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VEX_VexResolver.h File Reference
#include "VEX_API.h"
#include "VEX_VexTypes.h"
#include <UT/UT_NonCopyable.h>
#include <UT/UT_String.h>
#include <UT/UT_StringArray.h>
#include <UT/UT_ValArray.h>
#include <iosfwd>
#include <time.h>
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Classes

class  VEX_VexResolver
 

Typedefs

typedef UT_ValArray
< VEX_VexResolver * > 
VEX_VexResolverArray
 

Functions

bool VEX_API VEXisVexCodeEndMarker (const UT_String &str)
 Check whether this line marks the end of a compiled VEX shader. More...
 
bool VEX_API VEXisVexCodeEndMarker (const UT_StringView &str)
 
bool VEX_API VEXisVexCodeBeginMarker (const UT_String &str)
 
bool VEX_API VEXstartsWithVexCodeBeginMarker (const UT_String &str)
 
bool VEX_API VEXisVexCodeBeginMarker (const UT_StringView &str)
 
bool VEX_API VEXstartsWithVexCodeBeginMarker (const UT_StringView &str)
 

Typedef Documentation

Definition at line 30 of file VEX_VexResolver.h.

Function Documentation

bool VEX_API VEXisVexCodeBeginMarker ( const UT_String str)

Check whether this line marks the beginning of a compiled VEX shader

bool VEX_API VEXisVexCodeBeginMarker ( const UT_StringView str)

Check whether this line marks the beginning of a compiled VEX shader

bool VEX_API VEXisVexCodeEndMarker ( const UT_String str)

Check whether this line marks the end of a compiled VEX shader.

bool VEX_API VEXisVexCodeEndMarker ( const UT_StringView str)
bool VEX_API VEXstartsWithVexCodeBeginMarker ( const UT_String str)

Check whether this line marks the beginning of a compiled VEX shader

bool VEX_API VEXstartsWithVexCodeBeginMarker ( const UT_StringView str)

Check whether this line marks the beginning of a compiled VEX shader