27 #error OpenGL header already included, remove this include, glad already provides it
31 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
32 #define APIENTRY __stdcall
39 #define APIENTRYP APIENTRY *
43 #define GLAPIENTRY APIENTRY
55 typedef void* (* GLADloadproc)(
const char *
name);
58 # if defined(GLAD_GLAPI_EXPORT)
59 # if defined(_WIN32) || defined(__CYGWIN__)
60 # if defined(GLAD_GLAPI_EXPORT_BUILD)
61 # if defined(__GNUC__)
62 # define GLAPI __attribute__ ((dllexport)) extern
64 # define GLAPI __declspec(dllexport) extern
67 # if defined(__GNUC__)
68 # define GLAPI __attribute__ ((dllimport)) extern
70 # define GLAPI __declspec(dllimport) extern
73 # elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
74 # define GLAPI __attribute__ ((visibility ("default"))) extern
136 #define GL_DEPTH_BUFFER_BIT 0x00000100
137 #define GL_STENCIL_BUFFER_BIT 0x00000400
138 #define GL_COLOR_BUFFER_BIT 0x00004000
141 #define GL_POINTS 0x0000
142 #define GL_LINES 0x0001
143 #define GL_LINE_LOOP 0x0002
144 #define GL_LINE_STRIP 0x0003
145 #define GL_TRIANGLES 0x0004
146 #define GL_TRIANGLE_STRIP 0x0005
147 #define GL_TRIANGLE_FAN 0x0006
148 #define GL_QUADS 0x0007
149 #define GL_NEVER 0x0200
150 #define GL_LESS 0x0201
151 #define GL_EQUAL 0x0202
152 #define GL_LEQUAL 0x0203
153 #define GL_GREATER 0x0204
154 #define GL_NOTEQUAL 0x0205
155 #define GL_GEQUAL 0x0206
156 #define GL_ALWAYS 0x0207
159 #define GL_SRC_COLOR 0x0300
160 #define GL_ONE_MINUS_SRC_COLOR 0x0301
161 #define GL_SRC_ALPHA 0x0302
162 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
163 #define GL_DST_ALPHA 0x0304
164 #define GL_ONE_MINUS_DST_ALPHA 0x0305
165 #define GL_DST_COLOR 0x0306
166 #define GL_ONE_MINUS_DST_COLOR 0x0307
167 #define GL_SRC_ALPHA_SATURATE 0x0308
169 #define GL_FRONT_LEFT 0x0400
170 #define GL_FRONT_RIGHT 0x0401
171 #define GL_BACK_LEFT 0x0402
172 #define GL_BACK_RIGHT 0x0403
173 #define GL_FRONT 0x0404
174 #define GL_BACK 0x0405
175 #define GL_LEFT 0x0406
176 #define GL_RIGHT 0x0407
177 #define GL_FRONT_AND_BACK 0x0408
178 #define GL_NO_ERROR 0
179 #define GL_INVALID_ENUM 0x0500
180 #define GL_INVALID_VALUE 0x0501
181 #define GL_INVALID_OPERATION 0x0502
182 #define GL_OUT_OF_MEMORY 0x0505
184 #define GL_CCW 0x0901
185 #define GL_POINT_SIZE 0x0B11
186 #define GL_POINT_SIZE_RANGE 0x0B12
187 #define GL_POINT_SIZE_GRANULARITY 0x0B13
188 #define GL_LINE_SMOOTH 0x0B20
189 #define GL_LINE_WIDTH 0x0B21
190 #define GL_LINE_WIDTH_RANGE 0x0B22
191 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
192 #define GL_POLYGON_MODE 0x0B40
193 #define GL_POLYGON_SMOOTH 0x0B41
194 #define GL_CULL_FACE 0x0B44
195 #define GL_CULL_FACE_MODE 0x0B45
196 #define GL_FRONT_FACE 0x0B46
197 #define GL_DEPTH_RANGE 0x0B70
198 #define GL_DEPTH_TEST 0x0B71
199 #define GL_DEPTH_WRITEMASK 0x0B72
200 #define GL_DEPTH_CLEAR_VALUE 0x0B73
201 #define GL_DEPTH_FUNC 0x0B74
202 #define GL_STENCIL_TEST 0x0B90
203 #define GL_STENCIL_CLEAR_VALUE 0x0B91
204 #define GL_STENCIL_FUNC 0x0B92
205 #define GL_STENCIL_VALUE_MASK 0x0B93
206 #define GL_STENCIL_FAIL 0x0B94
207 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
208 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
209 #define GL_STENCIL_REF 0x0B97
210 #define GL_STENCIL_WRITEMASK 0x0B98
211 #define GL_VIEWPORT 0x0BA2
212 #define GL_DITHER 0x0BD0
213 #define GL_BLEND_DST 0x0BE0
214 #define GL_BLEND_SRC 0x0BE1
215 #define GL_BLEND 0x0BE2
216 #define GL_LOGIC_OP_MODE 0x0BF0
217 #define GL_DRAW_BUFFER 0x0C01
218 #define GL_READ_BUFFER 0x0C02
219 #define GL_SCISSOR_BOX 0x0C10
220 #define GL_SCISSOR_TEST 0x0C11
221 #define GL_COLOR_CLEAR_VALUE 0x0C22
222 #define GL_COLOR_WRITEMASK 0x0C23
223 #define GL_DOUBLEBUFFER 0x0C32
224 #define GL_STEREO 0x0C33
225 #define GL_LINE_SMOOTH_HINT 0x0C52
226 #define GL_POLYGON_SMOOTH_HINT 0x0C53
227 #define GL_UNPACK_SWAP_BYTES 0x0CF0
228 #define GL_UNPACK_LSB_FIRST 0x0CF1
229 #define GL_UNPACK_ROW_LENGTH 0x0CF2
230 #define GL_UNPACK_SKIP_ROWS 0x0CF3
231 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
232 #define GL_UNPACK_ALIGNMENT 0x0CF5
233 #define GL_PACK_SWAP_BYTES 0x0D00
234 #define GL_PACK_LSB_FIRST 0x0D01
235 #define GL_PACK_ROW_LENGTH 0x0D02
236 #define GL_PACK_SKIP_ROWS 0x0D03
237 #define GL_PACK_SKIP_PIXELS 0x0D04
238 #define GL_PACK_ALIGNMENT 0x0D05
239 #define GL_MAX_TEXTURE_SIZE 0x0D33
240 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
241 #define GL_SUBPIXEL_BITS 0x0D50
242 #define GL_TEXTURE_1D 0x0DE0
243 #define GL_TEXTURE_2D 0x0DE1
244 #define GL_TEXTURE_WIDTH 0x1000
245 #define GL_TEXTURE_HEIGHT 0x1001
246 #define GL_TEXTURE_BORDER_COLOR 0x1004
247 #define GL_DONT_CARE 0x1100
248 #define GL_FASTEST 0x1101
249 #define GL_NICEST 0x1102
250 #define GL_BYTE 0x1400
251 #define GL_UNSIGNED_BYTE 0x1401
252 #define GL_SHORT 0x1402
253 #define GL_UNSIGNED_SHORT 0x1403
254 #define GL_INT 0x1404
255 #define GL_UNSIGNED_INT 0x1405
256 #define GL_FLOAT 0x1406
257 #define GL_STACK_OVERFLOW 0x0503
258 #define GL_STACK_UNDERFLOW 0x0504
259 #define GL_CLEAR 0x1500
260 #define GL_AND 0x1501
261 #define GL_AND_REVERSE 0x1502
262 #define GL_COPY 0x1503
263 #define GL_AND_INVERTED 0x1504
264 #define GL_NOOP 0x1505
265 #define GL_XOR 0x1506
267 #define GL_NOR 0x1508
268 #define GL_EQUIV 0x1509
269 #define GL_INVERT 0x150A
270 #define GL_OR_REVERSE 0x150B
271 #define GL_COPY_INVERTED 0x150C
272 #define GL_OR_INVERTED 0x150D
273 #define GL_NAND 0x150E
274 #define GL_SET 0x150F
275 #define GL_TEXTURE 0x1702
276 #define GL_COLOR 0x1800
277 #define GL_DEPTH 0x1801
278 #define GL_STENCIL 0x1802
279 #define GL_STENCIL_INDEX 0x1901
280 #define GL_DEPTH_COMPONENT 0x1902
281 #define GL_RED 0x1903
282 #define GL_GREEN 0x1904
283 #define GL_BLUE 0x1905
284 #define GL_ALPHA 0x1906
285 #define GL_RGB 0x1907
286 #define GL_RGBA 0x1908
287 #define GL_POINT 0x1B00
288 #define GL_LINE 0x1B01
289 #define GL_FILL 0x1B02
290 #define GL_KEEP 0x1E00
291 #define GL_REPLACE 0x1E01
292 #define GL_INCR 0x1E02
293 #define GL_DECR 0x1E03
294 #define GL_VENDOR 0x1F00
295 #define GL_RENDERER 0x1F01
296 #define GL_VERSION 0x1F02
297 #define GL_EXTENSIONS 0x1F03
298 #define GL_NEAREST 0x2600
299 #define GL_LINEAR 0x2601
300 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
301 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
302 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
303 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
304 #define GL_TEXTURE_MAG_FILTER 0x2800
305 #define GL_TEXTURE_MIN_FILTER 0x2801
306 #define GL_TEXTURE_WRAP_S 0x2802
307 #define GL_TEXTURE_WRAP_T 0x2803
308 #define GL_REPEAT 0x2901
309 #define GL_CURRENT_BIT 0x00000001
310 #define GL_POINT_BIT 0x00000002
311 #define GL_LINE_BIT 0x00000004
312 #define GL_POLYGON_BIT 0x00000008
313 #define GL_POLYGON_STIPPLE_BIT 0x00000010
314 #define GL_PIXEL_MODE_BIT 0x00000020
315 #define GL_LIGHTING_BIT 0x00000040
316 #define GL_FOG_BIT 0x00000080
317 #define GL_ACCUM_BUFFER_BIT 0x00000200
318 #define GL_VIEWPORT_BIT 0x00000800
319 #define GL_TRANSFORM_BIT 0x00001000
320 #define GL_ENABLE_BIT 0x00002000
321 #define GL_HINT_BIT 0x00008000
322 #define GL_EVAL_BIT 0x00010000
323 #define GL_LIST_BIT 0x00020000
324 #define GL_TEXTURE_BIT 0x00040000
325 #define GL_SCISSOR_BIT 0x00080000
326 #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
327 #define GL_QUAD_STRIP 0x0008
328 #define GL_POLYGON 0x0009
329 #define GL_ACCUM 0x0100
330 #define GL_LOAD 0x0101
331 #define GL_RETURN 0x0102
332 #define GL_MULT 0x0103
333 #define GL_ADD 0x0104
334 #define GL_AUX0 0x0409
335 #define GL_AUX1 0x040A
336 #define GL_AUX2 0x040B
337 #define GL_AUX3 0x040C
340 #define GL_3D_COLOR 0x0602
341 #define GL_3D_COLOR_TEXTURE 0x0603
342 #define GL_4D_COLOR_TEXTURE 0x0604
343 #define GL_PASS_THROUGH_TOKEN 0x0700
344 #define GL_POINT_TOKEN 0x0701
345 #define GL_LINE_TOKEN 0x0702
346 #define GL_POLYGON_TOKEN 0x0703
347 #define GL_BITMAP_TOKEN 0x0704
348 #define GL_DRAW_PIXEL_TOKEN 0x0705
349 #define GL_COPY_PIXEL_TOKEN 0x0706
350 #define GL_LINE_RESET_TOKEN 0x0707
351 #define GL_EXP 0x0800
352 #define GL_EXP2 0x0801
353 #define GL_COEFF 0x0A00
354 #define GL_ORDER 0x0A01
355 #define GL_DOMAIN 0x0A02
356 #define GL_PIXEL_MAP_I_TO_I 0x0C70
357 #define GL_PIXEL_MAP_S_TO_S 0x0C71
358 #define GL_PIXEL_MAP_I_TO_R 0x0C72
359 #define GL_PIXEL_MAP_I_TO_G 0x0C73
360 #define GL_PIXEL_MAP_I_TO_B 0x0C74
361 #define GL_PIXEL_MAP_I_TO_A 0x0C75
362 #define GL_PIXEL_MAP_R_TO_R 0x0C76
363 #define GL_PIXEL_MAP_G_TO_G 0x0C77
364 #define GL_PIXEL_MAP_B_TO_B 0x0C78
365 #define GL_PIXEL_MAP_A_TO_A 0x0C79
366 #define GL_CURRENT_COLOR 0x0B00
367 #define GL_CURRENT_INDEX 0x0B01
368 #define GL_CURRENT_NORMAL 0x0B02
369 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
370 #define GL_CURRENT_RASTER_COLOR 0x0B04
371 #define GL_CURRENT_RASTER_INDEX 0x0B05
372 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
373 #define GL_CURRENT_RASTER_POSITION 0x0B07
374 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
375 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
376 #define GL_POINT_SMOOTH 0x0B10
377 #define GL_LINE_STIPPLE 0x0B24
378 #define GL_LINE_STIPPLE_PATTERN 0x0B25
379 #define GL_LINE_STIPPLE_REPEAT 0x0B26
380 #define GL_LIST_MODE 0x0B30
381 #define GL_MAX_LIST_NESTING 0x0B31
382 #define GL_LIST_BASE 0x0B32
383 #define GL_LIST_INDEX 0x0B33
384 #define GL_POLYGON_STIPPLE 0x0B42
385 #define GL_EDGE_FLAG 0x0B43
386 #define GL_LIGHTING 0x0B50
387 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
388 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
389 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
390 #define GL_SHADE_MODEL 0x0B54
391 #define GL_COLOR_MATERIAL_FACE 0x0B55
392 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
393 #define GL_COLOR_MATERIAL 0x0B57
394 #define GL_FOG 0x0B60
395 #define GL_FOG_INDEX 0x0B61
396 #define GL_FOG_DENSITY 0x0B62
397 #define GL_FOG_START 0x0B63
398 #define GL_FOG_END 0x0B64
399 #define GL_FOG_MODE 0x0B65
400 #define GL_FOG_COLOR 0x0B66
401 #define GL_ACCUM_CLEAR_VALUE 0x0B80
402 #define GL_MATRIX_MODE 0x0BA0
403 #define GL_NORMALIZE 0x0BA1
404 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
405 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
406 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
407 #define GL_MODELVIEW_MATRIX 0x0BA6
408 #define GL_PROJECTION_MATRIX 0x0BA7
409 #define GL_TEXTURE_MATRIX 0x0BA8
410 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
411 #define GL_ALPHA_TEST 0x0BC0
412 #define GL_ALPHA_TEST_FUNC 0x0BC1
413 #define GL_ALPHA_TEST_REF 0x0BC2
414 #define GL_LOGIC_OP 0x0BF1
415 #define GL_AUX_BUFFERS 0x0C00
416 #define GL_INDEX_CLEAR_VALUE 0x0C20
417 #define GL_INDEX_WRITEMASK 0x0C21
418 #define GL_INDEX_MODE 0x0C30
419 #define GL_RGBA_MODE 0x0C31
420 #define GL_RENDER_MODE 0x0C40
421 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
422 #define GL_POINT_SMOOTH_HINT 0x0C51
423 #define GL_FOG_HINT 0x0C54
424 #define GL_TEXTURE_GEN_S 0x0C60
425 #define GL_TEXTURE_GEN_T 0x0C61
426 #define GL_TEXTURE_GEN_R 0x0C62
427 #define GL_TEXTURE_GEN_Q 0x0C63
428 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
429 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
430 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
431 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
432 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
433 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
434 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
435 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
436 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
437 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
438 #define GL_MAP_COLOR 0x0D10
439 #define GL_MAP_STENCIL 0x0D11
440 #define GL_INDEX_SHIFT 0x0D12
441 #define GL_INDEX_OFFSET 0x0D13
442 #define GL_RED_SCALE 0x0D14
443 #define GL_RED_BIAS 0x0D15
444 #define GL_ZOOM_X 0x0D16
445 #define GL_ZOOM_Y 0x0D17
446 #define GL_GREEN_SCALE 0x0D18
447 #define GL_GREEN_BIAS 0x0D19
448 #define GL_BLUE_SCALE 0x0D1A
449 #define GL_BLUE_BIAS 0x0D1B
450 #define GL_ALPHA_SCALE 0x0D1C
451 #define GL_ALPHA_BIAS 0x0D1D
452 #define GL_DEPTH_SCALE 0x0D1E
453 #define GL_DEPTH_BIAS 0x0D1F
454 #define GL_MAX_EVAL_ORDER 0x0D30
455 #define GL_MAX_LIGHTS 0x0D31
456 #define GL_MAX_CLIP_PLANES 0x0D32
457 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
458 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
459 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
460 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
461 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
462 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
463 #define GL_INDEX_BITS 0x0D51
464 #define GL_RED_BITS 0x0D52
465 #define GL_GREEN_BITS 0x0D53
466 #define GL_BLUE_BITS 0x0D54
467 #define GL_ALPHA_BITS 0x0D55
468 #define GL_DEPTH_BITS 0x0D56
469 #define GL_STENCIL_BITS 0x0D57
470 #define GL_ACCUM_RED_BITS 0x0D58
471 #define GL_ACCUM_GREEN_BITS 0x0D59
472 #define GL_ACCUM_BLUE_BITS 0x0D5A
473 #define GL_ACCUM_ALPHA_BITS 0x0D5B
474 #define GL_NAME_STACK_DEPTH 0x0D70
475 #define GL_AUTO_NORMAL 0x0D80
476 #define GL_MAP1_COLOR_4 0x0D90
477 #define GL_MAP1_INDEX 0x0D91
478 #define GL_MAP1_NORMAL 0x0D92
479 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
480 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
481 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
482 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
483 #define GL_MAP1_VERTEX_3 0x0D97
484 #define GL_MAP1_VERTEX_4 0x0D98
485 #define GL_MAP2_COLOR_4 0x0DB0
486 #define GL_MAP2_INDEX 0x0DB1
487 #define GL_MAP2_NORMAL 0x0DB2
488 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
489 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
490 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
491 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
492 #define GL_MAP2_VERTEX_3 0x0DB7
493 #define GL_MAP2_VERTEX_4 0x0DB8
494 #define GL_MAP1_GRID_DOMAIN 0x0DD0
495 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
496 #define GL_MAP2_GRID_DOMAIN 0x0DD2
497 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
498 #define GL_TEXTURE_COMPONENTS 0x1003
499 #define GL_TEXTURE_BORDER 0x1005
500 #define GL_AMBIENT 0x1200
501 #define GL_DIFFUSE 0x1201
502 #define GL_SPECULAR 0x1202
503 #define GL_POSITION 0x1203
504 #define GL_SPOT_DIRECTION 0x1204
505 #define GL_SPOT_EXPONENT 0x1205
506 #define GL_SPOT_CUTOFF 0x1206
507 #define GL_CONSTANT_ATTENUATION 0x1207
508 #define GL_LINEAR_ATTENUATION 0x1208
509 #define GL_QUADRATIC_ATTENUATION 0x1209
510 #define GL_COMPILE 0x1300
511 #define GL_COMPILE_AND_EXECUTE 0x1301
512 #define GL_2_BYTES 0x1407
513 #define GL_3_BYTES 0x1408
514 #define GL_4_BYTES 0x1409
515 #define GL_EMISSION 0x1600
516 #define GL_SHININESS 0x1601
517 #define GL_AMBIENT_AND_DIFFUSE 0x1602
518 #define GL_COLOR_INDEXES 0x1603
519 #define GL_MODELVIEW 0x1700
520 #define GL_PROJECTION 0x1701
521 #define GL_COLOR_INDEX 0x1900
522 #define GL_LUMINANCE 0x1909
523 #define GL_LUMINANCE_ALPHA 0x190A
524 #define GL_BITMAP 0x1A00
525 #define GL_RENDER 0x1C00
526 #define GL_FEEDBACK 0x1C01
527 #define GL_SELECT 0x1C02
528 #define GL_FLAT 0x1D00
529 #define GL_SMOOTH 0x1D01
534 #define GL_MODULATE 0x2100
535 #define GL_DECAL 0x2101
536 #define GL_TEXTURE_ENV_MODE 0x2200
537 #define GL_TEXTURE_ENV_COLOR 0x2201
538 #define GL_TEXTURE_ENV 0x2300
539 #define GL_EYE_LINEAR 0x2400
540 #define GL_OBJECT_LINEAR 0x2401
541 #define GL_SPHERE_MAP 0x2402
542 #define GL_TEXTURE_GEN_MODE 0x2500
543 #define GL_OBJECT_PLANE 0x2501
544 #define GL_EYE_PLANE 0x2502
545 #define GL_CLAMP 0x2900
546 #define GL_CLIP_PLANE0 0x3000
547 #define GL_CLIP_PLANE1 0x3001
548 #define GL_CLIP_PLANE2 0x3002
549 #define GL_CLIP_PLANE3 0x3003
550 #define GL_CLIP_PLANE4 0x3004
551 #define GL_CLIP_PLANE5 0x3005
552 #define GL_LIGHT0 0x4000
553 #define GL_LIGHT1 0x4001
554 #define GL_LIGHT2 0x4002
555 #define GL_LIGHT3 0x4003
556 #define GL_LIGHT4 0x4004
557 #define GL_LIGHT5 0x4005
558 #define GL_LIGHT6 0x4006
559 #define GL_LIGHT7 0x4007
560 #define GL_COLOR_LOGIC_OP 0x0BF2
561 #define GL_POLYGON_OFFSET_UNITS 0x2A00
562 #define GL_POLYGON_OFFSET_POINT 0x2A01
563 #define GL_POLYGON_OFFSET_LINE 0x2A02
564 #define GL_POLYGON_OFFSET_FILL 0x8037
565 #define GL_POLYGON_OFFSET_FACTOR 0x8038
566 #define GL_TEXTURE_BINDING_1D 0x8068
567 #define GL_TEXTURE_BINDING_2D 0x8069
568 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
569 #define GL_TEXTURE_RED_SIZE 0x805C
570 #define GL_TEXTURE_GREEN_SIZE 0x805D
571 #define GL_TEXTURE_BLUE_SIZE 0x805E
572 #define GL_TEXTURE_ALPHA_SIZE 0x805F
573 #define GL_DOUBLE 0x140A
574 #define GL_PROXY_TEXTURE_1D 0x8063
575 #define GL_PROXY_TEXTURE_2D 0x8064
576 #define GL_R3_G3_B2 0x2A10
577 #define GL_RGB4 0x804F
578 #define GL_RGB5 0x8050
579 #define GL_RGB8 0x8051
580 #define GL_RGB10 0x8052
581 #define GL_RGB12 0x8053
582 #define GL_RGB16 0x8054
583 #define GL_RGBA2 0x8055
584 #define GL_RGBA4 0x8056
585 #define GL_RGB5_A1 0x8057
586 #define GL_RGBA8 0x8058
587 #define GL_RGB10_A2 0x8059
588 #define GL_RGBA12 0x805A
589 #define GL_RGBA16 0x805B
590 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
591 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
592 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
593 #define GL_VERTEX_ARRAY_POINTER 0x808E
594 #define GL_NORMAL_ARRAY_POINTER 0x808F
595 #define GL_COLOR_ARRAY_POINTER 0x8090
596 #define GL_INDEX_ARRAY_POINTER 0x8091
597 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
598 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
599 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
600 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
601 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
602 #define GL_INDEX_LOGIC_OP 0x0BF1
603 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
604 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
605 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
606 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
607 #define GL_VERTEX_ARRAY 0x8074
608 #define GL_NORMAL_ARRAY 0x8075
609 #define GL_COLOR_ARRAY 0x8076
610 #define GL_INDEX_ARRAY 0x8077
611 #define GL_TEXTURE_COORD_ARRAY 0x8078
612 #define GL_EDGE_FLAG_ARRAY 0x8079
613 #define GL_VERTEX_ARRAY_SIZE 0x807A
614 #define GL_VERTEX_ARRAY_TYPE 0x807B
615 #define GL_VERTEX_ARRAY_STRIDE 0x807C
616 #define GL_NORMAL_ARRAY_TYPE 0x807E
617 #define GL_NORMAL_ARRAY_STRIDE 0x807F
618 #define GL_COLOR_ARRAY_SIZE 0x8081
619 #define GL_COLOR_ARRAY_TYPE 0x8082
620 #define GL_COLOR_ARRAY_STRIDE 0x8083
621 #define GL_INDEX_ARRAY_TYPE 0x8085
622 #define GL_INDEX_ARRAY_STRIDE 0x8086
623 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
624 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
625 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
626 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
627 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
628 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
629 #define GL_TEXTURE_PRIORITY 0x8066
630 #define GL_TEXTURE_RESIDENT 0x8067
631 #define GL_ALPHA4 0x803B
632 #define GL_ALPHA8 0x803C
633 #define GL_ALPHA12 0x803D
634 #define GL_ALPHA16 0x803E
635 #define GL_LUMINANCE4 0x803F
636 #define GL_LUMINANCE8 0x8040
637 #define GL_LUMINANCE12 0x8041
638 #define GL_LUMINANCE16 0x8042
639 #define GL_LUMINANCE4_ALPHA4 0x8043
640 #define GL_LUMINANCE6_ALPHA2 0x8044
641 #define GL_LUMINANCE8_ALPHA8 0x8045
642 #define GL_LUMINANCE12_ALPHA4 0x8046
643 #define GL_LUMINANCE12_ALPHA12 0x8047
644 #define GL_LUMINANCE16_ALPHA16 0x8048
645 #define GL_INTENSITY 0x8049
646 #define GL_INTENSITY4 0x804A
647 #define GL_INTENSITY8 0x804B
648 #define GL_INTENSITY12 0x804C
649 #define GL_INTENSITY16 0x804D
650 #define GL_V2F 0x2A20
651 #define GL_V3F 0x2A21
652 #define GL_C4UB_V2F 0x2A22
653 #define GL_C4UB_V3F 0x2A23
654 #define GL_C3F_V3F 0x2A24
655 #define GL_N3F_V3F 0x2A25
656 #define GL_C4F_N3F_V3F 0x2A26
657 #define GL_T2F_V3F 0x2A27
658 #define GL_T4F_V4F 0x2A28
659 #define GL_T2F_C4UB_V3F 0x2A29
660 #define GL_T2F_C3F_V3F 0x2A2A
661 #define GL_T2F_N3F_V3F 0x2A2B
662 #define GL_T2F_C4F_N3F_V3F 0x2A2C
663 #define GL_T4F_C4F_N3F_V4F 0x2A2D
664 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
665 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
666 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
667 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
668 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
669 #define GL_TEXTURE_BINDING_3D 0x806A
670 #define GL_PACK_SKIP_IMAGES 0x806B
671 #define GL_PACK_IMAGE_HEIGHT 0x806C
672 #define GL_UNPACK_SKIP_IMAGES 0x806D
673 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
674 #define GL_TEXTURE_3D 0x806F
675 #define GL_PROXY_TEXTURE_3D 0x8070
676 #define GL_TEXTURE_DEPTH 0x8071
677 #define GL_TEXTURE_WRAP_R 0x8072
678 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
679 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
680 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
681 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
682 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
683 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
684 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
685 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
686 #define GL_BGR 0x80E0
687 #define GL_BGRA 0x80E1
688 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
689 #define GL_MAX_ELEMENTS_INDICES 0x80E9
690 #define GL_CLAMP_TO_EDGE 0x812F
691 #define GL_TEXTURE_MIN_LOD 0x813A
692 #define GL_TEXTURE_MAX_LOD 0x813B
693 #define GL_TEXTURE_BASE_LEVEL 0x813C
694 #define GL_TEXTURE_MAX_LEVEL 0x813D
695 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
696 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
697 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
698 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
699 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
700 #define GL_RESCALE_NORMAL 0x803A
701 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
702 #define GL_SINGLE_COLOR 0x81F9
703 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
704 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
705 #define GL_TEXTURE0 0x84C0
706 #define GL_TEXTURE1 0x84C1
707 #define GL_TEXTURE2 0x84C2
708 #define GL_TEXTURE3 0x84C3
709 #define GL_TEXTURE4 0x84C4
710 #define GL_TEXTURE5 0x84C5
711 #define GL_TEXTURE6 0x84C6
712 #define GL_TEXTURE7 0x84C7
713 #define GL_TEXTURE8 0x84C8
714 #define GL_TEXTURE9 0x84C9
715 #define GL_TEXTURE10 0x84CA
716 #define GL_TEXTURE11 0x84CB
717 #define GL_TEXTURE12 0x84CC
718 #define GL_TEXTURE13 0x84CD
719 #define GL_TEXTURE14 0x84CE
720 #define GL_TEXTURE15 0x84CF
721 #define GL_TEXTURE16 0x84D0
722 #define GL_TEXTURE17 0x84D1
723 #define GL_TEXTURE18 0x84D2
724 #define GL_TEXTURE19 0x84D3
725 #define GL_TEXTURE20 0x84D4
726 #define GL_TEXTURE21 0x84D5
727 #define GL_TEXTURE22 0x84D6
728 #define GL_TEXTURE23 0x84D7
729 #define GL_TEXTURE24 0x84D8
730 #define GL_TEXTURE25 0x84D9
731 #define GL_TEXTURE26 0x84DA
732 #define GL_TEXTURE27 0x84DB
733 #define GL_TEXTURE28 0x84DC
734 #define GL_TEXTURE29 0x84DD
735 #define GL_TEXTURE30 0x84DE
736 #define GL_TEXTURE31 0x84DF
737 #define GL_ACTIVE_TEXTURE 0x84E0
738 #define GL_MULTISAMPLE 0x809D
739 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
740 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
741 #define GL_SAMPLE_COVERAGE 0x80A0
742 #define GL_SAMPLE_BUFFERS 0x80A8
743 #define GL_SAMPLES 0x80A9
744 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
745 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
746 #define GL_TEXTURE_CUBE_MAP 0x8513
747 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
748 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
749 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
750 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
751 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
752 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
753 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
754 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
755 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
756 #define GL_COMPRESSED_RGB 0x84ED
757 #define GL_COMPRESSED_RGBA 0x84EE
758 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
759 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
760 #define GL_TEXTURE_COMPRESSED 0x86A1
761 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
762 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
763 #define GL_CLAMP_TO_BORDER 0x812D
764 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
765 #define GL_MAX_TEXTURE_UNITS 0x84E2
766 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
767 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
768 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
769 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
770 #define GL_MULTISAMPLE_BIT 0x20000000
771 #define GL_NORMAL_MAP 0x8511
772 #define GL_REFLECTION_MAP 0x8512
773 #define GL_COMPRESSED_ALPHA 0x84E9
774 #define GL_COMPRESSED_LUMINANCE 0x84EA
775 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
776 #define GL_COMPRESSED_INTENSITY 0x84EC
777 #define GL_COMBINE 0x8570
778 #define GL_COMBINE_RGB 0x8571
779 #define GL_COMBINE_ALPHA 0x8572
780 #define GL_SOURCE0_RGB 0x8580
781 #define GL_SOURCE1_RGB 0x8581
782 #define GL_SOURCE2_RGB 0x8582
783 #define GL_SOURCE0_ALPHA 0x8588
784 #define GL_SOURCE1_ALPHA 0x8589
785 #define GL_SOURCE2_ALPHA 0x858A
786 #define GL_OPERAND0_RGB 0x8590
787 #define GL_OPERAND1_RGB 0x8591
788 #define GL_OPERAND2_RGB 0x8592
789 #define GL_OPERAND0_ALPHA 0x8598
790 #define GL_OPERAND1_ALPHA 0x8599
791 #define GL_OPERAND2_ALPHA 0x859A
792 #define GL_RGB_SCALE 0x8573
793 #define GL_ADD_SIGNED 0x8574
794 #define GL_INTERPOLATE 0x8575
795 #define GL_SUBTRACT 0x84E7
796 #define GL_CONSTANT 0x8576
797 #define GL_PRIMARY_COLOR 0x8577
798 #define GL_PREVIOUS 0x8578
799 #define GL_DOT3_RGB 0x86AE
800 #define GL_DOT3_RGBA 0x86AF
801 #define GL_BLEND_DST_RGB 0x80C8
802 #define GL_BLEND_SRC_RGB 0x80C9
803 #define GL_BLEND_DST_ALPHA 0x80CA
804 #define GL_BLEND_SRC_ALPHA 0x80CB
805 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
806 #define GL_DEPTH_COMPONENT16 0x81A5
807 #define GL_DEPTH_COMPONENT24 0x81A6
808 #define GL_DEPTH_COMPONENT32 0x81A7
809 #define GL_MIRRORED_REPEAT 0x8370
810 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
811 #define GL_TEXTURE_LOD_BIAS 0x8501
812 #define GL_INCR_WRAP 0x8507
813 #define GL_DECR_WRAP 0x8508
814 #define GL_TEXTURE_DEPTH_SIZE 0x884A
815 #define GL_TEXTURE_COMPARE_MODE 0x884C
816 #define GL_TEXTURE_COMPARE_FUNC 0x884D
817 #define GL_POINT_SIZE_MIN 0x8126
818 #define GL_POINT_SIZE_MAX 0x8127
819 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
820 #define GL_GENERATE_MIPMAP 0x8191
821 #define GL_GENERATE_MIPMAP_HINT 0x8192
822 #define GL_FOG_COORDINATE_SOURCE 0x8450
823 #define GL_FOG_COORDINATE 0x8451
824 #define GL_FRAGMENT_DEPTH 0x8452
825 #define GL_CURRENT_FOG_COORDINATE 0x8453
826 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
827 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
828 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
829 #define GL_FOG_COORDINATE_ARRAY 0x8457
830 #define GL_COLOR_SUM 0x8458
831 #define GL_CURRENT_SECONDARY_COLOR 0x8459
832 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
833 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
834 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
835 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
836 #define GL_SECONDARY_COLOR_ARRAY 0x845E
837 #define GL_TEXTURE_FILTER_CONTROL 0x8500
838 #define GL_DEPTH_TEXTURE_MODE 0x884B
839 #define GL_COMPARE_R_TO_TEXTURE 0x884E
840 #define GL_BLEND_COLOR 0x8005
841 #define GL_BLEND_EQUATION 0x8009
842 #define GL_CONSTANT_COLOR 0x8001
843 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
844 #define GL_CONSTANT_ALPHA 0x8003
845 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
846 #define GL_FUNC_ADD 0x8006
847 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
848 #define GL_FUNC_SUBTRACT 0x800A
849 #define GL_MIN 0x8007
850 #define GL_MAX 0x8008
851 #define GL_BUFFER_SIZE 0x8764
852 #define GL_BUFFER_USAGE 0x8765
853 #define GL_QUERY_COUNTER_BITS 0x8864
854 #define GL_CURRENT_QUERY 0x8865
855 #define GL_QUERY_RESULT 0x8866
856 #define GL_QUERY_RESULT_AVAILABLE 0x8867
857 #define GL_ARRAY_BUFFER 0x8892
858 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
859 #define GL_ARRAY_BUFFER_BINDING 0x8894
860 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
861 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
862 #define GL_READ_ONLY 0x88B8
863 #define GL_WRITE_ONLY 0x88B9
864 #define GL_READ_WRITE 0x88BA
865 #define GL_BUFFER_ACCESS 0x88BB
866 #define GL_BUFFER_MAPPED 0x88BC
867 #define GL_BUFFER_MAP_POINTER 0x88BD
868 #define GL_STREAM_DRAW 0x88E0
869 #define GL_STREAM_READ 0x88E1
870 #define GL_STREAM_COPY 0x88E2
871 #define GL_STATIC_DRAW 0x88E4
872 #define GL_STATIC_READ 0x88E5
873 #define GL_STATIC_COPY 0x88E6
874 #define GL_DYNAMIC_DRAW 0x88E8
875 #define GL_DYNAMIC_READ 0x88E9
876 #define GL_DYNAMIC_COPY 0x88EA
877 #define GL_SAMPLES_PASSED 0x8914
878 #define GL_SRC1_ALPHA 0x8589
879 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
880 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
881 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
882 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
883 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
884 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
885 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
886 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
887 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
888 #define GL_FOG_COORD_SRC 0x8450
889 #define GL_FOG_COORD 0x8451
890 #define GL_CURRENT_FOG_COORD 0x8453
891 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
892 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
893 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
894 #define GL_FOG_COORD_ARRAY 0x8457
895 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
896 #define GL_SRC0_RGB 0x8580
897 #define GL_SRC1_RGB 0x8581
898 #define GL_SRC2_RGB 0x8582
899 #define GL_SRC0_ALPHA 0x8588
900 #define GL_SRC2_ALPHA 0x858A
901 #define GL_BLEND_EQUATION_RGB 0x8009
902 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
903 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
904 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
905 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
906 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
907 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
908 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
909 #define GL_STENCIL_BACK_FUNC 0x8800
910 #define GL_STENCIL_BACK_FAIL 0x8801
911 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
912 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
913 #define GL_MAX_DRAW_BUFFERS 0x8824
914 #define GL_DRAW_BUFFER0 0x8825
915 #define GL_DRAW_BUFFER1 0x8826
916 #define GL_DRAW_BUFFER2 0x8827
917 #define GL_DRAW_BUFFER3 0x8828
918 #define GL_DRAW_BUFFER4 0x8829
919 #define GL_DRAW_BUFFER5 0x882A
920 #define GL_DRAW_BUFFER6 0x882B
921 #define GL_DRAW_BUFFER7 0x882C
922 #define GL_DRAW_BUFFER8 0x882D
923 #define GL_DRAW_BUFFER9 0x882E
924 #define GL_DRAW_BUFFER10 0x882F
925 #define GL_DRAW_BUFFER11 0x8830
926 #define GL_DRAW_BUFFER12 0x8831
927 #define GL_DRAW_BUFFER13 0x8832
928 #define GL_DRAW_BUFFER14 0x8833
929 #define GL_DRAW_BUFFER15 0x8834
930 #define GL_BLEND_EQUATION_ALPHA 0x883D
931 #define GL_MAX_VERTEX_ATTRIBS 0x8869
932 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
933 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
934 #define GL_FRAGMENT_SHADER 0x8B30
935 #define GL_VERTEX_SHADER 0x8B31
936 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
937 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
938 #define GL_MAX_VARYING_FLOATS 0x8B4B
939 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
940 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
941 #define GL_SHADER_TYPE 0x8B4F
942 #define GL_FLOAT_VEC2 0x8B50
