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#define | __gl_h_ |
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#define | APIENTRY |
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#define | APIENTRYP APIENTRY * |
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#define | GLAPIENTRY APIENTRY |
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#define | GLAPI extern |
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#define | GL_DEPTH_BUFFER_BIT 0x00000100 |
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#define | GL_STENCIL_BUFFER_BIT 0x00000400 |
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#define | GL_COLOR_BUFFER_BIT 0x00004000 |
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#define | GL_FALSE 0 |
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#define | GL_TRUE 1 |
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#define | GL_POINTS 0x0000 |
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#define | GL_LINES 0x0001 |
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#define | GL_LINE_LOOP 0x0002 |
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#define | GL_LINE_STRIP 0x0003 |
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#define | GL_TRIANGLES 0x0004 |
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#define | GL_TRIANGLE_STRIP 0x0005 |
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#define | GL_TRIANGLE_FAN 0x0006 |
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#define | GL_QUADS 0x0007 |
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#define | GL_NEVER 0x0200 |
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#define | GL_LESS 0x0201 |
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#define | GL_EQUAL 0x0202 |
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#define | GL_LEQUAL 0x0203 |
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#define | GL_GREATER 0x0204 |
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#define | GL_NOTEQUAL 0x0205 |
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#define | GL_GEQUAL 0x0206 |
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#define | GL_ALWAYS 0x0207 |
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#define | GL_ZERO 0 |
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#define | GL_ONE 1 |
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#define | GL_SRC_COLOR 0x0300 |
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#define | GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define | GL_SRC_ALPHA 0x0302 |
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#define | GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define | GL_DST_ALPHA 0x0304 |
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#define | GL_ONE_MINUS_DST_ALPHA 0x0305 |
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#define | GL_DST_COLOR 0x0306 |
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#define | GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define | GL_SRC_ALPHA_SATURATE 0x0308 |
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#define | GL_NONE 0 |
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#define | GL_FRONT_LEFT 0x0400 |
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#define | GL_FRONT_RIGHT 0x0401 |
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#define | GL_BACK_LEFT 0x0402 |
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#define | GL_BACK_RIGHT 0x0403 |
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#define | GL_FRONT 0x0404 |
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#define | GL_BACK 0x0405 |
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#define | GL_LEFT 0x0406 |
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#define | GL_RIGHT 0x0407 |
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#define | GL_FRONT_AND_BACK 0x0408 |
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#define | GL_NO_ERROR 0 |
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#define | GL_INVALID_ENUM 0x0500 |
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#define | GL_INVALID_VALUE 0x0501 |
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#define | GL_INVALID_OPERATION 0x0502 |
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#define | GL_OUT_OF_MEMORY 0x0505 |
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#define | GL_CW 0x0900 |
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#define | GL_CCW 0x0901 |
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#define | GL_POINT_SIZE 0x0B11 |
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#define | GL_POINT_SIZE_RANGE 0x0B12 |
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#define | GL_POINT_SIZE_GRANULARITY 0x0B13 |
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#define | GL_LINE_SMOOTH 0x0B20 |
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#define | GL_LINE_WIDTH 0x0B21 |
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#define | GL_LINE_WIDTH_RANGE 0x0B22 |
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#define | GL_LINE_WIDTH_GRANULARITY 0x0B23 |
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#define | GL_POLYGON_MODE 0x0B40 |
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#define | GL_POLYGON_SMOOTH 0x0B41 |
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#define | GL_CULL_FACE 0x0B44 |
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#define | GL_CULL_FACE_MODE 0x0B45 |
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#define | GL_FRONT_FACE 0x0B46 |
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#define | GL_DEPTH_RANGE 0x0B70 |
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#define | GL_DEPTH_TEST 0x0B71 |
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#define | GL_DEPTH_WRITEMASK 0x0B72 |
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#define | GL_DEPTH_CLEAR_VALUE 0x0B73 |
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#define | GL_DEPTH_FUNC 0x0B74 |
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#define | GL_STENCIL_TEST 0x0B90 |
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#define | GL_STENCIL_CLEAR_VALUE 0x0B91 |
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#define | GL_STENCIL_FUNC 0x0B92 |
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#define | GL_STENCIL_VALUE_MASK 0x0B93 |
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#define | GL_STENCIL_FAIL 0x0B94 |
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#define | GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
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#define | GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
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#define | GL_STENCIL_REF 0x0B97 |
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#define | GL_STENCIL_WRITEMASK 0x0B98 |
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#define | GL_VIEWPORT 0x0BA2 |
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#define | GL_DITHER 0x0BD0 |
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#define | GL_BLEND_DST 0x0BE0 |
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#define | GL_BLEND_SRC 0x0BE1 |
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#define | GL_BLEND 0x0BE2 |
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#define | GL_LOGIC_OP_MODE 0x0BF0 |
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#define | GL_DRAW_BUFFER 0x0C01 |
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#define | GL_READ_BUFFER 0x0C02 |
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#define | GL_SCISSOR_BOX 0x0C10 |
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#define | GL_SCISSOR_TEST 0x0C11 |
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#define | GL_COLOR_CLEAR_VALUE 0x0C22 |
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#define | GL_COLOR_WRITEMASK 0x0C23 |
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#define | GL_DOUBLEBUFFER 0x0C32 |
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#define | GL_STEREO 0x0C33 |
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#define | GL_LINE_SMOOTH_HINT 0x0C52 |
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#define | GL_POLYGON_SMOOTH_HINT 0x0C53 |
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#define | GL_UNPACK_SWAP_BYTES 0x0CF0 |
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#define | GL_UNPACK_LSB_FIRST 0x0CF1 |
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#define | GL_UNPACK_ROW_LENGTH 0x0CF2 |
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#define | GL_UNPACK_SKIP_ROWS 0x0CF3 |
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#define | GL_UNPACK_SKIP_PIXELS 0x0CF4 |
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#define | GL_UNPACK_ALIGNMENT 0x0CF5 |
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#define | GL_PACK_SWAP_BYTES 0x0D00 |
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#define | GL_PACK_LSB_FIRST 0x0D01 |
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#define | GL_PACK_ROW_LENGTH 0x0D02 |
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#define | GL_PACK_SKIP_ROWS 0x0D03 |
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#define | GL_PACK_SKIP_PIXELS 0x0D04 |
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#define | GL_PACK_ALIGNMENT 0x0D05 |
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#define | GL_MAX_TEXTURE_SIZE 0x0D33 |
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#define | GL_MAX_VIEWPORT_DIMS 0x0D3A |
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#define | GL_SUBPIXEL_BITS 0x0D50 |
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#define | GL_TEXTURE_1D 0x0DE0 |
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#define | GL_TEXTURE_2D 0x0DE1 |
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#define | GL_TEXTURE_WIDTH 0x1000 |
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#define | GL_TEXTURE_HEIGHT 0x1001 |
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#define | GL_TEXTURE_BORDER_COLOR 0x1004 |
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#define | GL_DONT_CARE 0x1100 |
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#define | GL_FASTEST 0x1101 |
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#define | GL_NICEST 0x1102 |
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#define | GL_BYTE 0x1400 |
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#define | GL_UNSIGNED_BYTE 0x1401 |
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#define | GL_SHORT 0x1402 |
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#define | GL_UNSIGNED_SHORT 0x1403 |
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#define | GL_INT 0x1404 |
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#define | GL_UNSIGNED_INT 0x1405 |
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#define | GL_FLOAT 0x1406 |
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#define | GL_STACK_OVERFLOW 0x0503 |
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#define | GL_STACK_UNDERFLOW 0x0504 |
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#define | GL_CLEAR 0x1500 |
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#define | GL_AND 0x1501 |
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#define | GL_AND_REVERSE 0x1502 |
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#define | GL_COPY 0x1503 |
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#define | GL_AND_INVERTED 0x1504 |
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#define | GL_NOOP 0x1505 |
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#define | GL_XOR 0x1506 |
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#define | GL_OR 0x1507 |
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#define | GL_NOR 0x1508 |
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#define | GL_EQUIV 0x1509 |
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#define | GL_INVERT 0x150A |
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#define | GL_OR_REVERSE 0x150B |
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#define | GL_COPY_INVERTED 0x150C |
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#define | GL_OR_INVERTED 0x150D |
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#define | GL_NAND 0x150E |
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#define | GL_SET 0x150F |
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#define | GL_TEXTURE 0x1702 |
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#define | GL_COLOR 0x1800 |
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#define | GL_DEPTH 0x1801 |
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#define | GL_STENCIL 0x1802 |
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#define | GL_STENCIL_INDEX 0x1901 |
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#define | GL_DEPTH_COMPONENT 0x1902 |
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#define | GL_RED 0x1903 |
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#define | GL_GREEN 0x1904 |
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#define | GL_BLUE 0x1905 |
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#define | GL_ALPHA 0x1906 |
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#define | GL_RGB 0x1907 |
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#define | GL_RGBA 0x1908 |
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#define | GL_POINT 0x1B00 |
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#define | GL_LINE 0x1B01 |
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#define | GL_FILL 0x1B02 |
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#define | GL_KEEP 0x1E00 |
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#define | GL_REPLACE 0x1E01 |
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#define | GL_INCR 0x1E02 |
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#define | GL_DECR 0x1E03 |
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#define | GL_VENDOR 0x1F00 |
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#define | GL_RENDERER 0x1F01 |
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#define | GL_VERSION 0x1F02 |
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#define | GL_EXTENSIONS 0x1F03 |
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#define | GL_NEAREST 0x2600 |
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#define | GL_LINEAR 0x2601 |
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#define | GL_NEAREST_MIPMAP_NEAREST 0x2700 |
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#define | GL_LINEAR_MIPMAP_NEAREST 0x2701 |
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#define | GL_NEAREST_MIPMAP_LINEAR 0x2702 |
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#define | GL_LINEAR_MIPMAP_LINEAR 0x2703 |
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#define | GL_TEXTURE_MAG_FILTER 0x2800 |
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#define | GL_TEXTURE_MIN_FILTER 0x2801 |
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#define | GL_TEXTURE_WRAP_S 0x2802 |
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#define | GL_TEXTURE_WRAP_T 0x2803 |
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#define | GL_REPEAT 0x2901 |
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#define | GL_CURRENT_BIT 0x00000001 |
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#define | GL_POINT_BIT 0x00000002 |
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#define | GL_LINE_BIT 0x00000004 |
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#define | GL_POLYGON_BIT 0x00000008 |
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#define | GL_POLYGON_STIPPLE_BIT 0x00000010 |
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#define | GL_PIXEL_MODE_BIT 0x00000020 |
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#define | GL_LIGHTING_BIT 0x00000040 |
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#define | GL_FOG_BIT 0x00000080 |
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#define | GL_ACCUM_BUFFER_BIT 0x00000200 |
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#define | GL_VIEWPORT_BIT 0x00000800 |
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#define | GL_TRANSFORM_BIT 0x00001000 |
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#define | GL_ENABLE_BIT 0x00002000 |
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#define | GL_HINT_BIT 0x00008000 |
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#define | GL_EVAL_BIT 0x00010000 |
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#define | GL_LIST_BIT 0x00020000 |
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#define | GL_TEXTURE_BIT 0x00040000 |
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#define | GL_SCISSOR_BIT 0x00080000 |
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#define | GL_ALL_ATTRIB_BITS 0xFFFFFFFF |
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#define | GL_QUAD_STRIP 0x0008 |
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#define | GL_POLYGON 0x0009 |
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#define | GL_ACCUM 0x0100 |
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#define | GL_LOAD 0x0101 |
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#define | GL_RETURN 0x0102 |
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#define | GL_MULT 0x0103 |
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#define | GL_ADD 0x0104 |
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#define | GL_AUX0 0x0409 |
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#define | GL_AUX1 0x040A |
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#define | GL_AUX2 0x040B |
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#define | GL_AUX3 0x040C |
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#define | GL_2D 0x0600 |
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#define | GL_3D 0x0601 |
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#define | GL_3D_COLOR 0x0602 |
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#define | GL_3D_COLOR_TEXTURE 0x0603 |
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#define | GL_4D_COLOR_TEXTURE 0x0604 |
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#define | GL_PASS_THROUGH_TOKEN 0x0700 |
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#define | GL_POINT_TOKEN 0x0701 |
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#define | GL_LINE_TOKEN 0x0702 |
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#define | GL_POLYGON_TOKEN 0x0703 |
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#define | GL_BITMAP_TOKEN 0x0704 |
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#define | GL_DRAW_PIXEL_TOKEN 0x0705 |
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#define | GL_COPY_PIXEL_TOKEN 0x0706 |
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#define | GL_LINE_RESET_TOKEN 0x0707 |
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#define | GL_EXP 0x0800 |
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#define | GL_EXP2 0x0801 |
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#define | GL_COEFF 0x0A00 |
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#define | GL_ORDER 0x0A01 |
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#define | GL_DOMAIN 0x0A02 |
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#define | GL_PIXEL_MAP_I_TO_I 0x0C70 |
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#define | GL_PIXEL_MAP_S_TO_S 0x0C71 |
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#define | GL_PIXEL_MAP_I_TO_R 0x0C72 |
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#define | GL_PIXEL_MAP_I_TO_G 0x0C73 |
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#define | GL_PIXEL_MAP_I_TO_B 0x0C74 |
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#define | GL_PIXEL_MAP_I_TO_A 0x0C75 |
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#define | GL_PIXEL_MAP_R_TO_R 0x0C76 |
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#define | GL_PIXEL_MAP_G_TO_G 0x0C77 |
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#define | GL_PIXEL_MAP_B_TO_B 0x0C78 |
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#define | GL_PIXEL_MAP_A_TO_A 0x0C79 |
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#define | GL_CURRENT_COLOR 0x0B00 |
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#define | GL_CURRENT_INDEX 0x0B01 |
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#define | GL_CURRENT_NORMAL 0x0B02 |
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#define | GL_CURRENT_TEXTURE_COORDS 0x0B03 |
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#define | GL_CURRENT_RASTER_COLOR 0x0B04 |
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#define | GL_CURRENT_RASTER_INDEX 0x0B05 |
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#define | GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 |
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#define | GL_CURRENT_RASTER_POSITION 0x0B07 |
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#define | GL_CURRENT_RASTER_POSITION_VALID 0x0B08 |
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#define | GL_CURRENT_RASTER_DISTANCE 0x0B09 |
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#define | GL_POINT_SMOOTH 0x0B10 |
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#define | GL_LINE_STIPPLE 0x0B24 |
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#define | GL_LINE_STIPPLE_PATTERN 0x0B25 |
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#define | GL_LINE_STIPPLE_REPEAT 0x0B26 |
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#define | GL_LIST_MODE 0x0B30 |
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#define | GL_MAX_LIST_NESTING 0x0B31 |
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#define | GL_LIST_BASE 0x0B32 |
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#define | GL_LIST_INDEX 0x0B33 |
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#define | GL_POLYGON_STIPPLE 0x0B42 |
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#define | GL_EDGE_FLAG 0x0B43 |
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#define | GL_LIGHTING 0x0B50 |
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#define | GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 |
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#define | GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
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#define | GL_LIGHT_MODEL_AMBIENT 0x0B53 |
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#define | GL_SHADE_MODEL 0x0B54 |
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#define | GL_COLOR_MATERIAL_FACE 0x0B55 |
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#define | GL_COLOR_MATERIAL_PARAMETER 0x0B56 |
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#define | GL_COLOR_MATERIAL 0x0B57 |
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#define | GL_FOG 0x0B60 |
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#define | GL_FOG_INDEX 0x0B61 |
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#define | GL_FOG_DENSITY 0x0B62 |
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#define | GL_FOG_START 0x0B63 |
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#define | GL_FOG_END 0x0B64 |
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#define | GL_FOG_MODE 0x0B65 |
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#define | GL_FOG_COLOR 0x0B66 |
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#define | GL_ACCUM_CLEAR_VALUE 0x0B80 |
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#define | GL_MATRIX_MODE 0x0BA0 |
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#define | GL_NORMALIZE 0x0BA1 |
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#define | GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
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#define | GL_PROJECTION_STACK_DEPTH 0x0BA4 |
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#define | GL_TEXTURE_STACK_DEPTH 0x0BA5 |
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#define | GL_MODELVIEW_MATRIX 0x0BA6 |
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#define | GL_PROJECTION_MATRIX 0x0BA7 |
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#define | GL_TEXTURE_MATRIX 0x0BA8 |
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#define | GL_ATTRIB_STACK_DEPTH 0x0BB0 |
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#define | GL_ALPHA_TEST 0x0BC0 |
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#define | GL_ALPHA_TEST_FUNC 0x0BC1 |
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#define | GL_ALPHA_TEST_REF 0x0BC2 |
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#define | GL_LOGIC_OP 0x0BF1 |
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#define | GL_AUX_BUFFERS 0x0C00 |
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#define | GL_INDEX_CLEAR_VALUE 0x0C20 |
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#define | GL_INDEX_WRITEMASK 0x0C21 |
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#define | GL_INDEX_MODE 0x0C30 |
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#define | GL_RGBA_MODE 0x0C31 |
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#define | GL_RENDER_MODE 0x0C40 |
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#define | GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
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#define | GL_POINT_SMOOTH_HINT 0x0C51 |
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#define | GL_FOG_HINT 0x0C54 |
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#define | GL_TEXTURE_GEN_S 0x0C60 |
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#define | GL_TEXTURE_GEN_T 0x0C61 |
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#define | GL_TEXTURE_GEN_R 0x0C62 |
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#define | GL_TEXTURE_GEN_Q 0x0C63 |
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#define | GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 |
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#define | GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 |
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#define | GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 |
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#define | GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 |
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#define | GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 |
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#define | GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 |
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#define | GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 |
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#define | GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 |
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#define | GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 |
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#define | GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 |
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#define | GL_MAP_COLOR 0x0D10 |
