PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level)
GLAPI void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLenum GLenum sfactorAlpha
#define glCreateShaderProgramv
#define glSamplerParameteriv
#define glVertexAttrib4dv
#define glVertexAttrib4bv
void(* PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture)
void(* PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x)
GLboolean(* PFNGLISSHADERPROC)(GLuint shader)
void(* PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
void(* PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
#define glVertexAttribP3uiv
GLfloat GLfloat GLfloat GLfloat v3
GLAPI void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
void(* PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)
#define glGetVertexAttribfv
GLAPI void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *data)
void(* PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void *userParam)
GLsizei GLsizei GLchar * infoLog
void *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void(* PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
#define glProgramUniform3fv
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
#define glTransformFeedbackVaryings
#define glVertexAttribI3i
void(* PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params)
GLenum const GLfloat * params
#define glIsProgramPipeline
#define glGetBufferParameteri64v
GLsizei const GLchar *const * varyings
void(* PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
void(* PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
#define glGetVertexArrayIndexediv
#define glNamedBufferSubData
#define glGetShaderInfoLog
#define glClearNamedFramebufferuiv
#define glGetProgramResourceIndex
#define glFramebufferTexture
#define glGetQueryObjecti64v
#define glVertexAttrib4Nub
void(* PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
void(* PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream)
void(* PFNGLRESUMETRANSFORMFEEDBACKPROC)()
void(* PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params)
void(* PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units)
GARCH_API PFNGLREADNPIXELSARBPROC glReadnPixelsARB
#define glPointParameteriv
#define glUniformMatrix4x2dv
#define glCompressedTexImage2D
#define glVertexAttribBinding
GLenum GLenum GLenum dppass
void(* PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
void(* PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers)
void(* PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer)
void(* PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program)
GLAPI void GL_APIENTRY glReadBuffer(GLenum src)
void(* PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
void(* PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
void(* PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v)
void(* PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect)
#define glGetUniformLocation
#define glEnableVertexAttribArray
#define glCompressedTextureSubImage3D
#define glNamedBufferStorage
void(* PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params)
GLAPI void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *data)
#define glDrawArraysIndirect
void(* PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values)
void(* PFNGLREADBUFFERPROC)(GLenum src)
void(* PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
void(* PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params)
#define glVertexAttribLFormat
void(* PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1)
#define glGetTextureParameterIiv
#define glVertexAttribDivisor
void(* PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
#define glDispatchCompute
GLuint(* PFNGLCREATESHADERPROC)(GLenum type)
void(* PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length)
void(* PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z)
GLboolean(* PFNGLISVERTEXARRAYPROC)(GLuint array)
void(* PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices)
void(* PFNGLLOGICOPPROC)(GLenum opcode)
void(* PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)
void(* PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(* PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(* PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids)
void(* PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params)
#define glMultiDrawArrays
void(* PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param)
#define glVertexArrayBindingDivisor
void(* PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
GLintptr GLsizeiptr GLboolean commit
#define glGetActiveAttrib
void(* PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
#define glProgramUniformMatrix4dv
#define glPauseTransformFeedback
void(* PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params)
void(* PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
#define glBeginTransformFeedback
void(* PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer)
GLAPI void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
GLenum GLuint GLint GLint layer
void(* PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
void(* PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x)
void(* PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v)
#define glProgramUniformMatrix3x4fv
void(* PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
#define glBindBufferRange
void(* PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params)
GLuint GLsizei const GLuint const GLintptr * offsets
GLenum GLint GLint GLint GLint GLuint dstName
void(* PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle)
#define glGetTransformFeedbackiv
void(* PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)
#define glVertexArrayElementBuffer
#define glGetInternalformativ
void(* PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode)
void(* PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture)
void(* PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GLint GLenum GLboolean GLuint relativeoffset
void(* PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
#define glStencilMaskSeparate