943 #define GL_FLOAT_VEC3 0x8B51
944 #define GL_FLOAT_VEC4 0x8B52
945 #define GL_INT_VEC2 0x8B53
946 #define GL_INT_VEC3 0x8B54
947 #define GL_INT_VEC4 0x8B55
948 #define GL_BOOL 0x8B56
949 #define GL_BOOL_VEC2 0x8B57
950 #define GL_BOOL_VEC3 0x8B58
951 #define GL_BOOL_VEC4 0x8B59
952 #define GL_FLOAT_MAT2 0x8B5A
953 #define GL_FLOAT_MAT3 0x8B5B
954 #define GL_FLOAT_MAT4 0x8B5C
955 #define GL_SAMPLER_1D 0x8B5D
956 #define GL_SAMPLER_2D 0x8B5E
957 #define GL_SAMPLER_3D 0x8B5F
958 #define GL_SAMPLER_CUBE 0x8B60
959 #define GL_SAMPLER_1D_SHADOW 0x8B61
960 #define GL_SAMPLER_2D_SHADOW 0x8B62
961 #define GL_DELETE_STATUS 0x8B80
962 #define GL_COMPILE_STATUS 0x8B81
963 #define GL_LINK_STATUS 0x8B82
964 #define GL_VALIDATE_STATUS 0x8B83
965 #define GL_INFO_LOG_LENGTH 0x8B84
966 #define GL_ATTACHED_SHADERS 0x8B85
967 #define GL_ACTIVE_UNIFORMS 0x8B86
968 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
969 #define GL_SHADER_SOURCE_LENGTH 0x8B88
970 #define GL_ACTIVE_ATTRIBUTES 0x8B89
971 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
972 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
973 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
974 #define GL_CURRENT_PROGRAM 0x8B8D
975 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
976 #define GL_LOWER_LEFT 0x8CA1
977 #define GL_UPPER_LEFT 0x8CA2
978 #define GL_STENCIL_BACK_REF 0x8CA3
979 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
980 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
981 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
982 #define GL_POINT_SPRITE 0x8861
983 #define GL_COORD_REPLACE 0x8862
984 #define GL_MAX_TEXTURE_COORDS 0x8871
985 #define GL_PIXEL_PACK_BUFFER 0x88EB
986 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
987 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
988 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
989 #define GL_FLOAT_MAT2x3 0x8B65
990 #define GL_FLOAT_MAT2x4 0x8B66
991 #define GL_FLOAT_MAT3x2 0x8B67
992 #define GL_FLOAT_MAT3x4 0x8B68
993 #define GL_FLOAT_MAT4x2 0x8B69
994 #define GL_FLOAT_MAT4x3 0x8B6A
995 #define GL_SRGB 0x8C40
996 #define GL_SRGB8 0x8C41
997 #define GL_SRGB_ALPHA 0x8C42
998 #define GL_SRGB8_ALPHA8 0x8C43
999 #define GL_COMPRESSED_SRGB 0x8C48
1000 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
1001 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
1002 #define GL_SLUMINANCE_ALPHA 0x8C44
1003 #define GL_SLUMINANCE8_ALPHA8 0x8C45
1004 #define GL_SLUMINANCE 0x8C46
1005 #define GL_SLUMINANCE8 0x8C47
1006 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
1007 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
1008 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
1009 #define GL_CLIP_DISTANCE0 0x3000
1010 #define GL_CLIP_DISTANCE1 0x3001
1011 #define GL_CLIP_DISTANCE2 0x3002
1012 #define GL_CLIP_DISTANCE3 0x3003
1013 #define GL_CLIP_DISTANCE4 0x3004
1014 #define GL_CLIP_DISTANCE5 0x3005
1015 #define GL_CLIP_DISTANCE6 0x3006
1016 #define GL_CLIP_DISTANCE7 0x3007
1017 #define GL_MAX_CLIP_DISTANCES 0x0D32
1018 #define GL_MAJOR_VERSION 0x821B
1019 #define GL_MINOR_VERSION 0x821C
1020 #define GL_NUM_EXTENSIONS 0x821D
1021 #define GL_CONTEXT_FLAGS 0x821E
1022 #define GL_COMPRESSED_RED 0x8225
1023 #define GL_COMPRESSED_RG 0x8226
1024 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
1025 #define GL_RGBA32F 0x8814
1026 #define GL_RGB32F 0x8815
1027 #define GL_RGBA16F 0x881A
1028 #define GL_RGB16F 0x881B
1029 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
1030 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
1031 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
1032 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
1033 #define GL_CLAMP_READ_COLOR 0x891C
1034 #define GL_FIXED_ONLY 0x891D
1035 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
1036 #define GL_TEXTURE_1D_ARRAY 0x8C18
1037 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
1038 #define GL_TEXTURE_2D_ARRAY 0x8C1A
1039 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
1040 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
1041 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
1042 #define GL_R11F_G11F_B10F 0x8C3A
1043 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
1044 #define GL_RGB9_E5 0x8C3D
1045 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
1046 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
1047 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
1048 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
1049 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
1050 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
1051 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
1052 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
1053 #define GL_PRIMITIVES_GENERATED 0x8C87
1054 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
1055 #define GL_RASTERIZER_DISCARD 0x8C89
1056 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
1057 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
1058 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
1059 #define GL_SEPARATE_ATTRIBS 0x8C8D
1060 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
1061 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
1062 #define GL_RGBA32UI 0x8D70
1063 #define GL_RGB32UI 0x8D71
1064 #define GL_RGBA16UI 0x8D76
1065 #define GL_RGB16UI 0x8D77
1066 #define GL_RGBA8UI 0x8D7C
1067 #define GL_RGB8UI 0x8D7D
1068 #define GL_RGBA32I 0x8D82
1069 #define GL_RGB32I 0x8D83
1070 #define GL_RGBA16I 0x8D88
1071 #define GL_RGB16I 0x8D89
1072 #define GL_RGBA8I 0x8D8E
1073 #define GL_RGB8I 0x8D8F
1074 #define GL_RED_INTEGER 0x8D94
1075 #define GL_GREEN_INTEGER 0x8D95
1076 #define GL_BLUE_INTEGER 0x8D96
1077 #define GL_RGB_INTEGER 0x8D98
1078 #define GL_RGBA_INTEGER 0x8D99
1079 #define GL_BGR_INTEGER 0x8D9A
1080 #define GL_BGRA_INTEGER 0x8D9B
1081 #define GL_SAMPLER_1D_ARRAY 0x8DC0
1082 #define GL_SAMPLER_2D_ARRAY 0x8DC1
1083 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
1084 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
1085 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
1086 #define GL_UNSIGNED_INT_VEC2 0x8DC6
1087 #define GL_UNSIGNED_INT_VEC3 0x8DC7
1088 #define GL_UNSIGNED_INT_VEC4 0x8DC8
1089 #define GL_INT_SAMPLER_1D 0x8DC9
1090 #define GL_INT_SAMPLER_2D 0x8DCA
1091 #define GL_INT_SAMPLER_3D 0x8DCB
1092 #define GL_INT_SAMPLER_CUBE 0x8DCC
1093 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
1094 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
1095 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
1096 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
1097 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
1098 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
1099 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
1100 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
1101 #define GL_QUERY_WAIT 0x8E13
1102 #define GL_QUERY_NO_WAIT 0x8E14
1103 #define GL_QUERY_BY_REGION_WAIT 0x8E15
1104 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
1105 #define GL_BUFFER_ACCESS_FLAGS 0x911F
1106 #define GL_BUFFER_MAP_LENGTH 0x9120
1107 #define GL_BUFFER_MAP_OFFSET 0x9121
1108 #define GL_DEPTH_COMPONENT32F 0x8CAC
1109 #define GL_DEPTH32F_STENCIL8 0x8CAD
1110 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1111 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1112 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1113 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1114 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1115 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1116 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1117 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1118 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1119 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1120 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1121 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1122 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1123 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1124 #define GL_DEPTH_STENCIL 0x84F9
1125 #define GL_UNSIGNED_INT_24_8 0x84FA
1126 #define GL_DEPTH24_STENCIL8 0x88F0
1127 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1128 #define GL_TEXTURE_RED_TYPE 0x8C10
1129 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1130 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1131 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1132 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1133 #define GL_UNSIGNED_NORMALIZED 0x8C17
1134 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1135 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
1136 #define GL_RENDERBUFFER_BINDING 0x8CA7
1137 #define GL_READ_FRAMEBUFFER 0x8CA8
1138 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1139 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1140 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1141 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1142 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1143 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1144 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1145 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1146 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1147 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1148 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1149 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1150 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1151 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1152 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1153 #define GL_COLOR_ATTACHMENT0 0x8CE0
1154 #define GL_COLOR_ATTACHMENT1 0x8CE1
1155 #define GL_COLOR_ATTACHMENT2 0x8CE2
1156 #define GL_COLOR_ATTACHMENT3 0x8CE3
1157 #define GL_COLOR_ATTACHMENT4 0x8CE4
1158 #define GL_COLOR_ATTACHMENT5 0x8CE5
1159 #define GL_COLOR_ATTACHMENT6 0x8CE6
1160 #define GL_COLOR_ATTACHMENT7 0x8CE7
1161 #define GL_COLOR_ATTACHMENT8 0x8CE8
1162 #define GL_COLOR_ATTACHMENT9 0x8CE9
1163 #define GL_COLOR_ATTACHMENT10 0x8CEA
1164 #define GL_COLOR_ATTACHMENT11 0x8CEB
1165 #define GL_COLOR_ATTACHMENT12 0x8CEC
1166 #define GL_COLOR_ATTACHMENT13 0x8CED
1167 #define GL_COLOR_ATTACHMENT14 0x8CEE
1168 #define GL_COLOR_ATTACHMENT15 0x8CEF
1169 #define GL_COLOR_ATTACHMENT16 0x8CF0
1170 #define GL_COLOR_ATTACHMENT17 0x8CF1
1171 #define GL_COLOR_ATTACHMENT18 0x8CF2
1172 #define GL_COLOR_ATTACHMENT19 0x8CF3
1173 #define GL_COLOR_ATTACHMENT20 0x8CF4
1174 #define GL_COLOR_ATTACHMENT21 0x8CF5
1175 #define GL_COLOR_ATTACHMENT22 0x8CF6
1176 #define GL_COLOR_ATTACHMENT23 0x8CF7
1177 #define GL_COLOR_ATTACHMENT24 0x8CF8
1178 #define GL_COLOR_ATTACHMENT25 0x8CF9
1179 #define GL_COLOR_ATTACHMENT26 0x8CFA
1180 #define GL_COLOR_ATTACHMENT27 0x8CFB
1181 #define GL_COLOR_ATTACHMENT28 0x8CFC
1182 #define GL_COLOR_ATTACHMENT29 0x8CFD
1183 #define GL_COLOR_ATTACHMENT30 0x8CFE
1184 #define GL_COLOR_ATTACHMENT31 0x8CFF
1185 #define GL_DEPTH_ATTACHMENT 0x8D00
1186 #define GL_STENCIL_ATTACHMENT 0x8D20
1187 #define GL_FRAMEBUFFER 0x8D40
1188 #define GL_RENDERBUFFER 0x8D41
1189 #define GL_RENDERBUFFER_WIDTH 0x8D42
1190 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1191 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1192 #define GL_STENCIL_INDEX1 0x8D46
1193 #define GL_STENCIL_INDEX4 0x8D47
1194 #define GL_STENCIL_INDEX8 0x8D48
1195 #define GL_STENCIL_INDEX16 0x8D49
1196 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1197 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1198 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1199 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1200 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1201 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1202 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1203 #define GL_MAX_SAMPLES 0x8D57
1204 #define GL_INDEX 0x8222
1205 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1206 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1207 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1208 #define GL_HALF_FLOAT 0x140B
1209 #define GL_MAP_READ_BIT 0x0001
1210 #define GL_MAP_WRITE_BIT 0x0002
1211 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1212 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1213 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1214 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1215 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1216 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1217 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1218 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1219 #define GL_RG 0x8227
1220 #define GL_RG_INTEGER 0x8228
1221 #define GL_R8 0x8229
1222 #define GL_R16 0x822A
1223 #define GL_RG8 0x822B
1224 #define GL_RG16 0x822C
1225 #define GL_R16F 0x822D
1226 #define GL_R32F 0x822E
1227 #define GL_RG16F 0x822F
1228 #define GL_RG32F 0x8230
1229 #define GL_R8I 0x8231
1230 #define GL_R8UI 0x8232
1231 #define GL_R16I 0x8233
1232 #define GL_R16UI 0x8234
1233 #define GL_R32I 0x8235
1234 #define GL_R32UI 0x8236
1235 #define GL_RG8I 0x8237
1236 #define GL_RG8UI 0x8238
1237 #define GL_RG16I 0x8239
1238 #define GL_RG16UI 0x823A
1239 #define GL_RG32I 0x823B
1240 #define GL_RG32UI 0x823C
1241 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1242 #define GL_CLAMP_VERTEX_COLOR 0x891A
1243 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
1244 #define GL_ALPHA_INTEGER 0x8D97
1245 #define GL_SAMPLER_2D_RECT 0x8B63
1246 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
1247 #define GL_SAMPLER_BUFFER 0x8DC2
1248 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
1249 #define GL_INT_SAMPLER_BUFFER 0x8DD0
1250 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
1251 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
1252 #define GL_TEXTURE_BUFFER 0x8C2A
1253 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
1254 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
1255 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
1256 #define GL_TEXTURE_RECTANGLE 0x84F5
1257 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
1258 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
1259 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
1260 #define GL_R8_SNORM 0x8F94
1261 #define GL_RG8_SNORM 0x8F95
1262 #define GL_RGB8_SNORM 0x8F96
1263 #define GL_RGBA8_SNORM 0x8F97
1264 #define GL_R16_SNORM 0x8F98
1265 #define GL_RG16_SNORM 0x8F99
1266 #define GL_RGB16_SNORM 0x8F9A
1267 #define GL_RGBA16_SNORM 0x8F9B
1268 #define GL_SIGNED_NORMALIZED 0x8F9C
1269 #define GL_PRIMITIVE_RESTART 0x8F9D
1270 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
1271 #define GL_COPY_READ_BUFFER 0x8F36
1272 #define GL_COPY_WRITE_BUFFER 0x8F37
1273 #define GL_UNIFORM_BUFFER 0x8A11
1274 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1275 #define GL_UNIFORM_BUFFER_START 0x8A29
1276 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1277 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1278 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1279 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1280 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1281 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1282 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1283 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1284 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1285 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1286 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1287 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1288 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1289 #define GL_UNIFORM_TYPE 0x8A37
1290 #define GL_UNIFORM_SIZE 0x8A38
1291 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1292 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1293 #define GL_UNIFORM_OFFSET 0x8A3B
1294 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1295 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1296 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1297 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1298 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1299 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1300 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1301 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1302 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1303 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1304 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1305 #define GL_INVALID_INDEX 0xFFFFFFFF
1306 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
1307 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
1308 #define GL_LINES_ADJACENCY 0x000A
1309 #define GL_LINE_STRIP_ADJACENCY 0x000B
1310 #define GL_TRIANGLES_ADJACENCY 0x000C
1311 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
1312 #define GL_PROGRAM_POINT_SIZE 0x8642
1313 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
1314 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
1315 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
1316 #define GL_GEOMETRY_SHADER 0x8DD9
1317 #define GL_GEOMETRY_VERTICES_OUT 0x8916
1318 #define GL_GEOMETRY_INPUT_TYPE 0x8917
1319 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
1320 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
1321 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
1322 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
1323 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
1324 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
1325 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
1326 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
1327 #define GL_CONTEXT_PROFILE_MASK 0x9126
1328 #define GL_DEPTH_CLAMP 0x864F
1329 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1330 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1331 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1332 #define GL_PROVOKING_VERTEX 0x8E4F
1333 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1334 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1335 #define GL_OBJECT_TYPE 0x9112
1336 #define GL_SYNC_CONDITION 0x9113
1337 #define GL_SYNC_STATUS 0x9114
1338 #define GL_SYNC_FLAGS 0x9115
1339 #define GL_SYNC_FENCE 0x9116
1340 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1341 #define GL_UNSIGNALED 0x9118
1342 #define GL_SIGNALED 0x9119
1343 #define GL_ALREADY_SIGNALED 0x911A
1344 #define GL_TIMEOUT_EXPIRED 0x911B
1345 #define GL_CONDITION_SATISFIED 0x911C
1346 #define GL_WAIT_FAILED 0x911D
1347 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
1348 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1349 #define GL_SAMPLE_POSITION 0x8E50
1350 #define GL_SAMPLE_MASK 0x8E51
1351 #define GL_SAMPLE_MASK_VALUE 0x8E52
1352 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1353 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1354 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1355 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1356 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1357 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1358 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1359 #define GL_TEXTURE_SAMPLES 0x9106
1360 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1361 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1362 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1363 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1364 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1365 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1366 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1367 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1368 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1369 #define GL_MAX_INTEGER_SAMPLES 0x9110
1370 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
1371 #define GL_SRC1_COLOR 0x88F9
1372 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1373 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1374 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1375 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1376 #define GL_SAMPLER_BINDING 0x8919
1377 #define GL_RGB10_A2UI 0x906F
1378 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1379 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1380 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1381 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1382 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1383 #define GL_TIME_ELAPSED 0x88BF
1384 #define GL_TIMESTAMP 0x8E28
1385 #define GL_INT_2_10_10_10_REV 0x8D9F
1386 #define GL_SAMPLE_SHADING 0x8C36
1387 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
1388 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1389 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1390 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1391 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1392 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1393 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1394 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1395 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1396 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1397 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1398 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1399 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
1400 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1401 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1402 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1403 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1404 #define GL_MAX_VERTEX_STREAMS 0x8E71
1405 #define GL_DOUBLE_VEC2 0x8FFC
1406 #define GL_DOUBLE_VEC3 0x8FFD
1407 #define GL_DOUBLE_VEC4 0x8FFE
1408 #define GL_DOUBLE_MAT2 0x8F46
1409 #define GL_DOUBLE_MAT3 0x8F47
1410 #define GL_DOUBLE_MAT4 0x8F48
1411 #define GL_DOUBLE_MAT2x3 0x8F49
1412 #define GL_DOUBLE_MAT2x4 0x8F4A
1413 #define GL_DOUBLE_MAT3x2 0x8F4B
1414 #define GL_DOUBLE_MAT3x4 0x8F4C
1415 #define GL_DOUBLE_MAT4x2 0x8F4D
1416 #define GL_DOUBLE_MAT4x3 0x8F4E
1417 #define GL_ACTIVE_SUBROUTINES 0x8DE5
1418 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1419 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1420 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1421 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1422 #define GL_MAX_SUBROUTINES 0x8DE7
1423 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1424 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1425 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1426 #define GL_PATCHES 0x000E
1427 #define GL_PATCH_VERTICES 0x8E72
1428 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1429 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1430 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1431 #define GL_TESS_GEN_MODE 0x8E76
1432 #define GL_TESS_GEN_SPACING 0x8E77
1433 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1434 #define GL_TESS_GEN_POINT_MODE 0x8E79
1435 #define GL_ISOLINES 0x8E7A
1436 #define GL_FRACTIONAL_ODD 0x8E7B
1437 #define GL_FRACTIONAL_EVEN 0x8E7C
1438 #define GL_MAX_PATCH_VERTICES 0x8E7D
1439 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
1440 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1441 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1442 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1443 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1444 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1445 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
1446 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1447 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1448 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1449 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
1450 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
1451 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
1452 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
1453 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
1454 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
1455 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
1456 #define GL_TESS_EVALUATION_SHADER 0x8E87
1457 #define GL_TESS_CONTROL_SHADER 0x8E88
1458 #define GL_TRANSFORM_FEEDBACK 0x8E22
1459 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
1460 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
1461 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
1462 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
1463 #define GL_FIXED 0x140C
1464 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
1465 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
1466 #define GL_LOW_FLOAT 0x8DF0
1467 #define GL_MEDIUM_FLOAT 0x8DF1
1468 #define GL_HIGH_FLOAT 0x8DF2
1469 #define GL_LOW_INT 0x8DF3
1470 #define GL_MEDIUM_INT 0x8DF4
1471 #define GL_HIGH_INT 0x8DF5
1472 #define GL_SHADER_COMPILER 0x8DFA
1473 #define GL_SHADER_BINARY_FORMATS 0x8DF8
1474 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
1475 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
1476 #define GL_MAX_VARYING_VECTORS 0x8DFC
1477 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
1478 #define GL_RGB565 0x8D62
1479 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1480 #define GL_PROGRAM_BINARY_LENGTH 0x8741
1481 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
1482 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
1483 #define GL_VERTEX_SHADER_BIT 0x00000001
1484 #define GL_FRAGMENT_SHADER_BIT 0x00000002
1485 #define GL_GEOMETRY_SHADER_BIT 0x00000004
1486 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
1487 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
1488 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
1489 #define GL_PROGRAM_SEPARABLE 0x8258
1490 #define GL_ACTIVE_PROGRAM 0x8259
1491 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
1492 #define GL_MAX_VIEWPORTS 0x825B
1493 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
1494 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
1495 #define GL_LAYER_PROVOKING_VERTEX 0x825E
1496 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
1497 #define GL_UNDEFINED_VERTEX 0x8260
1498 #define GL_COPY_READ_BUFFER_BINDING 0x8F36
1499 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
1500 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
1501 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
1502 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
1503 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
1504 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
1505 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
1506 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
1507 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
1508 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
1509 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
1510 #define GL_NUM_SAMPLE_COUNTS 0x9380
1511 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
1512 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
1513 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
1514 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
1515 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
1516 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
1517 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
1518 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
1519 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
1520 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
1521 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
1522 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
1523 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
1524 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
1525 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
1526 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
1527 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
1528 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
1529 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
1530 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
1531 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
1532 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
1533 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
1534 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
1535 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
1536 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
1537 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
1538 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
1539 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
1540 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
1541 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
1542 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
1543 #define GL_UNIFORM_BARRIER_BIT 0x00000004
1544 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
1545 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
1546 #define GL_COMMAND_BARRIER_BIT 0x00000040
1547 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
1548 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
1549 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
1550 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
1551 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
1552 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
1553 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
1554 #define GL_MAX_IMAGE_UNITS 0x8F38
1555 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
1556 #define GL_IMAGE_BINDING_NAME 0x8F3A
1557 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
1558 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
1559 #define GL_IMAGE_BINDING_LAYER 0x8F3D
1560 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
1561 #define GL_IMAGE_1D 0x904C
1562 #define GL_IMAGE_2D 0x904D
1563 #define GL_IMAGE_3D 0x904E
1564 #define GL_IMAGE_2D_RECT 0x904F
1565 #define GL_IMAGE_CUBE 0x9050
1566 #define GL_IMAGE_BUFFER 0x9051
1567 #define GL_IMAGE_1D_ARRAY 0x9052
1568 #define GL_IMAGE_2D_ARRAY 0x9053
1569 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
1570 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
1571 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
1572 #define GL_INT_IMAGE_1D 0x9057
1573 #define GL_INT_IMAGE_2D 0x9058
1574 #define GL_INT_IMAGE_3D 0x9059
1575 #define GL_INT_IMAGE_2D_RECT 0x905A
1576 #define GL_INT_IMAGE_CUBE 0x905B
1577 #define GL_INT_IMAGE_BUFFER 0x905C
1578 #define GL_INT_IMAGE_1D_ARRAY 0x905D
1579 #define GL_INT_IMAGE_2D_ARRAY 0x905E
1580 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
1581 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
1582 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
1583 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
1584 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
1585 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
1586 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
1587 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
1588 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
1589 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
1590 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
1591 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
1592 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
1593 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
1594 #define GL_MAX_IMAGE_SAMPLES 0x906D
1595 #define GL_IMAGE_BINDING_FORMAT 0x906E
1596 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
1597 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
1598 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
1599 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
1600 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
1601 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
1602 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
1603 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
1604 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
1605 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
1606 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