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#define | GL_MAP_STENCIL 0x0D11 |
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#define | GL_INDEX_SHIFT 0x0D12 |
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#define | GL_INDEX_OFFSET 0x0D13 |
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#define | GL_RED_SCALE 0x0D14 |
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#define | GL_RED_BIAS 0x0D15 |
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#define | GL_ZOOM_X 0x0D16 |
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#define | GL_ZOOM_Y 0x0D17 |
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#define | GL_GREEN_SCALE 0x0D18 |
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#define | GL_GREEN_BIAS 0x0D19 |
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#define | GL_BLUE_SCALE 0x0D1A |
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#define | GL_BLUE_BIAS 0x0D1B |
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#define | GL_ALPHA_SCALE 0x0D1C |
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#define | GL_ALPHA_BIAS 0x0D1D |
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#define | GL_DEPTH_SCALE 0x0D1E |
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#define | GL_DEPTH_BIAS 0x0D1F |
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#define | GL_MAX_EVAL_ORDER 0x0D30 |
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#define | GL_MAX_LIGHTS 0x0D31 |
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#define | GL_MAX_CLIP_PLANES 0x0D32 |
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#define | GL_MAX_PIXEL_MAP_TABLE 0x0D34 |
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#define | GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 |
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#define | GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
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#define | GL_MAX_NAME_STACK_DEPTH 0x0D37 |
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#define | GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
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#define | GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
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#define | GL_INDEX_BITS 0x0D51 |
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#define | GL_RED_BITS 0x0D52 |
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#define | GL_GREEN_BITS 0x0D53 |
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#define | GL_BLUE_BITS 0x0D54 |
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#define | GL_ALPHA_BITS 0x0D55 |
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#define | GL_DEPTH_BITS 0x0D56 |
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#define | GL_STENCIL_BITS 0x0D57 |
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#define | GL_ACCUM_RED_BITS 0x0D58 |
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#define | GL_ACCUM_GREEN_BITS 0x0D59 |
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#define | GL_ACCUM_BLUE_BITS 0x0D5A |
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#define | GL_ACCUM_ALPHA_BITS 0x0D5B |
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#define | GL_NAME_STACK_DEPTH 0x0D70 |
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#define | GL_AUTO_NORMAL 0x0D80 |
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#define | GL_MAP1_COLOR_4 0x0D90 |
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#define | GL_MAP1_INDEX 0x0D91 |
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#define | GL_MAP1_NORMAL 0x0D92 |
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#define | GL_MAP1_TEXTURE_COORD_1 0x0D93 |
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#define | GL_MAP1_TEXTURE_COORD_2 0x0D94 |
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#define | GL_MAP1_TEXTURE_COORD_3 0x0D95 |
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#define | GL_MAP1_TEXTURE_COORD_4 0x0D96 |
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#define | GL_MAP1_VERTEX_3 0x0D97 |
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#define | GL_MAP1_VERTEX_4 0x0D98 |
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#define | GL_MAP2_COLOR_4 0x0DB0 |
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#define | GL_MAP2_INDEX 0x0DB1 |
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#define | GL_MAP2_NORMAL 0x0DB2 |
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#define | GL_MAP2_TEXTURE_COORD_1 0x0DB3 |
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#define | GL_MAP2_TEXTURE_COORD_2 0x0DB4 |
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#define | GL_MAP2_TEXTURE_COORD_3 0x0DB5 |
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#define | GL_MAP2_TEXTURE_COORD_4 0x0DB6 |
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#define | GL_MAP2_VERTEX_3 0x0DB7 |
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#define | GL_MAP2_VERTEX_4 0x0DB8 |
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#define | GL_MAP1_GRID_DOMAIN 0x0DD0 |
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#define | GL_MAP1_GRID_SEGMENTS 0x0DD1 |
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#define | GL_MAP2_GRID_DOMAIN 0x0DD2 |
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#define | GL_MAP2_GRID_SEGMENTS 0x0DD3 |
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#define | GL_TEXTURE_COMPONENTS 0x1003 |
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#define | GL_TEXTURE_BORDER 0x1005 |
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#define | GL_AMBIENT 0x1200 |
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#define | GL_DIFFUSE 0x1201 |
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#define | GL_SPECULAR 0x1202 |
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#define | GL_POSITION 0x1203 |
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#define | GL_SPOT_DIRECTION 0x1204 |
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#define | GL_SPOT_EXPONENT 0x1205 |
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#define | GL_SPOT_CUTOFF 0x1206 |
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#define | GL_CONSTANT_ATTENUATION 0x1207 |
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#define | GL_LINEAR_ATTENUATION 0x1208 |
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#define | GL_QUADRATIC_ATTENUATION 0x1209 |
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#define | GL_COMPILE 0x1300 |
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#define | GL_COMPILE_AND_EXECUTE 0x1301 |
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#define | GL_2_BYTES 0x1407 |
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#define | GL_3_BYTES 0x1408 |
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#define | GL_4_BYTES 0x1409 |
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#define | GL_EMISSION 0x1600 |
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#define | GL_SHININESS 0x1601 |
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#define | GL_AMBIENT_AND_DIFFUSE 0x1602 |
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#define | GL_COLOR_INDEXES 0x1603 |
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#define | GL_MODELVIEW 0x1700 |
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#define | GL_PROJECTION 0x1701 |
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#define | GL_COLOR_INDEX 0x1900 |
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#define | GL_LUMINANCE 0x1909 |
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#define | GL_LUMINANCE_ALPHA 0x190A |
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#define | GL_BITMAP 0x1A00 |
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#define | GL_RENDER 0x1C00 |
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#define | GL_FEEDBACK 0x1C01 |
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#define | GL_SELECT 0x1C02 |
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#define | GL_FLAT 0x1D00 |
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#define | GL_SMOOTH 0x1D01 |
|
#define | GL_S 0x2000 |
|
#define | GL_T 0x2001 |
|
#define | GL_R 0x2002 |
|
#define | GL_Q 0x2003 |
|
#define | GL_MODULATE 0x2100 |
|
#define | GL_DECAL 0x2101 |
|
#define | GL_TEXTURE_ENV_MODE 0x2200 |
|
#define | GL_TEXTURE_ENV_COLOR 0x2201 |
|
#define | GL_TEXTURE_ENV 0x2300 |
|
#define | GL_EYE_LINEAR 0x2400 |
|
#define | GL_OBJECT_LINEAR 0x2401 |
|
#define | GL_SPHERE_MAP 0x2402 |
|
#define | GL_TEXTURE_GEN_MODE 0x2500 |
|
#define | GL_OBJECT_PLANE 0x2501 |
|
#define | GL_EYE_PLANE 0x2502 |
|
#define | GL_CLAMP 0x2900 |
|
#define | GL_CLIP_PLANE0 0x3000 |
|
#define | GL_CLIP_PLANE1 0x3001 |
|
#define | GL_CLIP_PLANE2 0x3002 |
|
#define | GL_CLIP_PLANE3 0x3003 |
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#define | GL_CLIP_PLANE4 0x3004 |
|
#define | GL_CLIP_PLANE5 0x3005 |
|
#define | GL_LIGHT0 0x4000 |
|
#define | GL_LIGHT1 0x4001 |
|
#define | GL_LIGHT2 0x4002 |
|
#define | GL_LIGHT3 0x4003 |
|
#define | GL_LIGHT4 0x4004 |
|
#define | GL_LIGHT5 0x4005 |
|
#define | GL_LIGHT6 0x4006 |
|
#define | GL_LIGHT7 0x4007 |
|
#define | GL_COLOR_LOGIC_OP 0x0BF2 |
|
#define | GL_POLYGON_OFFSET_UNITS 0x2A00 |
|
#define | GL_POLYGON_OFFSET_POINT 0x2A01 |
|
#define | GL_POLYGON_OFFSET_LINE 0x2A02 |
|
#define | GL_POLYGON_OFFSET_FILL 0x8037 |
|
#define | GL_POLYGON_OFFSET_FACTOR 0x8038 |
|
#define | GL_TEXTURE_BINDING_1D 0x8068 |
|
#define | GL_TEXTURE_BINDING_2D 0x8069 |
|
#define | GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
|
#define | GL_TEXTURE_RED_SIZE 0x805C |
|
#define | GL_TEXTURE_GREEN_SIZE 0x805D |
|
#define | GL_TEXTURE_BLUE_SIZE 0x805E |
|
#define | GL_TEXTURE_ALPHA_SIZE 0x805F |
|
#define | GL_DOUBLE 0x140A |
|
#define | GL_PROXY_TEXTURE_1D 0x8063 |
|
#define | GL_PROXY_TEXTURE_2D 0x8064 |
|
#define | GL_R3_G3_B2 0x2A10 |
|
#define | GL_RGB4 0x804F |
|
#define | GL_RGB5 0x8050 |
|
#define | GL_RGB8 0x8051 |
|
#define | GL_RGB10 0x8052 |
|
#define | GL_RGB12 0x8053 |
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#define | GL_RGB16 0x8054 |
|
#define | GL_RGBA2 0x8055 |
|
#define | GL_RGBA4 0x8056 |
|
#define | GL_RGB5_A1 0x8057 |
|
#define | GL_RGBA8 0x8058 |
|
#define | GL_RGB10_A2 0x8059 |
|
#define | GL_RGBA12 0x805A |
|
#define | GL_RGBA16 0x805B |
|
#define | GL_CLIENT_PIXEL_STORE_BIT 0x00000001 |
|
#define | GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 |
|
#define | GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF |
|
#define | GL_VERTEX_ARRAY_POINTER 0x808E |
|
#define | GL_NORMAL_ARRAY_POINTER 0x808F |
|
#define | GL_COLOR_ARRAY_POINTER 0x8090 |
|
#define | GL_INDEX_ARRAY_POINTER 0x8091 |
|
#define | GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
|
#define | GL_EDGE_FLAG_ARRAY_POINTER 0x8093 |
|
#define | GL_FEEDBACK_BUFFER_POINTER 0x0DF0 |
|
#define | GL_SELECTION_BUFFER_POINTER 0x0DF3 |
|
#define | GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 |
|
#define | GL_INDEX_LOGIC_OP 0x0BF1 |
|
#define | GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B |
|
#define | GL_FEEDBACK_BUFFER_SIZE 0x0DF1 |
|
#define | GL_FEEDBACK_BUFFER_TYPE 0x0DF2 |
|
#define | GL_SELECTION_BUFFER_SIZE 0x0DF4 |
|
#define | GL_VERTEX_ARRAY 0x8074 |
|
#define | GL_NORMAL_ARRAY 0x8075 |
|
#define | GL_COLOR_ARRAY 0x8076 |
|
#define | GL_INDEX_ARRAY 0x8077 |
|
#define | GL_TEXTURE_COORD_ARRAY 0x8078 |
|
#define | GL_EDGE_FLAG_ARRAY 0x8079 |
|
#define | GL_VERTEX_ARRAY_SIZE 0x807A |
|
#define | GL_VERTEX_ARRAY_TYPE 0x807B |
|
#define | GL_VERTEX_ARRAY_STRIDE 0x807C |
|
#define | GL_NORMAL_ARRAY_TYPE 0x807E |
|
#define | GL_NORMAL_ARRAY_STRIDE 0x807F |
|
#define | GL_COLOR_ARRAY_SIZE 0x8081 |
|
#define | GL_COLOR_ARRAY_TYPE 0x8082 |
|
#define | GL_COLOR_ARRAY_STRIDE 0x8083 |
|
#define | GL_INDEX_ARRAY_TYPE 0x8085 |
|
#define | GL_INDEX_ARRAY_STRIDE 0x8086 |
|
#define | GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
|
#define | GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
|
#define | GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
|
#define | GL_EDGE_FLAG_ARRAY_STRIDE 0x808C |
|
#define | GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
|
#define | GL_TEXTURE_INTENSITY_SIZE 0x8061 |
|
#define | GL_TEXTURE_PRIORITY 0x8066 |
|
#define | GL_TEXTURE_RESIDENT 0x8067 |
|
#define | GL_ALPHA4 0x803B |
|
#define | GL_ALPHA8 0x803C |
|
#define | GL_ALPHA12 0x803D |
|
#define | GL_ALPHA16 0x803E |
|
#define | GL_LUMINANCE4 0x803F |
|
#define | GL_LUMINANCE8 0x8040 |
|
#define | GL_LUMINANCE12 0x8041 |
|
#define | GL_LUMINANCE16 0x8042 |
|
#define | GL_LUMINANCE4_ALPHA4 0x8043 |
|
#define | GL_LUMINANCE6_ALPHA2 0x8044 |
|
#define | GL_LUMINANCE8_ALPHA8 0x8045 |
|
#define | GL_LUMINANCE12_ALPHA4 0x8046 |
|
#define | GL_LUMINANCE12_ALPHA12 0x8047 |
|
#define | GL_LUMINANCE16_ALPHA16 0x8048 |
|
#define | GL_INTENSITY 0x8049 |
|
#define | GL_INTENSITY4 0x804A |
|
#define | GL_INTENSITY8 0x804B |
|
#define | GL_INTENSITY12 0x804C |
|
#define | GL_INTENSITY16 0x804D |
|
#define | GL_V2F 0x2A20 |
|
#define | GL_V3F 0x2A21 |
|
#define | GL_C4UB_V2F 0x2A22 |
|
#define | GL_C4UB_V3F 0x2A23 |
|
#define | GL_C3F_V3F 0x2A24 |
|
#define | GL_N3F_V3F 0x2A25 |
|
#define | GL_C4F_N3F_V3F 0x2A26 |
|
#define | GL_T2F_V3F 0x2A27 |
|
#define | GL_T4F_V4F 0x2A28 |
|
#define | GL_T2F_C4UB_V3F 0x2A29 |
|
#define | GL_T2F_C3F_V3F 0x2A2A |
|
#define | GL_T2F_N3F_V3F 0x2A2B |
|
#define | GL_T2F_C4F_N3F_V3F 0x2A2C |
|
#define | GL_T4F_C4F_N3F_V4F 0x2A2D |
|
#define | GL_UNSIGNED_BYTE_3_3_2 0x8032 |
|
#define | GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
|
#define | GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
|
#define | GL_UNSIGNED_INT_8_8_8_8 0x8035 |
|
#define | GL_UNSIGNED_INT_10_10_10_2 0x8036 |
|
#define | GL_TEXTURE_BINDING_3D 0x806A |
|
#define | GL_PACK_SKIP_IMAGES 0x806B |
|
#define | GL_PACK_IMAGE_HEIGHT 0x806C |
|
#define | GL_UNPACK_SKIP_IMAGES 0x806D |
|
#define | GL_UNPACK_IMAGE_HEIGHT 0x806E |
|
#define | GL_TEXTURE_3D 0x806F |
|
#define | GL_PROXY_TEXTURE_3D 0x8070 |
|
#define | GL_TEXTURE_DEPTH 0x8071 |
|
#define | GL_TEXTURE_WRAP_R 0x8072 |
|
#define | GL_MAX_3D_TEXTURE_SIZE 0x8073 |
|
#define | GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
|
#define | GL_UNSIGNED_SHORT_5_6_5 0x8363 |
|
#define | GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
|
#define | GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
|
#define | GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
|
#define | GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
|
#define | GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
|
#define | GL_BGR 0x80E0 |
|
#define | GL_BGRA 0x80E1 |
|
#define | GL_MAX_ELEMENTS_VERTICES 0x80E8 |
|
#define | GL_MAX_ELEMENTS_INDICES 0x80E9 |
|
#define | GL_CLAMP_TO_EDGE 0x812F |
|
#define | GL_TEXTURE_MIN_LOD 0x813A |
|
#define | GL_TEXTURE_MAX_LOD 0x813B |
|
#define | GL_TEXTURE_BASE_LEVEL 0x813C |
|
#define | GL_TEXTURE_MAX_LEVEL 0x813D |
|
#define | GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
|
#define | GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
|
#define | GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
|
#define | GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
|
#define | GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
|
#define | GL_RESCALE_NORMAL 0x803A |
|
#define | GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 |
|
#define | GL_SINGLE_COLOR 0x81F9 |
|
#define | GL_SEPARATE_SPECULAR_COLOR 0x81FA |
|
#define | GL_ALIASED_POINT_SIZE_RANGE 0x846D |
|
#define | GL_TEXTURE0 0x84C0 |
|
#define | GL_TEXTURE1 0x84C1 |
|
#define | GL_TEXTURE2 0x84C2 |
|
#define | GL_TEXTURE3 0x84C3 |
|
#define | GL_TEXTURE4 0x84C4 |
|
#define | GL_TEXTURE5 0x84C5 |
|
#define | GL_TEXTURE6 0x84C6 |
|
#define | GL_TEXTURE7 0x84C7 |
|
#define | GL_TEXTURE8 0x84C8 |
|
#define | GL_TEXTURE9 0x84C9 |
|
#define | GL_TEXTURE10 0x84CA |
|
#define | GL_TEXTURE11 0x84CB |
|
#define | GL_TEXTURE12 0x84CC |
|
#define | GL_TEXTURE13 0x84CD |
|
#define | GL_TEXTURE14 0x84CE |
|
#define | GL_TEXTURE15 0x84CF |
|
#define | GL_TEXTURE16 0x84D0 |
|
#define | GL_TEXTURE17 0x84D1 |
|
#define | GL_TEXTURE18 0x84D2 |
|
#define | GL_TEXTURE19 0x84D3 |
|
#define | GL_TEXTURE20 0x84D4 |
|
#define | GL_TEXTURE21 0x84D5 |
|
#define | GL_TEXTURE22 0x84D6 |
|
#define | GL_TEXTURE23 0x84D7 |
|
#define | GL_TEXTURE24 0x84D8 |
|
#define | GL_TEXTURE25 0x84D9 |
|
#define | GL_TEXTURE26 0x84DA |
|
#define | GL_TEXTURE27 0x84DB |
|
#define | GL_TEXTURE28 0x84DC |
|
#define | GL_TEXTURE29 0x84DD |
|
#define | GL_TEXTURE30 0x84DE |
|
#define | GL_TEXTURE31 0x84DF |
|
#define | GL_ACTIVE_TEXTURE 0x84E0 |
|
#define | GL_MULTISAMPLE 0x809D |
|
#define | GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
|
#define | GL_SAMPLE_ALPHA_TO_ONE 0x809F |
|
#define | GL_SAMPLE_COVERAGE 0x80A0 |
|
#define | GL_SAMPLE_BUFFERS 0x80A8 |
|
#define | GL_SAMPLES 0x80A9 |
|
#define | GL_SAMPLE_COVERAGE_VALUE 0x80AA |
|
#define | GL_SAMPLE_COVERAGE_INVERT 0x80AB |
|
#define | GL_TEXTURE_CUBE_MAP 0x8513 |
|
#define | GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
|
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
|
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
|
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
|
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
|
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
|
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
|
#define | GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
|
#define | GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
|
#define | GL_COMPRESSED_RGB 0x84ED |
|
#define | GL_COMPRESSED_RGBA 0x84EE |
|
#define | GL_TEXTURE_COMPRESSION_HINT 0x84EF |
|
#define | GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
|
#define | GL_TEXTURE_COMPRESSED 0x86A1 |
|
#define | GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
|
#define | GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
|
#define | GL_CLAMP_TO_BORDER 0x812D |
|
#define | GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
|
#define | GL_MAX_TEXTURE_UNITS 0x84E2 |
|
#define | GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 |
|
#define | GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 |
|
#define | GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 |
|
#define | GL_TRANSPOSE_COLOR_MATRIX 0x84E6 |
|
#define | GL_MULTISAMPLE_BIT 0x20000000 |
|
#define | GL_NORMAL_MAP 0x8511 |
|
#define | GL_REFLECTION_MAP 0x8512 |
|
#define | GL_COMPRESSED_ALPHA 0x84E9 |
|
#define | GL_COMPRESSED_LUMINANCE 0x84EA |
|
#define | GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB |
|
#define | GL_COMPRESSED_INTENSITY 0x84EC |
|
#define | GL_COMBINE 0x8570 |
|
#define | GL_COMBINE_RGB 0x8571 |
|
#define | GL_COMBINE_ALPHA 0x8572 |
|
#define | GL_SOURCE0_RGB 0x8580 |
|
#define | GL_SOURCE1_RGB 0x8581 |
|
#define | GL_SOURCE2_RGB 0x8582 |
|
#define | GL_SOURCE0_ALPHA 0x8588 |
|
#define | GL_SOURCE1_ALPHA 0x8589 |
|
#define | GL_SOURCE2_ALPHA 0x858A |
|
#define | GL_OPERAND0_RGB 0x8590 |
|
#define | GL_OPERAND1_RGB 0x8591 |
|
#define | GL_OPERAND2_RGB 0x8592 |
|
#define | GL_OPERAND0_ALPHA 0x8598 |
|
#define | GL_OPERAND1_ALPHA 0x8599 |
|
#define | GL_OPERAND2_ALPHA 0x859A |
|
#define | GL_RGB_SCALE 0x8573 |
|
#define | GL_ADD_SIGNED 0x8574 |
|
#define | GL_INTERPOLATE 0x8575 |
|
#define | GL_SUBTRACT 0x84E7 |
|
#define | GL_CONSTANT 0x8576 |
|
#define | GL_PRIMARY_COLOR 0x8577 |
|
#define | GL_PREVIOUS 0x8578 |
|
#define | GL_DOT3_RGB 0x86AE |
|
#define | GL_DOT3_RGBA 0x86AF |
|
#define | GL_BLEND_DST_RGB 0x80C8 |
|
#define | GL_BLEND_SRC_RGB 0x80C9 |
|
#define | GL_BLEND_DST_ALPHA 0x80CA |
|
#define | GL_BLEND_SRC_ALPHA 0x80CB |
|
#define | GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
|
#define | GL_DEPTH_COMPONENT16 0x81A5 |
|
#define | GL_DEPTH_COMPONENT24 0x81A6 |
|
#define | GL_DEPTH_COMPONENT32 0x81A7 |
|
#define | GL_MIRRORED_REPEAT 0x8370 |
|
#define | GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
|
#define | GL_TEXTURE_LOD_BIAS 0x8501 |
|
#define | GL_INCR_WRAP 0x8507 |
|
#define | GL_DECR_WRAP 0x8508 |
|
#define | GL_TEXTURE_DEPTH_SIZE 0x884A |
|
#define | GL_TEXTURE_COMPARE_MODE 0x884C |
|
#define | GL_TEXTURE_COMPARE_FUNC 0x884D |
|
#define | GL_POINT_SIZE_MIN 0x8126 |
|
#define | GL_POINT_SIZE_MAX 0x8127 |
|
#define | GL_POINT_DISTANCE_ATTENUATION 0x8129 |
|
#define | GL_GENERATE_MIPMAP 0x8191 |
|
#define | GL_GENERATE_MIPMAP_HINT 0x8192 |
|
#define | GL_FOG_COORDINATE_SOURCE 0x8450 |
|
#define | GL_FOG_COORDINATE 0x8451 |
|
#define | GL_FRAGMENT_DEPTH 0x8452 |
|
#define | GL_CURRENT_FOG_COORDINATE 0x8453 |
|
#define | GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 |
|
#define | GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 |
|
#define | GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 |
|
#define | GL_FOG_COORDINATE_ARRAY 0x8457 |
|
#define | GL_COLOR_SUM 0x8458 |
|
#define | GL_CURRENT_SECONDARY_COLOR 0x8459 |
|
#define | GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A |
|
#define | GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B |
|
#define | GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C |
|
#define | GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D |
|
#define | GL_SECONDARY_COLOR_ARRAY 0x845E |
|
#define | GL_TEXTURE_FILTER_CONTROL 0x8500 |
|
#define | GL_DEPTH_TEXTURE_MODE 0x884B |
|
#define | GL_COMPARE_R_TO_TEXTURE 0x884E |
|
#define | GL_BLEND_COLOR 0x8005 |
|
#define | GL_BLEND_EQUATION 0x8009 |
|
#define | GL_CONSTANT_COLOR 0x8001 |
|
#define | GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
|
#define | GL_CONSTANT_ALPHA 0x8003 |
|
#define | GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
|
#define | GL_FUNC_ADD 0x8006 |
|
#define | GL_FUNC_REVERSE_SUBTRACT 0x800B |
|
#define | GL_FUNC_SUBTRACT 0x800A |
|
#define | GL_MIN 0x8007 |
|
#define | GL_MAX 0x8008 |
|
#define | GL_BUFFER_SIZE 0x8764 |
|
#define | GL_BUFFER_USAGE 0x8765 |
|
#define | GL_QUERY_COUNTER_BITS 0x8864 |
|
#define | GL_CURRENT_QUERY 0x8865 |
|
#define | GL_QUERY_RESULT 0x8866 |
|
#define | GL_QUERY_RESULT_AVAILABLE 0x8867 |
|
#define | GL_ARRAY_BUFFER 0x8892 |
|
#define | GL_ELEMENT_ARRAY_BUFFER 0x8893 |
|
#define | GL_ARRAY_BUFFER_BINDING 0x8894 |
|
#define | GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
|
#define | GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
|
#define | GL_READ_ONLY 0x88B8 |
|
#define | GL_WRITE_ONLY 0x88B9 |
|
#define | GL_READ_WRITE 0x88BA |
|
#define | GL_BUFFER_ACCESS 0x88BB |
|
#define | GL_BUFFER_MAPPED 0x88BC |
|
#define | GL_BUFFER_MAP_POINTER 0x88BD |
|
#define | GL_STREAM_DRAW 0x88E0 |
|
#define | GL_STREAM_READ 0x88E1 |
|
#define | GL_STREAM_COPY 0x88E2 |
|
#define | GL_STATIC_DRAW 0x88E4 |
|
#define | GL_STATIC_READ 0x88E5 |
|
#define | GL_STATIC_COPY 0x88E6 |
|
#define | GL_DYNAMIC_DRAW 0x88E8 |
|
#define | GL_DYNAMIC_READ 0x88E9 |
|
#define | GL_DYNAMIC_COPY 0x88EA |
|
#define | GL_SAMPLES_PASSED 0x8914 |
|
#define | GL_SRC1_ALPHA 0x8589 |
|
#define | GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 |
|
#define | GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 |
|
#define | GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 |
|
#define | GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 |
|
#define | GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A |
|
#define | GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B |
|
#define | GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C |
|
#define | GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D |
|
#define | GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E |
|
#define | GL_FOG_COORD_SRC 0x8450 |
|
#define | GL_FOG_COORD 0x8451 |
|
#define | GL_CURRENT_FOG_COORD 0x8453 |
|
#define | GL_FOG_COORD_ARRAY_TYPE 0x8454 |
|
#define | GL_FOG_COORD_ARRAY_STRIDE 0x8455 |
|
#define | GL_FOG_COORD_ARRAY_POINTER 0x8456 |
|
#define | GL_FOG_COORD_ARRAY 0x8457 |
|
#define | GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D |
|
#define | GL_SRC0_RGB 0x8580 |
|
#define | GL_SRC1_RGB 0x8581 |
|
#define | GL_SRC2_RGB 0x8582 |
|
#define | GL_SRC0_ALPHA 0x8588 |
|
#define | GL_SRC2_ALPHA 0x858A |
|
#define | GL_BLEND_EQUATION_RGB 0x8009 |
|
#define | GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
|
#define | GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
|
#define | GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
|
#define | GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
|
#define | GL_CURRENT_VERTEX_ATTRIB 0x8626 |
|
#define | GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
|
#define | GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
|
#define | GL_STENCIL_BACK_FUNC 0x8800 |
|
#define | GL_STENCIL_BACK_FAIL 0x8801 |
|
#define | GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
|
#define | GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
|
#define | GL_MAX_DRAW_BUFFERS 0x8824 |
|
#define | GL_DRAW_BUFFER0 0x8825 |
|
#define | GL_DRAW_BUFFER1 0x8826 |
|
#define | GL_DRAW_BUFFER2 0x8827 |
|
#define | GL_DRAW_BUFFER3 0x8828 |
|
#define | GL_DRAW_BUFFER4 0x8829 |
|
#define | GL_DRAW_BUFFER5 0x882A |
|
#define | GL_DRAW_BUFFER6 0x882B |
|
#define | GL_DRAW_BUFFER7 0x882C |
|
#define | GL_DRAW_BUFFER8 0x882D |
|
#define | GL_DRAW_BUFFER9 0x882E |
|
#define | GL_DRAW_BUFFER10 0x882F |
|
#define | GL_DRAW_BUFFER11 0x8830 |
|
#define | GL_DRAW_BUFFER12 0x8831 |
|
#define | GL_DRAW_BUFFER13 0x8832 |
|
#define | GL_DRAW_BUFFER14 0x8833 |
|
#define | GL_DRAW_BUFFER15 0x8834 |
|
#define | GL_BLEND_EQUATION_ALPHA 0x883D |
|
#define | GL_MAX_VERTEX_ATTRIBS 0x8869 |
|
#define | GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
|
#define | GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
|
#define | GL_FRAGMENT_SHADER 0x8B30 |
|
#define | GL_VERTEX_SHADER 0x8B31 |
|
#define | GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
|
#define | GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
|
#define | GL_MAX_VARYING_FLOATS 0x8B4B |
|
#define | GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
|
#define | GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
|
#define | GL_SHADER_TYPE 0x8B4F |
|
#define | GL_FLOAT_VEC2 0x8B50 |
|
#define | GL_FLOAT_VEC3 0x8B51 |
|
#define | GL_FLOAT_VEC4 0x8B52 |
|
#define | GL_INT_VEC2 0x8B53 |
|
#define | GL_INT_VEC3 0x8B54 |
|
#define | GL_INT_VEC4 0x8B55 |
|
#define | GL_BOOL 0x8B56 |
|
#define | GL_BOOL_VEC2 0x8B57 |
|
#define | GL_BOOL_VEC3 0x8B58 |
|
#define | GL_BOOL_VEC4 0x8B59 |
|
#define | GL_FLOAT_MAT2 0x8B5A |
|
#define | GL_FLOAT_MAT3 0x8B5B |
|
#define | GL_FLOAT_MAT4 0x8B5C |
|
#define | GL_SAMPLER_1D 0x8B5D |
|
#define | GL_SAMPLER_2D 0x8B5E |
|
#define | GL_SAMPLER_3D 0x8B5F |
|
#define | GL_SAMPLER_CUBE 0x8B60 |
|
#define | GL_SAMPLER_1D_SHADOW 0x8B61 |
|
#define | GL_SAMPLER_2D_SHADOW 0x8B62 |
|
#define | GL_DELETE_STATUS 0x8B80 |
|
#define | GL_COMPILE_STATUS 0x8B81 |
|
#define | GL_LINK_STATUS 0x8B82 |
|
#define | GL_VALIDATE_STATUS 0x8B83 |
|
#define | GL_INFO_LOG_LENGTH 0x8B84 |
|
#define | GL_ATTACHED_SHADERS 0x8B85 |
|
#define | GL_ACTIVE_UNIFORMS 0x8B86 |
|
#define | GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
|
#define | GL_SHADER_SOURCE_LENGTH 0x8B88 |
|
#define | GL_ACTIVE_ATTRIBUTES 0x8B89 |
|
#define | GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
