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RV_API RV_VKImagePtr | RV_Utils::getRandomTexture (RV_Render *r, unsigned int seed, bool interp, int size=64) |
| Returns an 8b RGBA 64x64 texture with 0-1 random values in all comps. More...
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RV_API RV_VKImagePtr | RV_Utils::getRandomTexture3D (RV_Render *r, unsigned int seed, bool interp, int size=32) |
| Returns an 8b RGBA size^3 3D texture with 0-1 random values. More...
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RV_API RV_VKImagePtr | RV_Utils::getRandomTextureArray (RV_Render *r, unsigned int seed, bool interp, int num_layers, int size=64) |
| Returns an 8b RGBA size^2 2D texture array of size 'num_layers'. More...
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RV_API UT_UniquePtr< RV_VKImage > | RV_Utils::resolveMSTexture (RV_Render *r, RV_VKImage *ms_image) |
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RV_API bool | RV_Utils::setupColorCorrection (RV_Render *r, RV_ShaderProgram *sh, int set_number, const PXL_Lookup *lut, fpreal brightness, fpreal bright_shift, fpreal gamma, fpreal alpha_scale, exint &lut_version, UT_UniquePtr< RV_ShaderVariableSet > &set, UT_UniquePtr< RV_ShaderBlock > &block, UT_UniquePtr< RV_VKImage > &main_lut_image, UT_UniquePtr< RV_VKImage > &pre_lut_image) |
| Create resources for color correction in HOUcolorCorrect(). More...
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RV_API void | RV_Utils::createLUTTexture (RV_Render *r, const PXL_Lookup *lut, UT_UniquePtr< RV_VKImage > &main_lut, UT_UniquePtr< RV_VKImage > &pre) |
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