1607 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
1608 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
1609 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
1610 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
1611 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
1612 #define GL_COMPRESSED_RGB8_ETC2 0x9274
1613 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
1614 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
1615 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
1616 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
1617 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
1618 #define GL_COMPRESSED_R11_EAC 0x9270
1619 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
1620 #define GL_COMPRESSED_RG11_EAC 0x9272
1621 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
1622 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
1623 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
1624 #define GL_MAX_ELEMENT_INDEX 0x8D6B
1625 #define GL_COMPUTE_SHADER 0x91B9
1626 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
1627 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
1628 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
1629 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
1630 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
1631 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
1632 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
1633 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
1634 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
1635 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
1636 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
1637 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
1638 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
1639 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
1640 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
1641 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
1642 #define GL_COMPUTE_SHADER_BIT 0x00000020
1643 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
1644 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
1645 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
1646 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
1647 #define GL_DEBUG_SOURCE_API 0x8246
1648 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
1649 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
1650 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
1651 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
1652 #define GL_DEBUG_SOURCE_OTHER 0x824B
1653 #define GL_DEBUG_TYPE_ERROR 0x824C
1654 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
1655 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
1656 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
1657 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
1658 #define GL_DEBUG_TYPE_OTHER 0x8251
1659 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
1660 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
1661 #define GL_DEBUG_LOGGED_MESSAGES 0x9145
1662 #define GL_DEBUG_SEVERITY_HIGH 0x9146
1663 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
1664 #define GL_DEBUG_SEVERITY_LOW 0x9148
1665 #define GL_DEBUG_TYPE_MARKER 0x8268
1666 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
1667 #define GL_DEBUG_TYPE_POP_GROUP 0x826A
1668 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
1669 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
1670 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
1671 #define GL_BUFFER 0x82E0
1672 #define GL_SHADER 0x82E1
1673 #define GL_PROGRAM 0x82E2
1674 #define GL_QUERY 0x82E3
1675 #define GL_PROGRAM_PIPELINE 0x82E4
1676 #define GL_SAMPLER 0x82E6
1677 #define GL_MAX_LABEL_LENGTH 0x82E8
1678 #define GL_DEBUG_OUTPUT 0x92E0
1679 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
1680 #define GL_MAX_UNIFORM_LOCATIONS 0x826E
1681 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
1682 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
1683 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
1684 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
1685 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
1686 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
1687 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
1688 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
1689 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
1690 #define GL_INTERNALFORMAT_SUPPORTED 0x826F
1691 #define GL_INTERNALFORMAT_PREFERRED 0x8270
1692 #define GL_INTERNALFORMAT_RED_SIZE 0x8271
1693 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
1694 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
1695 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
1696 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
1697 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
1698 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
1699 #define GL_INTERNALFORMAT_RED_TYPE 0x8278
1700 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
1701 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
1702 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
1703 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
1704 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
1705 #define GL_MAX_WIDTH 0x827E
1706 #define GL_MAX_HEIGHT 0x827F
1707 #define GL_MAX_DEPTH 0x8280
1708 #define GL_MAX_LAYERS 0x8281
1709 #define GL_MAX_COMBINED_DIMENSIONS 0x8282
1710 #define GL_COLOR_COMPONENTS 0x8283
1711 #define GL_DEPTH_COMPONENTS 0x8284
1712 #define GL_STENCIL_COMPONENTS 0x8285
1713 #define GL_COLOR_RENDERABLE 0x8286
1714 #define GL_DEPTH_RENDERABLE 0x8287
1715 #define GL_STENCIL_RENDERABLE 0x8288
1716 #define GL_FRAMEBUFFER_RENDERABLE 0x8289
1717 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
1718 #define GL_FRAMEBUFFER_BLEND 0x828B
1719 #define GL_READ_PIXELS 0x828C
1720 #define GL_READ_PIXELS_FORMAT 0x828D
1721 #define GL_READ_PIXELS_TYPE 0x828E
1722 #define GL_TEXTURE_IMAGE_FORMAT 0x828F
1723 #define GL_TEXTURE_IMAGE_TYPE 0x8290
1724 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
1725 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
1726 #define GL_MIPMAP 0x8293
1727 #define GL_MANUAL_GENERATE_MIPMAP 0x8294
1728 #define GL_AUTO_GENERATE_MIPMAP 0x8295
1729 #define GL_COLOR_ENCODING 0x8296
1730 #define GL_SRGB_READ 0x8297
1731 #define GL_SRGB_WRITE 0x8298
1732 #define GL_FILTER 0x829A
1733 #define GL_VERTEX_TEXTURE 0x829B
1734 #define GL_TESS_CONTROL_TEXTURE 0x829C
1735 #define GL_TESS_EVALUATION_TEXTURE 0x829D
1736 #define GL_GEOMETRY_TEXTURE 0x829E
1737 #define GL_FRAGMENT_TEXTURE 0x829F
1738 #define GL_COMPUTE_TEXTURE 0x82A0
1739 #define GL_TEXTURE_SHADOW 0x82A1
1740 #define GL_TEXTURE_GATHER 0x82A2
1741 #define GL_TEXTURE_GATHER_SHADOW 0x82A3
1742 #define GL_SHADER_IMAGE_LOAD 0x82A4
1743 #define GL_SHADER_IMAGE_STORE 0x82A5
1744 #define GL_SHADER_IMAGE_ATOMIC 0x82A6
1745 #define GL_IMAGE_TEXEL_SIZE 0x82A7
1746 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
1747 #define GL_IMAGE_PIXEL_FORMAT 0x82A9
1748 #define GL_IMAGE_PIXEL_TYPE 0x82AA
1749 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
1750 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
1751 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
1752 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
1753 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
1754 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
1755 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
1756 #define GL_CLEAR_BUFFER 0x82B4
1757 #define GL_TEXTURE_VIEW 0x82B5
1758 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
1759 #define GL_FULL_SUPPORT 0x82B7
1760 #define GL_CAVEAT_SUPPORT 0x82B8
1761 #define GL_IMAGE_CLASS_4_X_32 0x82B9
1762 #define GL_IMAGE_CLASS_2_X_32 0x82BA
1763 #define GL_IMAGE_CLASS_1_X_32 0x82BB
1764 #define GL_IMAGE_CLASS_4_X_16 0x82BC
1765 #define GL_IMAGE_CLASS_2_X_16 0x82BD
1766 #define GL_IMAGE_CLASS_1_X_16 0x82BE
1767 #define GL_IMAGE_CLASS_4_X_8 0x82BF
1768 #define GL_IMAGE_CLASS_2_X_8 0x82C0
1769 #define GL_IMAGE_CLASS_1_X_8 0x82C1
1770 #define GL_IMAGE_CLASS_11_11_10 0x82C2
1771 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3
1772 #define GL_VIEW_CLASS_128_BITS 0x82C4
1773 #define GL_VIEW_CLASS_96_BITS 0x82C5
1774 #define GL_VIEW_CLASS_64_BITS 0x82C6
1775 #define GL_VIEW_CLASS_48_BITS 0x82C7
1776 #define GL_VIEW_CLASS_32_BITS 0x82C8
1777 #define GL_VIEW_CLASS_24_BITS 0x82C9
1778 #define GL_VIEW_CLASS_16_BITS 0x82CA
1779 #define GL_VIEW_CLASS_8_BITS 0x82CB
1780 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
1781 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
1782 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
1783 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
1784 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0
1785 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1
1786 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
1787 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
1788 #define GL_UNIFORM 0x92E1
1789 #define GL_UNIFORM_BLOCK 0x92E2
1790 #define GL_PROGRAM_INPUT 0x92E3
1791 #define GL_PROGRAM_OUTPUT 0x92E4
1792 #define GL_BUFFER_VARIABLE 0x92E5
1793 #define GL_SHADER_STORAGE_BLOCK 0x92E6
1794 #define GL_VERTEX_SUBROUTINE 0x92E8
1795 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9
1796 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
1797 #define GL_GEOMETRY_SUBROUTINE 0x92EB
1798 #define GL_FRAGMENT_SUBROUTINE 0x92EC
1799 #define GL_COMPUTE_SUBROUTINE 0x92ED
1800 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
1801 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
1802 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
1803 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
1804 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
1805 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
1806 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
1807 #define GL_ACTIVE_RESOURCES 0x92F5
1808 #define GL_MAX_NAME_LENGTH 0x92F6
1809 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
1810 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
1811 #define GL_NAME_LENGTH 0x92F9
1812 #define GL_TYPE 0x92FA
1813 #define GL_ARRAY_SIZE 0x92FB
1814 #define GL_OFFSET 0x92FC
1815 #define GL_BLOCK_INDEX 0x92FD
1816 #define GL_ARRAY_STRIDE 0x92FE
1817 #define GL_MATRIX_STRIDE 0x92FF
1818 #define GL_IS_ROW_MAJOR 0x9300
1819 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
1820 #define GL_BUFFER_BINDING 0x9302
1821 #define GL_BUFFER_DATA_SIZE 0x9303
1822 #define GL_NUM_ACTIVE_VARIABLES 0x9304
1823 #define GL_ACTIVE_VARIABLES 0x9305
1824 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
1825 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
1826 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
1827 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
1828 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
1829 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
1830 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
1831 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
1832 #define GL_LOCATION 0x930E
1833 #define GL_LOCATION_INDEX 0x930F
1834 #define GL_IS_PER_PATCH 0x92E7
1835 #define GL_SHADER_STORAGE_BUFFER 0x90D2
1836 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
1837 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
1838 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
1839 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
1840 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
1841 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
1842 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
1843 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
1844 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
1845 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
1846 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
1847 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
1848 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
1849 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
1850 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
1851 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
1852 #define GL_TEXTURE_BUFFER_OFFSET 0x919D
1853 #define GL_TEXTURE_BUFFER_SIZE 0x919E
1854 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
1855 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
1856 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
1857 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
1858 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
1859 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
1860 #define GL_VERTEX_ATTRIB_BINDING 0x82D4
1861 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
1862 #define GL_VERTEX_BINDING_DIVISOR 0x82D6
1863 #define GL_VERTEX_BINDING_OFFSET 0x82D7
1864 #define GL_VERTEX_BINDING_STRIDE 0x82D8
1865 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
1866 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
1867 #define GL_VERTEX_BINDING_BUFFER 0x8F4F
1868 #define GL_DISPLAY_LIST 0x82E7
1869 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
1870 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
1871 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A
1872 #define GL_MAP_PERSISTENT_BIT 0x0040
1873 #define GL_MAP_COHERENT_BIT 0x0080
1874 #define GL_DYNAMIC_STORAGE_BIT 0x0100
1875 #define GL_CLIENT_STORAGE_BIT 0x0200
1876 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
1877 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
1878 #define GL_BUFFER_STORAGE_FLAGS 0x8220
1879 #define GL_CLEAR_TEXTURE 0x9365
1880 #define GL_LOCATION_COMPONENT 0x934A
1881 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
1882 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
1883 #define GL_QUERY_BUFFER 0x9192
1884 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
1885 #define GL_QUERY_BUFFER_BINDING 0x9193
1886 #define GL_QUERY_RESULT_NO_WAIT 0x9194
1887 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743
1888 #define GL_CONTEXT_LOST 0x0507
1889 #define GL_NEGATIVE_ONE_TO_ONE 0x935E
1890 #define GL_ZERO_TO_ONE 0x935F
1891 #define GL_CLIP_ORIGIN 0x935C
1892 #define GL_CLIP_DEPTH_MODE 0x935D
1893 #define GL_QUERY_WAIT_INVERTED 0x8E17
1894 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18
1895 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
1896 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
1897 #define GL_MAX_CULL_DISTANCES 0x82F9
1898 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
1899 #define GL_TEXTURE_TARGET 0x1006
1900 #define GL_QUERY_TARGET 0x82EA
1901 #define GL_GUILTY_CONTEXT_RESET 0x8253
1902 #define GL_INNOCENT_CONTEXT_RESET 0x8254
1903 #define GL_UNKNOWN_CONTEXT_RESET 0x8255
1904 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256
1905 #define GL_LOSE_CONTEXT_ON_RESET 0x8252
1906 #define GL_NO_RESET_NOTIFICATION 0x8261
1907 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
1908 #define GL_COLOR_TABLE 0x80D0
1909 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
1910 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
1911 #define GL_PROXY_COLOR_TABLE 0x80D3
1912 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1913 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1914 #define GL_CONVOLUTION_1D 0x8010
1915 #define GL_CONVOLUTION_2D 0x8011
1916 #define GL_SEPARABLE_2D 0x8012
1917 #define GL_HISTOGRAM 0x8024
1918 #define GL_PROXY_HISTOGRAM 0x8025
1919 #define GL_MINMAX 0x802E
1920 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
1921 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
1922 #define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
1923 #define GL_SPIR_V_BINARY 0x9552
1924 #define GL_PARAMETER_BUFFER 0x80EE
1925 #define GL_PARAMETER_BUFFER_BINDING 0x80EF
1926 #define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
1927 #define GL_VERTICES_SUBMITTED 0x82EE
1928 #define GL_PRIMITIVES_SUBMITTED 0x82EF
1929 #define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
1930 #define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
1931 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
1932 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
1933 #define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
1934 #define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
1935 #define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
1936 #define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
1937 #define GL_POLYGON_OFFSET_CLAMP 0x8E1B
1938 #define GL_SPIR_V_EXTENSIONS 0x9553
1939 #define GL_NUM_SPIR_V_EXTENSIONS 0x9554
1940 #define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
1941 #define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
1942 #define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
1943 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
1944 #ifndef GL_VERSION_1_0
1945 #define GL_VERSION_1_0 1
1949 #define glCullFace glad_glCullFace
1952 #define glFrontFace glad_glFrontFace
1955 #define glHint glad_glHint
1958 #define glLineWidth glad_glLineWidth
1961 #define glPointSize glad_glPointSize
1964 #define glPolygonMode glad_glPolygonMode
1967 #define glScissor glad_glScissor
1970 #define glTexParameterf glad_glTexParameterf
1973 #define glTexParameterfv glad_glTexParameterfv
1976 #define glTexParameteri glad_glTexParameteri
1979 #define glTexParameteriv glad_glTexParameteriv
1982 #define glTexImage1D glad_glTexImage1D
1985 #define glTexImage2D glad_glTexImage2D
1988 #define glDrawBuffer glad_glDrawBuffer
1991 #define glClear glad_glClear
1994 #define glClearColor glad_glClearColor
1997 #define glClearStencil glad_glClearStencil
2000 #define glClearDepth glad_glClearDepth
2003 #define glStencilMask glad_glStencilMask
2006 #define glColorMask glad_glColorMask
2009 #define glDepthMask glad_glDepthMask
2012 #define glDisable glad_glDisable
2015 #define glEnable glad_glEnable
2018 #define glFinish glad_glFinish
2021 #define glFlush glad_glFlush
2024 #define glBlendFunc glad_glBlendFunc
2027 #define glLogicOp glad_glLogicOp
2030 #define glStencilFunc glad_glStencilFunc
2033 #define glStencilOp glad_glStencilOp
2036 #define glDepthFunc glad_glDepthFunc
2039 #define glPixelStoref glad_glPixelStoref
2042 #define glPixelStorei glad_glPixelStorei
2045 #define glReadBuffer glad_glReadBuffer
2048 #define glReadPixels glad_glReadPixels
2051 #define glGetBooleanv glad_glGetBooleanv
2054 #define glGetDoublev glad_glGetDoublev
2057 #define glGetError glad_glGetError
2060 #define glGetFloatv glad_glGetFloatv
2063 #define glGetIntegerv glad_glGetIntegerv
2066 #define glGetString glad_glGetString
2069 #define glGetTexImage glad_glGetTexImage
2072 #define glGetTexParameterfv glad_glGetTexParameterfv
2075 #define glGetTexParameteriv glad_glGetTexParameteriv
2078 #define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
2081 #define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
2084 #define glIsEnabled glad_glIsEnabled
2087 #define glDepthRange glad_glDepthRange
2090 #define glViewport glad_glViewport
2093 #define glNewList glad_glNewList
2096 #define glEndList glad_glEndList
2099 #define glCallList glad_glCallList
2102 #define glCallLists glad_glCallLists
2105 #define glDeleteLists glad_glDeleteLists
2108 #define glGenLists glad_glGenLists
2111 #define glListBase glad_glListBase
2114 #define glBegin glad_glBegin
2117 #define glBitmap glad_glBitmap
2120 #define glColor3b glad_glColor3b
2123 #define glColor3bv glad_glColor3bv
2126 #define glColor3d glad_glColor3d
2129 #define glColor3dv glad_glColor3dv
2132 #define glColor3f glad_glColor3f
2135 #define glColor3fv glad_glColor3fv
2138 #define glColor3i glad_glColor3i
2141 #define glColor3iv glad_glColor3iv
2144 #define glColor3s glad_glColor3s
2147 #define glColor3sv glad_glColor3sv
2150 #define glColor3ub glad_glColor3ub
2153 #define glColor3ubv glad_glColor3ubv
2156 #define glColor3ui glad_glColor3ui
2159 #define glColor3uiv glad_glColor3uiv
2162 #define glColor3us glad_glColor3us
2165 #define glColor3usv glad_glColor3usv
2168 #define glColor4b glad_glColor4b
2171 #define glColor4bv glad_glColor4bv
2174 #define glColor4d glad_glColor4d
2177 #define glColor4dv glad_glColor4dv
2180 #define glColor4f glad_glColor4f
2183 #define glColor4fv glad_glColor4fv
2186 #define glColor4i glad_glColor4i
2189 #define glColor4iv glad_glColor4iv
2192 #define glColor4s glad_glColor4s
2195 #define glColor4sv glad_glColor4sv
2198 #define glColor4ub glad_glColor4ub
2201 #define glColor4ubv glad_glColor4ubv
2204 #define glColor4ui glad_glColor4ui
2207 #define glColor4uiv glad_glColor4uiv
2210 #define glColor4us glad_glColor4us
2213 #define glColor4usv glad_glColor4usv
2216 #define glEdgeFlag glad_glEdgeFlag
2219 #define glEdgeFlagv glad_glEdgeFlagv
2222 #define glEnd glad_glEnd
2225 #define glIndexd glad_glIndexd
2228 #define glIndexdv glad_glIndexdv
2231 #define glIndexf glad_glIndexf
2234 #define glIndexfv glad_glIndexfv
2237 #define glIndexi glad_glIndexi
2240 #define glIndexiv glad_glIndexiv
2243 #define glIndexs glad_glIndexs
2246 #define glIndexsv glad_glIndexsv
2249 #define glNormal3b glad_glNormal3b
2252 #define glNormal3bv glad_glNormal3bv
2255 #define glNormal3d glad_glNormal3d
2258 #define glNormal3dv glad_glNormal3dv
2261 #define glNormal3f glad_glNormal3f
2264 #define glNormal3fv glad_glNormal3fv
2267 #define glNormal3i glad_glNormal3i
2270 #define glNormal3iv glad_glNormal3iv
2273 #define glNormal3s glad_glNormal3s
2276 #define glNormal3sv glad_glNormal3sv
2279 #define glRasterPos2d glad_glRasterPos2d
2282 #define glRasterPos2dv glad_glRasterPos2dv
2285 #define glRasterPos2f glad_glRasterPos2f
2288 #define glRasterPos2fv glad_glRasterPos2fv
2291 #define glRasterPos2i glad_glRasterPos2i
2294 #define glRasterPos2iv glad_glRasterPos2iv
2297 #define glRasterPos2s glad_glRasterPos2s
2300 #define glRasterPos2sv glad_glRasterPos2sv
2303 #define glRasterPos3d glad_glRasterPos3d
2306 #define glRasterPos3dv glad_glRasterPos3dv
2309 #define glRasterPos3f glad_glRasterPos3f
2312 #define glRasterPos3fv glad_glRasterPos3fv
2315 #define glRasterPos3i glad_glRasterPos3i
2318 #define glRasterPos3iv glad_glRasterPos3iv
2321 #define glRasterPos3s glad_glRasterPos3s
2324 #define glRasterPos3sv glad_glRasterPos3sv
2327 #define glRasterPos4d glad_glRasterPos4d
2330 #define glRasterPos4dv glad_glRasterPos4dv
2333 #define glRasterPos4f glad_glRasterPos4f
2336 #define glRasterPos4fv glad_glRasterPos4fv
2339 #define glRasterPos4i glad_glRasterPos4i
2342 #define glRasterPos4iv glad_glRasterPos4iv
2345 #define glRasterPos4s glad_glRasterPos4s
2348 #define glRasterPos4sv glad_glRasterPos4sv
2351 #define glRectd glad_glRectd
2354 #define glRectdv glad_glRectdv
2357 #define glRectf glad_glRectf
2360 #define glRectfv glad_glRectfv
2363 #define glRecti glad_glRecti
2366 #define glRectiv glad_glRectiv
2369 #define glRects glad_glRects
2372 #define glRectsv glad_glRectsv
2375 #define glTexCoord1d glad_glTexCoord1d
2378 #define glTexCoord1dv glad_glTexCoord1dv
2381 #define glTexCoord1f glad_glTexCoord1f
2384 #define glTexCoord1fv glad_glTexCoord1fv
2387 #define glTexCoord1i glad_glTexCoord1i
2390 #define glTexCoord1iv glad_glTexCoord1iv
2393 #define glTexCoord1s glad_glTexCoord1s
2396 #define glTexCoord1sv glad_glTexCoord1sv
2399 #define glTexCoord2d glad_glTexCoord2d
2402 #define glTexCoord2dv glad_glTexCoord2dv
2405 #define glTexCoord2f glad_glTexCoord2f
2408 #define glTexCoord2fv glad_glTexCoord2fv
2411 #define glTexCoord2i glad_glTexCoord2i
2414 #define glTexCoord2iv glad_glTexCoord2iv
2417 #define glTexCoord2s glad_glTexCoord2s
2420 #define glTexCoord2sv glad_glTexCoord2sv
2423 #define glTexCoord3d glad_glTexCoord3d
2426 #define glTexCoord3dv glad_glTexCoord3dv
2429 #define glTexCoord3f glad_glTexCoord3f
2432 #define glTexCoord3fv glad_glTexCoord3fv
2435 #define glTexCoord3i glad_glTexCoord3i
2438 #define glTexCoord3iv glad_glTexCoord3iv
2441 #define glTexCoord3s glad_glTexCoord3s
2444 #define glTexCoord3sv glad_glTexCoord3sv
2447 #define glTexCoord4d glad_glTexCoord4d
2450 #define glTexCoord4dv glad_glTexCoord4dv
2453 #define glTexCoord4f glad_glTexCoord4f
2456 #define glTexCoord4fv glad_glTexCoord4fv
2459 #define glTexCoord4i glad_glTexCoord4i
2462 #define glTexCoord4iv glad_glTexCoord4iv
2465 #define glTexCoord4s glad_glTexCoord4s
2468 #define glTexCoord4sv glad_glTexCoord4sv
2471 #define glVertex2d glad_glVertex2d
2474 #define glVertex2dv glad_glVertex2dv
2477 #define glVertex2f glad_glVertex2f
2480 #define glVertex2fv glad_glVertex2fv
2483 #define glVertex2i glad_glVertex2i
2486 #define glVertex2iv glad_glVertex2iv
2489 #define glVertex2s glad_glVertex2s
2492 #define glVertex2sv glad_glVertex2sv
2495 #define glVertex3d glad_glVertex3d
2498 #define glVertex3dv glad_glVertex3dv
2501 #define glVertex3f glad_glVertex3f
2504 #define glVertex3fv glad_glVertex3fv
2507 #define glVertex3i glad_glVertex3i
2510 #define glVertex3iv glad_glVertex3iv
2513 #define glVertex3s glad_glVertex3s
2516 #define glVertex3sv glad_glVertex3sv
2519 #define glVertex4d glad_glVertex4d
2522 #define glVertex4dv glad_glVertex4dv
2525 #define glVertex4f glad_glVertex4f
2528 #define glVertex4fv glad_glVertex4fv
2531 #define glVertex4i glad_glVertex4i
2534 #define glVertex4iv glad_glVertex4iv
2537 #define glVertex4s glad_glVertex4s
2540 #define glVertex4sv glad_glVertex4sv
2543 #define glClipPlane glad_glClipPlane
2546 #define glColorMaterial glad_glColorMaterial
2549 #define glFogf glad_glFogf
2552 #define glFogfv glad_glFogfv
2555 #define glFogi glad_glFogi
2558 #define glFogiv glad_glFogiv
2561 #define glLightf glad_glLightf
2564 #define glLightfv glad_glLightfv
2567 #define glLighti glad_glLighti
2570 #define glLightiv glad_glLightiv
2573 #define glLightModelf glad_glLightModelf
2576 #define glLightModelfv glad_glLightModelfv
2579 #define glLightModeli glad_glLightModeli
2582 #define glLightModeliv glad_glLightModeliv
2585 #define glLineStipple glad_glLineStipple
2588 #define glMaterialf glad_glMaterialf
2591 #define glMaterialfv glad_glMaterialfv
2594 #define glMateriali glad_glMateriali
2597 #define glMaterialiv glad_glMaterialiv
2600 #define glPolygonStipple glad_glPolygonStipple
2603 #define glShadeModel glad_glShadeModel
2606 #define glTexEnvf glad_glTexEnvf
2609 #define glTexEnvfv glad_glTexEnvfv
2612 #define glTexEnvi glad_glTexEnvi
2615 #define glTexEnviv glad_glTexEnviv
2618 #define glTexGend glad_glTexGend
2621 #define glTexGendv glad_glTexGendv
2624 #define glTexGenf glad_glTexGenf
2627 #define glTexGenfv glad_glTexGenfv
2630 #define glTexGeni glad_glTexGeni
2633 #define glTexGeniv glad_glTexGeniv
2636 #define glFeedbackBuffer glad_glFeedbackBuffer
2639 #define glSelectBuffer glad_glSelectBuffer
2642 #define glRenderMode glad_glRenderMode
2645 #define glInitNames glad_glInitNames
2648 #define glLoadName glad_glLoadName
2651 #define glPassThrough glad_glPassThrough
2654 #define glPopName glad_glPopName
2657 #define glPushName glad_glPushName
2660 #define glClearAccum glad_glClearAccum
2663 #define glClearIndex glad_glClearIndex
2666 #define glIndexMask glad_glIndexMask
2669 #define glAccum glad_glAccum
2672 #define glPopAttrib glad_glPopAttrib
2675 #define glPushAttrib glad_glPushAttrib
2678 #define glMap1d glad_glMap1d
2681 #define glMap1f glad_glMap1f
2684 #define glMap2d glad_glMap2d
2687 #define glMap2f glad_glMap2f
2690 #define glMapGrid1d glad_glMapGrid1d
2693 #define glMapGrid1f glad_glMapGrid1f
2696 #define glMapGrid2d glad_glMapGrid2d
2699 #define glMapGrid2f glad_glMapGrid2f
2702 #define glEvalCoord1d glad_glEvalCoord1d
2705 #define glEvalCoord1dv glad_glEvalCoord1dv
2708 #define glEvalCoord1f glad_glEvalCoord1f
2711 #define glEvalCoord1fv glad_glEvalCoord1fv
2714 #define glEvalCoord2d glad_glEvalCoord2d
2717 #define glEvalCoord2dv glad_glEvalCoord2dv
2720 #define glEvalCoord2f glad_glEvalCoord2f
2723 #define glEvalCoord2fv glad_glEvalCoord2fv
2726 #define glEvalMesh1 glad_glEvalMesh1
2729 #define glEvalPoint1 glad_glEvalPoint1
2732 #define glEvalMesh2 glad_glEvalMesh2
2735 #define glEvalPoint2 glad_glEvalPoint2
2738 #define glAlphaFunc glad_glAlphaFunc
2741 #define glPixelZoom glad_glPixelZoom
2744 #define glPixelTransferf glad_glPixelTransferf
2747 #define glPixelTransferi glad_glPixelTransferi
2750 #define glPixelMapfv glad_glPixelMapfv
2753 #define glPixelMapuiv glad_glPixelMapuiv
2756 #define glPixelMapusv glad_glPixelMapusv
2759 #define glCopyPixels glad_glCopyPixels
2762 #define glDrawPixels glad_glDrawPixels
2765 #define glGetClipPlane glad_glGetClipPlane
2768 #define glGetLightfv glad_glGetLightfv
2771 #define glGetLightiv glad_glGetLightiv
2774 #define glGetMapdv glad_glGetMapdv
2777 #define glGetMapfv glad_glGetMapfv
2780 #define glGetMapiv glad_glGetMapiv
2783 #define glGetMaterialfv glad_glGetMaterialfv
2786 #define glGetMaterialiv glad_glGetMaterialiv
2789 #define glGetPixelMapfv glad_glGetPixelMapfv
2792 #define glGetPixelMapuiv glad_glGetPixelMapuiv
2795 #define glGetPixelMapusv glad_glGetPixelMapusv
2798 #define glGetPolygonStipple glad_glGetPolygonStipple
2801 #define glGetTexEnvfv glad_glGetTexEnvfv
2804 #define glGetTexEnviv glad_glGetTexEnviv
2807 #define glGetTexGendv glad_glGetTexGendv
2810 #define glGetTexGenfv glad_glGetTexGenfv
2813 #define glGetTexGeniv glad_glGetTexGeniv
2816 #define glIsList glad_glIsList
2819 #define glFrustum glad_glFrustum
2822 #define glLoadIdentity glad_glLoadIdentity
2825 #define glLoadMatrixf glad_glLoadMatrixf
2828 #define glLoadMatrixd glad_glLoadMatrixd
2831 #define glMatrixMode glad_glMatrixMode
2834 #define glMultMatrixf glad_glMultMatrixf
2837 #define glMultMatrixd glad_glMultMatrixd
2840 #define glOrtho glad_glOrtho
2843 #define glPopMatrix glad_glPopMatrix
2846 #define glPushMatrix glad_glPushMatrix
2849 #define glRotated glad_glRotated
2852 #define glRotatef glad_glRotatef
2855 #define glScaled glad_glScaled
2858 #define glScalef glad_glScalef
2861 #define glTranslated glad_glTranslated
2864 #define glTranslatef glad_glTranslatef
2866 #ifndef GL_VERSION_1_1
2867 #define GL_VERSION_1_1 1
2871 #define glDrawArrays glad_glDrawArrays
2874 #define glDrawElements glad_glDrawElements
2877 #define glGetPointerv glad_glGetPointerv
2880 #define glPolygonOffset glad_glPolygonOffset
2883 #define glCopyTexImage1D glad_glCopyTexImage1D
2886 #define glCopyTexImage2D glad_glCopyTexImage2D
2889 #define glCopyTexSubImage1D glad_glCopyTexSubImage1D
2892 #define glCopyTexSubImage2D glad_glCopyTexSubImage2D
2895 #define glTexSubImage1D glad_glTexSubImage1D
2898 #define glTexSubImage2D glad_glTexSubImage2D
2901 #define glBindTexture glad_glBindTexture
2904 #define glDeleteTextures glad_glDeleteTextures
2907 #define glGenTextures glad_glGenTextures
2910 #define glIsTexture glad_glIsTexture
2913 #define glArrayElement glad_glArrayElement
2916 #define glColorPointer glad_glColorPointer
2919 #define glDisableClientState glad_glDisableClientState
2922 #define glEdgeFlagPointer glad_glEdgeFlagPointer
2925 #define glEnableClientState glad_glEnableClientState
2928 #define glIndexPointer glad_glIndexPointer
2931 #define glInterleavedArrays glad_glInterleavedArrays
2934 #define glNormalPointer glad_glNormalPointer
2937 #define glTexCoordPointer glad_glTexCoordPointer
2940 #define glVertexPointer glad_glVertexPointer
2943 #define glAreTexturesResident glad_glAreTexturesResident
2946 #define glPrioritizeTextures glad_glPrioritizeTextures
2949 #define glIndexub glad_glIndexub
2952 #define glIndexubv glad_glIndexubv
2955 #define glPopClientAttrib glad_glPopClientAttrib
2958 #define glPushClientAttrib glad_glPushClientAttrib
2960 #ifndef GL_VERSION_1_2
2961 #define GL_VERSION_1_2 1
2965 #define glDrawRangeElements glad_glDrawRangeElements
2968 #define glTexImage3D glad_glTexImage3D
2969 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const void *
pixels);
2971 #define glTexSubImage3D glad_glTexSubImage3D
2974 #define glCopyTexSubImage3D glad_glCopyTexSubImage3D
2976 #ifndef GL_VERSION_1_3
2977 #define GL_VERSION_1_3 1
2981 #define glActiveTexture glad_glActiveTexture
2984 #define glSampleCoverage glad_glSampleCoverage
