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VEX_GeoInputs.h
Go to the documentation of this file.
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/*
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* PROPRIETARY INFORMATION. This software is proprietary to
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* Side Effects Software Inc., and is not to be reproduced,
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* transmitted, or disclosed in any way without written permission.
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*
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* NAME: VEX_GeoInputs.h ( VEX Library, C++)
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*
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* COMMENTS: A callback class to bind the geometry inputs
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*/
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#ifndef __VEX_GeoInputs__
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#define __VEX_GeoInputs__
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#include "
VEX_API.h
"
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#include <
UT/UT_NonCopyable.h
>
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// Blank class for geometry inputs
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// Defined at a level that knows about geometry and attached to
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// the rundata to provide a callback for opinput: references.
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class
VEX_API
VEX_GeoInputs
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{
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public
:
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VEX_GeoInputs
() {}
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virtual
~VEX_GeoInputs
() {}
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UT_NON_COPYABLE
(
VEX_GeoInputs
)
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};
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#endif
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VEX_GeoInputs::VEX_GeoInputs
VEX_GeoInputs()
Definition:
VEX_GeoInputs.h:23
VEX_API
#define VEX_API
Definition:
VEX_API.h:14
UT_NON_COPYABLE
#define UT_NON_COPYABLE(CLASS)
Define deleted copy constructor and assignment operator inside a class.
Definition:
UT_NonCopyable.h:31
UT_NonCopyable.h
VEX_GeoInputs::~VEX_GeoInputs
virtual ~VEX_GeoInputs()
Definition:
VEX_GeoInputs.h:24
VEX_GeoInputs
Definition:
VEX_GeoInputs.h:20
VEX_API.h
VEX
VEX_GeoInputs.h
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