29 #ifndef __RAY_DemoSprite__
30 #define __RAY_DemoSprite__
37 namespace HDK_Sample {
39 class ray_SpriteAttribMap;
73 int getChunk()
const {
return myParms->
myChunkSize; }
GA_ROHandleV3 mySpriteTexH
int initialize(const UT_BoundingBox *box) override
Procedural primitive for mantra (RAY)
~RAY_DemoSprite() override
GA_ROHandleS mySpriteShopH
int initChild(RAY_DemoSprite *sprite, const UT_BoundingBox &box)
UT_Matrix3 myViewRotation
const char * className() const override
GA_ROHandleV2 mySpriteScaleH
GA_ROHandleF mySpriteRotH
ray_SpriteAttribMap * myAttribMap
void getBoundingBox(UT_BoundingBox &box) override
The bounding box is the "object space" bounds of the procedural.