void(* PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
void(* PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
#define glVertexAttribP2ui
void(* PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(* PFNGLCOMPILESHADERPROC)(GLuint shader)
void(* PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
GLint(* PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name)
void(* PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode)
const GLchar * uniformBlockName
#define glCopyTextureSubImage1D
void(* PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params)
GLsizei GLboolean transpose
void(* PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines)
void(* PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
#define glGetnCompressedTexImage
void(* PFNGLUSEPROGRAMPROC)(GLuint program)
GLboolean(* PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name)
void(* PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count)
GARCH_API PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glNamedBufferPageCommitmentARB
void(* PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params)
void(* PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param)
void(* PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y)
void(* PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
void(* PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLDELETESYNCPROC)(GLsync sync)
void(* PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
GLuint64(* PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler)
void(GL_APIENTRY * GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
GLint GLint GLint GLint GLint dstY0
void(* PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
void(* PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer)
void(* PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param)
#define glProgramUniform3iv
void(* PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
#define glProgramUniformMatrix3dv
void(* PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
GLAPI void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void(* PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLint GLsizei GLsizei height
void(* PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length)
GLAPI void GL_APIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
#define glVertexAttrib1dv
#define glVertexAttrib4ubv
GLboolean(* PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle)
#define glBindTextureUnit
void(* PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
GARCH_API PFNGLVERTEXATTRIBL1UI64VARBPROC glVertexAttribL1ui64vARB
void(* PFNGLPROVOKINGVERTEXPROC)(GLenum mode)
const GLuint * renderbuffers
GLint GLint GLint GLint GLint GLint dstX1
GLuint(* PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const *strings)
void(* PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params)
void(* PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x)
#define glShaderStorageBlockBinding
void(* PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label)
void(* PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params)
#define glClearNamedBufferData
void(* PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values)
GLAPI void GL_APIENTRY glPointSize(GLfloat size)
#define glNamedFramebufferDrawBuffer
void(* PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
#define glNamedFramebufferDrawBuffers
GLuint GLuint GLuint GLuint group_size_y
#define glTextureStorage3DMultisample
void(* PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids)
GLAPI void GL_APIENTRY glFlush(void)
#define glProgramUniformMatrix3x2dv
void(* PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params)
GARCH_API PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glMakeTextureHandleResidentARB
GLuint GLuint uniformBlockBinding
#define glProgramUniform3ui
void(* PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v)
#define glInvalidateFramebuffer
void(* PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
void(* PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src)
GLAPI void GL_APIENTRY glGetPointerv(GLenum pname, void **params)
GLint GLint GLsizei GLint GLenum GLenum type
void(* PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler)
#define glBindFragDataLocationIndexed
void(* PFNGLDISABLEPROC)(GLenum cap)
void(* PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index)
#define glReleaseShaderCompiler
void(* PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert)
#define glGetFramebufferParameteriv
GARCH_API PFNGLTEXPAGECOMMITMENTARBPROC glTexPageCommitmentARB
void(* PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value)
void(* PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
GLenum GLenum GLenum dfactorAlpha
void(* PFNGLACTIVETEXTUREPROC)(GLenum texture)
#define glGetActiveUniformBlockiv
#define glProgramUniform4fv
#define glInvalidateNamedFramebufferData
void(* PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
void(* PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index)
#define glTextureStorage3D
void(* PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor)
void(* PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
void(* PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline)
void(* PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst)
#define glTextureParameterIiv
#define glRenderbufferStorageMultisample
void(* PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
void(* PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0)
#define glGetActiveSubroutineUniformiv
#define glEndTransformFeedback
#define glGetNamedRenderbufferParameteriv
void(* PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
#define glUniformBlockBinding
void(* PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
#define glProgramUniform3i
#define glStencilFuncSeparate
void(* PFNGLMEMORYBARRIERPROC)(GLbitfield barriers)
void(* PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLenum GLenum GLenum srcAlpha
void(* PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v)
#define glDrawTransformFeedbackInstanced