2987 #define glCompressedTexImage3D glad_glCompressedTexImage3D
2990 #define glCompressedTexImage2D glad_glCompressedTexImage2D
2993 #define glCompressedTexImage1D glad_glCompressedTexImage1D
2994 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const void *
data);
2996 #define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
2999 #define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
3002 #define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
3005 #define glGetCompressedTexImage glad_glGetCompressedTexImage
3008 #define glClientActiveTexture glad_glClientActiveTexture
3011 #define glMultiTexCoord1d glad_glMultiTexCoord1d
3014 #define glMultiTexCoord1dv glad_glMultiTexCoord1dv
3017 #define glMultiTexCoord1f glad_glMultiTexCoord1f
3020 #define glMultiTexCoord1fv glad_glMultiTexCoord1fv
3023 #define glMultiTexCoord1i glad_glMultiTexCoord1i
3026 #define glMultiTexCoord1iv glad_glMultiTexCoord1iv
3029 #define glMultiTexCoord1s glad_glMultiTexCoord1s
3032 #define glMultiTexCoord1sv glad_glMultiTexCoord1sv
3035 #define glMultiTexCoord2d glad_glMultiTexCoord2d
3038 #define glMultiTexCoord2dv glad_glMultiTexCoord2dv
3041 #define glMultiTexCoord2f glad_glMultiTexCoord2f
3044 #define glMultiTexCoord2fv glad_glMultiTexCoord2fv
3047 #define glMultiTexCoord2i glad_glMultiTexCoord2i
3050 #define glMultiTexCoord2iv glad_glMultiTexCoord2iv
3053 #define glMultiTexCoord2s glad_glMultiTexCoord2s
3056 #define glMultiTexCoord2sv glad_glMultiTexCoord2sv
3059 #define glMultiTexCoord3d glad_glMultiTexCoord3d
3062 #define glMultiTexCoord3dv glad_glMultiTexCoord3dv
3065 #define glMultiTexCoord3f glad_glMultiTexCoord3f
3068 #define glMultiTexCoord3fv glad_glMultiTexCoord3fv
3071 #define glMultiTexCoord3i glad_glMultiTexCoord3i
3074 #define glMultiTexCoord3iv glad_glMultiTexCoord3iv
3077 #define glMultiTexCoord3s glad_glMultiTexCoord3s
3080 #define glMultiTexCoord3sv glad_glMultiTexCoord3sv
3083 #define glMultiTexCoord4d glad_glMultiTexCoord4d
3086 #define glMultiTexCoord4dv glad_glMultiTexCoord4dv
3089 #define glMultiTexCoord4f glad_glMultiTexCoord4f
3092 #define glMultiTexCoord4fv glad_glMultiTexCoord4fv
3095 #define glMultiTexCoord4i glad_glMultiTexCoord4i
3098 #define glMultiTexCoord4iv glad_glMultiTexCoord4iv
3101 #define glMultiTexCoord4s glad_glMultiTexCoord4s
3104 #define glMultiTexCoord4sv glad_glMultiTexCoord4sv
3107 #define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
3110 #define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
3113 #define glMultTransposeMatrixf glad_glMultTransposeMatrixf
3116 #define glMultTransposeMatrixd glad_glMultTransposeMatrixd
3118 #ifndef GL_VERSION_1_4
3119 #define GL_VERSION_1_4 1
3123 #define glBlendFuncSeparate glad_glBlendFuncSeparate
3126 #define glMultiDrawArrays glad_glMultiDrawArrays
3129 #define glMultiDrawElements glad_glMultiDrawElements
3132 #define glPointParameterf glad_glPointParameterf
3135 #define glPointParameterfv glad_glPointParameterfv
3138 #define glPointParameteri glad_glPointParameteri
3141 #define glPointParameteriv glad_glPointParameteriv
3144 #define glFogCoordf glad_glFogCoordf
3147 #define glFogCoordfv glad_glFogCoordfv
3150 #define glFogCoordd glad_glFogCoordd
3153 #define glFogCoorddv glad_glFogCoorddv
3156 #define glFogCoordPointer glad_glFogCoordPointer
3159 #define glSecondaryColor3b glad_glSecondaryColor3b
3162 #define glSecondaryColor3bv glad_glSecondaryColor3bv
3165 #define glSecondaryColor3d glad_glSecondaryColor3d
3168 #define glSecondaryColor3dv glad_glSecondaryColor3dv
3171 #define glSecondaryColor3f glad_glSecondaryColor3f
3174 #define glSecondaryColor3fv glad_glSecondaryColor3fv
3177 #define glSecondaryColor3i glad_glSecondaryColor3i
3180 #define glSecondaryColor3iv glad_glSecondaryColor3iv
3183 #define glSecondaryColor3s glad_glSecondaryColor3s
3186 #define glSecondaryColor3sv glad_glSecondaryColor3sv
3189 #define glSecondaryColor3ub glad_glSecondaryColor3ub
3192 #define glSecondaryColor3ubv glad_glSecondaryColor3ubv
3195 #define glSecondaryColor3ui glad_glSecondaryColor3ui
3198 #define glSecondaryColor3uiv glad_glSecondaryColor3uiv
3201 #define glSecondaryColor3us glad_glSecondaryColor3us
3204 #define glSecondaryColor3usv glad_glSecondaryColor3usv
3207 #define glSecondaryColorPointer glad_glSecondaryColorPointer
3210 #define glWindowPos2d glad_glWindowPos2d
3213 #define glWindowPos2dv glad_glWindowPos2dv
3216 #define glWindowPos2f glad_glWindowPos2f
3219 #define glWindowPos2fv glad_glWindowPos2fv
3222 #define glWindowPos2i glad_glWindowPos2i
3225 #define glWindowPos2iv glad_glWindowPos2iv
3228 #define glWindowPos2s glad_glWindowPos2s
3231 #define glWindowPos2sv glad_glWindowPos2sv
3234 #define glWindowPos3d glad_glWindowPos3d
3237 #define glWindowPos3dv glad_glWindowPos3dv
3240 #define glWindowPos3f glad_glWindowPos3f
3243 #define glWindowPos3fv glad_glWindowPos3fv
3246 #define glWindowPos3i glad_glWindowPos3i
3249 #define glWindowPos3iv glad_glWindowPos3iv
3252 #define glWindowPos3s glad_glWindowPos3s
3255 #define glWindowPos3sv glad_glWindowPos3sv
3258 #define glBlendColor glad_glBlendColor
3261 #define glBlendEquation glad_glBlendEquation
3263 #ifndef GL_VERSION_1_5
3264 #define GL_VERSION_1_5 1
3268 #define glGenQueries glad_glGenQueries
3271 #define glDeleteQueries glad_glDeleteQueries
3274 #define glIsQuery glad_glIsQuery
3277 #define glBeginQuery glad_glBeginQuery
3280 #define glEndQuery glad_glEndQuery
3283 #define glGetQueryiv glad_glGetQueryiv
3286 #define glGetQueryObjectiv glad_glGetQueryObjectiv
3289 #define glGetQueryObjectuiv glad_glGetQueryObjectuiv
3292 #define glBindBuffer glad_glBindBuffer
3295 #define glDeleteBuffers glad_glDeleteBuffers
3298 #define glGenBuffers glad_glGenBuffers
3301 #define glIsBuffer glad_glIsBuffer
3304 #define glBufferData glad_glBufferData
3307 #define glBufferSubData glad_glBufferSubData
3310 #define glGetBufferSubData glad_glGetBufferSubData
3313 #define glMapBuffer glad_glMapBuffer
3316 #define glUnmapBuffer glad_glUnmapBuffer
3319 #define glGetBufferParameteriv glad_glGetBufferParameteriv
3322 #define glGetBufferPointerv glad_glGetBufferPointerv
3324 #ifndef GL_VERSION_2_0
3325 #define GL_VERSION_2_0 1
3329 #define glBlendEquationSeparate glad_glBlendEquationSeparate
3332 #define glDrawBuffers glad_glDrawBuffers
3335 #define glStencilOpSeparate glad_glStencilOpSeparate
3338 #define glStencilFuncSeparate glad_glStencilFuncSeparate
3341 #define glStencilMaskSeparate glad_glStencilMaskSeparate
3344 #define glAttachShader glad_glAttachShader
3347 #define glBindAttribLocation glad_glBindAttribLocation
3350 #define glCompileShader glad_glCompileShader
3353 #define glCreateProgram glad_glCreateProgram
3356 #define glCreateShader glad_glCreateShader
3359 #define glDeleteProgram glad_glDeleteProgram
3362 #define glDeleteShader glad_glDeleteShader
3365 #define glDetachShader glad_glDetachShader
3368 #define glDisableVertexAttribArray glad_glDisableVertexAttribArray
3371 #define glEnableVertexAttribArray glad_glEnableVertexAttribArray
3374 #define glGetActiveAttrib glad_glGetActiveAttrib
3377 #define glGetActiveUniform glad_glGetActiveUniform
3380 #define glGetAttachedShaders glad_glGetAttachedShaders
3383 #define glGetAttribLocation glad_glGetAttribLocation
3386 #define glGetProgramiv glad_glGetProgramiv
3389 #define glGetProgramInfoLog glad_glGetProgramInfoLog
3392 #define glGetShaderiv glad_glGetShaderiv
3395 #define glGetShaderInfoLog glad_glGetShaderInfoLog
3398 #define glGetShaderSource glad_glGetShaderSource
3401 #define glGetUniformLocation glad_glGetUniformLocation
3404 #define glGetUniformfv glad_glGetUniformfv
3407 #define glGetUniformiv glad_glGetUniformiv
3410 #define glGetVertexAttribdv glad_glGetVertexAttribdv
3413 #define glGetVertexAttribfv glad_glGetVertexAttribfv
3416 #define glGetVertexAttribiv glad_glGetVertexAttribiv
3419 #define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
3422 #define glIsProgram glad_glIsProgram
3425 #define glIsShader glad_glIsShader
3428 #define glLinkProgram glad_glLinkProgram
3431 #define glShaderSource glad_glShaderSource
3434 #define glUseProgram glad_glUseProgram
3437 #define glUniform1f glad_glUniform1f
3440 #define glUniform2f glad_glUniform2f
3443 #define glUniform3f glad_glUniform3f
3446 #define glUniform4f glad_glUniform4f
3449 #define glUniform1i glad_glUniform1i
3452 #define glUniform2i glad_glUniform2i
3455 #define glUniform3i glad_glUniform3i
3458 #define glUniform4i glad_glUniform4i
3461 #define glUniform1fv glad_glUniform1fv
3464 #define glUniform2fv glad_glUniform2fv
3467 #define glUniform3fv glad_glUniform3fv
3470 #define glUniform4fv glad_glUniform4fv
3473 #define glUniform1iv glad_glUniform1iv
3476 #define glUniform2iv glad_glUniform2iv
3479 #define glUniform3iv glad_glUniform3iv
3482 #define glUniform4iv glad_glUniform4iv
3485 #define glUniformMatrix2fv glad_glUniformMatrix2fv
3488 #define glUniformMatrix3fv glad_glUniformMatrix3fv
3491 #define glUniformMatrix4fv glad_glUniformMatrix4fv
3494 #define glValidateProgram glad_glValidateProgram
3497 #define glVertexAttrib1d glad_glVertexAttrib1d
3500 #define glVertexAttrib1dv glad_glVertexAttrib1dv
3503 #define glVertexAttrib1f glad_glVertexAttrib1f
3506 #define glVertexAttrib1fv glad_glVertexAttrib1fv
3509 #define glVertexAttrib1s glad_glVertexAttrib1s
3512 #define glVertexAttrib1sv glad_glVertexAttrib1sv
3515 #define glVertexAttrib2d glad_glVertexAttrib2d
3518 #define glVertexAttrib2dv glad_glVertexAttrib2dv
3521 #define glVertexAttrib2f glad_glVertexAttrib2f
3524 #define glVertexAttrib2fv glad_glVertexAttrib2fv
3527 #define glVertexAttrib2s glad_glVertexAttrib2s
3530 #define glVertexAttrib2sv glad_glVertexAttrib2sv
3533 #define glVertexAttrib3d glad_glVertexAttrib3d
3536 #define glVertexAttrib3dv glad_glVertexAttrib3dv
3539 #define glVertexAttrib3f glad_glVertexAttrib3f
3542 #define glVertexAttrib3fv glad_glVertexAttrib3fv
3545 #define glVertexAttrib3s glad_glVertexAttrib3s
3548 #define glVertexAttrib3sv glad_glVertexAttrib3sv
3551 #define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
3554 #define glVertexAttrib4Niv glad_glVertexAttrib4Niv
3557 #define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
3560 #define glVertexAttrib4Nub glad_glVertexAttrib4Nub
3563 #define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
3566 #define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
3569 #define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
3572 #define glVertexAttrib4bv glad_glVertexAttrib4bv
3575 #define glVertexAttrib4d glad_glVertexAttrib4d
3578 #define glVertexAttrib4dv glad_glVertexAttrib4dv
3581 #define glVertexAttrib4f glad_glVertexAttrib4f
3584 #define glVertexAttrib4fv glad_glVertexAttrib4fv
3587 #define glVertexAttrib4iv glad_glVertexAttrib4iv
3590 #define glVertexAttrib4s glad_glVertexAttrib4s
3593 #define glVertexAttrib4sv glad_glVertexAttrib4sv
3596 #define glVertexAttrib4ubv glad_glVertexAttrib4ubv
3599 #define glVertexAttrib4uiv glad_glVertexAttrib4uiv
3602 #define glVertexAttrib4usv glad_glVertexAttrib4usv
3605 #define glVertexAttribPointer glad_glVertexAttribPointer
3607 #ifndef GL_VERSION_2_1
3608 #define GL_VERSION_2_1 1
3612 #define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
3615 #define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
3618 #define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
3621 #define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
3624 #define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
3627 #define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
3629 #ifndef GL_VERSION_3_0
3630 #define GL_VERSION_3_0 1
3634 #define glColorMaski glad_glColorMaski
3637 #define glGetBooleani_v glad_glGetBooleani_v
3640 #define glGetIntegeri_v glad_glGetIntegeri_v
3643 #define glEnablei glad_glEnablei
3646 #define glDisablei glad_glDisablei
3649 #define glIsEnabledi glad_glIsEnabledi
3652 #define glBeginTransformFeedback glad_glBeginTransformFeedback
3655 #define glEndTransformFeedback glad_glEndTransformFeedback
3658 #define glBindBufferRange glad_glBindBufferRange
3661 #define glBindBufferBase glad_glBindBufferBase
3664 #define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
3667 #define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
3670 #define glClampColor glad_glClampColor
3673 #define glBeginConditionalRender glad_glBeginConditionalRender
3676 #define glEndConditionalRender glad_glEndConditionalRender
3679 #define glVertexAttribIPointer glad_glVertexAttribIPointer
3682 #define glGetVertexAttribIiv glad_glGetVertexAttribIiv
3685 #define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
3688 #define glVertexAttribI1i glad_glVertexAttribI1i
3691 #define glVertexAttribI2i glad_glVertexAttribI2i
3694 #define glVertexAttribI3i glad_glVertexAttribI3i
3697 #define glVertexAttribI4i glad_glVertexAttribI4i
3700 #define glVertexAttribI1ui glad_glVertexAttribI1ui
3703 #define glVertexAttribI2ui glad_glVertexAttribI2ui
3706 #define glVertexAttribI3ui glad_glVertexAttribI3ui
3709 #define glVertexAttribI4ui glad_glVertexAttribI4ui
3712 #define glVertexAttribI1iv glad_glVertexAttribI1iv
3715 #define glVertexAttribI2iv glad_glVertexAttribI2iv
3718 #define glVertexAttribI3iv glad_glVertexAttribI3iv
3721 #define glVertexAttribI4iv glad_glVertexAttribI4iv
3724 #define glVertexAttribI1uiv glad_glVertexAttribI1uiv
3727 #define glVertexAttribI2uiv glad_glVertexAttribI2uiv
3730 #define glVertexAttribI3uiv glad_glVertexAttribI3uiv
3733 #define glVertexAttribI4uiv glad_glVertexAttribI4uiv
3736 #define glVertexAttribI4bv glad_glVertexAttribI4bv
3739 #define glVertexAttribI4sv glad_glVertexAttribI4sv
3742 #define glVertexAttribI4ubv glad_glVertexAttribI4ubv
3745 #define glVertexAttribI4usv glad_glVertexAttribI4usv
3748 #define glGetUniformuiv glad_glGetUniformuiv
3751 #define glBindFragDataLocation glad_glBindFragDataLocation
3754 #define glGetFragDataLocation glad_glGetFragDataLocation
3757 #define glUniform1ui glad_glUniform1ui
3760 #define glUniform2ui glad_glUniform2ui
3763 #define glUniform3ui glad_glUniform3ui
3766 #define glUniform4ui glad_glUniform4ui
3769 #define glUniform1uiv glad_glUniform1uiv
3772 #define glUniform2uiv glad_glUniform2uiv
3775 #define glUniform3uiv glad_glUniform3uiv
3778 #define glUniform4uiv glad_glUniform4uiv
3781 #define glTexParameterIiv glad_glTexParameterIiv
3784 #define glTexParameterIuiv glad_glTexParameterIuiv
3787 #define glGetTexParameterIiv glad_glGetTexParameterIiv
3790 #define glGetTexParameterIuiv glad_glGetTexParameterIuiv
3793 #define glClearBufferiv glad_glClearBufferiv
3796 #define glClearBufferuiv glad_glClearBufferuiv
3799 #define glClearBufferfv glad_glClearBufferfv
3802 #define glClearBufferfi glad_glClearBufferfi
3805 #define glGetStringi glad_glGetStringi
3808 #define glIsRenderbuffer glad_glIsRenderbuffer
3811 #define glBindRenderbuffer glad_glBindRenderbuffer
3814 #define glDeleteRenderbuffers glad_glDeleteRenderbuffers
3817 #define glGenRenderbuffers glad_glGenRenderbuffers
3820 #define glRenderbufferStorage glad_glRenderbufferStorage
3823 #define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
3826 #define glIsFramebuffer glad_glIsFramebuffer
3829 #define glBindFramebuffer glad_glBindFramebuffer
3832 #define glDeleteFramebuffers glad_glDeleteFramebuffers
3835 #define glGenFramebuffers glad_glGenFramebuffers
3838 #define glCheckFramebufferStatus glad_glCheckFramebufferStatus
3841 #define glFramebufferTexture1D glad_glFramebufferTexture1D
3844 #define glFramebufferTexture2D glad_glFramebufferTexture2D
3847 #define glFramebufferTexture3D glad_glFramebufferTexture3D
3850 #define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
3853 #define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
3856 #define glGenerateMipmap glad_glGenerateMipmap
3859 #define glBlitFramebuffer glad_glBlitFramebuffer
3862 #define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
3865 #define glFramebufferTextureLayer glad_glFramebufferTextureLayer
3868 #define glMapBufferRange glad_glMapBufferRange
3871 #define glFlushMappedBufferRange glad_glFlushMappedBufferRange
3874 #define glBindVertexArray glad_glBindVertexArray
3877 #define glDeleteVertexArrays glad_glDeleteVertexArrays
3880 #define glGenVertexArrays glad_glGenVertexArrays
3883 #define glIsVertexArray glad_glIsVertexArray
3885 #ifndef GL_VERSION_3_1
3886 #define GL_VERSION_3_1 1
3890 #define glDrawArraysInstanced glad_glDrawArraysInstanced
3893 #define glDrawElementsInstanced glad_glDrawElementsInstanced
3896 #define glTexBuffer glad_glTexBuffer
3899 #define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
3902 #define glCopyBufferSubData glad_glCopyBufferSubData
3905 #define glGetUniformIndices glad_glGetUniformIndices
3908 #define glGetActiveUniformsiv glad_glGetActiveUniformsiv
3911 #define glGetActiveUniformName glad_glGetActiveUniformName
3914 #define glGetUniformBlockIndex glad_glGetUniformBlockIndex
3917 #define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
3920 #define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
3923 #define glUniformBlockBinding glad_glUniformBlockBinding
3925 #ifndef GL_VERSION_3_2
3926 #define GL_VERSION_3_2 1
3930 #define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
3933 #define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
3936 #define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
3939 #define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
3942 #define glProvokingVertex glad_glProvokingVertex
3945 #define glFenceSync glad_glFenceSync
3948 #define glIsSync glad_glIsSync
3951 #define glDeleteSync glad_glDeleteSync
3954 #define glClientWaitSync glad_glClientWaitSync
3957 #define glWaitSync glad_glWaitSync
3960 #define glGetInteger64v glad_glGetInteger64v
3963 #define glGetSynciv glad_glGetSynciv
3966 #define glGetInteger64i_v glad_glGetInteger64i_v
3969 #define glGetBufferParameteri64v glad_glGetBufferParameteri64v
3972 #define glFramebufferTexture glad_glFramebufferTexture
3975 #define glTexImage2DMultisample glad_glTexImage2DMultisample
3978 #define glTexImage3DMultisample glad_glTexImage3DMultisample
3981 #define glGetMultisamplefv glad_glGetMultisamplefv
3984 #define glSampleMaski glad_glSampleMaski
3986 #ifndef GL_VERSION_3_3
3987 #define GL_VERSION_3_3 1
3991 #define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
3994 #define glGetFragDataIndex glad_glGetFragDataIndex
3997 #define glGenSamplers glad_glGenSamplers
4000 #define glDeleteSamplers glad_glDeleteSamplers
4003 #define glIsSampler glad_glIsSampler
4006 #define glBindSampler glad_glBindSampler
4009 #define glSamplerParameteri glad_glSamplerParameteri
4012 #define glSamplerParameteriv glad_glSamplerParameteriv
4015 #define glSamplerParameterf glad_glSamplerParameterf
4018 #define glSamplerParameterfv glad_glSamplerParameterfv
4021 #define glSamplerParameterIiv glad_glSamplerParameterIiv
4024 #define glSamplerParameterIuiv glad_glSamplerParameterIuiv
4027 #define glGetSamplerParameteriv glad_glGetSamplerParameteriv
4030 #define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
4033 #define glGetSamplerParameterfv glad_glGetSamplerParameterfv
4036 #define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
4039 #define glQueryCounter glad_glQueryCounter
4042 #define glGetQueryObjecti64v glad_glGetQueryObjecti64v
4045 #define glGetQueryObjectui64v glad_glGetQueryObjectui64v
4048 #define glVertexAttribDivisor glad_glVertexAttribDivisor
4051 #define glVertexAttribP1ui glad_glVertexAttribP1ui
4054 #define glVertexAttribP1uiv glad_glVertexAttribP1uiv
4057 #define glVertexAttribP2ui glad_glVertexAttribP2ui
4060 #define glVertexAttribP2uiv glad_glVertexAttribP2uiv
4063 #define glVertexAttribP3ui glad_glVertexAttribP3ui
4066 #define glVertexAttribP3uiv glad_glVertexAttribP3uiv
4069 #define glVertexAttribP4ui glad_glVertexAttribP4ui
4072 #define glVertexAttribP4uiv glad_glVertexAttribP4uiv
4075 #define glVertexP2ui glad_glVertexP2ui
4078 #define glVertexP2uiv glad_glVertexP2uiv
4081 #define glVertexP3ui glad_glVertexP3ui
4084 #define glVertexP3uiv glad_glVertexP3uiv
4087 #define glVertexP4ui glad_glVertexP4ui
4090 #define glVertexP4uiv glad_glVertexP4uiv
4093 #define glTexCoordP1ui glad_glTexCoordP1ui
4096 #define glTexCoordP1uiv glad_glTexCoordP1uiv
4099 #define glTexCoordP2ui glad_glTexCoordP2ui
4102 #define glTexCoordP2uiv glad_glTexCoordP2uiv
4105 #define glTexCoordP3ui glad_glTexCoordP3ui
4108 #define glTexCoordP3uiv glad_glTexCoordP3uiv
4111 #define glTexCoordP4ui glad_glTexCoordP4ui
4114 #define glTexCoordP4uiv glad_glTexCoordP4uiv
4117 #define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
4120 #define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
4123 #define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
4126 #define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
4129 #define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
4132 #define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
4135 #define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
4138 #define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
4141 #define glNormalP3ui glad_glNormalP3ui
4144 #define glNormalP3uiv glad_glNormalP3uiv
4147 #define glColorP3ui glad_glColorP3ui
4150 #define glColorP3uiv glad_glColorP3uiv
4153 #define glColorP4ui glad_glColorP4ui
4156 #define glColorP4uiv glad_glColorP4uiv
4159 #define glSecondaryColorP3ui glad_glSecondaryColorP3ui
4162 #define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
4164 #ifndef GL_VERSION_4_0
4165 #define GL_VERSION_4_0 1
4169 #define glMinSampleShading glad_glMinSampleShading
4172 #define glBlendEquationi glad_glBlendEquationi
4175 #define glBlendEquationSeparatei glad_glBlendEquationSeparatei
4178 #define glBlendFunci glad_glBlendFunci
4181 #define glBlendFuncSeparatei glad_glBlendFuncSeparatei
4184 #define glDrawArraysIndirect glad_glDrawArraysIndirect
4187 #define glDrawElementsIndirect glad_glDrawElementsIndirect
4190 #define glUniform1d glad_glUniform1d
4193 #define glUniform2d glad_glUniform2d
4196 #define glUniform3d glad_glUniform3d
4199 #define glUniform4d glad_glUniform4d
4202 #define glUniform1dv glad_glUniform1dv
4205 #define glUniform2dv glad_glUniform2dv
4208 #define glUniform3dv glad_glUniform3dv
4211 #define glUniform4dv glad_glUniform4dv
4214 #define glUniformMatrix2dv glad_glUniformMatrix2dv
4217 #define glUniformMatrix3dv glad_glUniformMatrix3dv
4220 #define glUniformMatrix4dv glad_glUniformMatrix4dv
4223 #define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv
4226 #define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv
4229 #define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv
4232 #define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv
4235 #define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv
4238 #define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv
4241 #define glGetUniformdv glad_glGetUniformdv
4244 #define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation
4247 #define glGetSubroutineIndex glad_glGetSubroutineIndex
4250 #define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv
4253 #define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName
4256 #define glGetActiveSubroutineName glad_glGetActiveSubroutineName
4259 #define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv
4262 #define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv
4265 #define glGetProgramStageiv glad_glGetProgramStageiv
4268 #define glPatchParameteri glad_glPatchParameteri
4271 #define glPatchParameterfv glad_glPatchParameterfv
4274 #define glBindTransformFeedback glad_glBindTransformFeedback
4277 #define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
4280 #define glGenTransformFeedbacks glad_glGenTransformFeedbacks
4283 #define glIsTransformFeedback glad_glIsTransformFeedback
4286 #define glPauseTransformFeedback glad_glPauseTransformFeedback
4289 #define glResumeTransformFeedback glad_glResumeTransformFeedback
4292 #define glDrawTransformFeedback glad_glDrawTransformFeedback
4295 #define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream
4298 #define glBeginQueryIndexed glad_glBeginQueryIndexed
4301 #define glEndQueryIndexed glad_glEndQueryIndexed
4304 #define glGetQueryIndexediv glad_glGetQueryIndexediv
4306 #ifndef GL_VERSION_4_1
4307 #define GL_VERSION_4_1 1
4311 #define glReleaseShaderCompiler glad_glReleaseShaderCompiler
4314 #define glShaderBinary glad_glShaderBinary
4317 #define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
4320 #define glDepthRangef glad_glDepthRangef
4323 #define glClearDepthf glad_glClearDepthf
4326 #define glGetProgramBinary glad_glGetProgramBinary
4329 #define glProgramBinary glad_glProgramBinary
4332 #define glProgramParameteri glad_glProgramParameteri
4335 #define glUseProgramStages glad_glUseProgramStages
4338 #define glActiveShaderProgram glad_glActiveShaderProgram
4341 #define glCreateShaderProgramv glad_glCreateShaderProgramv
4344 #define glBindProgramPipeline glad_glBindProgramPipeline
4347 #define glDeleteProgramPipelines glad_glDeleteProgramPipelines
4350 #define glGenProgramPipelines glad_glGenProgramPipelines
4353 #define glIsProgramPipeline glad_glIsProgramPipeline
4356 #define glGetProgramPipelineiv glad_glGetProgramPipelineiv
4359 #define glProgramUniform1i glad_glProgramUniform1i
4362 #define glProgramUniform1iv glad_glProgramUniform1iv
4365 #define glProgramUniform1f glad_glProgramUniform1f
4368 #define glProgramUniform1fv glad_glProgramUniform1fv
4371 #define glProgramUniform1d glad_glProgramUniform1d
4374 #define glProgramUniform1dv glad_glProgramUniform1dv
4377 #define glProgramUniform1ui glad_glProgramUniform1ui
4380 #define glProgramUniform1uiv glad_glProgramUniform1uiv
4383 #define glProgramUniform2i glad_glProgramUniform2i
4386 #define glProgramUniform2iv glad_glProgramUniform2iv
4389 #define glProgramUniform2f glad_glProgramUniform2f
4392 #define glProgramUniform2fv glad_glProgramUniform2fv
4395 #define glProgramUniform2d glad_glProgramUniform2d
4398 #define glProgramUniform2dv glad_glProgramUniform2dv
4401 #define glProgramUniform2ui glad_glProgramUniform2ui
4404 #define glProgramUniform2uiv glad_glProgramUniform2uiv
4407 #define glProgramUniform3i glad_glProgramUniform3i
4410 #define glProgramUniform3iv glad_glProgramUniform3iv
4413 #define glProgramUniform3f glad_glProgramUniform3f
4416 #define glProgramUniform3fv glad_glProgramUniform3fv
4419 #define glProgramUniform3d glad_glProgramUniform3d
4422 #define glProgramUniform3dv glad_glProgramUniform3dv
4425 #define glProgramUniform3ui glad_glProgramUniform3ui
4428 #define glProgramUniform3uiv glad_glProgramUniform3uiv
4431 #define glProgramUniform4i glad_glProgramUniform4i
4434 #define glProgramUniform4iv glad_glProgramUniform4iv
4437 #define glProgramUniform4f glad_glProgramUniform4f
4440 #define glProgramUniform4fv glad_glProgramUniform4fv
4443 #define glProgramUniform4d glad_glProgramUniform4d
4446 #define glProgramUniform4dv glad_glProgramUniform4dv
4449 #define glProgramUniform4ui glad_glProgramUniform4ui
4452 #define glProgramUniform4uiv glad_glProgramUniform4uiv
4455 #define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
4458 #define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
4461 #define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
4464 #define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv
4467 #define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv
4470 #define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv
4473 #define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
4476 #define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
4479 #define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
4482 #define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
4485 #define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
4488 #define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
4491 #define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv
4494 #define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv
4497 #define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv
4500 #define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv
4503 #define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv
4506 #define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv
4509 #define glValidateProgramPipeline glad_glValidateProgramPipeline
4512 #define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
4515 #define glVertexAttribL1d glad_glVertexAttribL1d
4518 #define glVertexAttribL2d glad_glVertexAttribL2d
4521 #define glVertexAttribL3d glad_glVertexAttribL3d
4524 #define glVertexAttribL4d glad_glVertexAttribL4d
4527 #define glVertexAttribL1dv glad_glVertexAttribL1dv
4530 #define glVertexAttribL2dv glad_glVertexAttribL2dv
4533 #define glVertexAttribL3dv glad_glVertexAttribL3dv
4536 #define glVertexAttribL4dv glad_glVertexAttribL4dv
4539 #define glVertexAttribLPointer glad_glVertexAttribLPointer
4542 #define glGetVertexAttribLdv glad_glGetVertexAttribLdv
4545 #define glViewportArrayv glad_glViewportArrayv
4548 #define glViewportIndexedf glad_glViewportIndexedf
4551 #define glViewportIndexedfv glad_glViewportIndexedfv
4554 #define glScissorArrayv glad_glScissorArrayv
4557 #define glScissorIndexed glad_glScissorIndexed
4560 #define glScissorIndexedv glad_glScissorIndexedv
4563 #define glDepthRangeArrayv glad_glDepthRangeArrayv
4566 #define glDepthRangeIndexed glad_glDepthRangeIndexed
4569 #define glGetFloati_v glad_glGetFloati_v
4572 #define glGetDoublei_v glad_glGetDoublei_v
4574 #ifndef GL_VERSION_4_2
4575 #define GL_VERSION_4_2 1
4579 #define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance
4582 #define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance
4585 #define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance
4588 #define glGetInternalformativ glad_glGetInternalformativ
4591 #define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv
4594 #define glBindImageTexture glad_glBindImageTexture
4597 #define glMemoryBarrier glad_glMemoryBarrier
4600 #define glTexStorage1D glad_glTexStorage1D
4603 #define glTexStorage2D glad_glTexStorage2D
4606 #define glTexStorage3D glad_glTexStorage3D
4609 #define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced
4612 #define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced
4614 #ifndef GL_VERSION_4_3
4615 #define GL_VERSION_4_3 1
4619 #define glClearBufferData glad_glClearBufferData
4622 #define glClearBufferSubData glad_glClearBufferSubData
4625 #define glDispatchCompute glad_glDispatchCompute
4628 #define glDispatchComputeIndirect glad_glDispatchComputeIndirect
4629 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum
srcTarget, GLint
srcLevel, GLint
srcX, GLint
srcY, GLint
srcZ, GLuint
dstName, GLenum
dstTarget, GLint
dstLevel, GLint
dstX, GLint
dstY, GLint
dstZ, GLsizei
srcWidth, GLsizei
srcHeight, GLsizei
srcDepth);
4631 #define glCopyImageSubData glad_glCopyImageSubData
4634 #define glFramebufferParameteri glad_glFramebufferParameteri
4637 #define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv
4640 #define glGetInternalformati64v glad_glGetInternalformati64v
4643 #define glInvalidateTexSubImage glad_glInvalidateTexSubImage
4646 #define glInvalidateTexImage glad_glInvalidateTexImage
4649 #define glInvalidateBufferSubData glad_glInvalidateBufferSubData
4652 #define glInvalidateBufferData glad_glInvalidateBufferData
4655 #define glInvalidateFramebuffer glad_glInvalidateFramebuffer
4658 #define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
4661 #define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect
4664 #define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect
4667 #define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv
4670 #define glGetProgramResourceIndex glad_glGetProgramResourceIndex
4673 #define glGetProgramResourceName glad_glGetProgramResourceName
4676 #define glGetProgramResourceiv glad_glGetProgramResourceiv
4679 #define glGetProgramResourceLocation glad_glGetProgramResourceLocation
4682 #define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex
4685 #define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding
4688 #define glTexBufferRange glad_glTexBufferRange
4691 #define glTexStorage2DMultisample glad_glTexStorage2DMultisample
4694 #define glTexStorage3DMultisample glad_glTexStorage3DMultisample
4697 #define glTextureView glad_glTextureView
4700 #define glBindVertexBuffer glad_glBindVertexBuffer
4703 #define glVertexAttribFormat glad_glVertexAttribFormat
4706 #define glVertexAttribIFormat glad_glVertexAttribIFormat
4709 #define glVertexAttribLFormat glad_glVertexAttribLFormat
4712 #define glVertexAttribBinding glad_glVertexAttribBinding
4715 #define glVertexBindingDivisor glad_glVertexBindingDivisor
4718 #define glDebugMessageControl glad_glDebugMessageControl
4721 #define glDebugMessageInsert glad_glDebugMessageInsert
4724 #define glDebugMessageCallback glad_glDebugMessageCallback
4727 #define glGetDebugMessageLog glad_glGetDebugMessageLog
4730 #define glPushDebugGroup glad_glPushDebugGroup
4733 #define glPopDebugGroup glad_glPopDebugGroup
4736 #define glObjectLabel glad_glObjectLabel
4739 #define glGetObjectLabel glad_glGetObjectLabel
4742 #define glObjectPtrLabel glad_glObjectPtrLabel
4745 #define glGetObjectPtrLabel glad_glGetObjectPtrLabel
4747 #ifndef GL_VERSION_4_4
4748 #define GL_VERSION_4_4 1
4752 #define glBufferStorage glad_glBufferStorage
4755 #define glClearTexImage glad_glClearTexImage
4756 typedef void (
APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint
texture, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const void *
data);
4758 #define glClearTexSubImage glad_glClearTexSubImage
4761 #define glBindBuffersBase glad_glBindBuffersBase
4764 #define glBindBuffersRange glad_glBindBuffersRange
4767 #define glBindTextures glad_glBindTextures
4770 #define glBindSamplers glad_glBindSamplers
4773 #define glBindImageTextures glad_glBindImageTextures
4776 #define glBindVertexBuffers glad_glBindVertexBuffers
4778 #ifndef GL_VERSION_4_5
4779 #define GL_VERSION_4_5 1
4783 #define glClipControl glad_glClipControl
4786 #define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks
4789 #define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase
4792 #define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange
4795 #define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv
4798 #define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v
4801 #define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v
4804 #define glCreateBuffers glad_glCreateBuffers
4807 #define glNamedBufferStorage glad_glNamedBufferStorage
4810 #define glNamedBufferData glad_glNamedBufferData
4813 #define glNamedBufferSubData glad_glNamedBufferSubData
4816 #define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData
4819 #define glClearNamedBufferData glad_glClearNamedBufferData
4822 #define glClearNamedBufferSubData glad_glClearNamedBufferSubData
4825 #define glMapNamedBuffer glad_glMapNamedBuffer
4828 #define glMapNamedBufferRange glad_glMapNamedBufferRange
4831 #define glUnmapNamedBuffer glad_glUnmapNamedBuffer
4834 #define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange
4837 #define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv
4840 #define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v
4843 #define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv
4846 #define glGetNamedBufferSubData glad_glGetNamedBufferSubData
4849 #define glCreateFramebuffers glad_glCreateFramebuffers
4852 #define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer
4855 #define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri
4858 #define glNamedFramebufferTexture glad_glNamedFramebufferTexture
4861 #define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer
4864 #define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer
4867 #define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers
4870 #define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer
4873 #define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData
4876 #define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData
4879 #define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv
4882 #define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv
4885 #define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv
4888 #define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi
4889 typedef void (
APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint
drawFramebuffer, GLint
srcX0, GLint
srcY0, GLint
srcX1, GLint
srcY1, GLint
dstX0, GLint
dstY0, GLint
dstX1, GLint
dstY1, GLbitfield
mask, GLenum
filter);
4891 #define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer
4894 #define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus
4897 #define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv
4900 #define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv
4903 #define glCreateRenderbuffers glad_glCreateRenderbuffers
4906 #define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage
4909 #define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample
4912 #define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv
4915 #define glCreateTextures glad_glCreateTextures
4918 #define glTextureBuffer glad_glTextureBuffer
4921 #define glTextureBufferRange glad_glTextureBufferRange
4924 #define glTextureStorage1D glad_glTextureStorage1D
4927 #define glTextureStorage2D glad_glTextureStorage2D
4930 #define glTextureStorage3D glad_glTextureStorage3D
4933 #define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample
4936 #define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample
4939 #define glTextureSubImage1D glad_glTextureSubImage1D
4942 #define glTextureSubImage2D glad_glTextureSubImage2D
4943 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint
texture, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const void *
pixels);
4945 #define glTextureSubImage3D glad_glTextureSubImage3D
4948 #define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D
4951 #define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D
4952 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint
texture, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const void *
data);
4954 #define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D
4957 #define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D
4960 #define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D
4963 #define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D
4966 #define glTextureParameterf glad_glTextureParameterf
4969 #define glTextureParameterfv glad_glTextureParameterfv
4972 #define glTextureParameteri glad_glTextureParameteri
4975 #define glTextureParameterIiv glad_glTextureParameterIiv
4978 #define glTextureParameterIuiv glad_glTextureParameterIuiv
4981 #define glTextureParameteriv glad_glTextureParameteriv
4984 #define glGenerateTextureMipmap glad_glGenerateTextureMipmap
4987 #define glBindTextureUnit glad_glBindTextureUnit
4990 #define glGetTextureImage glad_glGetTextureImage
4993 #define glGetCompressedTextureImage glad_glGetCompressedTextureImage
4996 #define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv
4999 #define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv
5002 #define glGetTextureParameterfv glad_glGetTextureParameterfv
5005 #define glGetTextureParameterIiv glad_glGetTextureParameterIiv
5008 #define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv
5011 #define glGetTextureParameteriv glad_glGetTextureParameteriv
5014 #define glCreateVertexArrays glad_glCreateVertexArrays
5017 #define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib
5020 #define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib
5023 #define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer
5026 #define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer
5029 #define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers
5032 #define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding
5035 #define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat
5038 #define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat
5041 #define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat
5044 #define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor
5047 #define glGetVertexArrayiv glad_glGetVertexArrayiv
5050 #define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv
5053 #define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv
5056 #define glCreateSamplers glad_glCreateSamplers
5059 #define glCreateProgramPipelines glad_glCreateProgramPipelines
5062 #define glCreateQueries glad_glCreateQueries
5065 #define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v
5068 #define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv
5071 #define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v
5074 #define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv
5077 #define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion
5078 typedef void (
APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint
texture, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type, GLsizei
bufSize,
void *
pixels);
5080 #define glGetTextureSubImage glad_glGetTextureSubImage
5083 #define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage
5086 #define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus
5089 #define glGetnCompressedTexImage glad_glGetnCompressedTexImage
5092 #define glGetnTexImage glad_glGetnTexImage
5095 #define glGetnUniformdv glad_glGetnUniformdv
5098 #define glGetnUniformfv glad_glGetnUniformfv
5101 #define glGetnUniformiv glad_glGetnUniformiv
5104 #define glGetnUniformuiv glad_glGetnUniformuiv
5107 #define glReadnPixels glad_glReadnPixels
5110 #define glGetnMapdv glad_glGetnMapdv
5113 #define glGetnMapfv glad_glGetnMapfv
5116 #define glGetnMapiv glad_glGetnMapiv
5119 #define glGetnPixelMapfv glad_glGetnPixelMapfv
5122 #define glGetnPixelMapuiv glad_glGetnPixelMapuiv
5125 #define glGetnPixelMapusv glad_glGetnPixelMapusv
5128 #define glGetnPolygonStipple glad_glGetnPolygonStipple
5131 #define glGetnColorTable glad_glGetnColorTable
5134 #define glGetnConvolutionFilter glad_glGetnConvolutionFilter
5137 #define glGetnSeparableFilter glad_glGetnSeparableFilter
5140 #define glGetnHistogram glad_glGetnHistogram
5143 #define glGetnMinmax glad_glGetnMinmax
5146 #define glTextureBarrier glad_glTextureBarrier
5148 #ifndef GL_VERSION_4_6
5149 #define GL_VERSION_4_6 1
5153 #define glSpecializeShader glad_glSpecializeShader
5156 #define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount
5159 #define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount
5162 #define glPolygonOffsetClamp glad_glPolygonOffsetClamp
void(* PFNGLINITNAMESPROC)()
void(* PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture
void(* PFNGLLISTBASEPROC)(GLuint base)
void(* PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
void(* PFNGLPAUSETRANSFORMFEEDBACKPROC)()
void(* PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param)
void(* PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f
void(* PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y)
GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv
GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv
GLboolean(* PFNGLISQUERYPROC)(GLuint id)
GLint GLint internalformat
void(* PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures)
GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv
void(* PFNGLTEXCOORD1IPROC)(GLint s)
GLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers
void(* PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv
GLAPI PFNGLVERTEX3IPROC glad_glVertex3i
void(* PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params)
void(* PFNGLCULLFACEPROC)(GLenum mode)
void(* PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params)
void(* PFNGLGETNCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image)
void(* PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params)
void(* PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y)
GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat
void(* PFNGLVERTEX3DVPROC)(const GLdouble *v)
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
GLsizei GLenum const void GLint basevertex
GLAPI PFNGLGETNMAPFVPROC glad_glGetnMapfv
GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei
GLsizei GLfloat GLfloat yorig
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
void(* PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage
void(* PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue)
GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl
void(* PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v
GLAPI PFNGLCOLOR4IPROC glad_glColor4i
GLAPI PFNGLHINTPROC glad_glHint
void(* PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask)
void(* PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D
void(* PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z)
GLboolean(* PFNGLUNMAPBUFFERPROC)(GLenum target)
void(* PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v)
GLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf
void(* PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue)
GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv
void(* PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r)
void(* PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v)
void(* PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
void(* PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v)
GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D
void(* PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m)
void(* PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d
GLAPI PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv
GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv
GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync
GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv
GLenum(* PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target)
void(* PFNGLGETNMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
void(* PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value)
GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s
void(* PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index)
GLAPI PFNGLISSAMPLERPROC glad_glIsSampler
GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f
void(* PFNGLCLEARDEPTHPROC)(GLdouble depth)
GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv
GLAPI PFNGLCALLLISTSPROC glad_glCallLists
GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers
GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample
void(* PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf
void(* PFNGLEVALCOORD2FVPROC)(const GLfloat *u)
GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv
GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv
void(* PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
void(* PFNGLFINISHPROC)()
GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv
void(* PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect
GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer
void(* PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img)
GLenum(* PFNGLGETERRORPROC)()
GLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData
GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v
void(* PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value)
GLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange
void(* PFNGLMATRIXMODEPROC)(GLenum mode)
GLAPI PFNGLCULLFACEPROC glad_glCullFace
void(* PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
GLAPI PFNGLGENLISTSPROC glad_glGenLists
GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui
void(* PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex
GLAPI PFNGLISPROGRAMPROC glad_glIsProgram
GLAPI PFNGLINDEXDPROC glad_glIndexd
void(* PFNGLTEXCOORD2IPROC)(GLint s, GLint t)
GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i
GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation
GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture
void(* PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv
void(* PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m)
GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements
void(* PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture)
GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv
GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv
void(* PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length)
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance
GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv
GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D
GLAPI PFNGLRECTSVPROC glad_glRectsv
GLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D
GLint(* PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name)
void(* PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(* PFNGLVALIDATEPROGRAMPROC)(GLuint program)
GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv
GLAPI PFNGLSCISSORPROC glad_glScissor
GLAPI PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv
GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D
GLuint GLint GLboolean layered
void(* PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords)
void(* PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids)
GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv
void(* PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(* PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void(* PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf
GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D
GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv
void(* PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer
void(* PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v)
GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane
GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv
GLsizei const GLchar *const GLuint * uniformIndices
GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D
GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance
void(* PFNGLEVALCOORD1DVPROC)(const GLdouble *u)
void(* PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures
GLAPI int GLAD_GL_VERSION_4_2
void(* PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation
GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup
void(* PFNGLINDEXMASKPROC)(GLuint mask)
GLAPI PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv
GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader
GLAPI PFNGLGETSTRINGPROC glad_glGetString
GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f
void(* PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask)
GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv
void(* PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w)
void(* PFNGLGETNCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table)
GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv
GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange
void(* PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0)
GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback
void(* PFNGLTEXCOORD2FVPROC)(const GLfloat *v)
GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv
void(* PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x)
GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced
void(* PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue)
void(* PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params)
GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f
GLAPI PFNGLISTEXTUREPROC glad_glIsTexture
void(* PFNGLSHADEMODELPROC)(GLenum mode)
void(* PFNGLTEXCOORD4SVPROC)(const GLshort *v)
GLdouble GLdouble GLint GLint const GLdouble * points
void(* PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue)
GLenum const void * lists
void(* PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv
void(* PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
GLint GLenum GLboolean GLuint relativeoffset
GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f
khronos_intptr_t GLintptrARB
void(* PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue)
GLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D
void(* PFNGLLINEWIDTHPROC)(GLfloat width)
void(* PFNGLCOLOR4FVPROC)(const GLfloat *v)
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
GLAPI PFNGLISSYNCPROC glad_glIsSync
GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv
void(* PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLRASTERPOS2DVPROC)(const GLdouble *v)
GLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat
GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv
void(* PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data)
GLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v
GLAPI PFNGLNORMAL3DPROC glad_glNormal3d
void(* PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram
void(* PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv
GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b
void(* PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params)
GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv
void(* PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target)
GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation
GLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData
void(* PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value)
void(* PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param)
GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d
void(* PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(* PFNGLDEPTHFUNCPROC)(GLenum func)
GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv
GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer
void(* PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI PFNGLISQUERYPROC glad_glIsQuery
void(* PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv
GLboolean(* PFNGLISTEXTUREPROC)(GLuint texture)
GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv
GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv
GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D
void(* PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage
void(* PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0)
GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv
void(* PFNGLTEXCOORD4FVPROC)(const GLfloat *v)
void(* PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data)
void(* PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v)
GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui
GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer
void(* PFNGLVERTEX4SVPROC)(const GLshort *v)
GLAPI PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv
GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i
void(* PFNGLCOLOR4BVPROC)(const GLbyte *v)
void(* PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params)
void(* PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask)
void(* PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv
GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv
GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv
void(* PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params)
GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d
void(* PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
void(* PFNGLENDCONDITIONALRENDERPROC)()
GLint GLint GLint GLint GLint GLint dstX1
GLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers
void(* PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z)
GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv
GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D
GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount
GLAPI int GLAD_GL_VERSION_4_6
GLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks
void(* PFNGLWINDOWPOS2DVPROC)(const GLdouble *v)
void(* PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
void(* PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor)
SIM_API const UT_StringHolder angle
GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui
GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f
void(* PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz)
void(* PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x)
GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback
GLAPI int GLAD_GL_VERSION_1_0
void(* PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v)
void(* PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v)
const GLuint GLenum binaryFormat
GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
void(* PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2)
void(* PFNGLRASTERPOS3SVPROC)(const GLshort *v)
GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv
GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv
void(* PFNGLEVALCOORD2DVPROC)(const GLdouble *u)
GLAPI PFNGLMATERIALIPROC glad_glMateriali
void(* PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer
void(* PFNGLVERTEX2SVPROC)(const GLshort *v)
GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv
void(* PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLGETPOINTERVPROC)(GLenum pname, void **params)
void(* PFNGLTEXCOORD2SVPROC)(const GLshort *v)
void(* PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf)
void(* PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer)
void(* PFNGLCOLOR3IVPROC)(const GLint *v)
void(* PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam)
GLenum GLuint GLenum GLuint minlevel
void(* PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
void(* PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v)
GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv
GLsizei GLenum const void * indices
GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels
GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
GLAPI PFNGLENABLEPROC glad_glEnable
GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2
GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv
GLAPI PFNGLSCALEDPROC glad_glScaled
GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog
GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D
GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d
void(* PFNGLFOGCOORDDVPROC)(const GLdouble *coord)
void(* PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params)
void(* PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect)
GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv
void(* PFNGLDELETEPROGRAMPROC)(GLuint program)
void(* PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv
GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i
GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv
void(* PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
void(* PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v)
GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv
void(* PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices)
void(* PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params)
GLuint GLsizei const GLchar * label
GLdouble GLdouble GLint GLint GLdouble v1
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv
void(* PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i
GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer
void(* PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2)
GLsizei const GLchar *const * strings
GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s
GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram
void(* PFNGLEVALPOINT1PROC)(GLint i)
GLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv
GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef
void(* PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param)
GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui
GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus
GLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv
GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate
void(* PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv
GLenum GLenum GLenum dfactorAlpha
void(* PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
void(* PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v)
void(* PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2)
void(* PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w)
GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform
GLenum GLuint GLenum GLsizei const GLchar * message
void(* PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params)
void(* PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect)
GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d
GLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv
GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv
GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram
void(* PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value)
GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists
void(* PFNGLTEXCOORD1FVPROC)(const GLfloat *v)
GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers
void(* PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords)
GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv
void(* PFNGLEDGEFLAGVPROC)(const GLboolean *flag)
GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv
void(* PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void(* PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
void(* PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
void(* PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
void(* PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer)
GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage
void(* PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv
void(* PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
void(* PFNGLEVALCOORD1FPROC)(GLfloat u)
void(* PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v)
GLAPI PFNGLCOLOR4DPROC glad_glColor4d
void(* PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value)
GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader
GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv
GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv
GLAPI PFNGLTEXENVIPROC glad_glTexEnvi
void(* PFNGLTEXCOORD3SVPROC)(const GLshort *v)
GLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer
void(* PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params)
GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v
void(* PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
GLAPI PFNGLSCALEFPROC glad_glScalef
void(* PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0)
void(* PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data)
GLenum GLuint GLenum GLuint GLuint numlevels
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv
GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex
GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui
void(* PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1)
GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial
khronos_uint16_t GLhalfARB
GLAPI int gladLoadGLLoader(GLADloadproc)
GLAPI PFNGLCLEARPROC glad_glClear
GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate
GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray
void(* PFNGLMULTMATRIXFPROC)(const GLfloat *m)
GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv
void(* PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays)
void(* PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s)
void(* PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv
void(* PFNGLCOLOR3DVPROC)(const GLdouble *v)
GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i
void(* PFNGLPUSHMATRIXPROC)()
GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui
void(* PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s)
void(* PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
void(* PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2)
void(* PFNGLCOLOR4IVPROC)(const GLint *v)
void(* PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GLAPI int gladLoadGL(void)
void(* PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id)
GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil
GLAPI int GLAD_GL_VERSION_4_1
GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D
GLenum GLuint GLsizei const GLenum * props
GLAPI PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter
GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream
GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v
void(* PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params)