|
#define | GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
|
#define | GL_SHADING_LANGUAGE_VERSION 0x8B8C |
|
#define | GL_CURRENT_PROGRAM 0x8B8D |
|
#define | GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 |
|
#define | GL_LOWER_LEFT 0x8CA1 |
|
#define | GL_UPPER_LEFT 0x8CA2 |
|
#define | GL_STENCIL_BACK_REF 0x8CA3 |
|
#define | GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
|
#define | GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
|
#define | GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 |
|
#define | GL_POINT_SPRITE 0x8861 |
|
#define | GL_COORD_REPLACE 0x8862 |
|
#define | GL_MAX_TEXTURE_COORDS 0x8871 |
|
#define | GL_PIXEL_PACK_BUFFER 0x88EB |
|
#define | GL_PIXEL_UNPACK_BUFFER 0x88EC |
|
#define | GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
|
#define | GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
|
#define | GL_FLOAT_MAT2x3 0x8B65 |
|
#define | GL_FLOAT_MAT2x4 0x8B66 |
|
#define | GL_FLOAT_MAT3x2 0x8B67 |
|
#define | GL_FLOAT_MAT3x4 0x8B68 |
|
#define | GL_FLOAT_MAT4x2 0x8B69 |
|
#define | GL_FLOAT_MAT4x3 0x8B6A |
|
#define | GL_SRGB 0x8C40 |
|
#define | GL_SRGB8 0x8C41 |
|
#define | GL_SRGB_ALPHA 0x8C42 |
|
#define | GL_SRGB8_ALPHA8 0x8C43 |
|
#define | GL_COMPRESSED_SRGB 0x8C48 |
|
#define | GL_COMPRESSED_SRGB_ALPHA 0x8C49 |
|
#define | GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F |
|
#define | GL_SLUMINANCE_ALPHA 0x8C44 |
|
#define | GL_SLUMINANCE8_ALPHA8 0x8C45 |
|
#define | GL_SLUMINANCE 0x8C46 |
|
#define | GL_SLUMINANCE8 0x8C47 |
|
#define | GL_COMPRESSED_SLUMINANCE 0x8C4A |
|
#define | GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B |
|
#define | GL_COMPARE_REF_TO_TEXTURE 0x884E |
|
#define | GL_CLIP_DISTANCE0 0x3000 |
|
#define | GL_CLIP_DISTANCE1 0x3001 |
|
#define | GL_CLIP_DISTANCE2 0x3002 |
|
#define | GL_CLIP_DISTANCE3 0x3003 |
|
#define | GL_CLIP_DISTANCE4 0x3004 |
|
#define | GL_CLIP_DISTANCE5 0x3005 |
|
#define | GL_CLIP_DISTANCE6 0x3006 |
|
#define | GL_CLIP_DISTANCE7 0x3007 |
|
#define | GL_MAX_CLIP_DISTANCES 0x0D32 |
|
#define | GL_MAJOR_VERSION 0x821B |
|
#define | GL_MINOR_VERSION 0x821C |
|
#define | GL_NUM_EXTENSIONS 0x821D |
|
#define | GL_CONTEXT_FLAGS 0x821E |
|
#define | GL_COMPRESSED_RED 0x8225 |
|
#define | GL_COMPRESSED_RG 0x8226 |
|
#define | GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 |
|
#define | GL_RGBA32F 0x8814 |
|
#define | GL_RGB32F 0x8815 |
|
#define | GL_RGBA16F 0x881A |
|
#define | GL_RGB16F 0x881B |
|
#define | GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
|
#define | GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
|
#define | GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
|
#define | GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
|
#define | GL_CLAMP_READ_COLOR 0x891C |
|
#define | GL_FIXED_ONLY 0x891D |
|
#define | GL_MAX_VARYING_COMPONENTS 0x8B4B |
|
#define | GL_TEXTURE_1D_ARRAY 0x8C18 |
|
#define | GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 |
|
#define | GL_TEXTURE_2D_ARRAY 0x8C1A |
|
#define | GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B |
|
#define | GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C |
|
#define | GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
|
#define | GL_R11F_G11F_B10F 0x8C3A |
|
#define | GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
|
#define | GL_RGB9_E5 0x8C3D |
|
#define | GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
|
#define | GL_TEXTURE_SHARED_SIZE 0x8C3F |
|
#define | GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
|
#define | GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
|
#define | GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
|
#define | GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
|
#define | GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
|
#define | GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
|
#define | GL_PRIMITIVES_GENERATED 0x8C87 |
|
#define | GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
|
#define | GL_RASTERIZER_DISCARD 0x8C89 |
|
#define | GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
|
#define | GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
|
#define | GL_INTERLEAVED_ATTRIBS 0x8C8C |
|
#define | GL_SEPARATE_ATTRIBS 0x8C8D |
|
#define | GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
|
#define | GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
|
#define | GL_RGBA32UI 0x8D70 |
|
#define | GL_RGB32UI 0x8D71 |
|
#define | GL_RGBA16UI 0x8D76 |
|
#define | GL_RGB16UI 0x8D77 |
|
#define | GL_RGBA8UI 0x8D7C |
|
#define | GL_RGB8UI 0x8D7D |
|
#define | GL_RGBA32I 0x8D82 |
|
#define | GL_RGB32I 0x8D83 |
|
#define | GL_RGBA16I 0x8D88 |
|
#define | GL_RGB16I 0x8D89 |
|
#define | GL_RGBA8I 0x8D8E |
|
#define | GL_RGB8I 0x8D8F |
|
#define | GL_RED_INTEGER 0x8D94 |
|
#define | GL_GREEN_INTEGER 0x8D95 |
|
#define | GL_BLUE_INTEGER 0x8D96 |
|
#define | GL_RGB_INTEGER 0x8D98 |
|
#define | GL_RGBA_INTEGER 0x8D99 |
|
#define | GL_BGR_INTEGER 0x8D9A |
|
#define | GL_BGRA_INTEGER 0x8D9B |
|
#define | GL_SAMPLER_1D_ARRAY 0x8DC0 |
|
#define | GL_SAMPLER_2D_ARRAY 0x8DC1 |
|
#define | GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 |
|
#define | GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
|
#define | GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
|
#define | GL_UNSIGNED_INT_VEC2 0x8DC6 |
|
#define | GL_UNSIGNED_INT_VEC3 0x8DC7 |
|
#define | GL_UNSIGNED_INT_VEC4 0x8DC8 |
|
#define | GL_INT_SAMPLER_1D 0x8DC9 |
|
#define | GL_INT_SAMPLER_2D 0x8DCA |
|
#define | GL_INT_SAMPLER_3D 0x8DCB |
|
#define | GL_INT_SAMPLER_CUBE 0x8DCC |
|
#define | GL_INT_SAMPLER_1D_ARRAY 0x8DCE |
|
#define | GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
|
#define | GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 |
|
#define | GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
|
#define | GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
|
#define | GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
|
#define | GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 |
|
#define | GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
|
#define | GL_QUERY_WAIT 0x8E13 |
|
#define | GL_QUERY_NO_WAIT 0x8E14 |
|
#define | GL_QUERY_BY_REGION_WAIT 0x8E15 |
|
#define | GL_QUERY_BY_REGION_NO_WAIT 0x8E16 |
|
#define | GL_BUFFER_ACCESS_FLAGS 0x911F |
|
#define | GL_BUFFER_MAP_LENGTH 0x9120 |
|
#define | GL_BUFFER_MAP_OFFSET 0x9121 |
|
#define | GL_DEPTH_COMPONENT32F 0x8CAC |
|
#define | GL_DEPTH32F_STENCIL8 0x8CAD |
|
#define | GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
|
#define | GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
|
#define | GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
|
#define | GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
|
#define | GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
|
#define | GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
|
#define | GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
|
#define | GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
|
#define | GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
|
#define | GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
|
#define | GL_FRAMEBUFFER_DEFAULT 0x8218 |
|
#define | GL_FRAMEBUFFER_UNDEFINED 0x8219 |
|
#define | GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
|
#define | GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
|
#define | GL_DEPTH_STENCIL 0x84F9 |
|
#define | GL_UNSIGNED_INT_24_8 0x84FA |
|
#define | GL_DEPTH24_STENCIL8 0x88F0 |
|
#define | GL_TEXTURE_STENCIL_SIZE 0x88F1 |
|
#define | GL_TEXTURE_RED_TYPE 0x8C10 |
|
#define | GL_TEXTURE_GREEN_TYPE 0x8C11 |
|
#define | GL_TEXTURE_BLUE_TYPE 0x8C12 |
|
#define | GL_TEXTURE_ALPHA_TYPE 0x8C13 |
|
#define | GL_TEXTURE_DEPTH_TYPE 0x8C16 |
|
#define | GL_UNSIGNED_NORMALIZED 0x8C17 |
|
#define | GL_FRAMEBUFFER_BINDING 0x8CA6 |
|
#define | GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
|
#define | GL_RENDERBUFFER_BINDING 0x8CA7 |
|
#define | GL_READ_FRAMEBUFFER 0x8CA8 |
|
#define | GL_DRAW_FRAMEBUFFER 0x8CA9 |
|
#define | GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
|
#define | GL_RENDERBUFFER_SAMPLES 0x8CAB |
|
#define | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
|
#define | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
|
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
|
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
|
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
|
#define | GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
|
#define | GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
|
#define | GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
|
#define | GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB |
|
#define | GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC |
|
#define | GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
|
#define | GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
|
#define | GL_COLOR_ATTACHMENT0 0x8CE0 |
|
#define | GL_COLOR_ATTACHMENT1 0x8CE1 |
|
#define | GL_COLOR_ATTACHMENT2 0x8CE2 |
|
#define | GL_COLOR_ATTACHMENT3 0x8CE3 |
|
#define | GL_COLOR_ATTACHMENT4 0x8CE4 |
|
#define | GL_COLOR_ATTACHMENT5 0x8CE5 |
|
#define | GL_COLOR_ATTACHMENT6 0x8CE6 |
|
#define | GL_COLOR_ATTACHMENT7 0x8CE7 |
|
#define | GL_COLOR_ATTACHMENT8 0x8CE8 |
|
#define | GL_COLOR_ATTACHMENT9 0x8CE9 |
|
#define | GL_COLOR_ATTACHMENT10 0x8CEA |
|
#define | GL_COLOR_ATTACHMENT11 0x8CEB |
|
#define | GL_COLOR_ATTACHMENT12 0x8CEC |
|
#define | GL_COLOR_ATTACHMENT13 0x8CED |
|
#define | GL_COLOR_ATTACHMENT14 0x8CEE |
|
#define | GL_COLOR_ATTACHMENT15 0x8CEF |
|
#define | GL_COLOR_ATTACHMENT16 0x8CF0 |
|
#define | GL_COLOR_ATTACHMENT17 0x8CF1 |
|
#define | GL_COLOR_ATTACHMENT18 0x8CF2 |
|
#define | GL_COLOR_ATTACHMENT19 0x8CF3 |
|
#define | GL_COLOR_ATTACHMENT20 0x8CF4 |
|
#define | GL_COLOR_ATTACHMENT21 0x8CF5 |
|
#define | GL_COLOR_ATTACHMENT22 0x8CF6 |
|
#define | GL_COLOR_ATTACHMENT23 0x8CF7 |
|
#define | GL_COLOR_ATTACHMENT24 0x8CF8 |
|
#define | GL_COLOR_ATTACHMENT25 0x8CF9 |
|
#define | GL_COLOR_ATTACHMENT26 0x8CFA |
|
#define | GL_COLOR_ATTACHMENT27 0x8CFB |
|
#define | GL_COLOR_ATTACHMENT28 0x8CFC |
|
#define | GL_COLOR_ATTACHMENT29 0x8CFD |
|
#define | GL_COLOR_ATTACHMENT30 0x8CFE |
|
#define | GL_COLOR_ATTACHMENT31 0x8CFF |
|
#define | GL_DEPTH_ATTACHMENT 0x8D00 |
|
#define | GL_STENCIL_ATTACHMENT 0x8D20 |
|
#define | GL_FRAMEBUFFER 0x8D40 |
|
#define | GL_RENDERBUFFER 0x8D41 |
|
#define | GL_RENDERBUFFER_WIDTH 0x8D42 |
|
#define | GL_RENDERBUFFER_HEIGHT 0x8D43 |
|
#define | GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
|
#define | GL_STENCIL_INDEX1 0x8D46 |
|
#define | GL_STENCIL_INDEX4 0x8D47 |
|
#define | GL_STENCIL_INDEX8 0x8D48 |
|
#define | GL_STENCIL_INDEX16 0x8D49 |
|
#define | GL_RENDERBUFFER_RED_SIZE 0x8D50 |
|
#define | GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
|
#define | GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
|
#define | GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
|
#define | GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
|
#define | GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
|
#define | GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
|
#define | GL_MAX_SAMPLES 0x8D57 |
|
#define | GL_INDEX 0x8222 |
|
#define | GL_TEXTURE_LUMINANCE_TYPE 0x8C14 |
|
#define | GL_TEXTURE_INTENSITY_TYPE 0x8C15 |
|
#define | GL_FRAMEBUFFER_SRGB 0x8DB9 |
|
#define | GL_HALF_FLOAT 0x140B |
|
#define | GL_MAP_READ_BIT 0x0001 |
|
#define | GL_MAP_WRITE_BIT 0x0002 |
|
#define | GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
|
#define | GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
|
#define | GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
|
#define | GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
|
#define | GL_COMPRESSED_RED_RGTC1 0x8DBB |
|
#define | GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC |
|
#define | GL_COMPRESSED_RG_RGTC2 0x8DBD |
|
#define | GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE |
|
#define | GL_RG 0x8227 |
|
#define | GL_RG_INTEGER 0x8228 |
|
#define | GL_R8 0x8229 |
|
#define | GL_R16 0x822A |
|
#define | GL_RG8 0x822B |
|
#define | GL_RG16 0x822C |
|
#define | GL_R16F 0x822D |
|
#define | GL_R32F 0x822E |
|
#define | GL_RG16F 0x822F |
|
#define | GL_RG32F 0x8230 |
|
#define | GL_R8I 0x8231 |
|
#define | GL_R8UI 0x8232 |
|
#define | GL_R16I 0x8233 |
|
#define | GL_R16UI 0x8234 |
|
#define | GL_R32I 0x8235 |
|
#define | GL_R32UI 0x8236 |
|
#define | GL_RG8I 0x8237 |
|
#define | GL_RG8UI 0x8238 |
|
#define | GL_RG16I 0x8239 |
|
#define | GL_RG16UI 0x823A |
|
#define | GL_RG32I 0x823B |
|
#define | GL_RG32UI 0x823C |
|
#define | GL_VERTEX_ARRAY_BINDING 0x85B5 |
|
#define | GL_CLAMP_VERTEX_COLOR 0x891A |
|
#define | GL_CLAMP_FRAGMENT_COLOR 0x891B |
|
#define | GL_ALPHA_INTEGER 0x8D97 |
|
#define | GL_SAMPLER_2D_RECT 0x8B63 |
|
#define | GL_SAMPLER_2D_RECT_SHADOW 0x8B64 |
|
#define | GL_SAMPLER_BUFFER 0x8DC2 |
|
#define | GL_INT_SAMPLER_2D_RECT 0x8DCD |
|
#define | GL_INT_SAMPLER_BUFFER 0x8DD0 |
|
#define | GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 |
|
#define | GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 |
|
#define | GL_TEXTURE_BUFFER 0x8C2A |
|
#define | GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B |
|
#define | GL_TEXTURE_BINDING_BUFFER 0x8C2C |
|
#define | GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D |
|
#define | GL_TEXTURE_RECTANGLE 0x84F5 |
|
#define | GL_TEXTURE_BINDING_RECTANGLE 0x84F6 |
|
#define | GL_PROXY_TEXTURE_RECTANGLE 0x84F7 |
|
#define | GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 |
|
#define | GL_R8_SNORM 0x8F94 |
|
#define | GL_RG8_SNORM 0x8F95 |
|
#define | GL_RGB8_SNORM 0x8F96 |
|
#define | GL_RGBA8_SNORM 0x8F97 |
|
#define | GL_R16_SNORM 0x8F98 |
|
#define | GL_RG16_SNORM 0x8F99 |
|
#define | GL_RGB16_SNORM 0x8F9A |
|
#define | GL_RGBA16_SNORM 0x8F9B |
|
#define | GL_SIGNED_NORMALIZED 0x8F9C |
|
#define | GL_PRIMITIVE_RESTART 0x8F9D |
|
#define | GL_PRIMITIVE_RESTART_INDEX 0x8F9E |
|
#define | GL_COPY_READ_BUFFER 0x8F36 |
|
#define | GL_COPY_WRITE_BUFFER 0x8F37 |
|
#define | GL_UNIFORM_BUFFER 0x8A11 |
|
#define | GL_UNIFORM_BUFFER_BINDING 0x8A28 |
|
#define | GL_UNIFORM_BUFFER_START 0x8A29 |
|
#define | GL_UNIFORM_BUFFER_SIZE 0x8A2A |
|
#define | GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
|
#define | GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C |
|
#define | GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
|
#define | GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
|
#define | GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
|
#define | GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
|
#define | GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
|
#define | GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 |
|
#define | GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
|
#define | GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
|
#define | GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
|
#define | GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
|
#define | GL_UNIFORM_TYPE 0x8A37 |
|
#define | GL_UNIFORM_SIZE 0x8A38 |
|
#define | GL_UNIFORM_NAME_LENGTH 0x8A39 |
|
#define | GL_UNIFORM_BLOCK_INDEX 0x8A3A |
|
#define | GL_UNIFORM_OFFSET 0x8A3B |
|
#define | GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
|
#define | GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
|
#define | GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
|
#define | GL_UNIFORM_BLOCK_BINDING 0x8A3F |
|
#define | GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
|
#define | GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
|
#define | GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
|
#define | GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
|
#define | GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
|
#define | GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 |
|
#define | GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
|
#define | GL_INVALID_INDEX 0xFFFFFFFF |
|
#define | GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 |
|
#define | GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 |
|
#define | GL_LINES_ADJACENCY 0x000A |
|
#define | GL_LINE_STRIP_ADJACENCY 0x000B |
|
#define | GL_TRIANGLES_ADJACENCY 0x000C |
|
#define | GL_TRIANGLE_STRIP_ADJACENCY 0x000D |
|
#define | GL_PROGRAM_POINT_SIZE 0x8642 |
|
#define | GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 |
|
#define | GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 |
|
#define | GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 |
|
#define | GL_GEOMETRY_SHADER 0x8DD9 |
|
#define | GL_GEOMETRY_VERTICES_OUT 0x8916 |
|
#define | GL_GEOMETRY_INPUT_TYPE 0x8917 |
|
#define | GL_GEOMETRY_OUTPUT_TYPE 0x8918 |
|
#define | GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF |
|
#define | GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 |
|
#define | GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 |
|
#define | GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
|
#define | GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 |
|
#define | GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 |
|
#define | GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
|
#define | GL_CONTEXT_PROFILE_MASK 0x9126 |
|
#define | GL_DEPTH_CLAMP 0x864F |
|
#define | GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C |
|
#define | GL_FIRST_VERTEX_CONVENTION 0x8E4D |
|
#define | GL_LAST_VERTEX_CONVENTION 0x8E4E |
|
#define | GL_PROVOKING_VERTEX 0x8E4F |
|
#define | GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F |
|
#define | GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
|
#define | GL_OBJECT_TYPE 0x9112 |
|
#define | GL_SYNC_CONDITION 0x9113 |
|
#define | GL_SYNC_STATUS 0x9114 |
|
#define | GL_SYNC_FLAGS 0x9115 |
|
#define | GL_SYNC_FENCE 0x9116 |
|
#define | GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
|
#define | GL_UNSIGNALED 0x9118 |
|
#define | GL_SIGNALED 0x9119 |
|
#define | GL_ALREADY_SIGNALED 0x911A |
|
#define | GL_TIMEOUT_EXPIRED 0x911B |
|
#define | GL_CONDITION_SATISFIED 0x911C |
|
#define | GL_WAIT_FAILED 0x911D |
|
#define | GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF |
|
#define | GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
|
#define | GL_SAMPLE_POSITION 0x8E50 |
|
#define | GL_SAMPLE_MASK 0x8E51 |
|
#define | GL_SAMPLE_MASK_VALUE 0x8E52 |
|
#define | GL_MAX_SAMPLE_MASK_WORDS 0x8E59 |
|
#define | GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
|
#define | GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 |
|
#define | GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 |
|
#define | GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 |
|
#define | GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 |
|
#define | GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 |
|
#define | GL_TEXTURE_SAMPLES 0x9106 |
|
#define | GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 |
|
#define | GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
|
#define | GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
|
#define | GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
|
#define | GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B |
|
#define | GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C |
|
#define | GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D |
|
#define | GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E |
|
#define | GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F |
|
#define | GL_MAX_INTEGER_SAMPLES 0x9110 |
|
#define | GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
|
#define | GL_SRC1_COLOR 0x88F9 |
|
#define | GL_ONE_MINUS_SRC1_COLOR 0x88FA |
|
#define | GL_ONE_MINUS_SRC1_ALPHA 0x88FB |
|
#define | GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC |
|
#define | GL_ANY_SAMPLES_PASSED 0x8C2F |
|
#define | GL_SAMPLER_BINDING 0x8919 |
|
#define | GL_RGB10_A2UI 0x906F |
|
#define | GL_TEXTURE_SWIZZLE_R 0x8E42 |
|
#define | GL_TEXTURE_SWIZZLE_G 0x8E43 |
|
#define | GL_TEXTURE_SWIZZLE_B 0x8E44 |
|
#define | GL_TEXTURE_SWIZZLE_A 0x8E45 |
|
#define | GL_TEXTURE_SWIZZLE_RGBA 0x8E46 |
|
#define | GL_TIME_ELAPSED 0x88BF |
|
#define | GL_TIMESTAMP 0x8E28 |
|
#define | GL_INT_2_10_10_10_REV 0x8D9F |
|
#define | GL_SAMPLE_SHADING 0x8C36 |
|
#define | GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 |
|
#define | GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E |
|
#define | GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F |
|
#define | GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 |
|
#define | GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A |
|
#define | GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B |
|
#define | GL_SAMPLER_CUBE_MAP_ARRAY 0x900C |
|
#define | GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D |
|
#define | GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E |
|
#define | GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F |
|
#define | GL_DRAW_INDIRECT_BUFFER 0x8F3F |
|
#define | GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 |
|
#define | GL_GEOMETRY_SHADER_INVOCATIONS 0x887F |
|
#define | GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A |
|
#define | GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B |
|
#define | GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C |
|
#define | GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D |
|
#define | GL_MAX_VERTEX_STREAMS 0x8E71 |
|
#define | GL_DOUBLE_VEC2 0x8FFC |
|
#define | GL_DOUBLE_VEC3 0x8FFD |
|
#define | GL_DOUBLE_VEC4 0x8FFE |
|
#define | GL_DOUBLE_MAT2 0x8F46 |
|
#define | GL_DOUBLE_MAT3 0x8F47 |
|
#define | GL_DOUBLE_MAT4 0x8F48 |
|
#define | GL_DOUBLE_MAT2x3 0x8F49 |
|
#define | GL_DOUBLE_MAT2x4 0x8F4A |
|
#define | GL_DOUBLE_MAT3x2 0x8F4B |
|
#define | GL_DOUBLE_MAT3x4 0x8F4C |
|
#define | GL_DOUBLE_MAT4x2 0x8F4D |
|
#define | GL_DOUBLE_MAT4x3 0x8F4E |
|
#define | GL_ACTIVE_SUBROUTINES 0x8DE5 |
|
#define | GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 |
|
#define | GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 |
|
#define | GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 |
|
#define | GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 |
|
#define | GL_MAX_SUBROUTINES 0x8DE7 |
|
#define | GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 |
|
#define | GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A |
|
#define | GL_COMPATIBLE_SUBROUTINES 0x8E4B |
|
#define | GL_PATCHES 0x000E |
|
#define | GL_PATCH_VERTICES 0x8E72 |
|
#define | GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 |
|
#define | GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 |
|
#define | GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 |
|
#define | GL_TESS_GEN_MODE 0x8E76 |
|
#define | GL_TESS_GEN_SPACING 0x8E77 |
|
#define | GL_TESS_GEN_VERTEX_ORDER 0x8E78 |
|
#define | GL_TESS_GEN_POINT_MODE 0x8E79 |
|
#define | GL_ISOLINES 0x8E7A |
|
#define | GL_FRACTIONAL_ODD 0x8E7B |
|
#define | GL_FRACTIONAL_EVEN 0x8E7C |
|
#define | GL_MAX_PATCH_VERTICES 0x8E7D |
|
#define | GL_MAX_TESS_GEN_LEVEL 0x8E7E |
|
#define | GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F |
|
#define | GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 |
|
#define | GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 |
|
#define | GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 |
|
#define | GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 |
|
#define | GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 |
|
#define | GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 |
|
#define | GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 |
|
#define | GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 |
|
#define | GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A |
|
#define | GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C |
|
#define | GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D |
|
#define | GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E |
|
#define | GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F |
|
#define | GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 |
|
#define | GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 |
|
#define | GL_TESS_EVALUATION_SHADER 0x8E87 |
|
#define | GL_TESS_CONTROL_SHADER 0x8E88 |
|
#define | GL_TRANSFORM_FEEDBACK 0x8E22 |
|
#define | GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 |
|
#define | GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 |
|
#define | GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
|
#define | GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 |
|
#define | GL_FIXED 0x140C |
|
#define | GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
|
#define | GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
|
#define | GL_LOW_FLOAT 0x8DF0 |
|
#define | GL_MEDIUM_FLOAT 0x8DF1 |
|
#define | GL_HIGH_FLOAT 0x8DF2 |
|
#define | GL_LOW_INT 0x8DF3 |
|
#define | GL_MEDIUM_INT 0x8DF4 |
|
#define | GL_HIGH_INT 0x8DF5 |
|
#define | GL_SHADER_COMPILER 0x8DFA |
|
#define | GL_SHADER_BINARY_FORMATS 0x8DF8 |
|
#define | GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
|
#define | GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
|
#define | GL_MAX_VARYING_VECTORS 0x8DFC |
|
#define | GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
|
#define | GL_RGB565 0x8D62 |
|
#define | GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
|
#define | GL_PROGRAM_BINARY_LENGTH 0x8741 |
|
#define | GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
|
#define | GL_PROGRAM_BINARY_FORMATS 0x87FF |
|
#define | GL_VERTEX_SHADER_BIT 0x00000001 |
|
#define | GL_FRAGMENT_SHADER_BIT 0x00000002 |
|
#define | GL_GEOMETRY_SHADER_BIT 0x00000004 |
|
#define | GL_TESS_CONTROL_SHADER_BIT 0x00000008 |
|
#define | GL_TESS_EVALUATION_SHADER_BIT 0x00000010 |
|
#define | GL_ALL_SHADER_BITS 0xFFFFFFFF |
|
#define | GL_PROGRAM_SEPARABLE 0x8258 |
|
#define | GL_ACTIVE_PROGRAM 0x8259 |
|
#define | GL_PROGRAM_PIPELINE_BINDING 0x825A |
|
#define | GL_MAX_VIEWPORTS 0x825B |
|
#define | GL_VIEWPORT_SUBPIXEL_BITS 0x825C |
|
#define | GL_VIEWPORT_BOUNDS_RANGE 0x825D |
|
#define | GL_LAYER_PROVOKING_VERTEX 0x825E |
|
#define | GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F |
|
#define | GL_UNDEFINED_VERTEX 0x8260 |
|
#define | GL_COPY_READ_BUFFER_BINDING 0x8F36 |
|
#define | GL_COPY_WRITE_BUFFER_BINDING 0x8F37 |
|
#define | GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 |
|
#define | GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 |
|
#define | GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 |
|
#define | GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 |
|
#define | GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 |
|
#define | GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A |
|
#define | GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B |
|
#define | GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C |
|
#define | GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D |
|
#define | GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E |
|
#define | GL_NUM_SAMPLE_COUNTS 0x9380 |
|
#define | GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC |
|
#define | GL_ATOMIC_COUNTER_BUFFER 0x92C0 |
|