GLAPI GLenum GL_APIENTRY glGetError(void)
#define glGetTransformFeedbacki64_v
#define glCompressedTexSubImage2D
void(* PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index)
#define glVertexAttrib4fv
#define glVertexAttrib2sv
void(* PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2)
void(* PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param)
GARCH_API PFNGLMINSAMPLESHADINGARBPROC glMinSampleShadingARB
void(* PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x)
GLsync(* PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_context *context, struct _cl_event *event, GLbitfield flags)
GLbitfield GLuint64 timeout
void(* PFNGLPOINTSIZEPROC)(GLfloat size)
void(* PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
void(* PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
#define glGetTextureLevelParameteriv
GLsizei GLsizei GLenum * binaryFormat
void(* PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
#define glTextureSubImage3D
void(* PFNGLDISABLEIPROC)(GLenum target, GLuint index)
#define glMapNamedBufferRange
GLAPI void GL_APIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
GLuint GLint GLboolean GLint GLenum access
#define glGetInteger64i_v
void(* PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y)
GLuint(* PFNGLCREATEPROGRAMPROC)()
GLboolean(* PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer)
void(* PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
void(* PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
#define glProgramUniformMatrix3fv
void(* PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
#define glVertexAttribI2i
GLint(* PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name)
#define glGetUniformBlockIndex
void(* PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids)
#define glProgramUniform3dv
#define glBindBuffersRange
void(* PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img)
GLuint GLint GLboolean layered
void(* PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
void(* PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value)
GLint(* PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name)
#define glProgramUniform1fv
void(* PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer)
void(* PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params)
#define glGetSubroutineUniformLocation
void(* PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* PFNGLTEXTUREBARRIERPROC)()
GLuint64(* PFNGLGETIMAGEHANDLEARBPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format)
#define glRenderbufferStorage
#define glVertexAttribI1i
#define glGetProgramInterfaceiv
GLAPI void GL_APIENTRY glPixelStoref(GLenum pname, GLfloat param)
void(* PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
void(* PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params)
const GLuint * framebuffers
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
void(* PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program)
#define glProgramUniform1ui
void(* PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index)
void(* PFNGLDRAWBUFFERPROC)(GLenum buf)
#define glDrawArraysInstanced
#define glPatchParameteri
void(* PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
GLint GLint GLsizei GLint GLenum format
void(* PFNGLCLEARPROC)(GLbitfield mask)
const GLubyte *APIENTRYP PFNGLGETSTRINGPROC(GLenum name)
void(* PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLboolean(* PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer)
GLsizei GLsizei GLchar * source
GLuint(* PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName)
#define glGetCompressedTextureImage
void(* PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params)
#define glCompressedTexSubImage3D
GARCH_API PFNGLGETIMAGEHANDLEARBPROC glGetImageHandleARB
void(* PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param)
void(* PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
void(* PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GARCH_API PFNGLNAMEDSTRINGARBPROC glNamedStringARB
GLint GLenum GLboolean GLsizei stride
void(* PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
GARCH_API PFNGLCREATESYNCFROMCLEVENTARBPROC glCreateSyncFromCLeventARB
void(* PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length)
void(* PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
#define glDrawArraysInstancedBaseInstance
#define glProgramUniformMatrix2x3dv
GLsizei const GLenum * attachments
void(* PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor)
#define glVertexArrayAttribIFormat
void(* PFNGLUNIFORM1DPROC)(GLint location, GLdouble x)
void(* PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode)
#define glScissorIndexedv
void(* PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
void(* PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data)
void(* PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
#define glSamplerParameterIiv
void(* PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
#define glBindFragDataLocation
void(* PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
#define glGetTextureSubImage
#define glClearTexSubImage
void(* PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer)
void(* PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
#define glProgramUniform3d
void(* PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params)
void(* PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params)
GARCH_API PFNGLBLENDFUNCSEPARATEIARBPROC glBlendFuncSeparateiARB
void(* PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void(* PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y)
void(* PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
#define glGetProgramPipelineiv
#define glProgramUniform2fv
#define glGenTransformFeedbacks
void(* PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
void(* PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data)
void(* PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer)
GLAPI void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
