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#include "RE_Types.h"
#include <UT/UT_ValArray.h>
#include <UT/UT_String.h>
#include <UT/UT_StringArray.h>
#include <UT/UT_SymbolTable.h>
#include <iosfwd>
#include "RE_API.h"
#include "RE_Texture.h"
#include "RE_CachedObject.h"
Go to the source code of this file.
Classes | |
class | RE_Geometry |
A collection of vertex arrays defining a geometry object. This class acts as a wrapper around multiple RE_VertexArray objects, similar to the way a framebuffer object contains multiple textures. Arrays can be attached to various attachments points, representing different vertex attribute data. More... | |
Macros | |
#define | RE_GEO_POINTS_IDX 0 |
#define | RE_GEO_WIRE_IDX 2 |
#define | RE_GEO_SHADED_IDX 4 |
#define | RE_GEO_ALL_SHADED 0x40000000 |
#define RE_GEO_ALL_SHADED 0x40000000 |
Definition at line 46 of file RE_Geometry.h.
#define RE_GEO_POINTS_IDX 0 |
Definition at line 42 of file RE_Geometry.h.
#define RE_GEO_SHADED_IDX 4 |
Definition at line 44 of file RE_Geometry.h.
#define RE_GEO_WIRE_IDX 2 |
Definition at line 43 of file RE_Geometry.h.