#define | GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 |
|
#define | GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 |
|
#define | GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 |
|
#define | GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 |
|
#define | GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 |
|
#define | GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 |
|
#define | GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 |
|
#define | GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 |
|
#define | GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 |
|
#define | GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA |
|
#define | GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB |
|
#define | GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC |
|
#define | GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD |
|
#define | GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE |
|
#define | GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF |
|
#define | GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 |
|
#define | GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 |
|
#define | GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 |
|
#define | GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 |
|
#define | GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 |
|
#define | GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 |
|
#define | GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 |
|
#define | GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 |
|
#define | GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 |
|
#define | GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC |
|
#define | GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 |
|
#define | GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA |
|
#define | GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB |
|
#define | GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
|
#define | GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 |
|
#define | GL_UNIFORM_BARRIER_BIT 0x00000004 |
|
#define | GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 |
|
#define | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
|
#define | GL_COMMAND_BARRIER_BIT 0x00000040 |
|
#define | GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 |
|
#define | GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 |
|
#define | GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 |
|
#define | GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 |
|
#define | GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 |
|
#define | GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 |
|
#define | GL_ALL_BARRIER_BITS 0xFFFFFFFF |
|
#define | GL_MAX_IMAGE_UNITS 0x8F38 |
|
#define | GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 |
|
#define | GL_IMAGE_BINDING_NAME 0x8F3A |
|
#define | GL_IMAGE_BINDING_LEVEL 0x8F3B |
|
#define | GL_IMAGE_BINDING_LAYERED 0x8F3C |
|
#define | GL_IMAGE_BINDING_LAYER 0x8F3D |
|
#define | GL_IMAGE_BINDING_ACCESS 0x8F3E |
|
#define | GL_IMAGE_1D 0x904C |
|
#define | GL_IMAGE_2D 0x904D |
|
#define | GL_IMAGE_3D 0x904E |
|
#define | GL_IMAGE_2D_RECT 0x904F |
|
#define | GL_IMAGE_CUBE 0x9050 |
|
#define | GL_IMAGE_BUFFER 0x9051 |
|
#define | GL_IMAGE_1D_ARRAY 0x9052 |
|
#define | GL_IMAGE_2D_ARRAY 0x9053 |
|
#define | GL_IMAGE_CUBE_MAP_ARRAY 0x9054 |
|
#define | GL_IMAGE_2D_MULTISAMPLE 0x9055 |
|
#define | GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 |
|
#define | GL_INT_IMAGE_1D 0x9057 |
|
#define | GL_INT_IMAGE_2D 0x9058 |
|
#define | GL_INT_IMAGE_3D 0x9059 |
|
#define | GL_INT_IMAGE_2D_RECT 0x905A |
|
#define | GL_INT_IMAGE_CUBE 0x905B |
|
#define | GL_INT_IMAGE_BUFFER 0x905C |
|
#define | GL_INT_IMAGE_1D_ARRAY 0x905D |
|
#define | GL_INT_IMAGE_2D_ARRAY 0x905E |
|
#define | GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F |
|
#define | GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 |
|
#define | GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 |
|
#define | GL_UNSIGNED_INT_IMAGE_1D 0x9062 |
|
#define | GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
|
#define | GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
|
#define | GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 |
|
#define | GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
|
#define | GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 |
|
#define | GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 |
|
#define | GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
|
#define | GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A |
|
#define | GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B |
|
#define | GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C |
|
#define | GL_MAX_IMAGE_SAMPLES 0x906D |
|
#define | GL_IMAGE_BINDING_FORMAT 0x906E |
|
#define | GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 |
|
#define | GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 |
|
#define | GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 |
|
#define | GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA |
|
#define | GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB |
|
#define | GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC |
|
#define | GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD |
|
#define | GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE |
|
#define | GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF |
|
#define | GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C |
|
#define | GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D |
|
#define | GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E |
|
#define | GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F |
|
#define | GL_TEXTURE_IMMUTABLE_FORMAT 0x912F |
|
#define | GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 |
|
#define | GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E |
|
#define | GL_COMPRESSED_RGB8_ETC2 0x9274 |
|
#define | GL_COMPRESSED_SRGB8_ETC2 0x9275 |
|
#define | GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
|
#define | GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
|
#define | GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
|
#define | GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 |
|
#define | GL_COMPRESSED_R11_EAC 0x9270 |
|
#define | GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
|
#define | GL_COMPRESSED_RG11_EAC 0x9272 |
|
#define | GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
|
#define | GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
|
#define | GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A |
|
#define | GL_MAX_ELEMENT_INDEX 0x8D6B |
|
#define | GL_COMPUTE_SHADER 0x91B9 |
|
#define | GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB |
|
#define | GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC |
|
#define | GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD |
|
#define | GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 |
|
#define | GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 |
|
#define | GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 |
|
#define | GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 |
|
#define | GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 |
|
#define | GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB |
|
#define | GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE |
|
#define | GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF |
|
#define | GL_COMPUTE_WORK_GROUP_SIZE 0x8267 |
|
#define | GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC |
|
#define | GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED |
|
#define | GL_DISPATCH_INDIRECT_BUFFER 0x90EE |
|
#define | GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF |
|
#define | GL_COMPUTE_SHADER_BIT 0x00000020 |
|
#define | GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 |
|
#define | GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 |
|
#define | GL_DEBUG_CALLBACK_FUNCTION 0x8244 |
|
#define | GL_DEBUG_CALLBACK_USER_PARAM 0x8245 |
|
#define | GL_DEBUG_SOURCE_API 0x8246 |
|
#define | GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 |
|
#define | GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 |
|
#define | GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 |
|
#define | GL_DEBUG_SOURCE_APPLICATION 0x824A |
|
#define | GL_DEBUG_SOURCE_OTHER 0x824B |
|
#define | GL_DEBUG_TYPE_ERROR 0x824C |
|
#define | GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D |
|
#define | GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E |
|
#define | GL_DEBUG_TYPE_PORTABILITY 0x824F |
|
#define | GL_DEBUG_TYPE_PERFORMANCE 0x8250 |
|
#define | GL_DEBUG_TYPE_OTHER 0x8251 |
|
#define | GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 |
|
#define | GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 |
|
#define | GL_DEBUG_LOGGED_MESSAGES 0x9145 |
|
#define | GL_DEBUG_SEVERITY_HIGH 0x9146 |
|
#define | GL_DEBUG_SEVERITY_MEDIUM 0x9147 |
|
#define | GL_DEBUG_SEVERITY_LOW 0x9148 |
|
#define | GL_DEBUG_TYPE_MARKER 0x8268 |
|
#define | GL_DEBUG_TYPE_PUSH_GROUP 0x8269 |
|
#define | GL_DEBUG_TYPE_POP_GROUP 0x826A |
|
#define | GL_DEBUG_SEVERITY_NOTIFICATION 0x826B |
|
#define | GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C |
|
#define | GL_DEBUG_GROUP_STACK_DEPTH 0x826D |
|
#define | GL_BUFFER 0x82E0 |
|
#define | GL_SHADER 0x82E1 |
|
#define | GL_PROGRAM 0x82E2 |
|
#define | GL_QUERY 0x82E3 |
|
#define | GL_PROGRAM_PIPELINE 0x82E4 |
|
#define | GL_SAMPLER 0x82E6 |
|
#define | GL_MAX_LABEL_LENGTH 0x82E8 |
|
#define | GL_DEBUG_OUTPUT 0x92E0 |
|
#define | GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 |
|
#define | GL_MAX_UNIFORM_LOCATIONS 0x826E |
|
#define | GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 |
|
#define | GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 |
|
#define | GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 |
|
#define | GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 |
|
#define | GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 |
|
#define | GL_MAX_FRAMEBUFFER_WIDTH 0x9315 |
|
#define | GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 |
|
#define | GL_MAX_FRAMEBUFFER_LAYERS 0x9317 |
|
#define | GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 |
|
#define | GL_INTERNALFORMAT_SUPPORTED 0x826F |
|
#define | GL_INTERNALFORMAT_PREFERRED 0x8270 |
|
#define | GL_INTERNALFORMAT_RED_SIZE 0x8271 |
|
#define | GL_INTERNALFORMAT_GREEN_SIZE 0x8272 |
|
#define | GL_INTERNALFORMAT_BLUE_SIZE 0x8273 |
|
#define | GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 |
|
#define | GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 |
|
#define | GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 |
|
#define | GL_INTERNALFORMAT_SHARED_SIZE 0x8277 |
|
#define | GL_INTERNALFORMAT_RED_TYPE 0x8278 |
|
#define | GL_INTERNALFORMAT_GREEN_TYPE 0x8279 |
|
#define | GL_INTERNALFORMAT_BLUE_TYPE 0x827A |
|
#define | GL_INTERNALFORMAT_ALPHA_TYPE 0x827B |
|
#define | GL_INTERNALFORMAT_DEPTH_TYPE 0x827C |
|
#define | GL_INTERNALFORMAT_STENCIL_TYPE 0x827D |
|
#define | GL_MAX_WIDTH 0x827E |
|
#define | GL_MAX_HEIGHT 0x827F |
|
#define | GL_MAX_DEPTH 0x8280 |
|
#define | GL_MAX_LAYERS 0x8281 |
|
#define | GL_MAX_COMBINED_DIMENSIONS 0x8282 |
|
#define | GL_COLOR_COMPONENTS 0x8283 |
|
#define | GL_DEPTH_COMPONENTS 0x8284 |
|
#define | GL_STENCIL_COMPONENTS 0x8285 |
|
#define | GL_COLOR_RENDERABLE 0x8286 |
|
#define | GL_DEPTH_RENDERABLE 0x8287 |
|
#define | GL_STENCIL_RENDERABLE 0x8288 |
|
#define | GL_FRAMEBUFFER_RENDERABLE 0x8289 |
|
#define | GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A |
|
#define | GL_FRAMEBUFFER_BLEND 0x828B |
|
#define | GL_READ_PIXELS 0x828C |
|
#define | GL_READ_PIXELS_FORMAT 0x828D |
|
#define | GL_READ_PIXELS_TYPE 0x828E |
|
#define | GL_TEXTURE_IMAGE_FORMAT 0x828F |
|
#define | GL_TEXTURE_IMAGE_TYPE 0x8290 |
|
#define | GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 |
|
#define | GL_GET_TEXTURE_IMAGE_TYPE 0x8292 |
|
#define | GL_MIPMAP 0x8293 |
|
#define | GL_MANUAL_GENERATE_MIPMAP 0x8294 |
|
#define | GL_AUTO_GENERATE_MIPMAP 0x8295 |
|
#define | GL_COLOR_ENCODING 0x8296 |
|
#define | GL_SRGB_READ 0x8297 |
|
#define | GL_SRGB_WRITE 0x8298 |
|
#define | GL_FILTER 0x829A |
|
#define | GL_VERTEX_TEXTURE 0x829B |
|
#define | GL_TESS_CONTROL_TEXTURE 0x829C |
|
#define | GL_TESS_EVALUATION_TEXTURE 0x829D |
|
#define | GL_GEOMETRY_TEXTURE 0x829E |
|
#define | GL_FRAGMENT_TEXTURE 0x829F |
|
#define | GL_COMPUTE_TEXTURE 0x82A0 |
|
#define | GL_TEXTURE_SHADOW 0x82A1 |
|
#define | GL_TEXTURE_GATHER 0x82A2 |
|
#define | GL_TEXTURE_GATHER_SHADOW 0x82A3 |
|
#define | GL_SHADER_IMAGE_LOAD 0x82A4 |
|
#define | GL_SHADER_IMAGE_STORE 0x82A5 |
|
#define | GL_SHADER_IMAGE_ATOMIC 0x82A6 |
|
#define | GL_IMAGE_TEXEL_SIZE 0x82A7 |
|
#define | GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 |
|
#define | GL_IMAGE_PIXEL_FORMAT 0x82A9 |
|
#define | GL_IMAGE_PIXEL_TYPE 0x82AA |
|
#define | GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC |
|
#define | GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD |
|
#define | GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE |
|
#define | GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF |
|
#define | GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 |
|
#define | GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 |
|
#define | GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 |
|
#define | GL_CLEAR_BUFFER 0x82B4 |
|
#define | GL_TEXTURE_VIEW 0x82B5 |
|
#define | GL_VIEW_COMPATIBILITY_CLASS 0x82B6 |
|
#define | GL_FULL_SUPPORT 0x82B7 |
|
#define | GL_CAVEAT_SUPPORT 0x82B8 |
|
#define | GL_IMAGE_CLASS_4_X_32 0x82B9 |
|
#define | GL_IMAGE_CLASS_2_X_32 0x82BA |
|
#define | GL_IMAGE_CLASS_1_X_32 0x82BB |
|
#define | GL_IMAGE_CLASS_4_X_16 0x82BC |
|
#define | GL_IMAGE_CLASS_2_X_16 0x82BD |
|
#define | GL_IMAGE_CLASS_1_X_16 0x82BE |
|
#define | GL_IMAGE_CLASS_4_X_8 0x82BF |
|
#define | GL_IMAGE_CLASS_2_X_8 0x82C0 |
|
#define | GL_IMAGE_CLASS_1_X_8 0x82C1 |
|
#define | GL_IMAGE_CLASS_11_11_10 0x82C2 |
|
#define | GL_IMAGE_CLASS_10_10_10_2 0x82C3 |
|
#define | GL_VIEW_CLASS_128_BITS 0x82C4 |
|
#define | GL_VIEW_CLASS_96_BITS 0x82C5 |
|
#define | GL_VIEW_CLASS_64_BITS 0x82C6 |
|
#define | GL_VIEW_CLASS_48_BITS 0x82C7 |
|
#define | GL_VIEW_CLASS_32_BITS 0x82C8 |
|
#define | GL_VIEW_CLASS_24_BITS 0x82C9 |
|
#define | GL_VIEW_CLASS_16_BITS 0x82CA |
|
#define | GL_VIEW_CLASS_8_BITS 0x82CB |
|
#define | GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC |
|
#define | GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD |
|
#define | GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE |
|
#define | GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF |
|
#define | GL_VIEW_CLASS_RGTC1_RED 0x82D0 |
|
#define | GL_VIEW_CLASS_RGTC2_RG 0x82D1 |
|
#define | GL_VIEW_CLASS_BPTC_UNORM 0x82D2 |
|
#define | GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 |
|
#define | GL_UNIFORM 0x92E1 |
|
#define | GL_UNIFORM_BLOCK 0x92E2 |
|
#define | GL_PROGRAM_INPUT 0x92E3 |
|
#define | GL_PROGRAM_OUTPUT 0x92E4 |
|
#define | GL_BUFFER_VARIABLE 0x92E5 |
|
#define | GL_SHADER_STORAGE_BLOCK 0x92E6 |
|
#define | GL_VERTEX_SUBROUTINE 0x92E8 |
|
#define | GL_TESS_CONTROL_SUBROUTINE 0x92E9 |
|
#define | GL_TESS_EVALUATION_SUBROUTINE 0x92EA |
|
#define | GL_GEOMETRY_SUBROUTINE 0x92EB |
|
#define | GL_FRAGMENT_SUBROUTINE 0x92EC |
|
#define | GL_COMPUTE_SUBROUTINE 0x92ED |
|
#define | GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE |
|
#define | GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF |
|
#define | GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 |
|
#define | GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 |
|
#define | GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 |
|
#define | GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 |
|
#define | GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 |
|
#define | GL_ACTIVE_RESOURCES 0x92F5 |
|
#define | GL_MAX_NAME_LENGTH 0x92F6 |
|
#define | GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 |
|
#define | GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 |
|
#define | GL_NAME_LENGTH 0x92F9 |
|
#define | GL_TYPE 0x92FA |
|
#define | GL_ARRAY_SIZE 0x92FB |
|
#define | GL_OFFSET 0x92FC |
|
#define | GL_BLOCK_INDEX 0x92FD |
|
#define | GL_ARRAY_STRIDE 0x92FE |
|
#define | GL_MATRIX_STRIDE 0x92FF |
|
#define | GL_IS_ROW_MAJOR 0x9300 |
|
#define | GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 |
|
#define | GL_BUFFER_BINDING 0x9302 |
|
#define | GL_BUFFER_DATA_SIZE 0x9303 |
|
#define | GL_NUM_ACTIVE_VARIABLES 0x9304 |
|
#define | GL_ACTIVE_VARIABLES 0x9305 |
|
#define | GL_REFERENCED_BY_VERTEX_SHADER 0x9306 |
|
#define | GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 |
|
#define | GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 |
|
#define | GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 |
|
#define | GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A |
|
#define | GL_REFERENCED_BY_COMPUTE_SHADER 0x930B |
|
#define | GL_TOP_LEVEL_ARRAY_SIZE 0x930C |
|
#define | GL_TOP_LEVEL_ARRAY_STRIDE 0x930D |
|
#define | GL_LOCATION 0x930E |
|
#define | GL_LOCATION_INDEX 0x930F |
|
#define | GL_IS_PER_PATCH 0x92E7 |
|
#define | GL_SHADER_STORAGE_BUFFER 0x90D2 |
|
#define | GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 |
|
#define | GL_SHADER_STORAGE_BUFFER_START 0x90D4 |
|
#define | GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 |
|
#define | GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 |
|
#define | GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 |
|
#define | GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 |
|
#define | GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 |
|
#define | GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA |
|
#define | GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB |
|
#define | GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC |
|
#define | GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD |
|
#define | GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE |
|
#define | GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF |
|
#define | GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 |
|
#define | GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 |
|
#define | GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA |
|
#define | GL_TEXTURE_BUFFER_OFFSET 0x919D |
|
#define | GL_TEXTURE_BUFFER_SIZE 0x919E |
|
#define | GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F |
|
#define | GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB |
|
#define | GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC |
|
#define | GL_TEXTURE_VIEW_MIN_LAYER 0x82DD |
|
#define | GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE |
|
#define | GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF |
|
#define | GL_VERTEX_ATTRIB_BINDING 0x82D4 |
|
#define | GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 |
|
#define | GL_VERTEX_BINDING_DIVISOR 0x82D6 |
|
#define | GL_VERTEX_BINDING_OFFSET 0x82D7 |
|
#define | GL_VERTEX_BINDING_STRIDE 0x82D8 |
|
#define | GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 |
|
#define | GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA |
|
#define | GL_VERTEX_BINDING_BUFFER 0x8F4F |
|
#define | GL_DISPLAY_LIST 0x82E7 |
|
#define | GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 |
|
#define | GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 |
|
#define | GL_TEXTURE_BUFFER_BINDING 0x8C2A |
|
#define | GL_MAP_PERSISTENT_BIT 0x0040 |
|
#define | GL_MAP_COHERENT_BIT 0x0080 |
|
#define | GL_DYNAMIC_STORAGE_BIT 0x0100 |
|
#define | GL_CLIENT_STORAGE_BIT 0x0200 |
|
#define | GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 |
|
#define | GL_BUFFER_IMMUTABLE_STORAGE 0x821F |
|
#define | GL_BUFFER_STORAGE_FLAGS 0x8220 |
|
#define | GL_CLEAR_TEXTURE 0x9365 |
|
#define | GL_LOCATION_COMPONENT 0x934A |
|
#define | GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B |
|
#define | GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C |
|
#define | GL_QUERY_BUFFER 0x9192 |
|
#define | GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 |
|
#define | GL_QUERY_BUFFER_BINDING 0x9193 |
|
#define | GL_QUERY_RESULT_NO_WAIT 0x9194 |
|
#define | GL_MIRROR_CLAMP_TO_EDGE 0x8743 |
|
#define | GL_CONTEXT_LOST 0x0507 |
|
#define | GL_NEGATIVE_ONE_TO_ONE 0x935E |
|
#define | GL_ZERO_TO_ONE 0x935F |
|
#define | GL_CLIP_ORIGIN 0x935C |
|
#define | GL_CLIP_DEPTH_MODE 0x935D |
|
#define | GL_QUERY_WAIT_INVERTED 0x8E17 |
|
#define | GL_QUERY_NO_WAIT_INVERTED 0x8E18 |
|
#define | GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 |
|
#define | GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A |
|
#define | GL_MAX_CULL_DISTANCES 0x82F9 |
|
#define | GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA |
|
#define | GL_TEXTURE_TARGET 0x1006 |
|
#define | GL_QUERY_TARGET 0x82EA |
|
#define | GL_GUILTY_CONTEXT_RESET 0x8253 |
|
#define | GL_INNOCENT_CONTEXT_RESET 0x8254 |
|
#define | GL_UNKNOWN_CONTEXT_RESET 0x8255 |
|
#define | GL_RESET_NOTIFICATION_STRATEGY 0x8256 |
|
#define | GL_LOSE_CONTEXT_ON_RESET 0x8252 |
|
#define | GL_NO_RESET_NOTIFICATION 0x8261 |
|
#define | GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 |
|
#define | GL_COLOR_TABLE 0x80D0 |
|
#define | GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 |
|
#define | GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 |
|
#define | GL_PROXY_COLOR_TABLE 0x80D3 |
|
#define | GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 |
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#define | GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 |
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#define | GL_CONVOLUTION_1D 0x8010 |
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#define | GL_CONVOLUTION_2D 0x8011 |
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#define | GL_SEPARABLE_2D 0x8012 |
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#define | GL_HISTOGRAM 0x8024 |
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#define | GL_PROXY_HISTOGRAM 0x8025 |
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#define | GL_MINMAX 0x802E |
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#define | GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB |
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#define | GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC |
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#define | GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 |
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#define | GL_SPIR_V_BINARY 0x9552 |
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#define | GL_PARAMETER_BUFFER 0x80EE |
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#define | GL_PARAMETER_BUFFER_BINDING 0x80EF |
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#define | GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 |
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#define | GL_VERTICES_SUBMITTED 0x82EE |
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#define | GL_PRIMITIVES_SUBMITTED 0x82EF |
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#define | GL_VERTEX_SHADER_INVOCATIONS 0x82F0 |
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#define | GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 |
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#define | GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 |
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#define | GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 |
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#define | GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 |
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#define | GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 |
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#define | GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 |
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#define | GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 |
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#define | GL_POLYGON_OFFSET_CLAMP 0x8E1B |
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#define | GL_SPIR_V_EXTENSIONS 0x9553 |
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#define | GL_NUM_SPIR_V_EXTENSIONS 0x9554 |
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#define | GL_TEXTURE_MAX_ANISOTROPY 0x84FE |
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#define | GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF |
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#define | GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC |
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#define | GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED |
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#define | GL_VERSION_1_0 1 |
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#define | glCullFace glad_glCullFace |
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#define | glFrontFace glad_glFrontFace |
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#define | glHint glad_glHint |
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#define | glLineWidth glad_glLineWidth |
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#define | glPointSize glad_glPointSize |
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#define | glPolygonMode glad_glPolygonMode |
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#define | glScissor glad_glScissor |
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#define | glTexParameterf glad_glTexParameterf |
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#define | glTexParameterfv glad_glTexParameterfv |
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#define | glTexParameteri glad_glTexParameteri |
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#define | glTexParameteriv glad_glTexParameteriv |
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#define | glTexImage1D glad_glTexImage1D |
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#define | glTexImage2D glad_glTexImage2D |
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#define | glDrawBuffer glad_glDrawBuffer |
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#define | glClear glad_glClear |
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#define | glClearColor glad_glClearColor |
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#define | glClearStencil glad_glClearStencil |
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#define | glClearDepth glad_glClearDepth |
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#define | glStencilMask glad_glStencilMask |
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#define | glColorMask glad_glColorMask |
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#define | glDepthMask glad_glDepthMask |
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#define | glDisable glad_glDisable |
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#define | glEnable glad_glEnable |
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#define | glFinish glad_glFinish |
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#define | glFlush glad_glFlush |
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#define | glBlendFunc glad_glBlendFunc |
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#define | glLogicOp glad_glLogicOp |
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#define | glStencilFunc glad_glStencilFunc |
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#define | glStencilOp glad_glStencilOp |
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#define | glDepthFunc glad_glDepthFunc |
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#define | glPixelStoref glad_glPixelStoref |
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#define | glPixelStorei glad_glPixelStorei |
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#define | glReadBuffer glad_glReadBuffer |
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#define | glReadPixels glad_glReadPixels |
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#define | glGetBooleanv glad_glGetBooleanv |
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#define | glGetDoublev glad_glGetDoublev |
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#define | glGetError glad_glGetError |
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#define | glGetFloatv glad_glGetFloatv |
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#define | glGetIntegerv glad_glGetIntegerv |
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#define | glGetString glad_glGetString |
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#define | glGetTexImage glad_glGetTexImage |
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#define | glGetTexParameterfv glad_glGetTexParameterfv |
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#define | glGetTexParameteriv glad_glGetTexParameteriv |
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#define | glGetTexLevelParameterfv glad_glGetTexLevelParameterfv |
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#define | glGetTexLevelParameteriv glad_glGetTexLevelParameteriv |
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#define | glIsEnabled glad_glIsEnabled |
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#define | glDepthRange glad_glDepthRange |
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#define | glViewport glad_glViewport |
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#define | glNewList glad_glNewList |
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#define | glEndList glad_glEndList |
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#define | glCallList glad_glCallList |
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#define | glCallLists glad_glCallLists |
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#define | glDeleteLists glad_glDeleteLists |
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#define | glGenLists glad_glGenLists |
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#define | glListBase glad_glListBase |
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#define | glBegin glad_glBegin |
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#define | glBitmap glad_glBitmap |
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#define | glColor3b glad_glColor3b |
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#define | glColor3bv glad_glColor3bv |
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#define | glColor3d glad_glColor3d |
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#define | glColor3dv glad_glColor3dv |
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#define | glColor3f glad_glColor3f |
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#define | glColor3fv glad_glColor3fv |
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#define | glColor3i glad_glColor3i |
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#define | glColor3iv glad_glColor3iv |
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#define | glColor3s glad_glColor3s |
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#define | glColor3sv glad_glColor3sv |
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#define | glColor3ub glad_glColor3ub |
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#define | glColor3ubv glad_glColor3ubv |
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#define | glColor3ui glad_glColor3ui |
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#define | glColor3uiv glad_glColor3uiv |
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#define | glColor3us glad_glColor3us |
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#define | glColor3usv glad_glColor3usv |
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#define | glColor4b glad_glColor4b |
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#define | glColor4bv glad_glColor4bv |
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#define | glColor4d glad_glColor4d |
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#define | glColor4dv glad_glColor4dv |
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#define | glColor4f glad_glColor4f |
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#define | glColor4fv glad_glColor4fv |
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#define | glColor4i glad_glColor4i |
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#define | glColor4iv glad_glColor4iv |
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#define | glColor4s glad_glColor4s |
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#define | glColor4sv glad_glColor4sv |
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#define | glColor4ub glad_glColor4ub |
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#define | glColor4ubv glad_glColor4ubv |
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#define | glColor4ui glad_glColor4ui |
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#define | glColor4uiv glad_glColor4uiv |
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#define | glColor4us glad_glColor4us |
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#define | glColor4usv glad_glColor4usv |
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#define | glEdgeFlag glad_glEdgeFlag |
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#define | glEdgeFlagv glad_glEdgeFlagv |
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#define | glEnd glad_glEnd |
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#define | glIndexd glad_glIndexd |
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#define | glIndexdv glad_glIndexdv |
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#define | glIndexf glad_glIndexf |
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#define | glIndexfv glad_glIndexfv |
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#define | glIndexi glad_glIndexi |
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#define | glIndexiv glad_glIndexiv |
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#define | glIndexs glad_glIndexs |
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#define | glIndexsv glad_glIndexsv |
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#define | glNormal3b glad_glNormal3b |
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#define | glNormal3bv glad_glNormal3bv |
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#define | glNormal3d glad_glNormal3d |
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#define | glNormal3dv glad_glNormal3dv |
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#define | glNormal3f glad_glNormal3f |
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#define | glNormal3fv glad_glNormal3fv |
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#define | glNormal3i glad_glNormal3i |
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#define | glNormal3iv glad_glNormal3iv |
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#define | glNormal3s glad_glNormal3s |
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#define | glNormal3sv glad_glNormal3sv |
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#define | glRasterPos2d glad_glRasterPos2d |
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#define | glRasterPos2dv glad_glRasterPos2dv |
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#define | glRasterPos2f glad_glRasterPos2f |
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#define | glRasterPos2fv glad_glRasterPos2fv |
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#define | glRasterPos2i glad_glRasterPos2i |
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#define | glRasterPos2iv glad_glRasterPos2iv |
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#define | glRasterPos2s glad_glRasterPos2s |
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#define | glRasterPos2sv glad_glRasterPos2sv |
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#define | glRasterPos3d glad_glRasterPos3d |
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#define | glRasterPos3dv glad_glRasterPos3dv |
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#define | glRasterPos3f glad_glRasterPos3f |
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#define | glRasterPos3fv glad_glRasterPos3fv |
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#define | glRasterPos3i glad_glRasterPos3i |
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#define | glRasterPos3iv glad_glRasterPos3iv |
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#define | glRasterPos3s glad_glRasterPos3s |
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#define | glRasterPos3sv glad_glRasterPos3sv |
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#define | glRasterPos4d glad_glRasterPos4d |
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#define | glRasterPos4dv glad_glRasterPos4dv |
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#define | glRasterPos4f glad_glRasterPos4f |
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#define | glRasterPos4fv glad_glRasterPos4fv |
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#define | glRasterPos4i glad_glRasterPos4i |
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#define | glRasterPos4iv glad_glRasterPos4iv |
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#define | glRasterPos4s glad_glRasterPos4s |
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#define | glRasterPos4sv glad_glRasterPos4sv |
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#define | glRectd glad_glRectd |
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#define | glRectdv glad_glRectdv |
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#define | glRectf glad_glRectf |
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#define | glRectfv glad_glRectfv |
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#define | glRecti glad_glRecti |
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#define | glRectiv glad_glRectiv |
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#define | glRects glad_glRects |
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#define | glRectsv glad_glRectsv |
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#define | glTexCoord1d glad_glTexCoord1d |
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#define | glTexCoord1dv glad_glTexCoord1dv |
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#define | glTexCoord1f glad_glTexCoord1f |
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#define | glTexCoord1fv glad_glTexCoord1fv |
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#define | glTexCoord1i glad_glTexCoord1i |
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#define | glTexCoord1iv glad_glTexCoord1iv |
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#define | glTexCoord1s glad_glTexCoord1s |
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#define | glTexCoord1sv glad_glTexCoord1sv |
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#define | glTexCoord2d glad_glTexCoord2d |
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#define | glTexCoord2dv glad_glTexCoord2dv |
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#define | glTexCoord2f glad_glTexCoord2f |
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#define | glTexCoord2fv glad_glTexCoord2fv |
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#define | glTexCoord2i glad_glTexCoord2i |
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#define | glTexCoord2iv glad_glTexCoord2iv |
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#define | glTexCoord2s glad_glTexCoord2s |
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#define | glTexCoord2sv glad_glTexCoord2sv |
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#define | glTexCoord3d glad_glTexCoord3d |
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#define | glTexCoord3dv glad_glTexCoord3dv |
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#define | glTexCoord3f glad_glTexCoord3f |
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#define | glTexCoord3fv glad_glTexCoord3fv |
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#define | glTexCoord3i glad_glTexCoord3i |
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#define | glTexCoord3iv glad_glTexCoord3iv |
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#define | glTexCoord3s glad_glTexCoord3s |
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#define | glTexCoord3sv glad_glTexCoord3sv |
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#define | glTexCoord4d glad_glTexCoord4d |
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#define | glTexCoord4dv glad_glTexCoord4dv |
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#define | glTexCoord4f glad_glTexCoord4f |
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#define | glTexCoord4fv glad_glTexCoord4fv |
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#define | glTexCoord4i glad_glTexCoord4i |
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#define | glTexCoord4iv glad_glTexCoord4iv |
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#define | glTexCoord4s glad_glTexCoord4s |
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#define | glTexCoord4sv glad_glTexCoord4sv |
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#define | glVertex2d glad_glVertex2d |
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#define | glVertex2dv glad_glVertex2dv |
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#define | glVertex2f glad_glVertex2f |
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#define | glVertex2fv glad_glVertex2fv |
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#define | glVertex2i glad_glVertex2i |
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#define | glVertex2iv glad_glVertex2iv |
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#define | glVertex2s glad_glVertex2s |
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#define | glVertex2sv glad_glVertex2sv |
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#define | glVertex3d glad_glVertex3d |
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#define | glVertex3dv glad_glVertex3dv |
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#define | glVertex3f glad_glVertex3f |
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#define | glVertex3fv glad_glVertex3fv |
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#define | glVertex3i glad_glVertex3i |
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#define | glVertex3iv glad_glVertex3iv |
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#define | glVertex3s glad_glVertex3s |
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#define | glVertex3sv glad_glVertex3sv |
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#define | glVertex4d glad_glVertex4d |
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#define | glVertex4dv glad_glVertex4dv |
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#define | glVertex4f glad_glVertex4f |
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#define | glVertex4fv glad_glVertex4fv |
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#define | glVertex4i glad_glVertex4i |
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#define | glVertex4iv glad_glVertex4iv |
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#define | glVertex4s glad_glVertex4s |
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#define | glVertex4sv glad_glVertex4sv |
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#define | glClipPlane glad_glClipPlane |
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#define | glColorMaterial glad_glColorMaterial |
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#define | glFogf glad_glFogf |
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#define | glFogfv glad_glFogfv |
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#define | glFogi glad_glFogi |
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#define | glFogiv glad_glFogiv |
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#define | glLightf glad_glLightf |
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#define | glLightfv glad_glLightfv |
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#define | glLighti glad_glLighti |
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#define | glLightiv glad_glLightiv |
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#define | glLightModelf glad_glLightModelf |
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#define | glLightModelfv glad_glLightModelfv |
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#define | glLightModeli glad_glLightModeli |
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#define | glLightModeliv glad_glLightModeliv |
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#define | glLineStipple glad_glLineStipple |
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#define | glMaterialf glad_glMaterialf |
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#define | glMaterialfv glad_glMaterialfv |
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#define | glMateriali glad_glMateriali |
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#define | glMaterialiv glad_glMaterialiv |
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#define | glPolygonStipple glad_glPolygonStipple |
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#define | glShadeModel glad_glShadeModel |
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#define | glTexEnvf glad_glTexEnvf |
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#define | glTexEnvfv glad_glTexEnvfv |
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#define | glTexEnvi glad_glTexEnvi |
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#define | glTexEnviv glad_glTexEnviv |
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#define | glTexGend glad_glTexGend |
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#define | glTexGendv glad_glTexGendv |
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#define | glTexGenf glad_glTexGenf |
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#define | glTexGenfv glad_glTexGenfv |
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#define | glTexGeni glad_glTexGeni |
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#define | glTexGeniv glad_glTexGeniv |
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#define | glFeedbackBuffer glad_glFeedbackBuffer |
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#define | glSelectBuffer glad_glSelectBuffer |
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#define | glRenderMode glad_glRenderMode |
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#define | glInitNames glad_glInitNames |
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#define | glLoadName glad_glLoadName |
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#define | glPassThrough glad_glPassThrough |
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#define | glPopName glad_glPopName |
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#define | glPushName glad_glPushName |
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#define | glClearAccum glad_glClearAccum |
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#define | glClearIndex glad_glClearIndex |
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#define | glIndexMask glad_glIndexMask |
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#define | glAccum glad_glAccum |
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#define | glPopAttrib glad_glPopAttrib |
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#define | glPushAttrib glad_glPushAttrib |
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#define | glMap1d glad_glMap1d |
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#define | glMap1f glad_glMap1f |
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#define | glMap2d glad_glMap2d |
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#define | glMap2f glad_glMap2f |
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#define | glMapGrid1d glad_glMapGrid1d |
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#define | glMapGrid1f glad_glMapGrid1f |
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#define | glMapGrid2d glad_glMapGrid2d |
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#define | glMapGrid2f glad_glMapGrid2f |
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#define | glEvalCoord1d glad_glEvalCoord1d |
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#define | glEvalCoord1dv glad_glEvalCoord1dv |
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#define | glEvalCoord1f glad_glEvalCoord1f |
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#define | glEvalCoord1fv glad_glEvalCoord1fv |
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#define | glEvalCoord2d glad_glEvalCoord2d |
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#define | glEvalCoord2dv glad_glEvalCoord2dv |
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#define | glEvalCoord2f glad_glEvalCoord2f |
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#define | glEvalCoord2fv glad_glEvalCoord2fv |
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#define | glEvalMesh1 glad_glEvalMesh1 |
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#define | glEvalPoint1 glad_glEvalPoint1 |
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#define | glEvalMesh2 glad_glEvalMesh2 |
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#define | glEvalPoint2 glad_glEvalPoint2 |
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#define | glAlphaFunc glad_glAlphaFunc |
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#define | glPixelZoom glad_glPixelZoom |
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#define | glPixelTransferf glad_glPixelTransferf |
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#define | glPixelTransferi glad_glPixelTransferi |
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#define | glPixelMapfv glad_glPixelMapfv |
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#define | glPixelMapuiv glad_glPixelMapuiv |
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#define | glPixelMapusv glad_glPixelMapusv |
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#define | glCopyPixels glad_glCopyPixels |
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#define | glDrawPixels glad_glDrawPixels |
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#define | glGetClipPlane glad_glGetClipPlane |
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#define | glGetLightfv glad_glGetLightfv |
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#define | glGetLightiv glad_glGetLightiv |
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#define | glGetMapdv glad_glGetMapdv |
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#define | glGetMapfv glad_glGetMapfv |
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#define | glGetMapiv glad_glGetMapiv |
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#define | glGetMaterialfv glad_glGetMaterialfv |
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#define | glGetMaterialiv glad_glGetMaterialiv |
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#define | glGetPixelMapfv glad_glGetPixelMapfv |
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#define | glGetPixelMapuiv glad_glGetPixelMapuiv |
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#define | glGetPixelMapusv glad_glGetPixelMapusv |
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#define | glGetPolygonStipple glad_glGetPolygonStipple |
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#define | glGetTexEnvfv glad_glGetTexEnvfv |
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#define | glGetTexEnviv glad_glGetTexEnviv |
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#define | glGetTexGendv glad_glGetTexGendv |
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#define | glGetTexGenfv glad_glGetTexGenfv |
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#define | glGetTexGeniv glad_glGetTexGeniv |
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#define | glIsList glad_glIsList |
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#define | glFrustum glad_glFrustum |
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#define | glLoadIdentity glad_glLoadIdentity |
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#define | glLoadMatrixf glad_glLoadMatrixf |
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#define | glLoadMatrixd glad_glLoadMatrixd |
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#define | glMatrixMode glad_glMatrixMode |
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#define | glMultMatrixf glad_glMultMatrixf |
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#define | glMultMatrixd glad_glMultMatrixd |
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#define | glOrtho glad_glOrtho |
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#define | glPopMatrix glad_glPopMatrix |
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#define | glPushMatrix glad_glPushMatrix |
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#define | glRotated glad_glRotated |
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#define | glRotatef glad_glRotatef |
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#define | glScaled glad_glScaled |
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#define | glScalef glad_glScalef |
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#define | glTranslated glad_glTranslated |
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#define | glTranslatef glad_glTranslatef |
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#define | GL_VERSION_1_1 1 |
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#define | glDrawArrays glad_glDrawArrays |
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#define | glDrawElements glad_glDrawElements |
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#define | glGetPointerv glad_glGetPointerv |
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#define | glPolygonOffset glad_glPolygonOffset |
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#define | glCopyTexImage1D glad_glCopyTexImage1D |
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#define | glCopyTexImage2D glad_glCopyTexImage2D |