GLboolean(* PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle)
void(* PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y)
void(* PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLsizei const GLchar *const GLuint * uniformIndices
#define glGetProgramResourceLocationIndex
void(* PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params)
void(* PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
void(* PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value)
GLboolean(* PFNGLISSAMPLERPROC)(GLuint sampler)
void(* PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
#define glClearNamedBufferSubData
void(* PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
#define glTexParameterIuiv
void(* PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
GLenum GLintptr readOffset
GLboolean(* PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer)
void(* PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
GLAPI void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
#define glVertexAttribI4uiv
#define glProgramUniform1d
#define glDebugMessageControl
void(* PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
#define glProgramUniformMatrix3x2fv
void(* PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param)
void(* PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
void(* PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v)
#define glEndConditionalRender
void(* PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value)
void(* PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f)
#define glBlitNamedFramebuffer
#define glGenRenderbuffers
png_const_structrp png_const_inforp int * unit
GLfloat GLfloat GLfloat alpha
void(* PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
void(* PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v)
#define glProgramUniformMatrix2x4fv
#define glGetQueryObjectui64v
void(* PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer)
void(* PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message)
GLAPI void GL_APIENTRY glGetDoublev(GLenum pname, GLdouble *data)
void(* PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
#define glCreateTransformFeedbacks
void(* PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
#define glBlendFuncSeparate
#define glInvalidateNamedFramebufferSubData
#define glVertexAttribP1uiv
void(* PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v)
void(* PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
#define glGetBufferSubData
#define glProgramUniformMatrix4x2dv
#define glGetCompressedTextureSubImage
void(* PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0)
void(* PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
void(* PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y)
GARCH_API PFNGLISNAMEDSTRINGARBPROC glIsNamedStringARB
void(* PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
#define glClearBufferSubData
#define glGetVertexAttribIiv
#define glVertexAttrib4iv
void(* PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
void(* PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays)
#define glGetSamplerParameterfv
#define glMultiDrawElementsBaseVertex
GLuint const GLchar * name
#define glDrawTransformFeedbackStreamInstanced
GLenum GLint GLint GLint GLint srcZ
void(* PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void *img)
GARCH_API PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB
void(* PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
void(* PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data)
void(GL_APIENTRY * GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
#define glGetSamplerParameteriv
#define glDrawTransformFeedback
void(* PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer)
GLint GLenum GLboolean normalized
GLsizei GLsizei GLuint * shaders
void(* PFNGLHINTPROC)(GLenum target, GLenum mode)
#define glVertexAttribP1ui
void(* PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params)
GLsizei const GLchar *const * strings
void(* PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params)
#define glGetQueryBufferObjectuiv
void(* PFNGLFRONTFACEPROC)(GLenum mode)
#define glInvalidateTexImage
GLboolean GLboolean GLboolean b
#define glGetFragDataIndex
#define glProgramUniform4f
void(* PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids)
#define glCopyTextureSubImage3D
void(* PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v)
#define glNamedFramebufferTextureLayer
#define glUniformMatrix4x3dv
void(* PFNGLBEGINQUERYPROC)(GLenum target, GLuint id)
#define glVertexArrayVertexBuffer
GARCH_API PFNGLGETTEXTURESAMPLERHANDLEARBPROC glGetTextureSamplerHandleARB
void(* PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount)
void(* PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params)
#define glVertexAttribL4d
#define glMultiDrawElements
#define glVertexBindingDivisor
void(* PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void(* PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
#define glDepthRangeIndexed
void(* PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glVertexAttribI3uiv
void(* PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params)
void *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
#define glGetInternalformati64v
void(* PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers)
GARCH_API PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glProgramUniformHandleui64ARB
GLuint(* PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name)
#define glGetActiveUniform
#define glVertexAttribL2d
void(* PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GARCH_API PFNGLISTEXTUREHANDLERESIDENTARBPROC glIsTextureHandleResidentARB
#define glPatchParameterfv
void(* PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines)
void(* PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
#define glProgramUniform2f
void(* PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
#define glGetVertexAttribdv
#define glProgramUniform4ui
void(* PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params)
#define glGetActiveSubroutineUniformName
GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
void(* PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
void(* PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params)
#define glEndQueryIndexed
void(* PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
GLint GLsizei GLsizei instancecount
void(* PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0)
void(* PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
void(* PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param)
void(* PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value)
void(* PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v)
void(* PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(* PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLint GLint GLsizei GLsizei GLsizei depth
void(* PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
#define glCopyImageSubData
#define glProgramUniform4d
GLAPI void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GL_APIENTRY glDepthMask(GLboolean flag)
#define glVertexAttribP4uiv
void(* PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1)
void(* PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param)
#define glVertexAttribL2dv
void(* PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader)
#define glBlendEquationSeparatei
void(* PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor)
GARCH_API PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glNamedBufferPageCommitmentEXT
void(* PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v)
GLuint(* PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
void(* PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
GLenum GLint GLint * precision
#define glStencilOpSeparate
#define glVertexAttrib4sv
void(* PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
void(* PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name)
#define glProgramUniform2uiv
#define glVertexAttribI4iv
#define glGetObjectPtrLabel
void(* PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)
#define glGetShaderPrecisionFormat
void(* PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLAPI void GL_APIENTRY glFrontFace(GLenum mode)
#define glGetTextureImage
GLenum(* PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout)
void(* PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers)
void(* PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
void(* PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle)
#define glVertexAttribI2iv
void(* PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers)
void(* PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name)
#define glBindRenderbuffer
void(* PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)
#define glPrimitiveRestartIndex
void(* PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v)
#define glVertexAttribI3ui
#define glVertexAttribL1dv
void(* PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y)
#define glVertexAttribFormat
#define glProgramUniform1i
void(* PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value)
void(* PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index)
#define glGetQueryIndexediv
#define glProgramUniform1f
GLfloat GLfloat GLfloat GLfloat h
void(* PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param)
void(* PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask)
#define glGetAttachedShaders
GLenum GLuint GLenum GLuint GLuint numlevels
#define glDrawElementsIndirect
void(* PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
GLAPI const GLubyte *GL_APIENTRY glGetString(GLenum name)
GLAPI void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void(* PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
#define glFlushMappedBufferRange
GLsizeiptr const void GLenum usage
#define glGetMultisamplefv
void(* PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1)
GLAPI void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
#define glDisableVertexAttribArray
#define glUniformMatrix4fv
void(* PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines)
void(* PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
void(* PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params)
void(* PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers)
#define glClearBufferData
GLenum GLuint origtexture
GLsizei GLenum GLsizei GLsizei GLboolean fixedsamplelocations
void(* PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
void(* PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
GARCH_API PFNGLBLENDEQUATIONIARBPROC glBlendEquationiARB
void(* PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void(* PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params)
GLAPI void GL_APIENTRY glHint(GLenum target, GLenum mode)
void(* PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param)
void(* PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout)
#define glProgramUniformMatrix4fv
void(* PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
#define glVertexAttribL3d
void(* PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode)
void(* PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id)
GLAPI void GL_APIENTRY glDepthFunc(GLenum func)
#define glDeleteFramebuffers
void(* PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode)
void(* PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle)
void(* PFNGLGENERATEMIPMAPPROC)(GLenum target)
void(* PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
#define glPointParameterf
void(* PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask)
#define glInvalidateBufferSubData
#define glViewportIndexedf
void(* PFNGLBUFFERPAGECOMMITMENTARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit)
void(* PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)
void(* PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
GLint GLint GLsizei GLint border
#define glGetVertexAttribPointerv
void(* PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value)
void(* PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value)
#define glBindVertexBuffer
void(* PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
