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#include "RE_API.h"
#include "RE_Types.h"
#include <string.h>
#include <SYS/SYS_Types.h>
#include <UT/UT_BoundingBox.h>
#include <UT/UT_String.h>
#include <UT/UT_Vector3.h>
#include <UT/UT_Matrix4.h>
#include "RE_TextureMap.h"
#include "RE_UniformBlock.h"
Go to the source code of this file.
Classes | |
class | RE_LightData |
class | RE_LightFlag |
class | RE_Light |
Macros | |
#define | RE_SHADOW_MAX_AREA_MAPS 8 |
#define | RE_SHADOW_NUM_CUBE_MAPS 6 |
Enumerations | |
enum | RE_LightAreaShape { RE_LIGHT_AREA_SHAPE_LINE, RE_LIGHT_AREA_SHAPE_GRID, RE_LIGHT_AREA_SHAPE_CUBE, RE_LIGHT_AREA_SHAPE_DISK, RE_LIGHT_AREA_SHAPE_SPHERE, RE_LIGHT_AREA_SHAPE_TUBE } |
#define RE_SHADOW_MAX_AREA_MAPS 8 |
Definition at line 36 of file RE_Light.h.
#define RE_SHADOW_NUM_CUBE_MAPS 6 |
Definition at line 37 of file RE_Light.h.
enum RE_LightAreaShape |
Enumerator | |
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RE_LIGHT_AREA_SHAPE_LINE | |
RE_LIGHT_AREA_SHAPE_GRID | |
RE_LIGHT_AREA_SHAPE_CUBE | |
RE_LIGHT_AREA_SHAPE_DISK | |
RE_LIGHT_AREA_SHAPE_SPHERE | |
RE_LIGHT_AREA_SHAPE_TUBE |
Definition at line 40 of file RE_Light.h.