#include "OBJ_API.h"
#include "OBJ_Ambient.h"
Go to the source code of this file.
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enum | OBJ_LightIndex { I_N_LIGHT_INDICES = I_N_AMB_INDICES
} |
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enum | OBJ_LightAreaShape {
OBJ_LIGHT_AREA_SHAPE_LINE,
OBJ_LIGHT_AREA_SHAPE_GRID,
OBJ_LIGHT_AREA_SHAPE_CUBE,
OBJ_LIGHT_AREA_SHAPE_DISK,
OBJ_LIGHT_AREA_SHAPE_SPHERE,
OBJ_LIGHT_AREA_SHAPE_TUBE
} |
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enum | OBJ_LightAutogen {
OBJ_LIGHT_AUTO_NONE = 0,
OBJ_LIGHT_AUTO_MID,
OBJ_LIGHT_AUTO_NEAR,
OBJ_LIGHT_AUTO_FAR,
OBJ_LIGHT_AUTO_DEEP,
OBJ_LIGHT_AUTO_DEEP_INTERP,
OBJ_LIGHT_AUTO_MINMAX
} |
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Enumerator |
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OBJ_LIGHT_AREA_SHAPE_LINE |
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OBJ_LIGHT_AREA_SHAPE_GRID |
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OBJ_LIGHT_AREA_SHAPE_CUBE |
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OBJ_LIGHT_AREA_SHAPE_DISK |
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OBJ_LIGHT_AREA_SHAPE_SPHERE |
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OBJ_LIGHT_AREA_SHAPE_TUBE |
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Definition at line 29 of file OBJ_Light.h.
Enumerator |
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OBJ_LIGHT_AUTO_NONE |
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OBJ_LIGHT_AUTO_MID |
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OBJ_LIGHT_AUTO_NEAR |
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OBJ_LIGHT_AUTO_FAR |
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OBJ_LIGHT_AUTO_DEEP |
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OBJ_LIGHT_AUTO_DEEP_INTERP |
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OBJ_LIGHT_AUTO_MINMAX |
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Definition at line 40 of file OBJ_Light.h.
Enumerator |
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I_N_LIGHT_INDICES |
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Definition at line 22 of file OBJ_Light.h.