GLsizei const GLchar *const GLenum bufferMode
void(* PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures)
GLenum GLenum renderbuffertarget
void(* PFNGLUNIFORM1IPROC)(GLint location, GLint v0)
GARCH_API PFNGLCOMPILESHADERINCLUDEARBPROC glCompileShaderIncludeARB
void(* PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
void(* PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params)
void(* PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GLAPI void GL_APIENTRY glEnable(GLenum cap)
#define glGetQueryBufferObjectiv
void(* PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data)
GLenum GLsizei GLsizei GLint * values
GLuint(* PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
#define glGetFragDataLocation
void(* PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value)
#define glBindFramebuffer
GLAPI void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *data)
#define glVertexAttribL1d
#define glVertexArrayAttribFormat
void(* PFNGLDELETESHADERPROC)(GLuint shader)
void(* PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
void(* PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1)
void(* PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value)
#define glVertexAttrib3sv
GLAPI void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
#define glGetFramebufferAttachmentParameteriv
void(* PFNGLCLEARSTENCILPROC)(GLint s)
#define glGetUniformSubroutineuiv
#define glValidateProgramPipeline
#define glProgramUniform1uiv
void(* PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param)
GARCH_API PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glMakeImageHandleNonResidentARB
void(* PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
#define glVertexAttribI2uiv
void(* PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
void(* PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex)
void(* PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v)
void(* PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v)
#define glDeleteRenderbuffers
void(* PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
#define glDisableVertexArrayAttrib
void(* PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
#define glGetBufferParameteriv
void(* PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v)
#define glNamedFramebufferRenderbuffer
GLAPI void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
#define glGetNamedFramebufferAttachmentParameteriv
void(* PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v)
#define glCompressedTexSubImage1D
void(* PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline)
void(* PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers)
GARCH_API PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glMultiDrawElementsIndirectCountARB
#define glGetNamedBufferParameteriv
GLenum GLenum GLenum GLenum dstAlpha
#define glUseProgramStages
GLuint GLuint GLuint group_size_x
GARCH_API PFNGLDELETENAMEDSTRINGARBPROC glDeleteNamedStringARB
void(* PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs)
void(* PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params)
#define glGenerateTextureMipmap
#define glVertexAttribL4dv
void(* PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
void(* PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
void(* PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments)
#define glProgramParameteri
void(* PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param)
GLenum(* PFNGLGETGRAPHICSRESETSTATUSPROC)()
GLAPI void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
#define glValidateProgram
void *APIENTRYP PFNGLMAPNAMEDBUFFERPROC(GLuint buffer, GLenum access)
#define glBindAttribLocation
void(* PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
void(* PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value)
#define glBindVertexBuffers
#define glGetActiveUniformBlockName
#define glVertexAttrib4Nbv
void(* PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
#define glBindTransformFeedback
void(* PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
void(* PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
void(* PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value)
void(* PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
#define glUniformMatrix3fv
void(* PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers)
void(* PFNGLDEPTHMASKPROC)(GLboolean flag)
#define glSamplerParameterf
#define glGetProgramResourceLocation
#define glVertexAttrib2dv
#define glViewportIndexedfv
void(* PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer)
void(* PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures)
#define glVertexAttribI1ui
#define glProgramUniform4dv
void(* PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
#define glGetNamedBufferSubData
void(* PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f)
#define glProgramUniform3f
void(* PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(* PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access)
void(* PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y)
void(* PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers)
GLenum GLuint GLenum GLuint GLuint GLuint minlayer
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
#define glUniformMatrix2x4dv
void(* PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param)
#define glTexStorage3DMultisample
void(* PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params)
void(* PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v)
#define glCreateVertexArrays
void(* PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void(* PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)
void(* PFNGLBINDVERTEXARRAYPROC)(GLuint array)
void(* PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GARCH_API PFNGLBLENDEQUATIONSEPARATEIARBPROC glBlendEquationSeparateiARB
void(* PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
#define glPointParameterfv
#define glEnableVertexArrayAttrib
#define glDrawElementsInstancedBaseVertex
#define glGetQueryObjectuiv
void(* PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1)
void(* PFNGLPOPDEBUGGROUPPROC)()
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
void(* PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
GLAPI void GL_APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
#define glProgramUniform3uiv
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
#define glGetActiveSubroutineName
void(* PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
void(* PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v)
void(* PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(* PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
GLAPI void GL_APIENTRY glDepthRange(GLdouble near, GLdouble far)
GLint GLint GLint GLint GLint GLint GLint dstY1
void(* PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(* PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
GLenum(* PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
GARCH_API PFNGLISIMAGEHANDLERESIDENTARBPROC glIsImageHandleResidentARB
void(* PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val)
GLAPI void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
void(* PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
GLAPI void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
void(* PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader)
void(* PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers)
void(* PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string)
GLint const GLchar GLint stringlen
#define glTransformFeedbackBufferBase
#define glResumeTransformFeedback
GLuint GLuint num_groups_z
#define glProgramUniformMatrix4x3dv
#define glGetProgramBinary
void(* PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params)
void(* PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
GLubyte GLubyte GLubyte GLubyte w
#define glTexImage3DMultisample
#define glGetSamplerParameterIiv
#define glVertexAttrib1sv
#define glVertexAttribI4ui
#define glProgramUniformMatrix2x3fv
void(* PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
GLAPI void GL_APIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
#define glGetTextureParameteriv
void(* PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v)
#define glActiveShaderProgram
#define glFramebufferTexture1D
#define glVertexAttribIFormat
GLAPI void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
void(* PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glVertexAttribIPointer
GLint(* PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name)
#define glDrawElementsInstanced
#define glTextureParameterf
#define glDispatchComputeIndirect
#define glVertexAttrib1fv
#define glGetActiveUniformsiv
#define glVertexAttrib4uiv
void(* PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth)
GLAPI void GL_APIENTRY glCullFace(GLenum mode)
GLboolean(* PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline)
#define glDrawRangeElementsBaseVertex
void(* PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void(* PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v)
void(* PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
void(* PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
void(* PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
#define glVertexAttribI4i
#define glMemoryBarrierByRegion
#define glGetActiveAtomicCounterBufferiv
#define glVertexAttribLPointer
GLsizei GLenum GLenum * types
void(* PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id)
GLenum(* PFNGLGETGRAPHICSRESETSTATUSARBPROC)()
#define glTextureSubImage1D
#define glVertexAttrib4Nusv
void(* PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
GLuint(* PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name)
void(* PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
GLAPI void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLboolean resident
void(* PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params)
void(* PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
void(* PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v)
void(* PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels)
void(* PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param)
void(* PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
GLint GLfloat GLint stencil
void(* PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value)
GARCH_API PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB
void(* PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
void(* PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers)
void(* PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
#define glTextureBufferRange
GLAPI void GL_APIENTRY glClearStencil(GLint s)
void(* PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height)
#define glDeleteProgramPipelines
#define glVertexAttribI2ui
void(* PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT *params)
void(* PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
void(* PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)
void(* PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
#define glCopyNamedBufferSubData
void(* PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
#define glNamedFramebufferParameteri
#define glProgramUniform1dv
void(* PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(* PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value)
GLint GLsizei GLsizei GLuint baseinstance
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
void(* PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers)
#define glFlushMappedNamedBufferRange
#define glDrawTransformFeedbackStream
void(* PFNGLBLENDEQUATIONPROC)(GLenum mode)
#define glProvokingVertex
#define glInvalidateTexSubImage
#define glGetQueryBufferObjecti64v
void(* PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v)
GLenum GLint GLint GLint srcY
void(* PFNGLRELEASESHADERCOMPILERPROC)()
void(* PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(* PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GLboolean(* PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id)
void(* PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v)
