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#include "VEX_API.h"
#include "VEX_VexTypes.h"
#include <UT/UT_NonCopyable.h>
#include <UT/UT_String.h>
#include <UT/UT_StringArray.h>
#include <UT/UT_ValArray.h>
#include <iosfwd>
#include <time.h>
Go to the source code of this file.
Classes | |
class | VEX_VexResolver |
Typedefs | |
typedef UT_ValArray < VEX_VexResolver * > | VEX_VexResolverArray |
Functions | |
bool VEX_API | VEXisVexCodeEndMarker (const UT_String &str) |
Check whether this line marks the end of a compiled VEX shader. More... | |
bool VEX_API | VEXisVexCodeEndMarker (const UT_StringView &str) |
bool VEX_API | VEXisVexCodeBeginMarker (const UT_String &str) |
bool VEX_API | VEXstartsWithVexCodeBeginMarker (const UT_String &str) |
bool VEX_API | VEXisVexCodeBeginMarker (const UT_StringView &str) |
bool VEX_API | VEXstartsWithVexCodeBeginMarker (const UT_StringView &str) |
typedef UT_ValArray<VEX_VexResolver *> VEX_VexResolverArray |
Definition at line 30 of file VEX_VexResolver.h.
Check whether this line marks the beginning of a compiled VEX shader
bool VEX_API VEXisVexCodeBeginMarker | ( | const UT_StringView & | str | ) |
Check whether this line marks the beginning of a compiled VEX shader
Check whether this line marks the end of a compiled VEX shader.
bool VEX_API VEXisVexCodeEndMarker | ( | const UT_StringView & | str | ) |
Check whether this line marks the beginning of a compiled VEX shader
bool VEX_API VEXstartsWithVexCodeBeginMarker | ( | const UT_StringView & | str | ) |
Check whether this line marks the beginning of a compiled VEX shader