void(* PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value)
GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset
GLAPI PFNGLINDEXIPROC glad_glIndexi
GLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v
void(* PFNGLCALLLISTPROC)(GLuint list)
GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange
GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines
GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv
GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat
GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d
GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d
void(* PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
GLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp
void(* PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v)
GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D
GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv
void(* PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
void(* PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
void(* PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t)
void(* PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param)
GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub
void(* PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv
GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f
GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv
GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv
GLsync(* PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags)
void(* PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data)
GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f
GLsizeiptr const void GLenum usage
GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer
void(* PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v)
GLuint GLint GLboolean GLint GLenum access
GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s
void(* PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t)
GLAPI PFNGLINDEXDVPROC glad_glIndexdv
GLboolean(* PFNGLISENABLEDPROC)(GLenum cap)
void(* PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data)
void(* PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params)
GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d
GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d
void(* PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param)
void(* PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v)
void(* PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords)
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D
GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d
GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv
GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri
GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv
void(* PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param)
GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData
void(* PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer)
GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName
void(* PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv
GLAPI PFNGLLIGHTIPROC glad_glLighti
GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv
GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample
void(* PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value)
GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v
void(* PFNGLNORMAL3IVPROC)(const GLint *v)
GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv
GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd
GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv
GLAPI PFNGLGETNMAPDVPROC glad_glGetnMapdv
GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd
GLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D
GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv
GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv
void(* PFNGLPOPMATRIXPROC)()
void(* PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v)
void(* PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v)
GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer
GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays
void(* PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)
GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor
GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv
void(* PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures)
GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i
void(* PFNGLLOADIDENTITYPROC)()
GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback
GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers
void(* PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue)
GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d
GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed
GLAPI PFNGLINDEXMASKPROC glad_glIndexMask
void(* PFNGLENDQUERYPROC)(GLenum target)
GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident
void(* PFNGLNORMAL3FVPROC)(const GLfloat *v)
GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv
void(* PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s)
void(* PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
void(* PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
GLAPI PFNGLINDEXSPROC glad_glIndexs
GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex
GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D
void(* PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param)
GLAPI PFNGLTEXGENDPROC glad_glTexGend
void(* PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)
void(* PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp)
GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv
GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf
void(* PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param)
GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer
GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv
GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s
GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple
void(* PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv
void(* PFNGLDELETELISTSPROC)(GLuint list, GLsizei range)
void(* PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v)
GLsizei GLsizei GLchar * source
void(* PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1)
GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv
void(* PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
void(* PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v)
GLint(* PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name)
void(* PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
void(* PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
void(* PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v)
void(* PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D
GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv
void(* PFNGLINDEXFVPROC)(const GLfloat *c)
void(* PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
void(* PFNGLRASTERPOS3FVPROC)(const GLfloat *v)
void(* PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v)
GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv
GLboolean(* PFNGLISPROGRAMPROC)(GLuint program)
GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData
GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv
typedef void(APIENTRY *GLDEBUGPROC)(GLenum source
GLenum GLenum GLsizei void * image
GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv
void(* PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params)
GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d
GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv
void(* PFNGLEVALCOORD1DPROC)(GLdouble u)
void(* PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v)
GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays
void(* PFNGLFOGCOORDFPROC)(GLfloat coord)
GLAPI PFNGLPOINTSIZEPROC glad_glPointSize
GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f
void(* PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv
void(* PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(* PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v)
void(* PFNGLENDTRANSFORMFEEDBACKPROC)()
void(* PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
void(* PFNGLSTENCILMASKPROC)(GLuint mask)
GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier
void(* PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w)
void(* PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z)
GLAPI PFNGLINDEXIVPROC glad_glIndexiv
GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange
GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi
GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline
void(* PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords)
void(* PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers)
void(* PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv
GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d
void(* PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
void(* PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)
void(* PFNGLCLEARDEPTHFPROC)(GLfloat d)
GLAPI PFNGLDISABLEIPROC glad_glDisablei
GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog
void(* PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void(* PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLTEXCOORD3FVPROC)(const GLfloat *v)
void(* PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue)
GLAPI PFNGLFENCESYNCPROC glad_glFenceSync
void(* PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param)
void(* PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv
void(* PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
void(* PFNGLENABLEPROC)(GLenum cap)
void(* PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z)
GLboolean(* PFNGLISSYNCPROC)(GLsync sync)
void(* PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data)
GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv
GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf
void(* PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s
void(* PFNGLLINKPROGRAMPROC)(GLuint program)
void(* PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
void(* PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void(* PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
void(* PFNGLACCUMPROC)(GLenum op, GLfloat value)
void(* PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param)
void(* PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv
void(* PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level)
void(* PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value)
void(* PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t)
GLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv
GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D
GLuint GLsizei const GLuint const GLintptr const GLsizeiptr * sizes
GLdouble GLdouble GLdouble q
void(* PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture)
GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv
GLboolean(* PFNGLISSHADERPROC)(GLuint shader)
GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv
GLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers
void(* PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r)
const void GLintptr GLsizei maxdrawcount
GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer
void(* PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
void(* PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLNORMAL3SVPROC)(const GLshort *v)
GLAPI PFNGLISSHADERPROC glad_glIsShader
GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i
void(* PFNGLPASSTHROUGHPROC)(GLfloat token)
GLAPI PFNGLTEXGENDVPROC glad_glTexGendv
GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage
void(* PFNGLCLEARINDEXPROC)(GLfloat c)
void(* PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)
GLAPI PFNGLINDEXUBPROC glad_glIndexub
GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv
void(* PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue)
GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers
void(* PFNGLVERTEX2DVPROC)(const GLdouble *v)
void(* PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q)
GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer
GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert
void(* PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray
void(* PFNGLPOPNAMEPROC)()
GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv
GLAPI PFNGLGETNMAPIVPROC glad_glGetnMapiv
GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv
void(* PFNGLVERTEX3IVPROC)(const GLint *v)
GLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage
void(* PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params)
void(* PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params)
void(* PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
void(* PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv
GLuint GLsizei const GLuint const GLintptr * offsets
GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray
GLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv
void(* PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void(* PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
void(* PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData
void(* PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream)
GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv
void(* PFNGLRESUMETRANSFORMFEEDBACKPROC)()
void(* PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params)
GLfloat GLfloat GLfloat alpha
GLAPI PFNGLINDEXSVPROC glad_glIndexsv
GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
GLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv
GLsizei const GLuint const GLintptr const GLsizei * strides
GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter
GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender
GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv
void(* PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units)
GLAPI struct gladGLversionStruct GLVersion
void(* PFNGLENABLECLIENTSTATEPROC)(GLenum array)
void(* PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z)
GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv
void(* PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z)
GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s
GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries
GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv
GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv
void(* PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
GLAPI PFNGLVERTEX3FPROC glad_glVertex3f
GLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v
void(* PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers)
void(* PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer)
void(* PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2)
GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData
void(* PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program)
void(* PFNGLTEXCOORD1DVPROC)(const GLdouble *v)
GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv
void(* PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
void(* PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
void(* PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v)
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
void(* PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect)
void(* PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
void(* PFNGLPUSHNAMEPROC)(GLuint name)
GLAPI int GLAD_GL_VERSION_3_2
GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i
GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv
void(* PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLAPI PFNGLBITMAPPROC glad_glBitmap
void(* PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params)
void(* PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values)
GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s
void(* PFNGLREADBUFFERPROC)(GLenum src)
void(* PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
void(* PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params)
void(APIENTRY * GLDEBUGPROCKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
void(* PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1)
GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv
GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding
GLAPI PFNGLLIGHTFVPROC glad_glLightfv
GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui
GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer
void(* PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
GLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount
void(* PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords)
void(* PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void(* PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z)
GLuint(* PFNGLCREATESHADERPROC)(GLenum type)
GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv
void(* PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length)
GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData
void(* PFNGLWINDOWPOS3IVPROC)(const GLint *v)
void(* PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer)
const GLchar * uniformBlockName
GLboolean(* PFNGLISVERTEXARRAYPROC)(GLuint array)
GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv
void(* PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices)
void(* PFNGLLOGICOPPROC)(GLenum opcode)
void(* PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)
void(* PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLfloat GLfloat GLfloat GLfloat v3
void(* PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv
void(* PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids)
void(* PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params)
GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage
void(* PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param)
void(* PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
void(* PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists)
void(* PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying
void(* PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params)
GLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv
GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback
void(* PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params)
void(* PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
void(* PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski
void(* PFNGLVERTEX3FVPROC)(const GLfloat *v)
GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d
GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv
GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D
const GLchar * pEntryPoint
GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv
void(* PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer)
void(* PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
void(* PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x)
GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv
void(* PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v)
void(* PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays
GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f
void(* PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels
void(* PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params)
GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv
GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
void(* PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)
void(* PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode)
void(* PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer)
GLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines
void(* PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture)
GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv
void(* PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv
void(* PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask)
void(* PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui
GLenum GLuint GLenum GLsizei const GLchar * buf
void(* PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f
khronos_ssize_t GLsizeiptrARB
void(* PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp)
void(* PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y)
void(* PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLAPI PFNGLVIEWPORTPROC glad_glViewport
void(* PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(* PFNGLCOMPILESHADERPROC)(GLuint shader)
void(* PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v)
GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf
void(* PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation
GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv
GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv
void(* PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2)
GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv
GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f
GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d
GLAPI PFNGLNORMAL3BPROC glad_glNormal3b
GLenum GLenum sfactorAlpha
GLint(* PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name)
void(* PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue)
const GLuint const GLfloat * priorities
void(* PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v)
void(* PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params)
GLAPI PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv
void(* PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines)
GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc
void(* PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
void(* PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r)
void(* PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords)
void(* PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z)
void(* PFNGLBEGINPROC)(GLenum mode)
void(* PFNGLUSEPROGRAMPROC)(GLuint program)
GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d
GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri
void(* PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count)
GLAPI PFNGLLISTBASEPROC glad_glListBase
GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv
GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv
GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode
void(* PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz)
GLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage
void(* PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params)
GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i
void(* PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param)
GLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D
void(* PFNGLGETNMAPFVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
void(* PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y)
GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv
void(* PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
void(* PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLDELETESYNCPROC)(GLsync sync)
void(* PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void(* PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer)
GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv
GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv
GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv
GLAPI PFNGLCOLOR4USPROC glad_glColor4us
GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv
void(* PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv
void(* PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer)
void(* PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param)
void(* PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values)
GLenum GLenum GLenum srcAlpha
void(* PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLint GLint GLsizei GLint border
GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum
void *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
void(* PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer
void(* PFNGLEVALCOORD1FVPROC)(const GLfloat *u)
void(* PFNGLTEXCOORD1SPROC)(GLshort s)
void(* PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void(* PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void(* PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length)
GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv
GLAPI PFNGLRECTIPROC glad_glRecti
GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv
GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv
GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor
GLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv
GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv
GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D
GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui
GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui
void(* PFNGLINDEXSVPROC)(const GLshort *c)
GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv
GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf
GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1
GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s
void(* PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer
void(* PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r)
GLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v
void(* PFNGLPROVOKINGVERTEXPROC)(GLenum mode)
void(* PFNGLINDEXUBVPROC)(const GLubyte *c)
void(* PFNGLTEXCOORD3DVPROC)(const GLdouble *v)
GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex
GLuint(* PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const *strings)
void(* PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params)
GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth
void(* PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x)
GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri
void(* PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2)
void(* PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q)
GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv
void(* PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label)
void(* PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords)
void(* PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params)
void(* PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode)
GLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures
void(* PFNGLVERTEX4FVPROC)(const GLfloat *v)
void(* PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values)
GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i
void(* PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf
GLint GLsizei GLsizei height
GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv
GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv
khronos_uint64_t GLuint64
void(* PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer)
GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv
GLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv
GLAPI PFNGLVERTEX2IPROC glad_glVertex2i
GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage
GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv
GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase
GLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData
void(* PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param)
void(* PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv
void(* PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids)
GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv
GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv
void(* PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params)
GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag
GLint GLint GLsizei GLint GLenum format
GLuint GLuint storageBlockBinding
void(* PFNGLARRAYELEMENTPROC)(GLint i)
GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers
GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate
void(* PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v)
GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui
GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler
GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus
void(* PFNGLVERTEX2FVPROC)(const GLfloat *v)
void(* PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y)
void(* PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
void(* PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src)
GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv
GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv
void(* PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler)
GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv
const GLchar GLuint const GLuint * pConstantIndex
void(* PFNGLDISABLEPROC)(GLenum cap)
void(* PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index)
void *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void(* PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t)
void(* PFNGLGETNPIXELMAPFVPROC)(GLenum map, GLsizei bufSize, GLfloat *values)
void(* PFNGLNORMAL3BVPROC)(const GLbyte *v)
GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv
void(* PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v)
GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv
void(* PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert)
GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv
GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery
GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv
GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv
GLdouble GLdouble GLdouble GLdouble zNear
GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline
GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader
void(* PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v)
void(* PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value)
GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv
void(* PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i
void(* PFNGLACTIVETEXTUREPROC)(GLenum texture)
GLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier
GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d
void(* PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv
void(* PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index)
GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv
void(* PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor)
void(* PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource
void(* PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline)
GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv
void(* PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
GLAPI PFNGLFRUSTUMPROC glad_glFrustum
khronos_intptr_t GLintptr
GLAPI PFNGLMAP2FPROC glad_glMap2f
GLAPI PFNGLFOGIPROC glad_glFogi
void(* PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture)
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv
void(* PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0)
const GLuint GLboolean * residences
GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask
GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv
GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect
GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv
void(* PFNGLINDEXSPROC)(GLshort c)
GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv
GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv
GLAPI PFNGLMATERIALFPROC glad_glMaterialf
GLAPI PFNGLVERTEX2SPROC glad_glVertex2s
GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv
void(* PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer)
GLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage
GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D
GLsizei GLenum GLenum * types
void(* PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z)
void(* PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
void(* PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t)
void(* PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv
GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv
GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback
GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv
GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi
GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays
void(* PFNGLMEMORYBARRIERPROC)(GLbitfield barriers)
void(* PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLVERTEX4DVPROC)(const GLdouble *v)
