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OP_EditorContext.h
Go to the documentation of this file.
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/*
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* PROPRIETARY INFORMATION. This software is proprietary to
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* Side Effects Software Inc., and is not to be reproduced,
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* transmitted, or disclosed in any way without written permission.
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*
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* NAME: OP_EditorContext.h ( OP Library, C++)
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*
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* COMMENTS: Data structure holding information about a network editor that
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* may affect the way nodes are represented in that pane. One such
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* use is to track which nodes contributed to the current/display
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* node's cooked data.
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*/
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#ifndef __OP_EditorContext__
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#define __OP_EditorContext__
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#include "
OP_API.h
"
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#include <
UT/UT_ArraySet.h
>
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class
OP_API
OP_EditorContext
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{
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public
:
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OP_EditorContext
();
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~
OP_EditorContext
();
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void
clearCookSet
()
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{ myCookSet.clear(); }
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void
addNodeToCookSet
(
int
id
)
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{ myCookSet.insert(
id
); }
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bool
cookSetContainsNode
(
int
id
)
const
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{
return
myCookSet.contains(
id
); }
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void
setUseCookSetLook
(
bool
use_cook_set)
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{ myUseCookSetLook = use_cook_set; }
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bool
useCookSetLook
()
const
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{
return
myUseCookSetLook; }
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private
:
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UT_ArraySet<int>
myCookSet;
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bool
myUseCookSetLook;
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};
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#endif
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UT::ArraySet
Definition:
UT_ArraySet.h:167
OP_API.h
OP_EditorContext::useCookSetLook
bool useCookSetLook() const
Definition:
OP_EditorContext.h:35
OP_EditorContext::cookSetContainsNode
bool cookSetContainsNode(int id) const
Definition:
OP_EditorContext.h:30
UT_ArraySet.h
OP_EditorContext
Definition:
OP_EditorContext.h:20
OP_EditorContext::addNodeToCookSet
void addNodeToCookSet(int id)
Definition:
OP_EditorContext.h:28
OP_EditorContext::setUseCookSetLook
void setUseCookSetLook(bool use_cook_set)
Definition:
OP_EditorContext.h:33
OP_API
#define OP_API
Definition:
OP_API.h:10
OP_EditorContext::clearCookSet
void clearCookSet()
Definition:
OP_EditorContext.h:26
OP
OP_EditorContext.h
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