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RAY/RAY_DemoMountain.h
/*
* Copyright (c) 2024
* Side Effects Software Inc. All rights reserved.
*
* Redistribution and use of Houdini Development Kit samples in source and
* binary forms, with or without modification, are permitted provided that the
* following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*----------------------------------------------------------------------------
* This is a sample mantra procedural to subdivide a triangle as a fractal.
*/
#ifndef __RAY_DemoBox__
#define __RAY_DemoBox__
#include <
UT/UT_BoundingBox.h
>
#include <
RAY/RAY_Procedural.h
>
namespace
HDK_Sample {
class
FractalPoint {
public
:
void
assign
(
fpreal
x
,
fpreal
y
,
fpreal
z
,
uint
s
)
{
pos
.
assign
(x, y, z);
seed
=
s
;
}
UT_Vector3
pos
;
int
seed
;
};
class
RAY_DemoMountain :
public
RAY_Procedural
{
public
:
RAY_DemoMountain
(
int
splits
=1);
~RAY_DemoMountain
()
override
;
const
char
*
className
()
const override
;
int
initialize
(
const
UT_BoundingBox
*)
override
;
void
getBoundingBox
(
UT_BoundingBox
&box)
override
;
void
render
()
override
;
/// Split into 4 new procedurals (each rendering a triangle)
void
fractalSplit
();
/// Render triangle geometry
void
fractalRender
();
private
:
/// Compute bounding box (including displacement or not)
void
computeBounds(
UT_BoundingBox
&box,
bool
include_displace);
FractalPoint myP[3];
int
mySplits;
};
}
// End HDK_Sample namespace
#endif
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1.8.6