void(* PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
void(* PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v)
void(* PFNGLTEXCOORD1SVPROC)(const GLshort *v)
GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui
void(* PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d
GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices
void(* PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue)
GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv
void(* PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index)
GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv
GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv
void(* PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param)
void(* PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2)
GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i
void(* PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue)
GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv
GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv
GLAPI int GLAD_GL_VERSION_1_1
void(* PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param)
GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f
void(* PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x)
GLboolean(* PFNGLISLISTPROC)(GLuint list)
const GLchar GLuint const GLuint const GLuint * pConstantValue
GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex
void(* PFNGLPOINTSIZEPROC)(GLfloat size)
void(* PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
void(* PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z)
GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers
GLsizei GLsizei GLuint * shaders
void(* PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
GLbitfield GLuint64 timeout
void(* PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void(* PFNGLDISABLEIPROC)(GLenum target, GLuint index)
GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f
GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D
GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv
GLuint GLint GLboolean GLint GLenum access
GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v
void(* PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y)
GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f
GLuint(* PFNGLCREATEPROGRAMPROC)()
GLboolean(* PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer)
void(* PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v)
void(* PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv
void(* PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
GLsizei const GLchar *const * uniformNames
void(* PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
void(* PFNGLWINDOWPOS3FVPROC)(const GLfloat *v)
GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks
GLAPI int GLAD_GL_VERSION_4_0
GLenum GLint GLint GLint GLint srcZ
void(* PFNGLNEWLISTPROC)(GLuint list, GLenum mode)
void(* PFNGLLOADMATRIXFPROC)(const GLfloat *m)
GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub
GLint(* PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name)
GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback
GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv
void(* PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids)
GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer
GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed
GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback
void(* PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz)
void(* PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue)
GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat
GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i
GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv
GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv
GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv
void(* PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
void(* PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value)
GLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers
GLuint GLsizei GLsizei GLchar * uniformName
GLint(* PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name)
void(* PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer)
GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv
void(* PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d
void(* PFNGLFOGFPROC)(GLenum pname, GLfloat param)
void(* PFNGLCOLOR3USVPROC)(const GLushort *v)
GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s
void(* PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params)
GLAPI PFNGLCOLOR3USPROC glad_glColor3us
GLAPI PFNGLISBUFFERPROC glad_glIsBuffer
GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv
GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv
void(* PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv
GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf
GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv
void(* PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue)
void(* PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLAPI PFNGLWAITSYNCPROC glad_glWaitSync
void(* PFNGLTEXTUREBARRIERPROC)()
GLenum GLint GLint GLint GLint GLuint dstName
GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect
GLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers
GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv
GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate
GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv
void(* PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
void(* PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue)
void(* PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords)
GLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers
void(* PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params)
void(* PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program)
void(* PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2)
GLdouble GLdouble GLint ustride
GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui
void(* PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index)
GLenum GLuint GLenum GLsizei length
GLuint GLuint uniformBlockBinding
GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i
void(* PFNGLDRAWBUFFERPROC)(GLenum buf)
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance
GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor
GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer
void(* PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
void(* PFNGLCLEARPROC)(GLbitfield mask)
void(* PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLWINDOWPOS3DVPROC)(const GLdouble *v)
void(* PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v)
GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage
GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f
void(* PFNGLGETNMAPIVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v)
GLboolean(* PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer)
GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced
void(* PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params)
GLuint(* PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName)
void(* PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params)
void(* PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v)
GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv
void(* PFNGLWINDOWPOS3SVPROC)(const GLshort *v)
void(* PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param)
GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv
GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui
void(* PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
void(* PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i
GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv
GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui
GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui
GLAPI PFNGLGETERRORPROC glad_glGetError
GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample
void(* PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline
GLenum GLuint GLenum severity
GLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D
void(* PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length)
void(* PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData
GLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding
void(* PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLint(* PFNGLRENDERMODEPROC)(GLenum mode)
GLAPI PFNGLVERTEX4FPROC glad_glVertex4f
void(* PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor)
void(* PFNGLUNIFORM1DPROC)(GLint location, GLdouble x)
void(* PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode)
void(* PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w)
void(* PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
GLAPI PFNGLPUSHNAMEPROC glad_glPushName
void(* PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data)
void(* PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI PFNGLLIGHTFPROC glad_glLightf
void(* PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix
void(* PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v
void(* PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords)
GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv
GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv
GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f
void(* PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer)
void(* PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange
void(* PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values)
void(* PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v)
GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv
GLAPI int GLAD_GL_VERSION_2_1
void(* PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params)
void(* PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params)
void(* PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
GLAPI PFNGLCLEARCOLORPROC glad_glClearColor
void(* PFNGLGETNMAPDVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
void(* PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y)
GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv
void(* PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
void(* PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v)
void(* PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v)
GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv
GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv
GLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels
void(* PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data)
GLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer
void(* PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y)
void(* PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer)
GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram
void(* PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y)
GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv
void(* PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params)
void(* PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z)
GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex
GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv
void(* PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
void(* PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value)
GLsizei const GLchar *const GLenum bufferMode
GLboolean(* PFNGLISSAMPLERPROC)(GLuint sampler)
void(* PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void(* PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
GLAPI PFNGLINITNAMESPROC glad_glInitNames
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
void(* PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params)
GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d
const GLuint GLenum const void * binary
GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect
void(* PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
GLdouble GLdouble GLint GLint order
GLboolean(* PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer)
void(* PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
GLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D
GLint GLint GLint GLint dstX0
void(* PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i
GLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv
void(* PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param)
void(* PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
void(* PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v)
GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv
void(* PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f)
void(* PFNGLTEXCOORD2IVPROC)(const GLint *v)
void(* PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v)
GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced
void(* PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords)
GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv
GLAPI int GLAD_GL_VERSION_3_3
GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d
GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f
png_const_structrp png_const_inforp int * unit
void(* PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
void(* PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v)
void(* PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv
void(* PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param)
void(* PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv
void(* PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer)
void(* PFNGLTEXCOORD4DVPROC)(const GLdouble *v)
GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d
void(* PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message)
GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d
void(* PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders
void(* PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i
void(* PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params)
GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup
GLAPI PFNGLSHADEMODELPROC glad_glShadeModel
GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers
void(* PFNGLPOPCLIENTATTRIBPROC)()
void(* PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v)
void(* PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v)
void(* PFNGLCOLOR4SVPROC)(const GLshort *v)
void(* PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s
GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D
GLAPI PFNGLCOLOR4SPROC glad_glColor4s
void(* PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0)
GLAPI PFNGLNORMAL3SPROC glad_glNormal3s
void(* PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
void(* PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y)
void(* PFNGLDISABLECLIENTSTATEPROC)(GLenum array)
void(* PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv
GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv
void(* PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref)
GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv
void(* PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params)
void(* PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
void(* PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param)
void *(* GLADloadproc)(const char *name)
GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv
GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d
GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv
void(* PFNGLINDEXDPROC)(GLdouble c)
GLenum GLenum GLsizei void GLsizei columnBufSize
GLboolean(* PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences)
GLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures
void(* PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v)
GLdouble GLdouble GLdouble GLdouble GLdouble zFar
GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv
GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding
void(* PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i
void(* PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays)
GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1
GLuint const GLchar * name
GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv
GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv
GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample
GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd
GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui
GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv
GLenum GLenum GLenum dppass
void(* PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
void(* PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data)
GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv
GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat
GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s
GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv
void(GL_APIENTRY * GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
GLAPI PFNGLVERTEX4SPROC glad_glVertex4s
GLAPI PFNGLINDEXFVPROC glad_glIndexfv
GLenum const GLfloat * params
void(APIENTRY * GLVULKANPROCNV)(void)
GLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer
GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d
GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri
GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv
GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender
void(* PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer)
void(* PFNGLINDEXIVPROC)(const GLint *c)
GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv
GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus
GLAPI PFNGLVERTEX2FPROC glad_glVertex2f
void(* PFNGLHINTPROC)(GLenum target, GLenum mode)
GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv
GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv
GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex
GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv
GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv
GLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv
void(* PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params)
GLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures
GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample
GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv
void(* PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params)
GLAPI PFNGLTRANSLATEDPROC glad_glTranslated
GLAPI PFNGLLOGICOPPROC glad_glLogicOp
void(* PFNGLFRONTFACEPROC)(GLenum mode)
void(* PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y)
void(* PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids)
GLAPI int GLAD_GL_VERSION_1_3
void(* PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z)
GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s
void(* PFNGLRASTERPOS2IVPROC)(const GLint *v)
GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv
GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv
void(* PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z)
GLAPI PFNGLENDQUERYPROC glad_glEndQuery
GLenum GLenum GLenum GLenum dstAlpha
GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader
void(* PFNGLLOADMATRIXDPROC)(const GLdouble *m)
void(* PFNGLRASTERPOS4SVPROC)(const GLshort *v)
GLenum GLuint GLint GLint layer
void(* PFNGLBEGINQUERYPROC)(GLenum target, GLuint id)
GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv
GLAPI PFNGLCREATESHADERPROC glad_glCreateShader
GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui
void(* PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLenum GLenum renderbuffertarget
void(* PFNGLEDGEFLAGPROC)(GLboolean flag)
GLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit
void(* PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount)
GLenum GLuint GLsizei propCount
GLAPI PFNGLMAP2DPROC glad_glMap2d
void(* PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params)
GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv
void(* PFNGLRASTERPOS3DVPROC)(const GLdouble *v)
GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv
GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv
GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui
GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv
void(* PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2)
void(* PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLenum GLenum GLsizei void * table
GLAPI PFNGLCOLOR3BPROC glad_glColor3b
void(* PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv
void(* PFNGLTEXCOORD3IVPROC)(const GLint *v)
void(* PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params)
void(* PFNGLVERTEX4IVPROC)(const GLint *v)
GLbitfield GLuint program
void(* PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli
void(* PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v)
void(* PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params)
GLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer
void(* PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params)
void(* PFNGLCOLOR3UIVPROC)(const GLuint *v)
void(* PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers)
void(* PFNGLPUSHATTRIBPROC)(GLbitfield mask)
GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv
GLuint(* PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name)
GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv
void(* PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLAPI PFNGLMAP1DPROC glad_glMap1d
GLsizei const GLfloat * values
void(* PFNGLGETNPOLYGONSTIPPLEPROC)(GLsizei bufSize, GLubyte *pattern)
GLenum GLint GLint * precision
GLAPI PFNGLFOGFVPROC glad_glFogfv
void(* PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz)
void(* PFNGLVERTEX2IVPROC)(const GLint *v)
void(* PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines)
void(* PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange
void(* PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z)
GLAPI PFNGLCOLOR4BPROC glad_glColor4b
void(* PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void(* PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords)
GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d
GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers
GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i
GLint GLint GLint yoffset
void(* PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params)
GLAPI PFNGLRECTFVPROC glad_glRectfv
GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements
GLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv
GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv
void(* PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
void(* PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params)
GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib
GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D
GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri
void(* PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui
GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i
void(* PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLAPI PFNGLRECTDVPROC glad_glRectdv
GLenum GLint GLint GLint srcY
void(* PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0)
GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv
void(* PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
void(* PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param)
void(* PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value)
GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i
void(* PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v)
void(* PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(* PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLAPI PFNGLTEXENVFPROC glad_glTexEnvf
void(* PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value)
GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte * bitmap
void(* PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v)
const GLdouble * equation
GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName
void(* PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView
GLAPI PFNGLRECTDPROC glad_glRectd
GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample
void(* PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1)
GLint GLint GLint GLint GLint dstY0
GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv
void(* PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLGETNHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
void(* PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param)
GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv
void(* PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader)
GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v
GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv
GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f
GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel
void(* PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor)
void(* PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v)
GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer
GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation
GLAPI PFNGLRECTFPROC glad_glRectf
khronos_ssize_t GLsizeiptr
void(* PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple
GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer
GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref
GLAPI int GLAD_GL_VERSION_3_1
void(* PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z)
void(* PFNGLTEXCOORD1IVPROC)(const GLint *v)
void(* PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
void(* PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name)
GLAPI int GLAD_GL_VERSION_4_5
void(* PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv
void(* PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase
GLAPI int GLAD_GL_VERSION_4_3
GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState
GLint GLint GLsizei GLint GLenum GLenum const void * pixels
GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer
GLenum(* PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout)
void(* PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers)
GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v
void(* PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv
void(* PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers)
GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc
void(* PFNGLWINDOWPOS2IPROC)(GLint x, GLint y)
GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings
GLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv
void(* PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer)
GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc
void(* PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)
GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv
GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d
void(* PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color)
GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex
GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData
void(* PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v)
void(* PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y)
GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv
GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv
void(* PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index)
GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane
GLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer
GLAPI PFNGLLIGHTIVPROC glad_glLightiv
GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ
void(* PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param)
void(* PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask)
GLAPI PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage
GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f
GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us
GLenum GLintptr readOffset
void(* PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
GLAPI PFNGLGENQUERIESPROC glad_glGenQueries
GLsizei GLfloat GLfloat GLfloat GLfloat ymove
GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d
void(* PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor)
GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers
void(* PFNGLCOLOR4DVPROC)(const GLdouble *v)
GLAPI PFNGLCLIPCONTROLPROC glad_glClipControl
void(* PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1)
GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv
void(* PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void(* PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines)
GLAPI PFNGLINDEXUBVPROC glad_glIndexubv
void(* PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
void(* PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params)
GLenum GLintptr GLintptr writeOffset
void(* PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers)
void(* PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params)
GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv
void(* PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
GLAPI int GLAD_GL_VERSION_4_4
void *APIENTRYP PFNGLMAPNAMEDBUFFERPROC(GLuint buffer, GLenum access)
void(* PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
GLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap
GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray
void(* PFNGLCOLOR3BVPROC)(const GLbyte *v)
void(* PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample
void(* PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params)
GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv
void(* PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param)
void(* PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d
GLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase
const GLint const GLsizei GLsizei drawcount
GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv
GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D
void(* PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param)
GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd
void(* PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout)
void(* PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
void(* PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode)
GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui
void(* PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id)
GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv
GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv
void(* PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode)
void(* PFNGLGENERATEMIPMAPPROC)(GLenum target)
void(* PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
void(* PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask)
GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv
void(* PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)
void(* PFNGLLOADNAMEPROC)(GLuint name)
GLAPI PFNGLCOLOR3DPROC glad_glColor3d
GLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv
void(* PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
void(* PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void(* PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void(* PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi
void(* PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv
GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci
GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary
void(* PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
void(* PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures)
GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub
void(* PFNGLUNIFORM1IPROC)(GLint location, GLint v0)
GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary
GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv
void(* PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params)
GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData
void(* PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void(* PFNGLGETNPIXELMAPUSVPROC)(GLenum map, GLsizei bufSize, GLushort *values)
GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f
void(* PFNGLFOGIVPROC)(GLenum pname, const GLint *params)
void(* PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
void(* PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data)
GLuint(* PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
void(* PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value)
GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex