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#define | glCopyTexSubImage1D glad_glCopyTexSubImage1D |
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#define | glCopyTexSubImage2D glad_glCopyTexSubImage2D |
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#define | glTexSubImage1D glad_glTexSubImage1D |
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#define | glTexSubImage2D glad_glTexSubImage2D |
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#define | glBindTexture glad_glBindTexture |
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#define | glDeleteTextures glad_glDeleteTextures |
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#define | glGenTextures glad_glGenTextures |
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#define | glIsTexture glad_glIsTexture |
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#define | glArrayElement glad_glArrayElement |
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#define | glColorPointer glad_glColorPointer |
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#define | glDisableClientState glad_glDisableClientState |
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#define | glEdgeFlagPointer glad_glEdgeFlagPointer |
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#define | glEnableClientState glad_glEnableClientState |
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#define | glIndexPointer glad_glIndexPointer |
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#define | glInterleavedArrays glad_glInterleavedArrays |
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#define | glNormalPointer glad_glNormalPointer |
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#define | glTexCoordPointer glad_glTexCoordPointer |
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#define | glVertexPointer glad_glVertexPointer |
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#define | glAreTexturesResident glad_glAreTexturesResident |
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#define | glPrioritizeTextures glad_glPrioritizeTextures |
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#define | glIndexub glad_glIndexub |
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#define | glIndexubv glad_glIndexubv |
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#define | glPopClientAttrib glad_glPopClientAttrib |
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#define | glPushClientAttrib glad_glPushClientAttrib |
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#define | GL_VERSION_1_2 1 |
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#define | glDrawRangeElements glad_glDrawRangeElements |
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#define | glTexImage3D glad_glTexImage3D |
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#define | glTexSubImage3D glad_glTexSubImage3D |
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#define | glCopyTexSubImage3D glad_glCopyTexSubImage3D |
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#define | GL_VERSION_1_3 1 |
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#define | glActiveTexture glad_glActiveTexture |
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#define | glSampleCoverage glad_glSampleCoverage |
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#define | glCompressedTexImage3D glad_glCompressedTexImage3D |
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#define | glCompressedTexImage2D glad_glCompressedTexImage2D |
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#define | glCompressedTexImage1D glad_glCompressedTexImage1D |
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#define | glCompressedTexSubImage3D glad_glCompressedTexSubImage3D |
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#define | glCompressedTexSubImage2D glad_glCompressedTexSubImage2D |
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#define | glCompressedTexSubImage1D glad_glCompressedTexSubImage1D |
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#define | glGetCompressedTexImage glad_glGetCompressedTexImage |
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#define | glClientActiveTexture glad_glClientActiveTexture |
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#define | glMultiTexCoord1d glad_glMultiTexCoord1d |
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#define | glMultiTexCoord1dv glad_glMultiTexCoord1dv |
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#define | glMultiTexCoord1f glad_glMultiTexCoord1f |
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#define | glMultiTexCoord1fv glad_glMultiTexCoord1fv |
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#define | glMultiTexCoord1i glad_glMultiTexCoord1i |
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#define | glMultiTexCoord1iv glad_glMultiTexCoord1iv |
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#define | glMultiTexCoord1s glad_glMultiTexCoord1s |
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#define | glMultiTexCoord1sv glad_glMultiTexCoord1sv |
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#define | glMultiTexCoord2d glad_glMultiTexCoord2d |
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#define | glMultiTexCoord2dv glad_glMultiTexCoord2dv |
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#define | glMultiTexCoord2f glad_glMultiTexCoord2f |
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#define | glMultiTexCoord2fv glad_glMultiTexCoord2fv |
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#define | glMultiTexCoord2i glad_glMultiTexCoord2i |
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#define | glMultiTexCoord2iv glad_glMultiTexCoord2iv |
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#define | glMultiTexCoord2s glad_glMultiTexCoord2s |
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#define | glMultiTexCoord2sv glad_glMultiTexCoord2sv |
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#define | glMultiTexCoord3d glad_glMultiTexCoord3d |
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#define | glMultiTexCoord3dv glad_glMultiTexCoord3dv |
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#define | glMultiTexCoord3f glad_glMultiTexCoord3f |
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#define | glMultiTexCoord3fv glad_glMultiTexCoord3fv |
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#define | glMultiTexCoord3i glad_glMultiTexCoord3i |
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#define | glMultiTexCoord3iv glad_glMultiTexCoord3iv |
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#define | glMultiTexCoord3s glad_glMultiTexCoord3s |
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#define | glMultiTexCoord3sv glad_glMultiTexCoord3sv |
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#define | glMultiTexCoord4d glad_glMultiTexCoord4d |
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#define | glMultiTexCoord4dv glad_glMultiTexCoord4dv |
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#define | glMultiTexCoord4f glad_glMultiTexCoord4f |
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#define | glMultiTexCoord4fv glad_glMultiTexCoord4fv |
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#define | glMultiTexCoord4i glad_glMultiTexCoord4i |
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#define | glMultiTexCoord4iv glad_glMultiTexCoord4iv |
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#define | glMultiTexCoord4s glad_glMultiTexCoord4s |
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#define | glMultiTexCoord4sv glad_glMultiTexCoord4sv |
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#define | glLoadTransposeMatrixf glad_glLoadTransposeMatrixf |
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#define | glLoadTransposeMatrixd glad_glLoadTransposeMatrixd |
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#define | glMultTransposeMatrixf glad_glMultTransposeMatrixf |
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#define | glMultTransposeMatrixd glad_glMultTransposeMatrixd |
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#define | GL_VERSION_1_4 1 |
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#define | glBlendFuncSeparate glad_glBlendFuncSeparate |
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#define | glMultiDrawArrays glad_glMultiDrawArrays |
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#define | glMultiDrawElements glad_glMultiDrawElements |
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#define | glPointParameterf glad_glPointParameterf |
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#define | glPointParameterfv glad_glPointParameterfv |
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#define | glPointParameteri glad_glPointParameteri |
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#define | glPointParameteriv glad_glPointParameteriv |
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#define | glFogCoordf glad_glFogCoordf |
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#define | glFogCoordfv glad_glFogCoordfv |
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#define | glFogCoordd glad_glFogCoordd |
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#define | glFogCoorddv glad_glFogCoorddv |
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#define | glFogCoordPointer glad_glFogCoordPointer |
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#define | glSecondaryColor3b glad_glSecondaryColor3b |
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#define | glSecondaryColor3bv glad_glSecondaryColor3bv |
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#define | glSecondaryColor3d glad_glSecondaryColor3d |
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#define | glSecondaryColor3dv glad_glSecondaryColor3dv |
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#define | glSecondaryColor3f glad_glSecondaryColor3f |
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#define | glSecondaryColor3fv glad_glSecondaryColor3fv |
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#define | glSecondaryColor3i glad_glSecondaryColor3i |
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#define | glSecondaryColor3iv glad_glSecondaryColor3iv |
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#define | glSecondaryColor3s glad_glSecondaryColor3s |
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#define | glSecondaryColor3sv glad_glSecondaryColor3sv |
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#define | glSecondaryColor3ub glad_glSecondaryColor3ub |
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#define | glSecondaryColor3ubv glad_glSecondaryColor3ubv |
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#define | glSecondaryColor3ui glad_glSecondaryColor3ui |
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#define | glSecondaryColor3uiv glad_glSecondaryColor3uiv |
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#define | glSecondaryColor3us glad_glSecondaryColor3us |
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#define | glSecondaryColor3usv glad_glSecondaryColor3usv |
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#define | glSecondaryColorPointer glad_glSecondaryColorPointer |
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#define | glWindowPos2d glad_glWindowPos2d |
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#define | glWindowPos2dv glad_glWindowPos2dv |
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#define | glWindowPos2f glad_glWindowPos2f |
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#define | glWindowPos2fv glad_glWindowPos2fv |
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#define | glWindowPos2i glad_glWindowPos2i |
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#define | glWindowPos2iv glad_glWindowPos2iv |
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#define | glWindowPos2s glad_glWindowPos2s |
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#define | glWindowPos2sv glad_glWindowPos2sv |
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#define | glWindowPos3d glad_glWindowPos3d |
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#define | glWindowPos3dv glad_glWindowPos3dv |
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#define | glWindowPos3f glad_glWindowPos3f |
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#define | glWindowPos3fv glad_glWindowPos3fv |
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#define | glWindowPos3i glad_glWindowPos3i |
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#define | glWindowPos3iv glad_glWindowPos3iv |
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#define | glWindowPos3s glad_glWindowPos3s |
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#define | glWindowPos3sv glad_glWindowPos3sv |
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#define | glBlendColor glad_glBlendColor |
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#define | glBlendEquation glad_glBlendEquation |
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#define | GL_VERSION_1_5 1 |
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#define | glGenQueries glad_glGenQueries |
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#define | glDeleteQueries glad_glDeleteQueries |
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#define | glIsQuery glad_glIsQuery |
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#define | glBeginQuery glad_glBeginQuery |
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#define | glEndQuery glad_glEndQuery |
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#define | glGetQueryiv glad_glGetQueryiv |
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#define | glGetQueryObjectiv glad_glGetQueryObjectiv |
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#define | glGetQueryObjectuiv glad_glGetQueryObjectuiv |
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#define | glBindBuffer glad_glBindBuffer |
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#define | glDeleteBuffers glad_glDeleteBuffers |
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#define | glGenBuffers glad_glGenBuffers |
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#define | glIsBuffer glad_glIsBuffer |
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#define | glBufferData glad_glBufferData |
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#define | glBufferSubData glad_glBufferSubData |
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#define | glGetBufferSubData glad_glGetBufferSubData |
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#define | glMapBuffer glad_glMapBuffer |
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#define | glUnmapBuffer glad_glUnmapBuffer |
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#define | glGetBufferParameteriv glad_glGetBufferParameteriv |
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#define | glGetBufferPointerv glad_glGetBufferPointerv |
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#define | GL_VERSION_2_0 1 |
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#define | glBlendEquationSeparate glad_glBlendEquationSeparate |
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#define | glDrawBuffers glad_glDrawBuffers |
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#define | glStencilOpSeparate glad_glStencilOpSeparate |
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#define | glStencilFuncSeparate glad_glStencilFuncSeparate |
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#define | glStencilMaskSeparate glad_glStencilMaskSeparate |
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#define | glAttachShader glad_glAttachShader |
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#define | glBindAttribLocation glad_glBindAttribLocation |
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#define | glCompileShader glad_glCompileShader |
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#define | glCreateProgram glad_glCreateProgram |
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#define | glCreateShader glad_glCreateShader |
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#define | glDeleteProgram glad_glDeleteProgram |
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#define | glDeleteShader glad_glDeleteShader |
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#define | glDetachShader glad_glDetachShader |
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#define | glDisableVertexAttribArray glad_glDisableVertexAttribArray |
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#define | glEnableVertexAttribArray glad_glEnableVertexAttribArray |
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#define | glGetActiveAttrib glad_glGetActiveAttrib |
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#define | glGetActiveUniform glad_glGetActiveUniform |
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#define | glGetAttachedShaders glad_glGetAttachedShaders |
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#define | glGetAttribLocation glad_glGetAttribLocation |
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#define | glGetProgramiv glad_glGetProgramiv |
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#define | glGetProgramInfoLog glad_glGetProgramInfoLog |
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#define | glGetShaderiv glad_glGetShaderiv |
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#define | glGetShaderInfoLog glad_glGetShaderInfoLog |
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#define | glGetShaderSource glad_glGetShaderSource |
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#define | glGetUniformLocation glad_glGetUniformLocation |
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#define | glGetUniformfv glad_glGetUniformfv |
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#define | glGetUniformiv glad_glGetUniformiv |
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#define | glGetVertexAttribdv glad_glGetVertexAttribdv |
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#define | glGetVertexAttribfv glad_glGetVertexAttribfv |
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#define | glGetVertexAttribiv glad_glGetVertexAttribiv |
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#define | glGetVertexAttribPointerv glad_glGetVertexAttribPointerv |
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#define | glIsProgram glad_glIsProgram |
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#define | glIsShader glad_glIsShader |
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#define | glLinkProgram glad_glLinkProgram |
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#define | glShaderSource glad_glShaderSource |
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#define | glUseProgram glad_glUseProgram |
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#define | glUniform1f glad_glUniform1f |
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#define | glUniform2f glad_glUniform2f |
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#define | glUniform3f glad_glUniform3f |
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#define | glUniform4f glad_glUniform4f |
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#define | glUniform1i glad_glUniform1i |
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#define | glUniform2i glad_glUniform2i |
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#define | glUniform3i glad_glUniform3i |
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#define | glUniform4i glad_glUniform4i |
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#define | glUniform1fv glad_glUniform1fv |
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#define | glUniform2fv glad_glUniform2fv |
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#define | glUniform3fv glad_glUniform3fv |
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#define | glUniform4fv glad_glUniform4fv |
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#define | glUniform1iv glad_glUniform1iv |
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#define | glUniform2iv glad_glUniform2iv |
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#define | glUniform3iv glad_glUniform3iv |
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#define | glUniform4iv glad_glUniform4iv |
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#define | glUniformMatrix2fv glad_glUniformMatrix2fv |
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#define | glUniformMatrix3fv glad_glUniformMatrix3fv |
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#define | glUniformMatrix4fv glad_glUniformMatrix4fv |
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#define | glValidateProgram glad_glValidateProgram |
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#define | glVertexAttrib1d glad_glVertexAttrib1d |
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#define | glVertexAttrib1dv glad_glVertexAttrib1dv |
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#define | glVertexAttrib1f glad_glVertexAttrib1f |
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#define | glVertexAttrib1fv glad_glVertexAttrib1fv |
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#define | glVertexAttrib1s glad_glVertexAttrib1s |
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#define | glVertexAttrib1sv glad_glVertexAttrib1sv |
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#define | glVertexAttrib2d glad_glVertexAttrib2d |
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#define | glVertexAttrib2dv glad_glVertexAttrib2dv |
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#define | glVertexAttrib2f glad_glVertexAttrib2f |
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#define | glVertexAttrib2fv glad_glVertexAttrib2fv |
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#define | glVertexAttrib2s glad_glVertexAttrib2s |
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#define | glVertexAttrib2sv glad_glVertexAttrib2sv |
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#define | glVertexAttrib3d glad_glVertexAttrib3d |
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#define | glVertexAttrib3dv glad_glVertexAttrib3dv |
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#define | glVertexAttrib3f glad_glVertexAttrib3f |
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#define | glVertexAttrib3fv glad_glVertexAttrib3fv |
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#define | glVertexAttrib3s glad_glVertexAttrib3s |
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#define | glVertexAttrib3sv glad_glVertexAttrib3sv |
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#define | glVertexAttrib4Nbv glad_glVertexAttrib4Nbv |
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#define | glVertexAttrib4Niv glad_glVertexAttrib4Niv |
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#define | glVertexAttrib4Nsv glad_glVertexAttrib4Nsv |
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#define | glVertexAttrib4Nub glad_glVertexAttrib4Nub |
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#define | glVertexAttrib4Nubv glad_glVertexAttrib4Nubv |
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#define | glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv |
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#define | glVertexAttrib4Nusv glad_glVertexAttrib4Nusv |
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#define | glVertexAttrib4bv glad_glVertexAttrib4bv |
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#define | glVertexAttrib4d glad_glVertexAttrib4d |
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#define | glVertexAttrib4dv glad_glVertexAttrib4dv |
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#define | glVertexAttrib4f glad_glVertexAttrib4f |
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#define | glVertexAttrib4fv glad_glVertexAttrib4fv |
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#define | glVertexAttrib4iv glad_glVertexAttrib4iv |
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#define | glVertexAttrib4s glad_glVertexAttrib4s |
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#define | glVertexAttrib4sv glad_glVertexAttrib4sv |
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#define | glVertexAttrib4ubv glad_glVertexAttrib4ubv |
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#define | glVertexAttrib4uiv glad_glVertexAttrib4uiv |
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#define | glVertexAttrib4usv glad_glVertexAttrib4usv |
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#define | glVertexAttribPointer glad_glVertexAttribPointer |
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#define | GL_VERSION_2_1 1 |
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#define | glUniformMatrix2x3fv glad_glUniformMatrix2x3fv |
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#define | glUniformMatrix3x2fv glad_glUniformMatrix3x2fv |
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#define | glUniformMatrix2x4fv glad_glUniformMatrix2x4fv |
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#define | glUniformMatrix4x2fv glad_glUniformMatrix4x2fv |
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#define | glUniformMatrix3x4fv glad_glUniformMatrix3x4fv |
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#define | glUniformMatrix4x3fv glad_glUniformMatrix4x3fv |
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#define | GL_VERSION_3_0 1 |
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#define | glColorMaski glad_glColorMaski |
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#define | glGetBooleani_v glad_glGetBooleani_v |
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#define | glGetIntegeri_v glad_glGetIntegeri_v |
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#define | glEnablei glad_glEnablei |
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#define | glDisablei glad_glDisablei |
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#define | glIsEnabledi glad_glIsEnabledi |
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#define | glBeginTransformFeedback glad_glBeginTransformFeedback |
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#define | glEndTransformFeedback glad_glEndTransformFeedback |
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#define | glBindBufferRange glad_glBindBufferRange |
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#define | glBindBufferBase glad_glBindBufferBase |
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#define | glTransformFeedbackVaryings glad_glTransformFeedbackVaryings |
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#define | glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying |
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#define | glClampColor glad_glClampColor |
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#define | glBeginConditionalRender glad_glBeginConditionalRender |
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#define | glEndConditionalRender glad_glEndConditionalRender |