void(* PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst)
#define glCheckFramebufferStatus
#define glGetRenderbufferParameteriv
void(* PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param)
void(* PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar *const *path, const GLint *length)
GARCH_API PFNGLGETNUNIFORMIVARBPROC glGetnUniformivARB
void(* PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
GLint(* PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name)
void(* PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string)
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
void(* PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
#define glGetProgramStageiv
void(* PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
#define glPointParameteri
#define glVertexAttribI1iv
void(* PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
#define glMultiDrawElementsIndirect
void(* PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f)
#define glGetUniformIndices
#define glClearNamedFramebufferiv
void(* PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
void(* PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
GLboolean(* PFNGLISENABLEDIPROC)(GLenum target, GLuint index)
void(* PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value)
void(* PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param)
void(* PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
#define glBindProgramPipeline
png_structrp int png_fixed_point red
void(* PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
void(* PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void(* PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params)
GLAPI void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures)
#define glVertexAttrib4usv
const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)
#define glSamplerParameteri
#define glBindImageTextures
GARCH_API PFNGLBLENDFUNCIARBPROC glBlendFunciARB
void(* PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params)
#define glGetVertexArrayIndexed64iv
void(* PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLAPI void GL_APIENTRY glDrawBuffer(GLenum buf)
GLAPI void GL_APIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void(* PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v)
void(* PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params)
#define glVertexArrayVertexBuffers
#define glGenVertexArrays
#define glGetVertexArrayiv
void(* PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(* PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name)
GARCH_API PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB
GLbitfield GLuint program
GLint GLint GLint GLint zoffset
#define glUniformMatrix3x2dv
#define glVertexAttribPointer
void(* PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers)
#define glVertexAttribP4ui
GLuint GLsizei GLsizei GLchar * uniformName
#define glTextureStorage2DMultisample
#define glVertexAttribI4bv
void(* PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v)
void(* PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs)
#define glVertexAttribL3dv
void(* PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height)
void(* PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value)
void(* PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params)
#define glCompressedTextureSubImage2D
void(* PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params)
void(* PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
void(* PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
GLboolean(* PFNGLISBUFFERPROC)(GLuint buffer)
void(* PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass)
void(* PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures)
#define glGetVertexAttribIuiv
#define glUniformMatrix2x3dv
void(* PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays)
void(* PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GLAPI void GL_APIENTRY glStencilMask(GLuint mask)
void(* PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
#define glVertexAttribI4ubv
#define glGetProgramResourceName
const GLuint GLenum binaryformat
void(* PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
void(* PFNGLMINSAMPLESHADINGPROC)(GLfloat value)
GLAPI GLboolean GL_APIENTRY glIsTexture(GLuint texture)
const GLint const GLsizei GLsizei drawcount
GLsizei const GLuint const GLintptr const GLsizei * strides
#define glGetActiveUniformName
void(* PFNGLENABLEIPROC)(GLenum target, GLuint index)
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
#define glProgramUniform2d
GLuint64(* PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture)
void(* PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z)
#define glGetNamedBufferParameteri64v
void(* PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
#define glGetProgramInfoLog
void(* PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers)
GLAPI void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
#define glDrawElementsInstancedBaseVertexBaseInstance
#define glProgramUniform4uiv
void(* PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
GLAPI void GL_APIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void(* PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values)
GLAPI void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
#define glTransformFeedbackBufferRange
GLenum GLuint GLsizei const GLenum * props
#define glProgramUniformMatrix4x2fv
void(* PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params)
void(* PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
void(* PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
GLintptr GLintptr GLsizei maxdrawcount
GARCH_API PFNGLUNIFORMHANDLEUI64ARBPROC glUniformHandleui64ARB
#define glGetQueryObjectiv
void(* PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x)
#define glNamedFramebufferTexture
#define glNamedBufferData
GARCH_API PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glMultiDrawArraysIndirectCountARB
void(* PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids)