HDK
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#include <MaterialXRender/OiioImageLoader.h>
#include <MaterialXRender/StbImageLoader.h>
#include <MaterialXRender/Util.h>
#include <MaterialXGenShader/DefaultColorManagementSystem.h>
#include <MaterialXFormat/XmlIo.h>
Go to the source code of this file.
Namespaces | |
MATERIALX_NAMESPACE_BEGIN | |
Functions | |
_flipSavedImage (flipSavedImage) | |
_writeDocumentPerMaterial (true) | |
_bakedTextureDoc (nullptr) | |
Variables | |
const string | MATERIALX_NAMESPACE_BEGIN::SRGB_TEXTURE = "srgb_texture" |
const string | MATERIALX_NAMESPACE_BEGIN::LIN_REC709 = "lin_rec709" |
const string | MATERIALX_NAMESPACE_BEGIN::SHADER_PREFIX = "SR_" |
const string | MATERIALX_NAMESPACE_BEGIN::DEFAULT_UDIM_PREFIX = "_" |
_bakedTextureDoc | ( | nullptr | ) |
Definition at line 65 of file TextureBaker.inl.
_flipSavedImage | ( | flipSavedImage | ) |
_writeDocumentPerMaterial | ( | true | ) |