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#define | glVertexAttribIPointer glad_glVertexAttribIPointer |
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#define | glGetVertexAttribIiv glad_glGetVertexAttribIiv |
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#define | glGetVertexAttribIuiv glad_glGetVertexAttribIuiv |
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#define | glVertexAttribI1i glad_glVertexAttribI1i |
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#define | glVertexAttribI2i glad_glVertexAttribI2i |
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#define | glVertexAttribI3i glad_glVertexAttribI3i |
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#define | glVertexAttribI4i glad_glVertexAttribI4i |
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#define | glVertexAttribI1ui glad_glVertexAttribI1ui |
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#define | glVertexAttribI2ui glad_glVertexAttribI2ui |
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#define | glVertexAttribI3ui glad_glVertexAttribI3ui |
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#define | glVertexAttribI4ui glad_glVertexAttribI4ui |
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#define | glVertexAttribI1iv glad_glVertexAttribI1iv |
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#define | glVertexAttribI2iv glad_glVertexAttribI2iv |
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#define | glVertexAttribI3iv glad_glVertexAttribI3iv |
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#define | glVertexAttribI4iv glad_glVertexAttribI4iv |
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#define | glVertexAttribI1uiv glad_glVertexAttribI1uiv |
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#define | glVertexAttribI2uiv glad_glVertexAttribI2uiv |
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#define | glVertexAttribI3uiv glad_glVertexAttribI3uiv |
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#define | glVertexAttribI4uiv glad_glVertexAttribI4uiv |
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#define | glVertexAttribI4bv glad_glVertexAttribI4bv |
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#define | glVertexAttribI4sv glad_glVertexAttribI4sv |
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#define | glVertexAttribI4ubv glad_glVertexAttribI4ubv |
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#define | glVertexAttribI4usv glad_glVertexAttribI4usv |
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#define | glGetUniformuiv glad_glGetUniformuiv |
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#define | glBindFragDataLocation glad_glBindFragDataLocation |
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#define | glGetFragDataLocation glad_glGetFragDataLocation |
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#define | glUniform1ui glad_glUniform1ui |
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#define | glUniform2ui glad_glUniform2ui |
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#define | glUniform3ui glad_glUniform3ui |
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#define | glUniform4ui glad_glUniform4ui |
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#define | glUniform1uiv glad_glUniform1uiv |
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#define | glUniform2uiv glad_glUniform2uiv |
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#define | glUniform3uiv glad_glUniform3uiv |
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#define | glUniform4uiv glad_glUniform4uiv |
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#define | glTexParameterIiv glad_glTexParameterIiv |
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#define | glTexParameterIuiv glad_glTexParameterIuiv |
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#define | glGetTexParameterIiv glad_glGetTexParameterIiv |
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#define | glGetTexParameterIuiv glad_glGetTexParameterIuiv |
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#define | glClearBufferiv glad_glClearBufferiv |
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#define | glClearBufferuiv glad_glClearBufferuiv |
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#define | glClearBufferfv glad_glClearBufferfv |
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#define | glClearBufferfi glad_glClearBufferfi |
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#define | glGetStringi glad_glGetStringi |
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#define | glIsRenderbuffer glad_glIsRenderbuffer |
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#define | glBindRenderbuffer glad_glBindRenderbuffer |
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#define | glDeleteRenderbuffers glad_glDeleteRenderbuffers |
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#define | glGenRenderbuffers glad_glGenRenderbuffers |
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#define | glRenderbufferStorage glad_glRenderbufferStorage |
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#define | glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv |
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#define | glIsFramebuffer glad_glIsFramebuffer |
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#define | glBindFramebuffer glad_glBindFramebuffer |
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#define | glDeleteFramebuffers glad_glDeleteFramebuffers |
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#define | glGenFramebuffers glad_glGenFramebuffers |
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#define | glCheckFramebufferStatus glad_glCheckFramebufferStatus |
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#define | glFramebufferTexture1D glad_glFramebufferTexture1D |
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#define | glFramebufferTexture2D glad_glFramebufferTexture2D |
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#define | glFramebufferTexture3D glad_glFramebufferTexture3D |
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#define | glFramebufferRenderbuffer glad_glFramebufferRenderbuffer |
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#define | glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv |
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#define | glGenerateMipmap glad_glGenerateMipmap |
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#define | glBlitFramebuffer glad_glBlitFramebuffer |
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#define | glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample |
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#define | glFramebufferTextureLayer glad_glFramebufferTextureLayer |
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#define | glMapBufferRange glad_glMapBufferRange |
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#define | glFlushMappedBufferRange glad_glFlushMappedBufferRange |
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#define | glBindVertexArray glad_glBindVertexArray |
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#define | glDeleteVertexArrays glad_glDeleteVertexArrays |
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#define | glGenVertexArrays glad_glGenVertexArrays |
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#define | glIsVertexArray glad_glIsVertexArray |
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#define | GL_VERSION_3_1 1 |
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#define | glDrawArraysInstanced glad_glDrawArraysInstanced |
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#define | glDrawElementsInstanced glad_glDrawElementsInstanced |
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#define | glTexBuffer glad_glTexBuffer |
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#define | glPrimitiveRestartIndex glad_glPrimitiveRestartIndex |
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#define | glCopyBufferSubData glad_glCopyBufferSubData |
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#define | glGetUniformIndices glad_glGetUniformIndices |
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#define | glGetActiveUniformsiv glad_glGetActiveUniformsiv |
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#define | glGetActiveUniformName glad_glGetActiveUniformName |
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#define | glGetUniformBlockIndex glad_glGetUniformBlockIndex |
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#define | glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv |
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#define | glGetActiveUniformBlockName glad_glGetActiveUniformBlockName |
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#define | glUniformBlockBinding glad_glUniformBlockBinding |
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#define | GL_VERSION_3_2 1 |
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#define | glDrawElementsBaseVertex glad_glDrawElementsBaseVertex |
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#define | glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex |
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#define | glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex |
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#define | glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex |
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#define | glProvokingVertex glad_glProvokingVertex |
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#define | glFenceSync glad_glFenceSync |
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#define | glIsSync glad_glIsSync |
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#define | glDeleteSync glad_glDeleteSync |
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#define | glClientWaitSync glad_glClientWaitSync |
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#define | glWaitSync glad_glWaitSync |
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#define | glGetInteger64v glad_glGetInteger64v |
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#define | glGetSynciv glad_glGetSynciv |
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#define | glGetInteger64i_v glad_glGetInteger64i_v |
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#define | glGetBufferParameteri64v glad_glGetBufferParameteri64v |
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#define | glFramebufferTexture glad_glFramebufferTexture |
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#define | glTexImage2DMultisample glad_glTexImage2DMultisample |
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#define | glTexImage3DMultisample glad_glTexImage3DMultisample |
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#define | glGetMultisamplefv glad_glGetMultisamplefv |
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#define | glSampleMaski glad_glSampleMaski |
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#define | GL_VERSION_3_3 1 |
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#define | glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed |
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#define | glGetFragDataIndex glad_glGetFragDataIndex |
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#define | glGenSamplers glad_glGenSamplers |
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#define | glDeleteSamplers glad_glDeleteSamplers |
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#define | glIsSampler glad_glIsSampler |
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#define | glBindSampler glad_glBindSampler |
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#define | glSamplerParameteri glad_glSamplerParameteri |
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#define | glSamplerParameteriv glad_glSamplerParameteriv |
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#define | glSamplerParameterf glad_glSamplerParameterf |
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#define | glSamplerParameterfv glad_glSamplerParameterfv |
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#define | glSamplerParameterIiv glad_glSamplerParameterIiv |
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#define | glSamplerParameterIuiv glad_glSamplerParameterIuiv |
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#define | glGetSamplerParameteriv glad_glGetSamplerParameteriv |
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#define | glGetSamplerParameterIiv glad_glGetSamplerParameterIiv |
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#define | glGetSamplerParameterfv glad_glGetSamplerParameterfv |
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#define | glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv |
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#define | glQueryCounter glad_glQueryCounter |
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#define | glGetQueryObjecti64v glad_glGetQueryObjecti64v |
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#define | glGetQueryObjectui64v glad_glGetQueryObjectui64v |
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#define | glVertexAttribDivisor glad_glVertexAttribDivisor |
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#define | glVertexAttribP1ui glad_glVertexAttribP1ui |
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#define | glVertexAttribP1uiv glad_glVertexAttribP1uiv |
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#define | glVertexAttribP2ui glad_glVertexAttribP2ui |
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#define | glVertexAttribP2uiv glad_glVertexAttribP2uiv |
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#define | glVertexAttribP3ui glad_glVertexAttribP3ui |
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#define | glVertexAttribP3uiv glad_glVertexAttribP3uiv |
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#define | glVertexAttribP4ui glad_glVertexAttribP4ui |
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#define | glVertexAttribP4uiv glad_glVertexAttribP4uiv |
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#define | glVertexP2ui glad_glVertexP2ui |
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#define | glVertexP2uiv glad_glVertexP2uiv |
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#define | glVertexP3ui glad_glVertexP3ui |
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#define | glVertexP3uiv glad_glVertexP3uiv |
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#define | glVertexP4ui glad_glVertexP4ui |
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#define | glVertexP4uiv glad_glVertexP4uiv |
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#define | glTexCoordP1ui glad_glTexCoordP1ui |
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#define | glTexCoordP1uiv glad_glTexCoordP1uiv |
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#define | glTexCoordP2ui glad_glTexCoordP2ui |
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#define | glTexCoordP2uiv glad_glTexCoordP2uiv |
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#define | glTexCoordP3ui glad_glTexCoordP3ui |
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#define | glTexCoordP3uiv glad_glTexCoordP3uiv |
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#define | glTexCoordP4ui glad_glTexCoordP4ui |
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#define | glTexCoordP4uiv glad_glTexCoordP4uiv |
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#define | glMultiTexCoordP1ui glad_glMultiTexCoordP1ui |
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#define | glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv |
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#define | glMultiTexCoordP2ui glad_glMultiTexCoordP2ui |
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#define | glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv |
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#define | glMultiTexCoordP3ui glad_glMultiTexCoordP3ui |
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#define | glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv |
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#define | glMultiTexCoordP4ui glad_glMultiTexCoordP4ui |
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#define | glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv |
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#define | glNormalP3ui glad_glNormalP3ui |
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#define | glNormalP3uiv glad_glNormalP3uiv |
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#define | glColorP3ui glad_glColorP3ui |
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#define | glColorP3uiv glad_glColorP3uiv |
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#define | glColorP4ui glad_glColorP4ui |
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#define | glColorP4uiv glad_glColorP4uiv |
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#define | glSecondaryColorP3ui glad_glSecondaryColorP3ui |
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#define | glSecondaryColorP3uiv glad_glSecondaryColorP3uiv |
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#define | GL_VERSION_4_0 1 |
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#define | glMinSampleShading glad_glMinSampleShading |
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#define | glBlendEquationi glad_glBlendEquationi |
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#define | glBlendEquationSeparatei glad_glBlendEquationSeparatei |
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#define | glBlendFunci glad_glBlendFunci |
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#define | glBlendFuncSeparatei glad_glBlendFuncSeparatei |
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#define | glDrawArraysIndirect glad_glDrawArraysIndirect |
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#define | glDrawElementsIndirect glad_glDrawElementsIndirect |
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#define | glUniform1d glad_glUniform1d |
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#define | glUniform2d glad_glUniform2d |
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#define | glUniform3d glad_glUniform3d |
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#define | glUniform4d glad_glUniform4d |
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#define | glUniform1dv glad_glUniform1dv |
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#define | glUniform2dv glad_glUniform2dv |
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#define | glUniform3dv glad_glUniform3dv |
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#define | glUniform4dv glad_glUniform4dv |
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#define | glUniformMatrix2dv glad_glUniformMatrix2dv |
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#define | glUniformMatrix3dv glad_glUniformMatrix3dv |
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#define | glUniformMatrix4dv glad_glUniformMatrix4dv |
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#define | glUniformMatrix2x3dv glad_glUniformMatrix2x3dv |
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#define | glUniformMatrix2x4dv glad_glUniformMatrix2x4dv |
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#define | glUniformMatrix3x2dv glad_glUniformMatrix3x2dv |
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#define | glUniformMatrix3x4dv glad_glUniformMatrix3x4dv |
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#define | glUniformMatrix4x2dv glad_glUniformMatrix4x2dv |
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#define | glUniformMatrix4x3dv glad_glUniformMatrix4x3dv |
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#define | glGetUniformdv glad_glGetUniformdv |
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#define | glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation |
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#define | glGetSubroutineIndex glad_glGetSubroutineIndex |
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#define | glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv |
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#define | glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName |
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#define | glGetActiveSubroutineName glad_glGetActiveSubroutineName |
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#define | glUniformSubroutinesuiv glad_glUniformSubroutinesuiv |
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#define | glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv |
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#define | glGetProgramStageiv glad_glGetProgramStageiv |
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#define | glPatchParameteri glad_glPatchParameteri |
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#define | glPatchParameterfv glad_glPatchParameterfv |
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#define | glBindTransformFeedback glad_glBindTransformFeedback |
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#define | glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks |
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#define | glGenTransformFeedbacks glad_glGenTransformFeedbacks |
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#define | glIsTransformFeedback glad_glIsTransformFeedback |
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#define | glPauseTransformFeedback glad_glPauseTransformFeedback |
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#define | glResumeTransformFeedback glad_glResumeTransformFeedback |
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#define | glDrawTransformFeedback glad_glDrawTransformFeedback |
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#define | glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream |
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#define | glBeginQueryIndexed glad_glBeginQueryIndexed |
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#define | glEndQueryIndexed glad_glEndQueryIndexed |
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#define | glGetQueryIndexediv glad_glGetQueryIndexediv |
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#define | GL_VERSION_4_1 1 |
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#define | glReleaseShaderCompiler glad_glReleaseShaderCompiler |
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#define | glShaderBinary glad_glShaderBinary |
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#define | glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat |
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#define | glDepthRangef glad_glDepthRangef |
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#define | glClearDepthf glad_glClearDepthf |
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#define | glGetProgramBinary glad_glGetProgramBinary |
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#define | glProgramBinary glad_glProgramBinary |
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#define | glProgramParameteri glad_glProgramParameteri |
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#define | glUseProgramStages glad_glUseProgramStages |
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#define | glActiveShaderProgram glad_glActiveShaderProgram |
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#define | glCreateShaderProgramv glad_glCreateShaderProgramv |
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#define | glBindProgramPipeline glad_glBindProgramPipeline |
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#define | glDeleteProgramPipelines glad_glDeleteProgramPipelines |
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#define | glGenProgramPipelines glad_glGenProgramPipelines |
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#define | glIsProgramPipeline glad_glIsProgramPipeline |
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#define | glGetProgramPipelineiv glad_glGetProgramPipelineiv |
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#define | glProgramUniform1i glad_glProgramUniform1i |
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#define | glProgramUniform1iv glad_glProgramUniform1iv |
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#define | glProgramUniform1f glad_glProgramUniform1f |
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#define | glProgramUniform1fv glad_glProgramUniform1fv |
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#define | glProgramUniform1d glad_glProgramUniform1d |
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#define | glProgramUniform1dv glad_glProgramUniform1dv |
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#define | glProgramUniform1ui glad_glProgramUniform1ui |
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#define | glProgramUniform1uiv glad_glProgramUniform1uiv |
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#define | glProgramUniform2i glad_glProgramUniform2i |
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#define | glProgramUniform2iv glad_glProgramUniform2iv |
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#define | glProgramUniform2f glad_glProgramUniform2f |
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#define | glProgramUniform2fv glad_glProgramUniform2fv |
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#define | glProgramUniform2d glad_glProgramUniform2d |
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#define | glProgramUniform2dv glad_glProgramUniform2dv |
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#define | glProgramUniform2ui glad_glProgramUniform2ui |
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#define | glProgramUniform2uiv glad_glProgramUniform2uiv |
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#define | glProgramUniform3i glad_glProgramUniform3i |
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#define | glProgramUniform3iv glad_glProgramUniform3iv |
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#define | glProgramUniform3f glad_glProgramUniform3f |
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#define | glProgramUniform3fv glad_glProgramUniform3fv |
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#define | glProgramUniform3d glad_glProgramUniform3d |
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#define | glProgramUniform3dv glad_glProgramUniform3dv |
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#define | glProgramUniform3ui glad_glProgramUniform3ui |
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#define | glProgramUniform3uiv glad_glProgramUniform3uiv |
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#define | glProgramUniform4i glad_glProgramUniform4i |
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#define | glProgramUniform4iv glad_glProgramUniform4iv |
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#define | glProgramUniform4f glad_glProgramUniform4f |
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#define | glProgramUniform4fv glad_glProgramUniform4fv |
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#define | glProgramUniform4d glad_glProgramUniform4d |
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#define | glProgramUniform4dv glad_glProgramUniform4dv |
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#define | glProgramUniform4ui glad_glProgramUniform4ui |
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#define | glProgramUniform4uiv glad_glProgramUniform4uiv |
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#define | glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv |
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#define | glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv |
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#define | glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv |
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#define | glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv |
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#define | glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv |
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#define | glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv |
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#define | glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv |
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#define | glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv |
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#define | glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv |
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#define | glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv |
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#define | glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv |
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#define | glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv |
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#define | glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv |
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#define | glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv |
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#define | glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv |
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#define | glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv |
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#define | glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv |
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#define | glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv |
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#define | glValidateProgramPipeline glad_glValidateProgramPipeline |
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#define | glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog |
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#define | glVertexAttribL1d glad_glVertexAttribL1d |
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#define | glVertexAttribL2d glad_glVertexAttribL2d |
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#define | glVertexAttribL3d glad_glVertexAttribL3d |
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#define | glVertexAttribL4d glad_glVertexAttribL4d |
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#define | glVertexAttribL1dv glad_glVertexAttribL1dv |
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#define | glVertexAttribL2dv glad_glVertexAttribL2dv |
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#define | glVertexAttribL3dv glad_glVertexAttribL3dv |
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#define | glVertexAttribL4dv glad_glVertexAttribL4dv |
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#define | glVertexAttribLPointer glad_glVertexAttribLPointer |
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#define | glGetVertexAttribLdv glad_glGetVertexAttribLdv |
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#define | glViewportArrayv glad_glViewportArrayv |
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#define | glViewportIndexedf glad_glViewportIndexedf |
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#define | glViewportIndexedfv glad_glViewportIndexedfv |
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#define | glScissorArrayv glad_glScissorArrayv |
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#define | glScissorIndexed glad_glScissorIndexed |
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#define | glScissorIndexedv glad_glScissorIndexedv |
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#define | glDepthRangeArrayv glad_glDepthRangeArrayv |
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#define | glDepthRangeIndexed glad_glDepthRangeIndexed |
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#define | glGetFloati_v glad_glGetFloati_v |
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#define | glGetDoublei_v glad_glGetDoublei_v |
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#define | GL_VERSION_4_2 1 |
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#define | glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance |
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#define | glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance |
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#define | glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance |
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#define | glGetInternalformativ glad_glGetInternalformativ |
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#define | glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv |
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#define | glBindImageTexture glad_glBindImageTexture |
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#define | glMemoryBarrier glad_glMemoryBarrier |
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#define | glTexStorage1D glad_glTexStorage1D |
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#define | glTexStorage2D glad_glTexStorage2D |
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#define | glTexStorage3D glad_glTexStorage3D |
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#define | glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced |
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#define | glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced |
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#define | GL_VERSION_4_3 1 |
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#define | glClearBufferData glad_glClearBufferData |
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#define | glClearBufferSubData glad_glClearBufferSubData |
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#define | glDispatchCompute glad_glDispatchCompute |
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#define | glDispatchComputeIndirect glad_glDispatchComputeIndirect |
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#define | glCopyImageSubData glad_glCopyImageSubData |
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#define | glFramebufferParameteri glad_glFramebufferParameteri |
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#define | glGetFramebufferParameteriv glad_glGetFramebufferParameteriv |
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#define | glGetInternalformati64v glad_glGetInternalformati64v |
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#define | glInvalidateTexSubImage glad_glInvalidateTexSubImage |
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#define | glInvalidateTexImage glad_glInvalidateTexImage |
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#define | glInvalidateBufferSubData glad_glInvalidateBufferSubData |
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#define | glInvalidateBufferData glad_glInvalidateBufferData |
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#define | glInvalidateFramebuffer glad_glInvalidateFramebuffer |
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#define | glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer |
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#define | glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect |
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#define | glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect |
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#define | glGetProgramInterfaceiv glad_glGetProgramInterfaceiv |
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#define | glGetProgramResourceIndex glad_glGetProgramResourceIndex |
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#define | glGetProgramResourceName glad_glGetProgramResourceName |
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#define | glGetProgramResourceiv glad_glGetProgramResourceiv |
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#define | glGetProgramResourceLocation glad_glGetProgramResourceLocation |
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#define | glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex |
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#define | glShaderStorageBlockBinding glad_glShaderStorageBlockBinding |
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#define | glTexBufferRange glad_glTexBufferRange |
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#define | glTexStorage2DMultisample glad_glTexStorage2DMultisample |
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#define | glTexStorage3DMultisample glad_glTexStorage3DMultisample |
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#define | glTextureView glad_glTextureView |
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#define | glBindVertexBuffer glad_glBindVertexBuffer |
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#define | glVertexAttribFormat glad_glVertexAttribFormat |
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#define | glVertexAttribIFormat glad_glVertexAttribIFormat |
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#define | glVertexAttribLFormat glad_glVertexAttribLFormat |
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#define | glVertexAttribBinding glad_glVertexAttribBinding |
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#define | glVertexBindingDivisor glad_glVertexBindingDivisor |
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#define | glDebugMessageControl glad_glDebugMessageControl |
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#define | glDebugMessageInsert glad_glDebugMessageInsert |
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#define | glDebugMessageCallback glad_glDebugMessageCallback |
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#define | glGetDebugMessageLog glad_glGetDebugMessageLog |
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#define | glPushDebugGroup glad_glPushDebugGroup |
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#define | glPopDebugGroup glad_glPopDebugGroup |
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#define | glObjectLabel glad_glObjectLabel |
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#define | glGetObjectLabel glad_glGetObjectLabel |
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#define | glObjectPtrLabel glad_glObjectPtrLabel |
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#define | glGetObjectPtrLabel glad_glGetObjectPtrLabel |
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#define | GL_VERSION_4_4 1 |
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#define | glBufferStorage glad_glBufferStorage |
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#define | glClearTexImage glad_glClearTexImage |
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#define | glClearTexSubImage glad_glClearTexSubImage |
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#define | glBindBuffersBase glad_glBindBuffersBase |
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#define | glBindBuffersRange glad_glBindBuffersRange |
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#define | glBindTextures glad_glBindTextures |
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#define | glBindSamplers glad_glBindSamplers |
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#define | glBindImageTextures glad_glBindImageTextures |
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#define | glBindVertexBuffers glad_glBindVertexBuffers |
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#define | GL_VERSION_4_5 1 |
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#define | glClipControl glad_glClipControl |
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#define | glCreateTransformFeedbacks glad_glCreateTransformFeedbacks |
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#define | glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase |
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#define | glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange |
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#define | glGetTransformFeedbackiv glad_glGetTransformFeedbackiv |
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#define | glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v |
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#define | glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v |
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#define | glCreateBuffers glad_glCreateBuffers |
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#define | glNamedBufferStorage glad_glNamedBufferStorage |
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#define | glNamedBufferData glad_glNamedBufferData |
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#define | glNamedBufferSubData glad_glNamedBufferSubData |
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#define | glCopyNamedBufferSubData glad_glCopyNamedBufferSubData |
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#define | glClearNamedBufferData glad_glClearNamedBufferData |
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#define | glClearNamedBufferSubData glad_glClearNamedBufferSubData |
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#define | glMapNamedBuffer glad_glMapNamedBuffer |
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#define | glMapNamedBufferRange glad_glMapNamedBufferRange |
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#define | glUnmapNamedBuffer glad_glUnmapNamedBuffer |
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#define | glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange |
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#define | glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv |
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#define | glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v |
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#define | glGetNamedBufferPointerv glad_glGetNamedBufferPointerv |
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#define | glGetNamedBufferSubData glad_glGetNamedBufferSubData |
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#define | glCreateFramebuffers glad_glCreateFramebuffers |
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#define | glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer |
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#define | glNamedFramebufferParameteri glad_glNamedFramebufferParameteri |
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#define | glNamedFramebufferTexture glad_glNamedFramebufferTexture |
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#define | glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer |
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#define | glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer |
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#define | glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers |
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#define | glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer |
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#define | glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData |
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#define | glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData |
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#define | glClearNamedFramebufferiv glad_glClearNamedFramebufferiv |
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#define | glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv |
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#define | glClearNamedFramebufferfv glad_glClearNamedFramebufferfv |
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#define | glClearNamedFramebufferfi glad_glClearNamedFramebufferfi |
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#define | glBlitNamedFramebuffer glad_glBlitNamedFramebuffer |
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#define | glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus |
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#define | glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv |
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#define | glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv |
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#define | glCreateRenderbuffers glad_glCreateRenderbuffers |
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#define | glNamedRenderbufferStorage glad_glNamedRenderbufferStorage |
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#define | glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample |
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#define | glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv |
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#define | glCreateTextures glad_glCreateTextures |
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#define | glTextureBuffer glad_glTextureBuffer |
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#define | glTextureBufferRange glad_glTextureBufferRange |
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#define | glTextureStorage1D glad_glTextureStorage1D |
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#define | glTextureStorage2D glad_glTextureStorage2D |
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#define | glTextureStorage3D glad_glTextureStorage3D |
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#define | glTextureStorage2DMultisample glad_glTextureStorage2DMultisample |
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#define | glTextureStorage3DMultisample glad_glTextureStorage3DMultisample |
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#define | glTextureSubImage1D glad_glTextureSubImage1D |
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#define | glTextureSubImage2D glad_glTextureSubImage2D |
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#define | glTextureSubImage3D glad_glTextureSubImage3D |
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#define | glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D |
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#define | glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D |
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#define | glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D |
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#define | glCopyTextureSubImage1D glad_glCopyTextureSubImage1D |
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#define | glCopyTextureSubImage2D glad_glCopyTextureSubImage2D |
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#define | glCopyTextureSubImage3D glad_glCopyTextureSubImage3D |
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#define | glTextureParameterf glad_glTextureParameterf |
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#define | glTextureParameterfv glad_glTextureParameterfv |
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#define | glTextureParameteri glad_glTextureParameteri |
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#define | glTextureParameterIiv glad_glTextureParameterIiv |
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#define | glTextureParameterIuiv glad_glTextureParameterIuiv |
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#define | glTextureParameteriv glad_glTextureParameteriv |
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#define | glGenerateTextureMipmap glad_glGenerateTextureMipmap |
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#define | glBindTextureUnit glad_glBindTextureUnit |
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#define | glGetTextureImage glad_glGetTextureImage |
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#define | glGetCompressedTextureImage glad_glGetCompressedTextureImage |
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#define | glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv |
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#define | glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv |
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#define | glGetTextureParameterfv glad_glGetTextureParameterfv |
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#define | glGetTextureParameterIiv glad_glGetTextureParameterIiv |
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#define | glGetTextureParameterIuiv glad_glGetTextureParameterIuiv |
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#define | glGetTextureParameteriv glad_glGetTextureParameteriv |
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#define | glCreateVertexArrays glad_glCreateVertexArrays |
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#define | glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib |
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#define | glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib |
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#define | glVertexArrayElementBuffer glad_glVertexArrayElementBuffer |
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#define | glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer |
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#define | glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers |
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#define | glVertexArrayAttribBinding glad_glVertexArrayAttribBinding |
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#define | glVertexArrayAttribFormat glad_glVertexArrayAttribFormat |
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#define | glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat |
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#define | glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat |
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#define | glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor |
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#define | glGetVertexArrayiv glad_glGetVertexArrayiv |
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#define | glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv |
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#define | glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv |
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#define | glCreateSamplers glad_glCreateSamplers |
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#define | glCreateProgramPipelines glad_glCreateProgramPipelines |
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#define | glCreateQueries glad_glCreateQueries |
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#define | glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v |
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#define | glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv |
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#define | glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v |
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#define | glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv |
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#define | glMemoryBarrierByRegion glad_glMemoryBarrierByRegion |
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#define | glGetTextureSubImage glad_glGetTextureSubImage |
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#define | glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage |
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#define | glGetGraphicsResetStatus glad_glGetGraphicsResetStatus |
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#define | glGetnCompressedTexImage glad_glGetnCompressedTexImage |
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#define | glGetnTexImage glad_glGetnTexImage |
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#define | glGetnUniformdv glad_glGetnUniformdv |
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#define | glGetnUniformfv glad_glGetnUniformfv |
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#define | glGetnUniformiv glad_glGetnUniformiv |
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#define | glGetnUniformuiv glad_glGetnUniformuiv |
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#define | glReadnPixels glad_glReadnPixels |
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#define | glGetnMapdv glad_glGetnMapdv |
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#define | glGetnMapfv glad_glGetnMapfv |
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#define | glGetnMapiv glad_glGetnMapiv |
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#define | glGetnPixelMapfv glad_glGetnPixelMapfv |
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#define | glGetnPixelMapuiv glad_glGetnPixelMapuiv |
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#define | glGetnPixelMapusv glad_glGetnPixelMapusv |
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#define | glGetnPolygonStipple glad_glGetnPolygonStipple |
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#define | glGetnColorTable glad_glGetnColorTable |
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#define | glGetnConvolutionFilter glad_glGetnConvolutionFilter |
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#define | glGetnSeparableFilter glad_glGetnSeparableFilter |
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#define | glGetnHistogram glad_glGetnHistogram |
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#define | glGetnMinmax glad_glGetnMinmax |
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#define | glTextureBarrier glad_glTextureBarrier |
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#define | GL_VERSION_4_6 1 |
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#define | glSpecializeShader glad_glSpecializeShader |
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#define | glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount |
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#define | glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount |
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#define | glPolygonOffsetClamp glad_glPolygonOffsetClamp |
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