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SIM/SIM_SolverHair.h
/*
* Copyright (c) 2024
* Side Effects Software Inc. All rights reserved.
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/*
* The simplest network to see something working with this...
*
* RBD Object EmptyObject
* \ |
* \ HairSolver
* \ |
* \__ Gravity
* \ /
* Merge
*
* The gravity node should be set to have a non-zero X velocity.
* The HairSolver node should have the name of the rbd object
* (default rbdobject1) as its Source Object.
*/
#ifndef __SIM_SolverHair_h__
#define __SIM_SolverHair_h__
#include <SIM/SIM_Utils.h>
#define SIM_NAME_SOURCEOBJECTS "sourceobjects"
namespace HDK_Sample {
// This class implemented a computational fluid dynamics solver.
class SIM_SolverHair : public SIM_SingleSolver,
{
protected:
explicit SIM_SolverHair(const SIM_DataFactory *factory);
~SIM_SolverHair() override;
SIM_Object &object,
SIM_ObjectArray &feedbacktoobjects,
const SIM_Time &timestep,
bool newobject) override;
// These virtual functions can be overridden to create new hair
// solvers that are based on this solver.
virtual void createHairFromSource(SIM_GeometryCopy &hairgeo,
const SIM_ObjectArray &srcobjs) const;
virtual void solveHair(SIM_GeometryCopy &hairgeo,
const SIM_ObjectArray &srcobjs,
const SIM_Object &object,
const SIM_Time &timestep) const;
private:
static const SIM_DopDescription *getSolverHairDopDescription();
DECLARE_STANDARD_GETCASTTOTYPE();
DECLARE_DATAFACTORY(SIM_SolverHair,
"Hair Solver",
getSolverHairDopDescription());
};
} // End HDK_Sample namespace
#endif