void(* PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y)
void(* PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m)
GLAPI PFNGLCOLOR3IPROC glad_glColor3i
GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv
GLAPI PFNGLCOLOR3SPROC glad_glColor3s
void(* PFNGLDELETESHADERPROC)(GLuint shader)
GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib
void(* PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t)
GLAPI PFNGLFLUSHPROC glad_glFlush
void(* PFNGLGETNPIXELMAPUIVPROC)(GLenum map, GLsizei bufSize, GLuint *values)
void(* PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui
void(* PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values)
void(* PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1)
void(* PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value)
GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv
GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv
void(* PFNGLRASTERPOS4IVPROC)(const GLint *v)
void(* PFNGLFOGCOORDFVPROC)(const GLfloat *coord)
GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc
void(* PFNGLCLEARSTENCILPROC)(GLint s)
void(* PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha)
GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv
void(* PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param)
GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d
GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv
GLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv
void(* PFNGLRASTERPOS4FVPROC)(const GLfloat *v)
GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui
void(* PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv
GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers
void(* PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
void(* PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex)
GLenum GLenum GLsizei rowBufSize
void(* PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v)
GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv
void(* PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v)
void(* PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv
void(* PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback
void(* PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params)
void(* PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value)
GLAPI PFNGLVERTEX3DPROC glad_glVertex3d
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv
void(* PFNGLVERTEX2IPROC)(GLint x, GLint y)
GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i
GLAPI PFNGLACCUMPROC glad_glAccum
GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures
void(* PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v)
GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary
void(* PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask)
GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2
GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv
void(* PFNGLMULTMATRIXDPROC)(const GLdouble *m)
GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui
GLenum GLuint GLenum GLuint GLuint GLuint minlayer
void(* PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v)
GLfloat GLfloat GLfloat GLfloat h
GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram
const GLchar GLuint numSpecializationConstants
GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect
GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv
void(* PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params)
void(* PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline)
GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib
GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation
void *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
void(* PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params)
void(* PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers)
GLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange
GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui
void(* PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev
GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv
GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed
GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv
GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv
GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski
void(* PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m)
void(* PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer)
GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf
GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv
GLAPI PFNGLPOPNAMEPROC glad_glPopName
GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv
void(* PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha)
void(* PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs)
void(* PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params)
GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv
GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui
void(* PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements
void(* PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv
void(* PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern)
void(* PFNGLINDEXUBPROC)(GLubyte c)
void(* PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments)
GLdouble GLdouble GLdouble w
void(* PFNGLINDEXDVPROC)(const GLdouble *c)
GLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D
GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv
GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv
void(* PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param)
GLint GLint GLint GLint zoffset
void(* PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w)
GLenum(* PFNGLGETGRAPHICSRESETSTATUSPROC)()
void(* PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y)
GLboolean GLboolean GLboolean b
void(* PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
GLAPI PFNGLCOLOR4FPROC glad_glColor4f
GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv
void(* PFNGLWINDOWPOS2IVPROC)(const GLint *v)
void(* PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value)
GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f
GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage
void(APIENTRY * GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
void(* PFNGLRASTERPOS2FVPROC)(const GLfloat *v)
void(* PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLint GLint GLint GLint j2
void(* PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv
GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv
void(* PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv
void(* PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers)
GLenum GLsizei const void * pointer
GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity
void(* PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t)
void(* PFNGLDEPTHMASKPROC)(GLboolean flag)
GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer
void(* PFNGLTEXCOORD1DPROC)(GLdouble s)
GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D
GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv
void(* PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values)
GLAPI PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter
GLAPI PFNGLVERTEX4DPROC glad_glVertex4d
GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv
GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd
GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D
void(* PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer)
GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState
GLsizei GLsizei GLchar * infoLog
void(* PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
void(* PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures)
void(* PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param)
void(* PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color)
void(* PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
void(* PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params)
GLAPI PFNGLRECTSPROC glad_glRects
void(* PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv
void(* PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f)
GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage
GLAPI PFNGLNORMAL3IPROC glad_glNormal3i
void(* PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(* PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLRASTERPOS2IPROC)(GLint x, GLint y)
GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i
void(* PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params)
void(* PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y)
void(* PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers)
GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex
GLAPI PFNGLREADPIXELSPROC glad_glReadPixels
GLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers
GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel
GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv
GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui
void(* PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param)
GLAPI PFNGLROTATEFPROC glad_glRotatef
GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv
void(* PFNGLCOLOR4USVPROC)(const GLushort *v)
void(* PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void(* PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params)
void(* PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v)
GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv
GLAPI PFNGLISENABLEDPROC glad_glIsEnabled
GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv
void(* PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer
GLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib
void(* PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv
void(* PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)
void(* PFNGLBINDVERTEXARRAYPROC)(GLuint array)
void(* PFNGLGETNSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span)
void(* PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(* PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation)
void(* PFNGLCOLOR4UBVPROC)(const GLubyte *v)
void(* PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v)
void(* PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv
GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv
GLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage
void(* PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1)
void(* PFNGLPOPDEBUGGROUPPROC)()
GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation
GLAPI PFNGLVERTEX2DPROC glad_glVertex2d
GLdouble GLdouble GLint stride
GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub
void(* PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv
GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer
GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i
void(* PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui
GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v
void(* PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v)
GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s
void(* PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(* PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param)
void(* PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
void(* PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks
void(* PFNGLCOLORP3UIPROC)(GLenum type, GLuint color)
GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute
GLdouble GLdouble GLdouble top
GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f
void(* PFNGLCOLOR3UBVPROC)(const GLubyte *v)
void(* PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource
GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData
GLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib
const GLuint * framebuffers
void(* PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
GLenum(* PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
void(* PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val)
GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement
GLAPI PFNGLGETNMINMAXPROC glad_glGetnMinmax
GLuint(* PFNGLGENLISTSPROC)(GLsizei range)
void(* PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog
GLAPI PFNGLENDPROC glad_glEnd
void(* PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader)
void(* PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers)
GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv
GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui
GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib
void(* PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords)
GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv
GLsizei GLenum GLsizei GLsizei GLboolean fixedsamplelocations
GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer
GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui
void(* PFNGLCOLOR3SVPROC)(const GLshort *v)
void(* PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLAPI PFNGLBUFFERDATAPROC glad_glBufferData
GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef
GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f
GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName
void(* PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params)
void(* PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate
GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex
GLAPI PFNGLROTATEDPROC glad_glRotated
GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed
GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv
GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s
void(* PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv
void(* PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v)
GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv
GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv
GLenum GLenum GLsizei void * row
GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion
GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv
GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth
void(* PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer
GLint(* PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name)
GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv
void(* PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords)
void(* PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param)
void(* PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz)
GLsizei const GLenum * attachments
void(* PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v)
void(* PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth)
GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage
GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture
GLboolean(* PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline)
void(* PFNGLEVALPOINT2PROC)(GLint i, GLint j)
GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi
void(* PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv
GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f
void(* PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue)
void(* PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v)
void(* PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
void(* PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
void(* PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages
GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv
GLAPI PFNGLENDLISTPROC glad_glEndList
GLenum GLuint origtexture
GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv
const GLubyte *APIENTRYP PFNGLGETSTRINGPROC(GLenum name)
GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv
GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv
GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough
GLsizei GLboolean transpose
GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv
GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib
GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation
khronos_int64_t GLint64EXT
void(* PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id)
khronos_uint64_t GLuint64EXT
GLAPI PFNGLVERTEX4IPROC glad_glVertex4i
GLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri
GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced
void(* PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v)
GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf
void(* PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v)
GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f
GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui
GLuint(* PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name)
void(* PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(* PFNGLVERTEX2SPROC)(GLshort x, GLshort y)
void(* PFNGLCOLORP4UIPROC)(GLenum type, GLuint color)
void(* PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params)
void(* PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
void(* PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v)
void(* PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels)
void(* PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param)
GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode
void(* PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
void(* PFNGLTEXCOORD2DVPROC)(const GLdouble *v)
GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture
GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
void(* PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv
void(* PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value)
GLint GLfloat GLint stencil
GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix
void(* PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex
void(APIENTRY * GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)
GLint GLenum GLboolean normalized
void(* PFNGLRASTERPOS3IVPROC)(const GLint *v)
GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage
GLAPI PFNGLLOADNAMEPROC glad_glLoadName
GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv
void(* PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers)
GLdouble GLdouble GLdouble y2
GLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange
void(* PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI PFNGLINDEXFPROC glad_glIndexf
GLAPI PFNGLORTHOPROC glad_glOrtho
void(* PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void(* PFNGLFOGIPROC)(GLenum pname, GLint param)
GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv
void(* PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params)
GLAPI PFNGLFRONTFACEPROC glad_glFrontFace
GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi
void(* PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void(* PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding
void(* PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value)
void(* PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer)
void(* PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel
GLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage
GLAPI PFNGLCOLOR3FPROC glad_glColor3f
void(* PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)
GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync
void(* PFNGLENDLISTPROC)()
void(* PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void(* PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv
void(* PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color)
void(* PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
void(* PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value)
GLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv
GLAPI PFNGLNEWLISTPROC glad_glNewList
GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv
void(* PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers)
void(* PFNGLBLENDEQUATIONPROC)(GLenum mode)
void(* PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params)
GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer
void(* PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation)
void(* PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v)
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler
GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines
GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName
GLAPI PFNGLCOLORMASKPROC glad_glColorMask
void(* PFNGLRELEASESHADERCOMPILERPROC)()
GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f
GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d
void(* PFNGLINDEXFPROC)(GLfloat c)
void(* PFNGLRASTERPOS2SVPROC)(const GLshort *v)
void(* PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(* PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GLAPI PFNGLCALLLISTPROC glad_glCallList
void(* PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r)
GLboolean(* PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id)
GLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D
void(* PFNGLTEXCOORD1FPROC)(GLfloat s)
GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi
GLAPI PFNGLENABLEIPROC glad_glEnablei
void(* PFNGLFOGCOORDDPROC)(GLdouble coord)
void(* PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values)
GLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv
GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv
GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv
GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf
void(* PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v)
GLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat
void(* PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst)
void(* PFNGLCOLOR4UIVPROC)(const GLuint *v)
GLAPI PFNGLISLISTPROC glad_glIsList
GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f
GLuint GLuint num_groups_z
GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s
void(* PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param)
GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv
GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv
GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv
GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv
void(* PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
GLint(* PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name)
GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv
void(* PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap
void(* PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
void(* PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void(* PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s)
void(* PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer)
GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample
GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D
GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom
GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask
void(* PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
void(* PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities)
void(* PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f)
GLAPI PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple
GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv
void(* PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
GLAPI PFNGLFINISHPROC glad_glFinish
GLAPI PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader
khronos_uint16_t GLushort
void(* PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
GLint GLint GLint GLint GLint GLint GLint dstY1
GLboolean(* PFNGLISENABLEDIPROC)(GLenum target, GLuint index)
void(* PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLAPI PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable
GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s
void(* PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value)
void(* PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param)
GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog
void(* PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
void(* PFNGLTEXCOORD4IVPROC)(const GLint *v)
GLenum GLenum GLsizei void GLsizei void * column
GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f
png_structrp int png_fixed_point red
void(* PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
void(* PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v)
GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer
GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv
GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange
GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData
GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays
GLdouble GLdouble GLint GLint uorder
GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d
void(* PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void(* PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params)
GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui
void(* PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params)
GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv
GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor
GLintptr GLvdpauSurfaceNV
GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui
void(* PFNGLPOPATTRIBPROC)()
void(* PFNGLWINDOWPOS2FVPROC)(const GLfloat *v)
void(* PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param)
void(* PFNGLVERTEX3SVPROC)(const GLshort *v)
void(* PFNGLINDEXIPROC)(GLint c)
void(* PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params)
void(* PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v)
GLAPI int GLAD_GL_VERSION_1_4
void(* PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values)
GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i
GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv
GLAPI PFNGLBEGINPROC glad_glBegin
void(* PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv
void(* PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v)
GLAPI PFNGLFOGFPROC glad_glFogf
void(* PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params)
GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv
void(* PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(* PFNGLNORMAL3DVPROC)(const GLdouble *v)
void(* PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name)
GLAPI PFNGLTEXGENFPROC glad_glTexGenf
GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures
GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv
GLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries
GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel
GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer
GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer
GLdouble GLdouble GLint vn
GLAPI PFNGLVERTEX3SPROC glad_glVertex3s
GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv
GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv
void(* PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers)
GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture
GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv
GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i
GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d
void(* PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v)
void(* PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs)
GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram
void(* PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv
void(* PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value)
GLboolean GLboolean GLboolean GLboolean a
GLsizei GLfloat GLfloat GLfloat xmove
GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName
void(* PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params)
GLAPI PFNGLRECTIVPROC glad_glRectiv
GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s
GLenum GLenum GLsizei void GLsizei void void * span
GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv
GLint GLsizei GLsizei GLuint baseinstance
GLAPI PFNGLMAP1FPROC glad_glMap1f
GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv
GLAPI PFNGLNORMAL3FPROC glad_glNormal3f
GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading
void(* PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
GLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D
GLboolean(* PFNGLISBUFFERPROC)(GLuint buffer)
GLAPI int GLAD_GL_VERSION_1_5
void * GLeglClientBufferEXT
void(* PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass)
void(* PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v)
GLAPI PFNGLFOGIVPROC glad_glFogiv
void(* PFNGLCOLOR3FVPROC)(const GLfloat *v)
void(* PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures)
GLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv
GLsizei GLenum GLenum GLuint GLenum * severities
void(* PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays)
GLAPI PFNGLDISABLEPROC glad_glDisable
GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv
GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer
void(* PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv
GLenum GLuint GLenum GLsizei const GLchar const void * userParam
GLsizei const GLchar *const * string
void(* PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void(* PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData
GLAPI PFNGLTEXGENIPROC glad_glTexGeni
GLAPI PFNGLRENDERMODEPROC glad_glRenderMode
GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv
GLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays
GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv
GLAPI int GLAD_GL_VERSION_1_2
GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv
void(* PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v)
void(* PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
void(* PFNGLMINSAMPLESHADINGPROC)(GLfloat value)
void(* PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords)
void(* PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v)
GLuint const GLchar * name
GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed
void(* PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue)
GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv
void(* PFNGLENABLEIPROC)(GLenum target, GLuint index)
GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv
GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv
GLAPI int GLAD_GL_VERSION_2_0
GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv
GLint GLsizei GLsizei instancecount
void(* PFNGLRASTERPOS4DVPROC)(const GLdouble *v)
GLsizei const GLchar *const * varyings
GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv
GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange
GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv
GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData
void(* PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z)
void(* PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui
void(* PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers)
GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv
GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri
GLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat
GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv
void(* PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void(* PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData
GLAPI PFNGLSTENCILOPPROC glad_glStencilOp
GLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v
void(* PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params)
void(* PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
void(* PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
const GLuint * renderbuffers
GLint GLint GLsizei GLsizei GLsizei depth
GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer
GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture
void(* PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color)
GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv
GLAPI int GLAD_GL_VERSION_3_0
GLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv
void(* PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x)
GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D
GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv
GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv
GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei
GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer
void(* PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue)
void(* PFNGLWINDOWPOS2SVPROC)(const GLshort *v)
GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer
GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv
void(* PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids)